1 const int NMM_TURN_PLACE = 0x0100; // player has to place a piece on the board
2 const int NMM_TURN_MOVE = 0x0200; // player has to move a piece by one tile
3 const int NMM_TURN_FLY = 0x0400; // player has to move a piece anywhere
4 const int NMM_TURN_TAKE = 0x0800; // player has to take a non-mill piece
5 const int NMM_TURN_TAKEANY=0x1000; // combine with NMM_TURN_TAKE, can take mill pieces
6 const int NMM_TURN_WIN = 0x2000; // player has won
7 const int NMM_TURN_TYPE = 0xff00;
8 const int NMM_TURN_TEAM1 = 0x0001;
9 const int NMM_TURN_TEAM2 = 0x0002;
10 const int NMM_TURN_TEAM = 0x00ff;
12 const int NMM_PIECE_DEAD = 0x0; // captured by the enemy
13 const int NMM_PIECE_HOME = 0x1; // not yet placed
14 const int NMM_PIECE_BOARD = 0x2; // placed on the board
16 .int nmm_tile_distance;
17 .entity nmm_tile_piece;
18 .string nmm_tile_hmill;
19 .string nmm_tile_vmill;
21 // build a string containing the indices of the tile to check for a horizontal mill
22 string nmm_tile_build_hmill(entity tile)
24 int number = minigame_tile_number(tile.netname);
25 int letter = minigame_tile_letter(tile.netname);
26 if ( number == letter || number+letter == 6 )
28 int add = letter < 3 ? 1 : -1;
29 return strcat(tile.netname," ",
30 minigame_tile_buildname(letter+add*tile.nmm_tile_distance,number)," ",
31 minigame_tile_buildname(letter+add*2*tile.nmm_tile_distance,number) );
33 else if ( letter == 3 )
34 return strcat(minigame_tile_buildname(letter-tile.nmm_tile_distance,number)," ",
36 minigame_tile_buildname(letter+tile.nmm_tile_distance,number) );
37 else if ( letter < 3 )
38 return strcat(minigame_tile_buildname(0,number)," ",
39 minigame_tile_buildname(1,number)," ",
40 minigame_tile_buildname(2,number) );
42 return strcat(minigame_tile_buildname(4,number)," ",
43 minigame_tile_buildname(5,number)," ",
44 minigame_tile_buildname(6,number) );
47 // build a string containing the indices of the tile to check for a vertical mill
48 string nmm_tile_build_vmill(entity tile)
50 int letter = minigame_tile_letter(tile.netname);
51 int number = minigame_tile_number(tile.netname);
52 if ( letter == number || letter+number == 6 )
54 int add = number < 3 ? 1 : -1;
55 return strcat(tile.netname," ",
56 minigame_tile_buildname(letter,number+add*tile.nmm_tile_distance)," ",
57 minigame_tile_buildname(letter,number+add*2*tile.nmm_tile_distance) );
59 else if ( number == 3 )
60 return strcat(minigame_tile_buildname(letter,number-tile.nmm_tile_distance)," ",
62 minigame_tile_buildname(letter,number+tile.nmm_tile_distance) );
63 else if ( number < 3 )
64 return strcat(minigame_tile_buildname(letter,0)," ",
65 minigame_tile_buildname(letter,1)," ",
66 minigame_tile_buildname(letter,2) );
68 return strcat(minigame_tile_buildname(letter,4)," ",
69 minigame_tile_buildname(letter,5)," ",
70 minigame_tile_buildname(letter,6) );
74 // \param id Tile index (eg: a1)
75 // \param minig Owner minigame instance
76 // \param distance Distance from adjacent tiles
77 void nmm_spawn_tile(string id, entity minig, int distance)
79 // TODO global variable + list_next for simpler tile loops
81 e.origin = minigame_tile_pos(id,7,7);
82 e.classname = "minigame_nmm_tile";
86 e.nmm_tile_distance = distance;
87 e.nmm_tile_hmill = strzone(nmm_tile_build_hmill(e));
88 e.nmm_tile_vmill = strzone(nmm_tile_build_vmill(e));
91 // Create a tile square and recursively create inner squares
92 // \param minig Owner minigame instance
93 // \param offset Index offset (eg: 1 to start the square at b2, 0 at a1 etc.)
94 // \param skip Number of indices to skip between tiles (eg 1: a1, a3)
95 void nmm_spawn_tile_square( entity minig, int offset, int skip )
99 for ( int i = 0; i < 3; i++ )
102 for ( int j = 0; j < 3; j++ )
104 if ( i != 1 || j != 1 )
105 nmm_spawn_tile(strzone(minigame_tile_buildname(letter,number)),minig, skip+1);
112 nmm_spawn_tile_square(minig,offset+1,skip-1);
115 // Remove tiles of a NMM minigame
116 void nmm_kill_tiles(entity minig)
119 while ( ( e = findentity(e,owner,minig) ) )
120 if ( e.classname == "minigame_nmm_tile" )
122 strunzone(e.netname);
123 strunzone(e.nmm_tile_hmill);
124 strunzone(e.nmm_tile_vmill);
129 // Create the tiles of a NMM minigame
130 void nmm_init_tiles(entity minig)
132 nmm_spawn_tile_square(minig,0,2);
135 // Find a tile by its id
136 entity nmm_find_tile(entity minig, string id)
139 while ( ( e = findentity(e,owner,minig) ) )
140 if ( e.classname == "minigame_nmm_tile" && e.netname == id )
145 // Check whether two tiles are adjacent
146 bool nmm_tile_adjacent(entity tile1, entity tile2)
149 int dnumber = fabs ( minigame_tile_number(tile1.netname) - minigame_tile_number(tile2.netname) );
150 int dletter = fabs ( minigame_tile_letter(tile1.netname) - minigame_tile_letter(tile2.netname) );
152 return ( dnumber == 0 && ( dletter == 1 || dletter == tile1.nmm_tile_distance ) ) ||
153 ( dletter == 0 && ( dnumber == 1 || dnumber == tile1.nmm_tile_distance ) );
156 // Returns 1 if there is at least 1 free adjacent tile
157 bool nmm_tile_canmove(entity tile)
160 while ( ( e = findentity(e,owner,tile.owner) ) )
161 if ( e.classname == "minigame_nmm_tile" && !e.nmm_tile_piece
162 && nmm_tile_adjacent(e,tile) )
169 // Check if the given tile id appears in the string
170 bool nmm_in_mill_string(entity tile, string s)
172 int argc = tokenize(s);
173 for ( int i = 0; i < argc; i++ )
175 entity e = nmm_find_tile(tile.owner,argv(i));
176 if ( !e || !e.nmm_tile_piece || e.nmm_tile_piece.team != tile.nmm_tile_piece.team )
182 // Check if a tile is in a mill
183 bool nmm_in_mill(entity tile)
185 return tile.nmm_tile_piece && (
186 nmm_in_mill_string(tile,tile.nmm_tile_hmill) ||
187 nmm_in_mill_string(tile,tile.nmm_tile_vmill) );
192 // Find a NMM piece matching some of the given flags and team number
193 entity nmm_find_piece(entity start, entity minigame, int teamn, int pieceflags)
196 while ( ( e = findentity(e,owner,minigame) ) )
197 if ( e.classname == "minigame_board_piece" &&
198 (e.minigame_flags & pieceflags) && e.team == teamn )
203 // Count NMM pieces matching flags and team number
204 int nmm_count_pieces(entity minigame, int teamn, int pieceflags)
208 while (( e = nmm_find_piece(e,minigame, teamn, pieceflags) ))
213 // required function, handle server side events
214 int nmm_server_event(entity minigame, string event, ...)
216 if ( event == "start" )
218 minigame.minigame_flags = NMM_TURN_PLACE|NMM_TURN_TEAM1;
219 nmm_init_tiles(minigame);
221 for ( int i = 0; i < 7; i++ )
223 e = msle_spawn(minigame,"minigame_board_piece");
225 e.minigame_flags = NMM_PIECE_HOME;
226 e = msle_spawn(minigame,"minigame_board_piece");
228 e.minigame_flags = NMM_PIECE_HOME;
233 else if ( event == "end" )
235 nmm_kill_tiles(minigame);
237 else if ( event == "join" )
241 for ( e = minigame.minigame_players; e; e = e.list_next )
245 if ( minigame.minigame_players && minigame.minigame_players.team == 1 )
249 else if ( event == "cmd" )
251 entity e = ...(0,entity);
252 int argc = ...(1,int);
254 entity piece = world;
255 bool move_ok = false;
257 if ( e && argc >= 2 && argv(0) == "move" &&
258 ( minigame.minigame_flags & NMM_TURN_TEAM ) == e.team )
260 tile = nmm_find_tile(minigame,argv(1));
265 else if ( minigame.minigame_flags & NMM_TURN_PLACE )
267 piece = nmm_find_piece(world,minigame,e.team,NMM_PIECE_HOME);
268 if ( !tile.nmm_tile_piece && piece )
270 tile.nmm_tile_piece = piece;
271 piece.minigame_flags = NMM_PIECE_BOARD;
272 piece.origin = tile.origin;
273 piece.SendFlags |= MINIG_SF_UPDATE;
277 else if ( minigame.minigame_flags & NMM_TURN_MOVE )
279 if ( tile.nmm_tile_piece && tile.nmm_tile_piece.team == e.team )
281 piece = tile.nmm_tile_piece;
282 entity tile2 = nmm_find_tile(minigame,argv(2));
283 if ( tile2 && nmm_tile_adjacent(tile,tile2) && !tile2.nmm_tile_piece )
285 tile.nmm_tile_piece = world;
286 tile2.nmm_tile_piece = piece;
287 piece.origin = tile2.origin;
288 piece.SendFlags |= MINIG_SF_UPDATE;
295 else if ( minigame.minigame_flags & NMM_TURN_FLY )
297 if ( tile.nmm_tile_piece && tile.nmm_tile_piece.team == e.team )
299 piece = tile.nmm_tile_piece;
300 entity tile2 = nmm_find_tile(minigame,argv(2));
301 if ( tile2 && !tile2.nmm_tile_piece )
303 tile.nmm_tile_piece = world;
304 tile2.nmm_tile_piece = piece;
305 piece.origin = tile2.origin;
306 piece.SendFlags |= MINIG_SF_UPDATE;
313 else if ( minigame.minigame_flags & NMM_TURN_TAKE )
315 piece = tile.nmm_tile_piece;
316 if ( piece && piece.nmm_tile_piece.team != e.team )
318 tile.nmm_tile_piece = world;
319 piece.minigame_flags = NMM_PIECE_DEAD;
320 piece.SendFlags |= MINIG_SF_UPDATE;
325 int nextteam = e.team % 2 + 1;
326 int npieces = nmm_count_pieces(minigame,nextteam,NMM_PIECE_HOME|NMM_PIECE_BOARD);
330 minigame.minigame_flags = NMM_TURN_WIN | e.team;
331 minigame.SendFlags |= MINIG_SF_UPDATE;
335 if ( !(minigame.minigame_flags & NMM_TURN_TAKE) && nmm_in_mill(tile) )
337 minigame.minigame_flags = NMM_TURN_TAKE|e.team;
338 int takemill = NMM_TURN_TAKEANY;
340 while ( ( f = findentity(f,owner,minigame) ) )
341 if ( f.classname == "minigame_nmm_tile" && f.nmm_tile_piece &&
342 f.nmm_tile_piece.team == nextteam && !nmm_in_mill(f) )
347 minigame.minigame_flags |= takemill;
351 if ( nmm_find_piece(world,minigame,nextteam,NMM_PIECE_HOME) )
352 minigame.minigame_flags = NMM_TURN_PLACE|nextteam;
353 else if ( npieces == 3 )
354 minigame.minigame_flags = NMM_TURN_FLY|nextteam;
357 minigame.minigame_flags = NMM_TURN_WIN|e.team;
359 while ( ( f = findentity(f,owner,minigame) ) )
360 if ( f.classname == "minigame_nmm_tile" && f.nmm_tile_piece &&
361 f.nmm_tile_piece.team == nextteam && nmm_tile_canmove(f) )
363 minigame.minigame_flags = NMM_TURN_MOVE|nextteam;
368 minigame.SendFlags |= MINIG_SF_UPDATE;
371 dprint("Invalid move: ",...(2,string),"\n");
384 vector nmm_boardsize;
386 // whether the given tile is a valid selection
387 bool nmm_valid_selection(entity tile)
389 if ( ( tile.owner.minigame_flags & NMM_TURN_TEAM ) != minigame_self.team )
390 return false; // not our turn
391 if ( tile.owner.minigame_flags & NMM_TURN_PLACE )
392 return !tile.nmm_tile_piece; // need to put a piece on an empty spot
393 if ( tile.owner.minigame_flags & NMM_TURN_MOVE )
395 if ( tile.nmm_tile_piece && tile.nmm_tile_piece.team == minigame_self.team &&
396 nmm_tile_canmove(tile) )
397 return true; // movable tile
398 if ( nmm_fromtile ) // valid destination
399 return !tile.nmm_tile_piece && nmm_tile_adjacent(nmm_fromtile,tile);
402 if ( tile.owner.minigame_flags & NMM_TURN_FLY )
405 return !tile.nmm_tile_piece;
407 return tile.nmm_tile_piece && tile.nmm_tile_piece.team == minigame_self.team;
409 if ( tile.owner.minigame_flags & NMM_TURN_TAKE )
410 return tile.nmm_tile_piece && tile.nmm_tile_piece.team != minigame_self.team &&
411 ( (tile.owner.minigame_flags & NMM_TURN_TAKEANY) || !nmm_in_mill(tile) );
415 // whether it should highlight valid tile selections
416 bool nmm_draw_avaliable(entity tile)
418 if ( ( tile.owner.minigame_flags & NMM_TURN_TEAM ) != minigame_self.team )
420 if ( (tile.owner.minigame_flags & NMM_TURN_TAKE) )
422 if ( (tile.owner.minigame_flags & (NMM_TURN_FLY|NMM_TURN_MOVE)) && nmm_fromtile )
423 return !tile.nmm_tile_piece;
427 // Required function, draw the game board
428 void nmm_hud_board(vector pos, vector mySize)
430 minigame_hud_fitsqare(pos, mySize);
432 nmm_boardsize = mySize;
433 minigame_hud_simpleboard(pos,mySize,minigame_texture("nmm/board"));
435 vector tile_size = minigame_hud_denormalize_size('1 1 0'/7,pos,mySize);
438 FOREACH_MINIGAME_ENTITY(e)
440 if ( e.classname == "minigame_nmm_tile" )
442 tile_pos = minigame_hud_denormalize(e.origin,pos,mySize);
444 if ( e == nmm_fromtile )
446 minigame_drawpic_centered( tile_pos, minigame_texture("nmm/tile_active"),
447 tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
449 else if ( nmm_draw_avaliable(e) && nmm_valid_selection(e) )
451 minigame_drawpic_centered( tile_pos, minigame_texture("nmm/tile_available"),
452 tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
455 if ( e == nmm_currtile )
457 minigame_drawpic_centered( tile_pos, minigame_texture("nmm/tile_selected"),
458 tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_ADDITIVE );
461 if ( e.nmm_tile_piece )
463 minigame_drawpic_centered( tile_pos,
464 minigame_texture(strcat("nmm/piece",ftos(e.nmm_tile_piece.team))),
465 tile_size*0.8, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
468 //drawstring(tile_pos, e.netname, hud_fontsize, '1 0 0', 1, DRAWFLAG_NORMAL);
472 if ( active_minigame.minigame_flags & NMM_TURN_WIN )
474 vector winfs = hud_fontsize*2;
475 string playername = "";
476 FOREACH_MINIGAME_ENTITY(e)
477 if ( e.classname == "minigame_player" &&
478 e.team == (active_minigame.minigame_flags & NMM_TURN_TEAM) )
479 playername = GetPlayerName(e.minigame_playerslot-1);
481 vector win_pos = pos+eY*(mySize_y-winfs_y)/2;
483 win_sz = minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
484 sprintf("%s^7 won the game!",playername),
485 winfs, 0, DRAWFLAG_NORMAL, 0.5);
487 drawfill(win_pos-eY*hud_fontsize_y,win_sz+2*eY*hud_fontsize_y,'1 1 1',0.5,DRAWFLAG_ADDITIVE);
489 minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
490 sprintf("%s^7 won the game!",playername),
491 winfs, panel_fg_alpha, DRAWFLAG_NORMAL, 0.5);
495 // Required function, draw the game status panel
496 void nmm_hud_status(vector pos, vector mySize)
501 ts = minigame_drawstring_wrapped(mySize_x,pos,active_minigame.descriptor.message,
502 hud_fontsize * 2, '0.25 0.47 0.72', panel_fg_alpha, DRAWFLAG_NORMAL,0.5);
506 vector player_fontsize = hud_fontsize * 1.75;
507 ts_y = ( mySize_y - 2*player_fontsize_y ) / 2;
512 vector piece_sz = '48 48 0';
513 float piece_space = piece_sz_x + ( ts_x - 7 * piece_sz_x ) / 6;
515 float piece_light = 1;
519 if ( (active_minigame.minigame_flags&NMM_TURN_TEAM) == 2 )
520 mypos_y += player_fontsize_y + ts_y;
521 drawfill(mypos,eX*mySize_x+eY*player_fontsize_y,'1 1 1',0.5,DRAWFLAG_ADDITIVE);
522 mypos_y += player_fontsize_y;
523 drawfill(mypos,eX*mySize_x+eY*piece_sz_y,'1 1 1',0.25,DRAWFLAG_ADDITIVE);
525 FOREACH_MINIGAME_ENTITY(e)
527 if ( e.classname == "minigame_player" )
531 mypos_y += player_fontsize_y + ts_y;
532 minigame_drawcolorcodedstring_trunc(mySize_x,mypos,
533 GetPlayerName(e.minigame_playerslot-1),
534 player_fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
536 else if ( e.classname == "minigame_board_piece" )
539 mypos_y += player_fontsize_y;
543 player2x += piece_space;
544 mypos_y += player_fontsize_y + ts_y;
549 player1x += piece_space;
551 if ( e.minigame_flags == NMM_PIECE_HOME )
553 else if ( e.minigame_flags == NMM_PIECE_BOARD )
558 drawpic(mypos, minigame_texture(strcat("nmm/piece",ftos(e.team))), piece_sz,
559 '1 1 1'*piece_light, panel_fg_alpha, DRAWFLAG_NORMAL );
564 // Make the correct move
565 void nmm_make_move(entity minigame)
569 if ( minigame.minigame_flags & (NMM_TURN_PLACE|NMM_TURN_TAKE) )
571 minigame_cmd("move ",nmm_currtile.netname);
572 nmm_fromtile = world;
574 else if ( (minigame.minigame_flags & (NMM_TURN_MOVE|NMM_TURN_FLY)) )
576 if ( nmm_fromtile == nmm_currtile )
578 nmm_fromtile = world;
580 else if ( nmm_currtile.nmm_tile_piece && nmm_currtile.nmm_tile_piece.team == minigame_self.team )
582 nmm_fromtile = nmm_currtile;
584 else if ( nmm_fromtile )
586 minigame_cmd("move ",nmm_fromtile.netname," ",nmm_currtile.netname);
587 nmm_fromtile = world;
592 nmm_fromtile = world;
595 string nmm_turn_to_string(int turnflags)
597 if ( turnflags & NMM_TURN_WIN )
599 if ( (turnflags&NMM_TURN_TEAM) != minigame_self.team )
600 return _("You lost the game!");
601 return _("You win!");
604 if ( (turnflags&NMM_TURN_TEAM) != minigame_self.team )
605 return _("Wait for your opponent to make their move");
606 if ( turnflags & NMM_TURN_PLACE )
607 return _("Click on the game board to place your piece");
608 if ( turnflags & NMM_TURN_MOVE )
609 return _("You can select one of your pieces to move it in one of the surrounding places");
610 if ( turnflags & NMM_TURN_FLY )
611 return _("You can select one of your pieces to move it anywhere on the board");
612 if ( turnflags & NMM_TURN_TAKE )
613 return _("You can take one of the opponent's pieces");
618 // Required function, handle client events
619 int nmm_client_event(entity minigame, string event, ...)
621 if ( event == "activate" )
623 nmm_fromtile = world;
624 nmm_init_tiles(minigame);
625 minigame.message = nmm_turn_to_string(minigame.minigame_flags);
627 else if ( event == "deactivate" )
629 nmm_fromtile = world;
630 nmm_kill_tiles(minigame);
632 else if ( event == "key_pressed" && (minigame.minigame_flags&NMM_TURN_TEAM) == minigame_self.team )
634 switch ( ...(0,int) )
637 case K_KP_RIGHTARROW:
638 if ( ! nmm_currtile )
639 nmm_currtile = nmm_find_tile(active_minigame,"a7");
642 string tileid = nmm_currtile.netname;
643 nmm_currtile = world;
644 while ( !nmm_currtile )
646 tileid = minigame_relative_tile(tileid,1,0,7,7);
647 nmm_currtile = nmm_find_tile(active_minigame,tileid);
653 if ( ! nmm_currtile )
654 nmm_currtile = nmm_find_tile(active_minigame,"g7");
657 string tileid = nmm_currtile.netname;
658 nmm_currtile = world;
659 while ( !nmm_currtile )
661 tileid = minigame_relative_tile(tileid,-1,0,7,7);
662 nmm_currtile = nmm_find_tile(active_minigame,tileid);
668 if ( ! nmm_currtile )
669 nmm_currtile = nmm_find_tile(active_minigame,"a1");
672 string tileid = nmm_currtile.netname;
673 nmm_currtile = world;
674 while ( !nmm_currtile )
676 tileid = minigame_relative_tile(tileid,0,1,7,7);
677 nmm_currtile = nmm_find_tile(active_minigame,tileid);
683 if ( ! nmm_currtile )
684 nmm_currtile = nmm_find_tile(active_minigame,"a7");
687 string tileid = nmm_currtile.netname;
688 nmm_currtile = world;
689 while ( !nmm_currtile )
691 tileid = minigame_relative_tile(tileid,0,-1,7,7);
692 nmm_currtile = nmm_find_tile(active_minigame,tileid);
699 nmm_make_move(minigame);
704 else if ( event == "mouse_pressed" && ...(0,int) == K_MOUSE1 )
706 nmm_make_move(minigame);
709 else if ( event == "mouse_moved" )
711 nmm_currtile = world;
713 vector tile_size = minigame_hud_denormalize_size('1 1 0'/7,nmm_boardpos,nmm_boardsize);
715 FOREACH_MINIGAME_ENTITY(e)
717 if ( e.classname == "minigame_nmm_tile" )
719 tile_pos = minigame_hud_denormalize(e.origin,nmm_boardpos,nmm_boardsize)-tile_size/2;
720 if ( minigame_hud_mouse_in(tile_pos, tile_size) && nmm_valid_selection(e) )
729 else if ( event == "network_receive" )
731 if ( self.classname == "minigame_board_piece" && ( ...(1,int) & MINIG_SF_UPDATE ) )
735 if ( self.minigame_flags & NMM_PIECE_BOARD )
736 tileid = minigame_tile_name(self.origin,7,7);
737 FOREACH_MINIGAME_ENTITY(e)
739 if ( e.classname == "minigame_nmm_tile" )
741 if ( e.nmm_tile_piece == self )
742 e.nmm_tile_piece = world;
743 if ( e.netname == tileid )
744 e.nmm_tile_piece = self;
748 else if ( self.classname == "minigame" && ( ...(1,int) & MINIG_SF_UPDATE ) )
750 self.message = nmm_turn_to_string(self.minigame_flags);
751 if ( self.minigame_flags & minigame_self.team )