4 bool m_null(int) { return false; }
7 /** If you register a new monster, make sure to add it to all.inc */
9 ATTRIB(Monster, monsterid, int, 0)
10 ATTRIB(Monster, classname, string, "monster_info")
11 /** human readable name */
12 ATTRIB(Monster, monster_name, string, string_null)
13 ATTRIB(Monster, monster_func, bool(int), m_null)