4 REGISTER_MONSTER_SIMPLE(
6 /* spawnflags */ MON_FLAG_MELEE | MON_FLAG_RANGED,
7 /* mins,maxs */ '-18 -18 -25', '18 18 30',
8 /* model */ "spider.dpm",
9 /* netname */ "spider",
10 /* fullname */ _("Spider")
13 this.monster_func = M_Spider;
14 this.monster_func(MR_PRECACHE);
19 float autocvar_g_monster_spider_health;
20 float autocvar_g_monster_spider_damageforcescale = 0.6;
21 float autocvar_g_monster_spider_attack_bite_damage;
22 float autocvar_g_monster_spider_attack_bite_delay;
23 float autocvar_g_monster_spider_attack_web_damagetime;
24 float autocvar_g_monster_spider_attack_web_speed;
25 float autocvar_g_monster_spider_attack_web_speed_up;
26 float autocvar_g_monster_spider_attack_web_delay;
27 float autocvar_g_monster_spider_speed_stop;
28 float autocvar_g_monster_spider_speed_run;
29 float autocvar_g_monster_spider_speed_walk;
32 const float spider_anim_idle = 0;
33 const float spider_anim_walk = 1;
34 const float spider_anim_attack = 2;
35 const float spider_anim_attack2 = 3;
38 .float spider_web_delay;
40 void M_Spider_Attack_Web_Explode()
45 Send_Effect(EFFECT_ELECTRO_IMPACT, self.origin, '0 0 0', 1);
46 RadiusDamage(self, self.realowner, 0, 0, 25, world, world, 25, self.projectiledeathtype, world);
48 for(e = findradius(self.origin, 25); e; e = e.chain) if(e != self) if(e.takedamage && e.deadflag == DEAD_NO) if(e.health > 0) if(e.monsterid != MON_SPIDER.monsterid)
49 e.spider_slowness = time + (autocvar_g_monster_spider_attack_web_damagetime);
55 void M_Spider_Attack_Web_Touch()
59 M_Spider_Attack_Web_Explode();
62 void M_Spider_Attack_Web()
64 monster_makevectors(self.enemy);
66 sound(self, CH_SHOTS, W_Sound("electro_fire2"), VOL_BASE, ATTEN_NORM);
68 entity proj = spawn ();
69 proj.classname = "plasma";
70 proj.owner = proj.realowner = self;
71 proj.use = M_Spider_Attack_Web_Explode;
72 proj.think = adaptor_think2use_hittype_splash;
73 proj.bot_dodge = true;
74 proj.bot_dodgerating = 0;
75 proj.nextthink = time + 5;
76 PROJECTILE_MAKETRIGGER(proj);
77 proj.projectiledeathtype = DEATH_MONSTER_SPIDER;
78 setorigin(proj, CENTER_OR_VIEWOFS(self));
80 //proj.glow_size = 50;
81 //proj.glow_color = 45;
82 proj.movetype = MOVETYPE_BOUNCE;
83 W_SetupProjVelocity_Explicit(proj, v_forward, v_up, (autocvar_g_monster_spider_attack_web_speed), (autocvar_g_monster_spider_attack_web_speed_up), 0, 0, false);
84 proj.touch = M_Spider_Attack_Web_Touch;
85 setsize(proj, '-4 -4 -4', '4 4 4');
86 proj.takedamage = DAMAGE_NO;
87 proj.damageforcescale = 0;
89 proj.event_damage = func_null;
90 proj.flags = FL_PROJECTILE;
91 proj.damagedbycontents = true;
93 proj.bouncefactor = 0.3;
94 proj.bouncestop = 0.05;
95 proj.missile_flags = MIF_SPLASH | MIF_ARC;
97 CSQCProjectile(proj, true, PROJECTILE_ELECTRO, true);
100 bool M_Spider_Attack(int attack_type)
104 case MONSTER_ATTACK_MELEE:
106 return Monster_Attack_Melee(self.enemy, (autocvar_g_monster_spider_attack_bite_damage), ((random() > 0.5) ? self.anim_melee : self.anim_shoot), self.attack_range, (autocvar_g_monster_spider_attack_bite_delay), DEATH_MONSTER_SPIDER, true);
108 case MONSTER_ATTACK_RANGED:
110 if(time >= self.spider_web_delay)
112 setanim(self, self.anim_shoot, true, true, true);
113 self.attack_finished_single = time + (autocvar_g_monster_spider_attack_web_delay);
114 self.anim_finished = time + 1;
115 M_Spider_Attack_Web();
116 self.spider_web_delay = time + 3;
127 void spawnfunc_monster_spider() { Monster_Spawn(MON_SPIDER.monsterid); }
130 bool M_Spider(int req)
145 setanim(self, self.anim_melee, false, true, true);
153 vector none = '0 0 0';
154 self.anim_walk = animfixfps(self, '1 1 1', none);
155 self.anim_idle = animfixfps(self, '0 1 1', none);
156 self.anim_melee = animfixfps(self, '2 1 5', none); // analyze models and set framerate
157 self.anim_shoot = animfixfps(self, '3 1 5', none); // analyze models and set framerate
158 self.anim_run = animfixfps(self, '1 1 1', none);
166 if(!self.health) self.health = (autocvar_g_monster_spider_health);
167 if(!self.speed) { self.speed = (autocvar_g_monster_spider_speed_walk); }
168 if(!self.speed2) { self.speed2 = (autocvar_g_monster_spider_speed_run); }
169 if(!self.stopspeed) { self.stopspeed = (autocvar_g_monster_spider_speed_stop); }
170 if(!self.damageforcescale) { self.damageforcescale = (autocvar_g_monster_spider_damageforcescale); }
172 self.monster_loot = spawnfunc_item_health_medium;
173 self.monster_attackfunc = M_Spider_Attack;
179 precache_model("models/monsters/spider.dpm");
180 precache_sound (W_Sound("electro_fire2"));