1 #include "sv_offhand_blaster.qh"
3 string autocvar_g_offhand_blaster = "0";
5 REGISTER_MUTATOR(offhand_blaster, expr_evaluate(autocvar_g_offhand_blaster));
7 MUTATOR_HOOKFUNCTION(offhand_blaster, BuildMutatorsString)
9 M_ARGV(0, string) = strcat(M_ARGV(0, string), ":offhand_blaster");
12 MUTATOR_HOOKFUNCTION(offhand_blaster, BuildMutatorsPrettyString)
14 M_ARGV(0, string) = strcat(M_ARGV(0, string), ", Offhand blaster");
17 MUTATOR_HOOKFUNCTION(offhand_blaster, PlayerSpawn)
19 entity player = M_ARGV(0, entity);
20 player.offhand = OFFHAND_BLASTER;