3 #include <common/teams.qh>
4 #include <common/util.qh>
7 #include <common/items/item.qh>
8 #include <common/mutators/mutator/waypoints/all.qh>
11 #define REGISTER_BUFF(id, inst) \
12 REGISTER(StatusEffect, BUFF_##id, m_id, inst)
14 #include <common/mutators/mutator/status_effects/_mod.qh>
15 CLASS(Buff, StatusEffects)
17 ATTRIB(Buff, m_itemid, int, IT_BUFF);
19 ATTRIB(Buff, netname, string, "buff");
20 ATTRIB(Buff, m_icon, string, "buff");
21 ATTRIB(Buff, m_color, vector, '1 1 1');
22 ATTRIB(Buff, m_name, string, "Buff");
23 ATTRIB(Buff, m_skin, int, 0);
24 ATTRIB(Buff, m_lifetime, float, 60);
25 ATTRIB(Buff, m_sprite, string, "");
26 METHOD(Buff, display, void(entity this, void(string name, string icon) returns)) {
27 returns(this.m_name, sprintf("/gfx/hud/%s/%s", cvar_string("menu_skin"), this.m_icon));
30 METHOD(Buff, m_time, float(Buff this))
31 { return cvar(strcat("g_buffs_", this.netname, "_time")); }
35 STATIC_INIT(REGISTER_BUFFS) {
36 FOREACH(StatusEffect, it.instanceOfBuff, {
37 it.m_sprite = strzone(strcat("buff-", it.netname));
44 void buff_Init(entity ent);
45 void buff_Init_Compat(entity ent, entity replacement);
46 #define BUFF_SPAWNFUNC(e, b, t) spawnfunc(item_buff_##e) { \
49 this.team_forced = t; \
52 #define BUFF_SPAWNFUNCS(e, b) \
53 BUFF_SPAWNFUNC(e, b, 0) \
54 BUFF_SPAWNFUNC(e##_team1, b, NUM_TEAM_1) \
55 BUFF_SPAWNFUNC(e##_team2, b, NUM_TEAM_2) \
56 BUFF_SPAWNFUNC(e##_team3, b, NUM_TEAM_3) \
57 BUFF_SPAWNFUNC(e##_team4, b, NUM_TEAM_4)
58 #define BUFF_SPAWNFUNC_Q3COMPAT(o, r) spawnfunc(o) { buff_Init_Compat(this, r); }
60 #define BUFF_SPAWNFUNC(e, b, t)
61 #define BUFF_SPAWNFUNCS(e, b)
62 #define BUFF_SPAWNFUNC_Q3COMPAT(o, r)
65 string Buff_CompatName(string buffname);
67 BUFF_SPAWNFUNCS(random, NULL)
72 REPLICATE_INIT(bool, cvar_cl_buffs_autoreplace);