5 MODEL(MON_WYVERN, "models/monsters/wizard.mdl");
9 ATTRIB(Wyvern, spawnflags, int, MONSTER_TYPE_FLY | MONSTER_SIZE_BROKEN | MON_FLAG_RANGED | MON_FLAG_RIDE);
10 ATTRIB(Wyvern, mins, vector, '-20 -20 -58');
11 ATTRIB(Wyvern, maxs, vector, '20 20 20');
13 ATTRIB(Wyvern, m_model, Model, MDL_MON_WYVERN);
15 ATTRIB(Wyvern, netname, string, "wyvern");
16 ATTRIB(Wyvern, monster_name, string, _("Wyvern"));
19 REGISTER_MONSTER(WYVERN, NEW(Wyvern)) {
21 this.mr_precache(this);
25 #include "../../weapons/all.qh"
27 CLASS(WyvernAttack, PortoLaunch)
28 /* flags */ ATTRIB(WyvernAttack, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED);
29 /* impulse */ ATTRIB(WyvernAttack, impulse, int, 9);
30 /* refname */ ATTRIB(WyvernAttack, netname, string, "wyvern");
31 /* wepname */ ATTRIB(WyvernAttack, m_name, string, _("Wyvern attack"));
32 ENDCLASS(WyvernAttack)
33 REGISTER_WEAPON(WYVERN_ATTACK, NEW(WyvernAttack));
41 float autocvar_g_monster_wyvern_attack_fireball_damage;
42 float autocvar_g_monster_wyvern_attack_fireball_edgedamage;
43 float autocvar_g_monster_wyvern_attack_fireball_damagetime;
44 float autocvar_g_monster_wyvern_attack_fireball_force;
45 float autocvar_g_monster_wyvern_attack_fireball_radius;
46 float autocvar_g_monster_wyvern_attack_fireball_speed;
48 void M_Wyvern_Attack_Fireball_Explode();
49 void M_Wyvern_Attack_Fireball_Touch();
51 METHOD(WyvernAttack, wr_think, void(WyvernAttack thiswep, entity actor, int slot, int fire)) {
53 if (time > actor.attack_finished_single[0] || weapon_prepareattack(thiswep, actor, slot, false, 1.2)) {
54 if (IS_PLAYER(actor)) W_SetupShot_Dir(actor, v_forward, false, 0, W_Sound("electro_fire"), CH_WEAPON_B, 0);
55 if (IS_MONSTER(actor)) {
56 actor.attack_finished_single[0] = time + 1.2;
57 actor.anim_finished = time + 1.2;
58 monster_makevectors(actor.enemy);
61 entity missile = spawn();
62 missile.owner = missile.realowner = actor;
63 missile.solid = SOLID_TRIGGER;
64 missile.movetype = MOVETYPE_FLYMISSILE;
65 missile.projectiledeathtype = DEATH_MONSTER_WYVERN.m_id;
66 setsize(missile, '-6 -6 -6', '6 6 6');
67 setorigin(missile, actor.origin + actor.view_ofs + v_forward * 14);
68 missile.flags = FL_PROJECTILE;
69 missile.velocity = w_shotdir * (autocvar_g_monster_wyvern_attack_fireball_speed);
70 missile.avelocity = '300 300 300';
71 missile.nextthink = time + 5;
72 missile.think = M_Wyvern_Attack_Fireball_Explode;
73 missile.touch = M_Wyvern_Attack_Fireball_Touch;
74 CSQCProjectile(missile, true, PROJECTILE_FIREMINE, true);
76 weapon_thinkf(actor, slot, WFRAME_FIRE1, 0, w_ready);
80 METHOD(WyvernAttack, wr_checkammo1, bool(WyvernAttack thiswep)) {
84 float autocvar_g_monster_wyvern_health;
85 float autocvar_g_monster_wyvern_damageforcescale = 0.6;
86 float autocvar_g_monster_wyvern_speed_stop;
87 float autocvar_g_monster_wyvern_speed_run;
88 float autocvar_g_monster_wyvern_speed_walk;
91 const float wyvern_anim_hover = 0;
92 const float wyvern_anim_fly = 1;
93 const float wyvern_anim_magic = 2;
94 const float wyvern_anim_pain = 3;
95 const float wyvern_anim_death = 4;
98 void M_Wyvern_Attack_Fireball_Explode()
101 Send_Effect(EFFECT_FIREBALL_EXPLODE, self.origin, '0 0 0', 1);
103 entity owner = self.realowner;
105 RadiusDamage(self, owner, autocvar_g_monster_wyvern_attack_fireball_damage, autocvar_g_monster_wyvern_attack_fireball_edgedamage, autocvar_g_monster_wyvern_attack_fireball_force, world, world, autocvar_g_monster_wyvern_attack_fireball_radius, self.projectiledeathtype, world);
107 for (entity e = world; (e = findfloat(e, takedamage, DAMAGE_AIM)); )
108 if (vlen(e.origin - self.origin) <= (autocvar_g_monster_wyvern_attack_fireball_radius))
109 Fire_AddDamage(e, owner, 5 * MONSTER_SKILLMOD(owner), (autocvar_g_monster_wyvern_attack_fireball_damagetime), self.projectiledeathtype);
114 void M_Wyvern_Attack_Fireball_Touch()
118 M_Wyvern_Attack_Fireball_Explode();
121 float M_Wyvern_Attack(float attack_type, entity targ)
126 case MONSTER_ATTACK_MELEE:
127 case MONSTER_ATTACK_RANGED:
129 w_shotdir = normalize((self.enemy.origin + '0 0 10') - self.origin);
130 Weapon wep = WEP_WYVERN_ATTACK;
131 wep.wr_think(wep, self, 0, 1);
139 spawnfunc(monster_wyvern) { Monster_Spawn(MON_WYVERN.monsterid); }
143 METHOD(Wyvern, mr_think, bool(Wyvern thismon))
147 METHOD(Wyvern, mr_pain, bool(Wyvern thismon))
150 self.pain_finished = time + 0.5;
151 setanim(self, self.anim_pain1, true, true, false);
154 METHOD(Wyvern, mr_death, bool(Wyvern thismon))
157 setanim(self, self.anim_die1, false, true, true);
158 self.velocity_x = -200 + 400 * random();
159 self.velocity_y = -200 + 400 * random();
160 self.velocity_z = 100 + 100 * random();
165 METHOD(Wyvern, mr_anim, bool(Wyvern thismon))
168 vector none = '0 0 0';
169 self.anim_die1 = animfixfps(self, '4 1 0.5', none); // 2 seconds
170 self.anim_walk = animfixfps(self, '1 1 1', none);
171 self.anim_idle = animfixfps(self, '0 1 1', none);
172 self.anim_pain1 = animfixfps(self, '3 1 2', none); // 0.5 seconds
173 self.anim_shoot = animfixfps(self, '2 1 5', none); // analyze models and set framerate
174 self.anim_run = animfixfps(self, '1 1 1', none);
180 spawnfunc(item_cells);
181 METHOD(Wyvern, mr_setup, bool(Wyvern thismon))
184 if(!self.health) self.health = (autocvar_g_monster_wyvern_health);
185 if(!self.speed) { self.speed = (autocvar_g_monster_wyvern_speed_walk); }
186 if(!self.speed2) { self.speed2 = (autocvar_g_monster_wyvern_speed_run); }
187 if(!self.stopspeed) { self.stopspeed = (autocvar_g_monster_wyvern_speed_stop); }
188 if(!self.damageforcescale) { self.damageforcescale = (autocvar_g_monster_wyvern_damageforcescale); }
190 self.monster_loot = spawnfunc_item_cells;
191 self.monster_attackfunc = M_Wyvern_Attack;
195 METHOD(Wyvern, mr_precache, bool(Wyvern thismon))