1 #include <common/effects/all.qh>
3 EFFECT(0, NADE_EXPLODE_RED, "nade_red_explode")
4 EFFECT(0, NADE_EXPLODE_BLUE, "nade_blue_explode")
5 EFFECT(0, NADE_EXPLODE_YELLOW, "nade_yellow_explode")
6 EFFECT(0, NADE_EXPLODE_PINK, "nade_pink_explode")
7 EFFECT(0, NADE_EXPLODE_NEUTRAL, "nade_neutral_explode")
8 entity EFFECT_NADE_EXPLODE(int teamid)
11 case NUM_TEAM_1: return EFFECT_NADE_EXPLODE_RED;
12 case NUM_TEAM_2: return EFFECT_NADE_EXPLODE_BLUE;
13 case NUM_TEAM_3: return EFFECT_NADE_EXPLODE_YELLOW;
14 case NUM_TEAM_4: return EFFECT_NADE_EXPLODE_PINK;
15 default: return EFFECT_NADE_EXPLODE_NEUTRAL;
19 EFFECT(1, NADE_TRAIL_RED, "nade_red")
20 EFFECT(1, NADE_TRAIL_BLUE, "nade_blue")
21 EFFECT(1, NADE_TRAIL_YELLOW, "nade_yellow")
22 EFFECT(1, NADE_TRAIL_PINK, "nade_pink")
23 EFFECT(1, NADE_TRAIL_NEUTRAL, "nade_neutral")
24 entity EFFECT_NADE_TRAIL(int teamid)
27 case NUM_TEAM_1: return EFFECT_NADE_TRAIL_RED;
28 case NUM_TEAM_2: return EFFECT_NADE_TRAIL_BLUE;
29 case NUM_TEAM_3: return EFFECT_NADE_TRAIL_YELLOW;
30 case NUM_TEAM_4: return EFFECT_NADE_TRAIL_PINK;
31 default: return EFFECT_NADE_TRAIL_NEUTRAL;
35 EFFECT(1, NADE_TRAIL_BURN_RED, "nade_red_burn")
36 EFFECT(1, NADE_TRAIL_BURN_BLUE, "nade_blue_burn")
37 EFFECT(1, NADE_TRAIL_BURN_YELLOW, "nade_yellow_burn")
38 EFFECT(1, NADE_TRAIL_BURN_PINK, "nade_pink_burn")
39 EFFECT(1, NADE_TRAIL_BURN_NEUTRAL, "nade_neutral_burn")
40 entity EFFECT_NADE_TRAIL_BURN(int teamid)
43 case NUM_TEAM_1: return EFFECT_NADE_TRAIL_BURN_RED;
44 case NUM_TEAM_2: return EFFECT_NADE_TRAIL_BURN_BLUE;
45 case NUM_TEAM_3: return EFFECT_NADE_TRAIL_BURN_YELLOW;
46 case NUM_TEAM_4: return EFFECT_NADE_TRAIL_BURN_PINK;
47 default: return EFFECT_NADE_TRAIL_BURN_NEUTRAL;