4 REGISTER_MONSTER_SIMPLE(
6 /* spawnflags */ MON_FLAG_MELEE | MON_FLAG_RANGED,
7 /* mins,maxs */ '-18 -18 -25', '18 18 30',
8 /* model */ "spider.dpm",
9 /* netname */ "spider",
10 /* fullname */ _("Spider")
13 this.monster_func = m_spider;
18 float autocvar_g_monster_spider_health;
19 float autocvar_g_monster_spider_attack_bite_damage;
20 float autocvar_g_monster_spider_attack_bite_delay;
21 float autocvar_g_monster_spider_attack_web_damagetime;
22 float autocvar_g_monster_spider_attack_web_speed;
23 float autocvar_g_monster_spider_attack_web_speed_up;
24 float autocvar_g_monster_spider_attack_web_delay;
25 float autocvar_g_monster_spider_speed_stop;
26 float autocvar_g_monster_spider_speed_run;
27 float autocvar_g_monster_spider_speed_walk;
29 const float spider_anim_idle = 0;
30 const float spider_anim_walk = 1;
31 const float spider_anim_attack = 2;
32 const float spider_anim_attack2 = 3;
34 .float spider_web_delay;
36 void spider_web_explode()
41 Send_Effect("electro_impact", self.origin, '0 0 0', 1);
42 RadiusDamage(self, self.realowner, 0, 0, 25, world, world, 25, self.projectiledeathtype, world);
44 for(e = findradius(self.origin, 25); e; e = e.chain) if(e != self) if(e.takedamage && e.deadflag == DEAD_NO) if(e.health > 0) if(e.monsterid != MON_SPIDER.monsterid)
45 e.spider_slowness = time + (autocvar_g_monster_spider_attack_web_damagetime);
51 void spider_web_touch()
58 void spider_shootweb()
60 monster_makevectors(self.enemy);
62 sound(self, CH_SHOTS, "weapons/electro_fire2.wav", VOL_BASE, ATTEN_NORM);
64 entity proj = spawn ();
65 proj.classname = "plasma";
66 proj.owner = proj.realowner = self;
67 proj.use = spider_web_touch;
68 proj.think = adaptor_think2use_hittype_splash;
69 proj.bot_dodge = true;
70 proj.bot_dodgerating = 0;
71 proj.nextthink = time + 5;
72 PROJECTILE_MAKETRIGGER(proj);
73 proj.projectiledeathtype = DEATH_MONSTER_SPIDER;
74 setorigin(proj, CENTER_OR_VIEWOFS(self));
76 //proj.glow_size = 50;
77 //proj.glow_color = 45;
78 proj.movetype = MOVETYPE_BOUNCE;
79 W_SetupProjVelocity_Explicit(proj, v_forward, v_up, (autocvar_g_monster_spider_attack_web_speed), (autocvar_g_monster_spider_attack_web_speed_up), 0, 0, false);
80 proj.touch = spider_web_touch;
81 setsize(proj, '-4 -4 -4', '4 4 4');
82 proj.takedamage = DAMAGE_NO;
83 proj.damageforcescale = 0;
85 proj.event_damage = func_null;
86 proj.flags = FL_PROJECTILE;
87 proj.damagedbycontents = true;
89 proj.bouncefactor = 0.3;
90 proj.bouncestop = 0.05;
91 proj.missile_flags = MIF_SPLASH | MIF_ARC;
93 CSQCProjectile(proj, true, PROJECTILE_ELECTRO, true);
96 float spider_attack(float attack_type)
100 case MONSTER_ATTACK_MELEE:
102 return monster_melee(self.enemy, (autocvar_g_monster_spider_attack_bite_damage), ((random() > 0.5) ? spider_anim_attack : spider_anim_attack2), self.attack_range, (autocvar_g_monster_spider_attack_bite_delay), DEATH_MONSTER_SPIDER, true);
104 case MONSTER_ATTACK_RANGED:
106 if(time >= self.spider_web_delay)
108 self.frame = spider_anim_attack2;
109 self.attack_finished_single = time + (autocvar_g_monster_spider_attack_web_delay);
111 self.spider_web_delay = time + 3;
122 void spawnfunc_monster_spider()
124 self.classname = "monster_spider";
126 if(!monster_initialize(MON_SPIDER.monsterid)) { remove(self); return; }
129 float m_spider(float req)
135 monster_move((autocvar_g_monster_spider_speed_run), (autocvar_g_monster_spider_speed_walk), (autocvar_g_monster_spider_speed_stop), spider_anim_walk, spider_anim_walk, spider_anim_idle);
140 self.frame = spider_anim_attack;
146 if(!self.health) self.health = (autocvar_g_monster_spider_health);
148 self.monster_loot = spawnfunc_item_health_medium;
149 self.monster_attackfunc = spider_attack;
150 self.frame = spider_anim_idle;
156 precache_model("models/monsters/spider.dpm");
157 precache_sound ("weapons/electro_fire2.wav");
167 float m_spider(float req)