4 #include <common/gamemodes/_mod.qh>
6 // TODO: make this its own mutator (somehow)!
8 float autocvar_g_rm_damage;
9 float autocvar_g_rm_edgedamage;
10 float autocvar_g_rm_force;
11 float autocvar_g_rm_radius;
12 float autocvar_g_rm_laser;
13 float autocvar_g_rm_laser_count;
14 float autocvar_g_rm_laser_speed;
15 float autocvar_g_rm_laser_spread;
16 float autocvar_g_rm_laser_spread_random;
17 float autocvar_g_rm_laser_lifetime;
18 float autocvar_g_rm_laser_damage;
19 float autocvar_g_rm_laser_refire;
20 float autocvar_g_rm_laser_rapid;
21 float autocvar_g_rm_laser_rapid_refire;
22 float autocvar_g_rm_laser_rapid_delay;
23 float autocvar_g_rm_laser_radius;
24 float autocvar_g_rm_laser_force;
26 bool autocvar_g_instagib;
27 float autocvar_g_instagib_invis_alpha;
28 int autocvar_g_instagib_extralives;
30 void instagib_invisibility(entity this);
31 void instagib_extralife(entity this);
32 void instagib_speed(entity this);
34 REGISTER_MUTATOR(mutator_instagib, autocvar_g_instagib && !g_nexball)
38 ITEM_VaporizerCells.spawnflags &= ~ITEM_FLAG_MUTATORBLOCKED;
39 ITEM_Invisibility.spawnflags &= ~ITEM_FLAG_MUTATORBLOCKED;
40 ITEM_Speed.spawnflags &= ~ITEM_FLAG_MUTATORBLOCKED;
42 MUTATOR_ONROLLBACK_OR_REMOVE
44 ITEM_VaporizerCells.spawnflags |= ITEM_FLAG_MUTATORBLOCKED;
45 ITEM_Invisibility.spawnflags |= ITEM_FLAG_MUTATORBLOCKED;
46 ITEM_Speed.spawnflags |= ITEM_FLAG_MUTATORBLOCKED;