1 #include <common/effects/all.qh>
3 EFFECT(0, NADE_EXPLODE_RED, "nade_red_explode")
4 EFFECT(0, NADE_EXPLODE_BLUE, "nade_blue_explode")
5 EFFECT(0, NADE_EXPLODE_YELLOW, "nade_yellow_explode")
6 EFFECT(0, NADE_EXPLODE_PINK, "nade_pink_explode")
7 EFFECT(0, NADE_EXPLODE_NEUTRAL, "nade_neutral_explode")
8 EFFECT(0, NADE_EXPLODE_GREEN, "nade_green_explode")
9 EFFECT(0, NADE_EXPLODE_BROWN, "nade_brown_explode")
10 EFFECT(0, NADE_EXPLODE_PURPLE, "nade_purple_explode")
12 entity EFFECT_NADE_EXPLODE(int teamid)
15 case NUM_TEAM_1: return EFFECT_NADE_EXPLODE_RED;
16 case NUM_TEAM_2: return EFFECT_NADE_EXPLODE_BLUE;
17 case NUM_TEAM_3: return EFFECT_NADE_EXPLODE_YELLOW;
18 case NUM_TEAM_4: return EFFECT_NADE_EXPLODE_PINK;
19 default: return EFFECT_NADE_EXPLODE_NEUTRAL;
23 EFFECT(1, NADE_TRAIL_RED, "nade_red")
24 EFFECT(1, NADE_TRAIL_BLUE, "nade_blue")
25 EFFECT(1, NADE_TRAIL_YELLOW, "nade_yellow")
26 EFFECT(1, NADE_TRAIL_PINK, "nade_pink")
27 EFFECT(1, NADE_TRAIL_NEUTRAL, "nade_neutral")
28 EFFECT(1, NADE_TRAIL_GREEN, "nade_green")
29 EFFECT(1, NADE_TRAIL_BROWN, "nade_brown")
30 EFFECT(1, NADE_TRAIL_PURPLE, "nade_purple")
31 entity EFFECT_NADE_TRAIL(int teamid)
34 case NUM_TEAM_1: return EFFECT_NADE_TRAIL_RED;
35 case NUM_TEAM_2: return EFFECT_NADE_TRAIL_BLUE;
36 case NUM_TEAM_3: return EFFECT_NADE_TRAIL_YELLOW;
37 case NUM_TEAM_4: return EFFECT_NADE_TRAIL_PINK;
38 default: return EFFECT_NADE_TRAIL_NEUTRAL;
42 EFFECT(1, NADE_TRAIL_BURN_RED, "nade_red_burn")
43 EFFECT(1, NADE_TRAIL_BURN_BLUE, "nade_blue_burn")
44 EFFECT(1, NADE_TRAIL_BURN_YELLOW, "nade_yellow_burn")
45 EFFECT(1, NADE_TRAIL_BURN_PINK, "nade_pink_burn")
46 EFFECT(1, NADE_TRAIL_BURN_NEUTRAL, "nade_neutral_burn")
47 EFFECT(1, NADE_TRAIL_BURN_BROWN, "nade_brown_burn")
48 EFFECT(1, NADE_TRAIL_BURN_PURPLE, "nade_purple_burn")
49 entity EFFECT_NADE_TRAIL_BURN(int teamid)
52 case NUM_TEAM_1: return EFFECT_NADE_TRAIL_BURN_RED;
53 case NUM_TEAM_2: return EFFECT_NADE_TRAIL_BURN_BLUE;
54 case NUM_TEAM_3: return EFFECT_NADE_TRAIL_BURN_YELLOW;
55 case NUM_TEAM_4: return EFFECT_NADE_TRAIL_BURN_PINK;
56 default: return EFFECT_NADE_TRAIL_BURN_NEUTRAL;