7 void orb_draw(entity this)
9 float dt = time - this.move_time;
10 this.move_time = time;
14 this.alpha = (this.ltime - time) / this.orb_lifetime;
15 this.scale = min((1 - this.alpha)*this.orb_lifetime*4,1)*this.orb_radius;
16 this.angles = this.angles + dt * this.avelocity;
19 void orb_setup(entity e)
21 setmodel(e, MDL_NADE_ORB);
23 setorigin(e, e.origin);
25 float model_radius = e.maxs.x;
26 vector size = '1 1 1' * e.orb_radius / 2;
27 setsize(e,-size,size);
28 e.orb_radius = e.orb_radius/model_radius*0.6;
32 e.movetype = MOVETYPE_NONE;
34 e.drawmask = MASK_NORMAL;
36 e.avelocity = e.move_avelocity = '7 0 11';
37 e.renderflags |= RF_ADDITIVE;
41 REGISTER_NET_LINKED(Nade_Orb)
44 NET_HANDLE(Nade_Orb, bool isNew)
49 this.origin_x = ReadCoord();
50 this.origin_y = ReadCoord();
51 this.origin_z = ReadCoord();
52 setorigin(this, this.origin);
53 this.colormod_x = ReadCoord();
54 this.colormod_y = ReadCoord();
55 this.colormod_z = ReadCoord();
56 this.orb_lifetime = ReadByte();
57 this.orb_radius = ReadShort();
58 this.ltime = time + ReadByte()/10.0;
59 // this.ltime = time + this.orb_lifetime;
67 bool orb_send(entity this, entity to, int sf)
69 int channel = MSG_ENTITY;
70 WriteHeader(channel, Nade_Orb);
71 WriteByte(channel, sf);
73 WriteCoord(channel, this.origin.x);
74 WriteCoord(channel, this.origin.y);
75 WriteCoord(channel, this.origin.z);
77 WriteCoord(channel, this.colormod.x);
78 WriteCoord(channel, this.colormod.y);
79 WriteCoord(channel, this.colormod.z);
81 WriteByte(channel, this.orb_lifetime);
82 //WriteByte(MSG_ENTITY, this.ltime - time + 1);
83 WriteShort(channel, this.orb_radius);
84 // round time delta to a 1/10th of a second
85 WriteByte(channel, (this.ltime - time)*10.0+0.5);