2 REGISTER_MUTATOR(invincibleprojectiles, cvar("g_invincible_projectiles"));
4 MUTATOR_HOOKFUNCTION(invincibleprojectiles, EditProjectile)
6 entity proj = M_ARGV(1, entity);
10 // disable health which in effect disables damage calculations
15 MUTATOR_HOOKFUNCTION(invincibleprojectiles, BuildMutatorsString)
17 M_ARGV(0, string) = strcat(M_ARGV(0, string), ":InvincibleProjectiles");
20 MUTATOR_HOOKFUNCTION(invincibleprojectiles, BuildMutatorsPrettyString)
22 M_ARGV(0, string) = strcat(M_ARGV(0, string), ", Invincible Projectiles");