1 #include "sv_rocketflying.qh"
3 REGISTER_MUTATOR(rocketflying, cvar("g_rocket_flying"));
5 MUTATOR_HOOKFUNCTION(rocketflying, EditProjectile)
7 entity proj = M_ARGV(1, entity);
9 if(proj.classname == "rocket" || proj.classname == "mine")
11 // kill detonate delay of rockets
12 proj.spawnshieldtime = time;
16 MUTATOR_HOOKFUNCTION(rocketflying, BuildMutatorsString)
18 M_ARGV(0, string) = strcat(M_ARGV(0, string), ":RocketFlying");
21 MUTATOR_HOOKFUNCTION(rocketflying, BuildMutatorsPrettyString)
23 M_ARGV(0, string) = strcat(M_ARGV(0, string), ", Rocket Flying");