2 REGISTER_MUTATOR(rocketflying, cvar("g_rocket_flying"));
4 MUTATOR_HOOKFUNCTION(rocketflying, EditProjectile)
6 entity proj = M_ARGV(1, entity);
8 if(proj.classname == "rocket" || proj.classname == "mine")
10 // kill detonate delay of rockets
11 proj.spawnshieldtime = time;
15 MUTATOR_HOOKFUNCTION(rocketflying, BuildMutatorsString)
17 M_ARGV(0, string) = strcat(M_ARGV(0, string), ":RocketFlying");
20 MUTATOR_HOOKFUNCTION(rocketflying, BuildMutatorsPrettyString)
22 M_ARGV(0, string) = strcat(M_ARGV(0, string), ", Rocket Flying");