5 MODEL(MON_SPIDER, M_Model("spider.dpm"));
9 ATTRIB(Spider, spawnflags, int, MON_FLAG_MELEE | MON_FLAG_RANGED | MON_FLAG_RIDE);
10 ATTRIB(Spider, mins, vector, '-18 -18 -25');
11 ATTRIB(Spider, maxs, vector, '18 18 30');
13 ATTRIB(Spider, m_model, Model, MDL_MON_SPIDER);
15 ATTRIB(Spider, netname, string, "spider");
16 ATTRIB(Spider, monster_name, string, _("Spider"));
19 REGISTER_MONSTER(SPIDER, NEW(Spider)) {
21 this.mr_precache(this);
25 #include <common/weapons/all.qh>
27 CLASS(SpiderAttack, PortoLaunch)
28 /* flags */ ATTRIB(SpiderAttack, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED);
29 /* impulse */ ATTRIB(SpiderAttack, impulse, int, 9);
30 /* refname */ ATTRIB(SpiderAttack, netname, string, "spider");
31 /* wepname */ ATTRIB(SpiderAttack, m_name, string, _("Spider attack"));
32 ENDCLASS(SpiderAttack)
33 REGISTER_WEAPON(SPIDER_ATTACK, NEW(SpiderAttack));
41 .float spider_slowness; // effect time of slowness inflicted by spiders
43 .float spider_web_delay;
45 float autocvar_g_monster_spider_attack_web_damagetime;
46 float autocvar_g_monster_spider_attack_web_speed;
47 float autocvar_g_monster_spider_attack_web_speed_up;
48 float autocvar_g_monster_spider_attack_web_delay;
50 float autocvar_g_monster_spider_attack_bite_damage;
51 float autocvar_g_monster_spider_attack_bite_delay;
53 void M_Spider_Attack_Web(entity this);
55 REGISTER_MUTATOR(spiderweb, true);
57 MUTATOR_HOOKFUNCTION(spiderweb, PlayerPhysics)
60 if (time >= this.spider_slowness)
62 PHYS_MAXSPEED(this) *= 0.5; // half speed while slow from spider
63 PHYS_MAXAIRSPEED(this) *= 0.5;
64 PHYS_AIRSPEEDLIMIT_NONQW(this) *= 0.5;
65 PHYS_AIRSTRAFEACCELERATE(this) *= 0.5;
69 MUTATOR_HOOKFUNCTION(spiderweb, MonsterMove)
72 if(time < self.spider_slowness)
74 monster_speed_run *= 0.5;
75 monster_speed_walk *= 0.5;
80 MUTATOR_HOOKFUNCTION(spiderweb, PlayerSpawn)
83 self.spider_slowness = 0;
87 MUTATOR_HOOKFUNCTION(spiderweb, MonsterSpawn)
90 self.spider_slowness = 0;
94 SOUND(SpiderAttack_FIRE, W_Sound("electro_fire"));
95 METHOD(SpiderAttack, wr_think, void(SpiderAttack thiswep, entity actor, .entity weaponentity, int fire))
98 TC(SpiderAttack, thiswep);
99 bool isPlayer = IS_PLAYER(actor);
101 if ((!isPlayer && time >= actor.spider_web_delay) || weapon_prepareattack(thiswep, actor, weaponentity, false, autocvar_g_monster_spider_attack_web_delay)) {
103 actor.spider_web_delay = time + 3;
104 setanim(actor, actor.anim_shoot, true, true, true);
105 actor.attack_finished_single[0] = time + (autocvar_g_monster_spider_attack_web_delay);
106 actor.anim_finished = time + 1;
108 if (isPlayer) actor.enemy = Monster_FindTarget(actor);
109 W_SetupShot_Dir(actor, v_forward, false, 0, SND_SpiderAttack_FIRE, CH_WEAPON_B, 0);
110 if (!isPlayer) w_shotdir = normalize((actor.enemy.origin + '0 0 10') - actor.origin);
111 M_Spider_Attack_Web(actor);
112 weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, 0, w_ready);
116 if (!isPlayer || weapon_prepareattack(thiswep, actor, weaponentity, true, 0.5)) {
118 actor.enemy = Monster_FindTarget(actor);
119 actor.attack_range = 60;
121 Monster_Attack_Melee(actor, actor.enemy, (autocvar_g_monster_spider_attack_bite_damage), ((random() > 0.5) ? self.anim_melee : self.anim_shoot), self.attack_range, (autocvar_g_monster_spider_attack_bite_delay), DEATH_MONSTER_SPIDER.m_id, true);
122 weapon_thinkf(actor, weaponentity, WFRAME_FIRE2, 0, w_ready);
126 float autocvar_g_monster_spider_health;
127 float autocvar_g_monster_spider_damageforcescale = 0.6;
128 float autocvar_g_monster_spider_speed_stop;
129 float autocvar_g_monster_spider_speed_run;
130 float autocvar_g_monster_spider_speed_walk;
133 const float spider_anim_idle = 0;
134 const float spider_anim_walk = 1;
135 const float spider_anim_attack = 2;
136 const float spider_anim_attack2 = 3;
139 void M_Spider_Attack_Web_Explode()
144 Send_Effect(EFFECT_ELECTRO_IMPACT, self.origin, '0 0 0', 1);
145 RadiusDamage(self, self.realowner, 0, 0, 25, world, world, 25, self.projectiledeathtype, world);
147 for(e = findradius(self.origin, 25); e; e = e.chain) if(e != self) if(e.takedamage && !IS_DEAD(e)) if(e.health > 0) if(e.monsterid != MON_SPIDER.monsterid)
148 e.spider_slowness = time + (autocvar_g_monster_spider_attack_web_damagetime);
154 void M_Spider_Attack_Web_Touch()
158 M_Spider_Attack_Web_Explode();
161 void adaptor_think2use_hittype_splash();
163 void M_Spider_Attack_Web(entity this)
165 monster_makevectors(this, this.enemy);
167 sound(this, CH_SHOTS, SND_ELECTRO_FIRE2, VOL_BASE, ATTEN_NORM);
169 entity proj = new(plasma);
170 proj.owner = proj.realowner = this;
171 proj.use = M_Spider_Attack_Web_Explode;
172 proj.think = adaptor_think2use_hittype_splash;
173 proj.bot_dodge = true;
174 proj.bot_dodgerating = 0;
175 proj.nextthink = time + 5;
176 PROJECTILE_MAKETRIGGER(proj);
177 proj.projectiledeathtype = DEATH_MONSTER_SPIDER.m_id;
178 setorigin(proj, CENTER_OR_VIEWOFS(this));
180 //proj.glow_size = 50;
181 //proj.glow_color = 45;
182 proj.movetype = MOVETYPE_BOUNCE;
183 W_SetupProjVelocity_Explicit(proj, v_forward, v_up, (autocvar_g_monster_spider_attack_web_speed), (autocvar_g_monster_spider_attack_web_speed_up), 0, 0, false);
184 proj.touch = M_Spider_Attack_Web_Touch;
185 setsize(proj, '-4 -4 -4', '4 4 4');
186 proj.takedamage = DAMAGE_NO;
187 proj.damageforcescale = 0;
189 proj.event_damage = func_null;
190 proj.flags = FL_PROJECTILE;
191 proj.damagedbycontents = true;
193 proj.bouncefactor = 0.3;
194 proj.bouncestop = 0.05;
195 proj.missile_flags = MIF_SPLASH | MIF_ARC;
197 CSQCProjectile(proj, true, PROJECTILE_ELECTRO, true);
200 bool M_Spider_Attack(int attack_type, entity actor, entity targ)
202 .entity weaponentity = weaponentities[0];
205 Weapon wep = WEP_SPIDER_ATTACK;
206 case MONSTER_ATTACK_MELEE:
208 wep.wr_think(wep, actor, weaponentity, 2);
211 case MONSTER_ATTACK_RANGED:
213 wep.wr_think(wep, actor, weaponentity, 1);
221 spawnfunc(monster_spider) { Monster_Spawn(this, MON_SPIDER.monsterid); }
225 METHOD(Spider, mr_think, bool(Spider this, entity actor))
231 METHOD(Spider, mr_pain, bool(Spider this, entity actor))
237 METHOD(Spider, mr_death, bool(Spider this, entity actor))
240 setanim(actor, actor.anim_melee, false, true, true);
241 actor.angles_x = 180;
246 METHOD(Spider, mr_anim, bool(Spider this, entity actor))
249 vector none = '0 0 0';
250 actor.anim_walk = animfixfps(actor, '1 1 1', none);
251 actor.anim_idle = animfixfps(actor, '0 1 1', none);
252 actor.anim_melee = animfixfps(actor, '2 1 5', none); // analyze models and set framerate
253 actor.anim_shoot = animfixfps(actor, '3 1 5', none); // analyze models and set framerate
254 actor.anim_run = animfixfps(actor, '1 1 1', none);
259 spawnfunc(item_health_medium);
260 METHOD(Spider, mr_setup, bool(Spider this, entity actor))
263 if(!actor.health) actor.health = (autocvar_g_monster_spider_health);
264 if(!actor.speed) { actor.speed = (autocvar_g_monster_spider_speed_walk); }
265 if(!actor.speed2) { actor.speed2 = (autocvar_g_monster_spider_speed_run); }
266 if(!actor.stopspeed) { actor.stopspeed = (autocvar_g_monster_spider_speed_stop); }
267 if(!actor.damageforcescale) { actor.damageforcescale = (autocvar_g_monster_spider_damageforcescale); }
269 actor.monster_loot = spawnfunc_item_health_medium;
270 actor.monster_attackfunc = M_Spider_Attack;
275 METHOD(Spider, mr_precache, bool(Spider this))