1 REGISTER_MINIGAME(bd, "Bulldozer");
3 const int BD_TURN_MOVE = 0x0100; // player must move the bulldozer
4 const int BD_TURN_WIN = 0x0200; // victory
5 const int BD_TURN_LOSS = 0x0400; // they did it?!
6 const int BD_TURN_EDIT = 0x0800; // editing mode
7 const int BD_TURN_TYPE = 0x0f00; // turn type mask
9 const int BD_SF_PLAYERMOVES = MINIG_SF_CUSTOM;
12 const int BD_LET_CNT = 20;
13 const int BD_NUM_CNT = 20;
15 const int BD_TILE_SIZE = 20;
17 const int BD_TEAMS = 1;
31 const int BD_TILE_DOZER = 1;
32 const int BD_TILE_TARGET = 2;
33 const int BD_TILE_BOULDER = 3;
34 const int BD_TILE_BRICK1 = 4;
35 const int BD_TILE_BRICK2 = 5;
36 const int BD_TILE_BRICK3 = 6;
37 const int BD_TILE_LAST = 6;
39 string autocvar_sv_minigames_bulldozer_startlevel = "level1";
41 // find same game piece given its tile name
42 entity bd_find_piece(entity minig, string tile, bool check_target)
45 while ( ( e = findentity(e,owner,minig) ) )
46 if ( e.classname == "minigame_board_piece" && e.netname == tile && ((check_target) ? e.bd_tiletype == BD_TILE_TARGET : e.bd_tiletype != BD_TILE_TARGET) )
51 // check if the tile name is valid (15x15 grid)
52 bool bd_valid_tile(string tile)
56 int number = minigame_tile_number(tile);
57 int letter = minigame_tile_letter(tile);
58 return 0 <= number && number < BD_NUM_CNT && 0 <= letter && letter < BD_LET_CNT;
61 entity bd_find_dozer(entity minig)
64 while ( ( e = findentity(e,owner,minig) ) )
65 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_DOZER )
70 void bd_check_winner(entity minig)
72 int total = 0, valid = 0;
74 while ( ( e = findentity(e,owner,minig) ) )
75 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_TARGET )
78 if(bd_find_piece(minig, e.netname, false).bd_tiletype == BD_TILE_BOULDER)
84 minig.minigame_flags = BD_TURN_WIN;
85 minigame_server_sendflags(minig,MINIG_SF_UPDATE);
89 bool bd_canfill(int ttype)
95 case BD_TILE_BRICK3: return true;
101 bool bd_move_dozer(entity minigame, entity dozer)
103 if(!dozer.bd_dir_x && !dozer.bd_dir_y)
104 return false; // nope!
106 int myx = minigame_tile_letter(dozer.netname);
107 int myy = minigame_tile_number(dozer.netname);
109 myx += dozer.bd_dir_x;
110 myy += dozer.bd_dir_y;
112 string newpos = minigame_tile_buildname(myx, myy);
113 entity hit = bd_find_piece(minigame, newpos, false);
115 if(!bd_valid_tile(newpos))
119 switch(hit.bd_tiletype)
121 case BD_TILE_DOZER: // wtf, but let's do this incase
124 case BD_TILE_BRICK3: return false;
125 case BD_TILE_BOULDER:
128 int tx = minigame_tile_letter(hit.netname);
129 int ty = minigame_tile_number(hit.netname);
131 tx += dozer.bd_dir_x;
132 ty += dozer.bd_dir_y;
134 testpos = minigame_tile_buildname(tx, ty);
135 entity testhit = bd_find_piece(minigame, testpos, false);
137 if(!bd_valid_tile(testpos) || testhit)
140 if(hit.netname) { strunzone(hit.netname); }
141 hit.netname = strzone(testpos);
142 minigame_server_sendflags(hit,MINIG_SF_UPDATE);
147 if(dozer.netname) { strunzone(dozer.netname); }
148 dozer.netname = strzone(newpos);
154 void bd_move(entity minigame, entity player, string dir)
156 if ( minigame.minigame_flags & BD_TURN_MOVE )
158 if(bd_valid_tile(dir))
160 //if ( bd_valid_tile(pos) )
161 //if ( bd_find_piece(minigame, pos, false) )
163 entity dozer = bd_find_dozer(minigame);
166 LOG_INFO("Dozer wasn't found!\n");
167 return; // should not happen... TODO: end match?
170 int dxs = 0, dys = 0;
171 string thedir = strtolower(dir);
172 if(thedir == "up" || thedir == "u") { dxs = 0; dys = 1; }
173 if(thedir == "down" || thedir == "dn" || thedir == "d") { dxs = 0; dys = -1; }
174 if(thedir == "left" || thedir == "lt" || thedir == "l") { dxs = -1; dys = 0; }
175 if(thedir == "right" || thedir == "rt" || thedir == "r") { dxs = 1; dys = 0; }
177 int dx = bound(-1, dxs, 1);
178 int dy = bound(-1, dys, 1);
184 if(bd_move_dozer(minigame, dozer))
187 bd_check_winner(minigame);
189 minigame_server_sendflags(dozer,MINIG_SF_UPDATE); // update anyway
190 minigame_server_sendflags(player, BD_SF_PLAYERMOVES);
191 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
197 void bd_editor_place(entity minigame, entity player, string pos, int thetile)
199 if ( minigame.minigame_flags & BD_TURN_EDIT )
200 if ( pos && thetile )
202 if ( bd_valid_tile(pos) )
204 bool exists = ( bd_find_piece(minigame, pos, false) || bd_find_piece(minigame, pos, true) );
206 entity dozer = bd_find_dozer(minigame);
207 if(dozer && thetile == BD_TILE_DOZER && pos != dozer.netname)
212 entity piece = bd_find_piece(minigame, pos, false);
213 if(!piece) piece = bd_find_piece(minigame, pos, true);
217 if(piece.netname) { strunzone(piece.netname); }
219 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
223 entity piece = msle_spawn(minigame,"minigame_board_piece");
225 piece.netname = strzone(pos);
226 piece.bd_tiletype = thetile;
227 minigame_server_sendflags(piece,MINIG_SF_UPDATE);
229 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
234 void bd_do_move(entity minigame, entity player, string dir, string thetile)
236 if(minigame.minigame_flags & BD_TURN_MOVE)
237 bd_move(minigame, player, dir);
239 if(minigame.minigame_flags & BD_TURN_EDIT)
240 bd_editor_place(minigame, player, dir, stof(thetile));
243 void bd_fill_recurse(entity minigame, entity player, int thetype, int letter, int number)
245 string pos = minigame_tile_buildname(letter,number);
246 if(!bd_valid_tile(pos))
248 if(bd_find_piece(minigame, pos, false) || bd_find_piece(minigame, pos, true))
251 bd_editor_place(minigame, player, pos, thetype);
253 bd_fill_recurse(minigame, player, thetype, letter - 1, number);
254 bd_fill_recurse(minigame, player, thetype, letter + 1, number);
255 bd_fill_recurse(minigame, player, thetype, letter, number - 1);
256 bd_fill_recurse(minigame, player, thetype, letter, number + 1);
259 void bd_do_fill(entity minigame, entity player, string dir, string thetile)
261 if(minigame.minigame_flags & BD_TURN_EDIT)
263 int thetype = stof(thetile);
265 if(!bd_canfill(thetype))
268 int letter = minigame_tile_letter(dir);
269 int number = minigame_tile_number(dir);
271 bd_fill_recurse(minigame, player, thetype, letter, number);
275 void bd_reset_moves(entity minigame)
279 for(e = minigame.minigame_players; e; e = e.list_next)
282 while( (e = findentity(e,owner,minigame)) )
283 if ( e.classname == "minigame_player" )
287 minigame_server_sendflags(e,BD_SF_PLAYERMOVES);
291 void bd_load_level(entity minigame);
292 void bd_setup_pieces(entity minigame)
295 while( (e = findentity(e, owner, minigame)) )
296 if(e.classname == "minigame_board_piece")
298 if(e.netname) { strunzone(e.netname); }
302 bd_load_level(minigame);
305 void bd_do_next_match(entity minigame, entity player)
307 minigame.minigame_flags = BD_TURN_MOVE;
308 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
310 if(minigame.bd_nextlevel && minigame.bd_nextlevel != "")
312 if(minigame.bd_levelname) { strunzone(minigame.bd_levelname); }
313 minigame.bd_levelname = strzone(minigame.bd_nextlevel);
316 bd_setup_pieces(minigame);
318 bd_reset_moves(minigame);
321 void bd_set_next_match(entity minigame, string next)
323 if(minigame.bd_nextlevel) { strunzone(minigame.bd_nextlevel); }
324 minigame.bd_nextlevel = strzone(next);
327 void bd_next_match(entity minigame, entity player, string next)
329 if(minigame.minigame_flags & BD_TURN_WIN)
330 bd_do_next_match(minigame, player);
331 if(minigame.minigame_flags & BD_TURN_EDIT)
332 bd_set_next_match(minigame, next);
335 // request a new match
336 void bd_restart_match(entity minigame, entity player)
338 minigame.minigame_flags = BD_TURN_MOVE;
339 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
341 bd_setup_pieces(minigame);
343 bd_reset_moves(minigame);
346 void bd_activate_editor(entity minigame, entity player)
349 if(!player.minigame_players.bd_canedit)
351 sprint(player.minigame_players, "You're not allowed to edit levels, sorry!\n");
356 minigame.minigame_flags = BD_TURN_EDIT;
357 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
359 bd_reset_moves(minigame);
361 bd_setup_pieces(minigame);
364 string bd_save_piece(entity minigame, entity e)
366 string bd_string = "";
368 bd_string = strcat(bd_string, "\"", e.netname, "\" ");
369 bd_string = strcat(bd_string, ftos(e.bd_tiletype), " ");
370 bd_string = strcat(bd_string, sprintf("\"%.9v\"", e.bd_dir), " ");
371 bd_string = strcat(bd_string, "; ");
376 void bd_set_nextlevel(entity minigame, string s)
378 string blah = substring(s, 11, strlen(s));
380 if(minigame.bd_nextlevel) { strunzone(minigame.bd_nextlevel); }
381 minigame.bd_nextlevel = strzone(blah);
384 entity bd_load_piece(entity minigame, string s)
386 // separate pieces between the ; symbols
387 tokenizebyseparator(s, "; ");
388 string bd_string = argv(0);
390 tokenize_console(bd_string);
392 entity e = msle_spawn(minigame,"minigame_board_piece");
396 e.netname = strzone(argv(argv_num)); ++argv_num;
397 e.bd_tiletype = stof(argv(argv_num)); ++argv_num;
398 e.bd_dir = stov(argv(argv_num)); ++argv_num;
400 minigame_server_sendflags(e,MINIG_SF_ALL);
405 bool bd_save_level(entity minigame)
407 if(minigame.bd_levelname && minigame.bd_levelname != "")
409 // saves all objects to the database file
413 file_name = strcat("minigames/bulldozer/storage_", minigame.bd_levelname, ".txt");
414 file_get = fopen(file_name, FILE_WRITE);
415 fputs(file_get, strcat("// bulldozer storage \"", minigame.bd_levelname, "\" last updated ", strftime(true, "%d-%m-%Y %H:%M:%S"), "\n"));
417 if(minigame.bd_nextlevel && minigame.bd_nextlevel != "" && fexists(strcat("minigames/bulldozer/storage_", minigame.bd_levelname, ".txt")))
418 fputs(file_get, strcat("nextlevel=", minigame.bd_nextlevel, "\n"));
421 while ( ( e = findentity(e,owner,minigame) ) )
422 if ( e.classname == "minigame_board_piece" )
424 // use a line of text for each object, listing all properties
425 fputs(file_get, strcat(bd_save_piece(minigame, e), "\n"));
435 void bd_load_level(entity minigame)
437 // loads all items from the database file
438 string file_read, file_name;
441 file_name = strcat("minigames/bulldozer/storage_", minigame.bd_levelname, ".txt");
442 file_get = fopen(file_name, FILE_READ);
445 LOG_INFO("^3BULLDOZER: ^7could not find storage file ^3", file_name, "^7, no items were loaded\n");
451 file_read = fgets(file_get);
454 if(substring(file_read, 0, 2) == "//")
456 if(substring(file_read, 0, 1) == "#")
458 if(substring(file_read, 0, 10) == "nextlevel=")
460 bd_set_nextlevel(minigame, file_read);
465 e = bd_load_piece(minigame, file_read);
471 void bd_close_editor(entity minigame)
473 entity dozer = bd_find_dozer(minigame);
476 LOG_INFO("You need to place a bulldozer on the level to save it!\n");
480 if(bd_save_level(minigame))
482 minigame.minigame_flags = BD_TURN_MOVE;
483 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
487 LOG_INFO("You need to set the level name!\n");
494 // required function, handle server side events
495 int bd_server_event(entity minigame, string event, ...)
501 if(minigame.bd_levelname) { strunzone(minigame.bd_levelname); }
502 minigame.bd_levelname = strzone(autocvar_sv_minigames_bulldozer_startlevel);
503 bd_setup_pieces(minigame);
504 minigame.minigame_flags = BD_TURN_MOVE;
511 while( (e = findentity(e, owner, minigame)) )
512 if(e.classname == "minigame_board_piece")
514 if(e.netname) { strunzone(e.netname); }
518 if(minigame.bd_nextlevel) { strunzone(minigame.bd_nextlevel); }
519 if(minigame.bd_levelname) { strunzone(minigame.bd_levelname); }
524 int pl_num = minigame_count_players(minigame);
526 if(pl_num >= BD_TEAMS) { return false; }
535 bd_do_move(minigame, ...(0,entity), ((...(1,int)) >= 2 ? argv(1) : string_null), ((...(1,int)) >= 3 ? argv(2) : string_null));
538 bd_next_match(minigame,...(0,entity), ((...(1,int) >= 2 ? argv(1) : string_null)));
541 bd_restart_match(minigame,...(0,entity));
544 bd_activate_editor(minigame,...(0,entity));
547 bd_close_editor(minigame);
550 bd_do_fill(minigame, ...(0,entity), ((...(1,int)) >= 2 ? argv(1) : string_null), ((...(1,int)) >= 3 ? argv(2) : string_null));
558 entity sent = ...(0,entity);
560 if ( sent.classname == "minigame_board_piece" && (sf & MINIG_SF_UPDATE) )
562 int letter = minigame_tile_letter(sent.netname);
563 int number = minigame_tile_number(sent.netname);
565 WriteByte(MSG_ENTITY,letter);
566 WriteByte(MSG_ENTITY,number);
568 WriteByte(MSG_ENTITY,sent.bd_tiletype);
570 int dx = sent.bd_dir_x;
571 int dy = sent.bd_dir_y;
574 WriteByte(MSG_ENTITY,dx);
575 WriteByte(MSG_ENTITY,dy);
577 else if(sent.classname == "minigame_player" && (sf & BD_SF_PLAYERMOVES))
578 WriteShort(MSG_ENTITY,sent.bd_moves);
592 vector bd_boardpos; // HUD board position
593 vector bd_boardsize;// HUD board size
595 string bd_get_tile_pic(int tileid)
599 case BD_TILE_BOULDER: return "bd/boulder";
600 case BD_TILE_BRICK1: return "bd/brick1";
601 case BD_TILE_BRICK2: return "bd/brick2";
602 case BD_TILE_BRICK3: return "bd/brick3";
603 case BD_TILE_TARGET: return "bd/target";
604 case BD_TILE_DOZER: return "bd/dozer";
610 // Required function, draw the game board
611 void bd_hud_board(vector pos, vector mySize)
613 minigame_hud_fitsqare(pos, mySize);
615 bd_boardsize = mySize;
617 minigame_hud_simpleboard(pos,mySize,minigame_texture("bd/board"));
619 vector tile_size = minigame_hud_denormalize_size('1 1 0' / BD_TILE_SIZE,pos,mySize);
623 FOREACH_MINIGAME_ENTITY(e)
625 if ( e.classname == "minigame_board_piece" && e.bd_tiletype != BD_TILE_TARGET && e.bd_tiletype != BD_TILE_DOZER )
627 tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
628 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
630 string thepiece = "bd/brick1";
631 switch(e.bd_tiletype)
633 case BD_TILE_BOULDER: thepiece = "bd/boulder"; break;
634 case BD_TILE_BRICK2: thepiece = "bd/brick2"; break;
635 case BD_TILE_BRICK3: thepiece = "bd/brick3"; break;
638 minigame_drawpic_centered( tile_pos,
639 minigame_texture(thepiece),
640 tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
643 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_TARGET && e.bd_tiletype != BD_TILE_DOZER )
645 tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
646 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
648 minigame_drawpic_centered( tile_pos,
649 minigame_texture("bd/target"),
650 tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
653 if ( e.classname == "minigame_board_piece" && e.bd_tiletype != BD_TILE_TARGET && e.bd_tiletype == BD_TILE_DOZER )
655 tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
656 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
658 vector thedir = e.bd_dir;
661 if(thedir_y == -1) { theang = M_PI; }
662 if(thedir_x == 1) { theang = M_PI/2; }
663 if(thedir_x == -1) { theang = M_PI*3/2; }
665 drawrotpic(tile_pos, theang, minigame_texture("bd/dozer"),
666 tile_size, tile_size/2, '1 1 1',
667 panel_fg_alpha, DRAWFLAG_NORMAL );
671 FOREACH_MINIGAME_ENTITY(e)
673 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_TARGET )
675 tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
676 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
678 minigame_drawpic_centered( tile_pos,
679 minigame_texture("bd/target"),
680 tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
684 FOREACH_MINIGAME_ENTITY(e)
686 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_DOZER )
688 tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
689 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
691 vector thedir = e.bd_dir;
694 if(thedir_y == -1) { theang = M_PI; }
695 if(thedir_x == 1) { theang = M_PI/2; }
696 if(thedir_x == -1) { theang = M_PI*3/2; }
698 drawrotpic(tile_pos, theang, minigame_texture("bd/dozer"),
699 tile_size, tile_size/2, '1 1 1',
700 panel_fg_alpha, DRAWFLAG_NORMAL );
704 if(active_minigame.minigame_flags & BD_TURN_EDIT)
705 if(bd_valid_tile(bd_curr_pos))
707 bool exists = (bd_find_piece(active_minigame, bd_curr_pos, false) || bd_find_piece(active_minigame, bd_curr_pos, true));
708 string thepiece = ((exists) ? "bd/delete" : bd_get_tile_pic(bd_curr_tile));
710 tile_pos = minigame_tile_pos(bd_curr_pos,BD_LET_CNT,BD_NUM_CNT);
711 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
712 minigame_drawpic_centered( tile_pos,
713 minigame_texture(thepiece),
714 tile_size, '1 1 1', panel_fg_alpha/2, DRAWFLAG_NORMAL );
717 if ( (active_minigame.minigame_flags & BD_TURN_LOSS) || (active_minigame.minigame_flags & BD_TURN_WIN) )
719 vector winfs = hud_fontsize*2;
720 string victory_text = "Game over!";
722 if(active_minigame.minigame_flags & BD_TURN_WIN)
723 victory_text = "You win!";
725 vector win_pos = pos+eY*(mySize_y-winfs_y)/2;
727 win_sz = minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
728 sprintf("%s", victory_text),
729 winfs, 0, DRAWFLAG_NORMAL, 0.5);
731 drawfill(win_pos-eY*hud_fontsize_y,win_sz+2*eY*hud_fontsize_y,'0.3 0.3 1',0.8,DRAWFLAG_ADDITIVE);
733 minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
734 sprintf("%s", victory_text),
735 winfs, panel_fg_alpha, DRAWFLAG_NORMAL, 0.5);
740 // Required function, draw the game status panel
741 void bd_hud_status(vector pos, vector mySize)
745 ts = minigame_drawstring_wrapped(mySize_x,pos,active_minigame.descriptor.message,
746 hud_fontsize * 2, '0.25 0.47 0.72', panel_fg_alpha, DRAWFLAG_NORMAL,0.5);
751 vector player_fontsize = hud_fontsize * 1.75;
752 ts_y = ( mySize_y - 2*player_fontsize_y ) / BD_TEAMS;
755 vector tile_size = '48 48 0';
758 drawfill(mypos,eX*mySize_x+eY*player_fontsize_y,'1 1 1',0.5,DRAWFLAG_ADDITIVE);
759 mypos_y += player_fontsize_y;
760 drawfill(mypos,eX*mySize_x+eY*tile_size_y,'1 1 1',0.25,DRAWFLAG_ADDITIVE);
763 FOREACH_MINIGAME_ENTITY(e)
765 if ( e.classname == "minigame_player" )
768 minigame_drawcolorcodedstring_trunc(mySize_x,mypos,
769 GetPlayerName(e.minigame_playerslot-1),
770 player_fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
772 mypos_y += player_fontsize_y;
773 string thepiece = "bd/dozer";
774 if(active_minigame.minigame_flags & BD_TURN_EDIT)
775 thepiece = bd_get_tile_pic(bd_curr_tile);
777 minigame_texture(thepiece),
778 tile_size * 0.7, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
780 mypos_x += tile_size_x;
782 drawstring(mypos,ftos(e.bd_moves),tile_size,
783 '0.7 0.84 1', panel_fg_alpha, DRAWFLAG_NORMAL);
788 // Turn a set of flags into a help message
789 string bd_turn_to_string(int turnflags)
791 if ( turnflags & BD_TURN_LOSS )
792 return _("Better luck next time!");
794 if ( turnflags & BD_TURN_WIN )
796 return _("Tubular! Press ""Next Level"" to continue!");
798 return _("Wicked! Press ""Next Level"" to continue!");
800 if( turnflags & BD_TURN_EDIT )
801 return _("Press the space bar to change your currently selected tile");
803 if ( turnflags & BD_TURN_MOVE )
804 return _("Push the boulders onto the targets");
809 // Make the correct move
810 void bd_make_move(entity minigame, string dir)
812 if ( minigame.minigame_flags == BD_TURN_MOVE )
814 minigame_cmd("move ", dir);
818 void bd_editor_make_move(entity minigame)
820 if ( minigame.minigame_flags == BD_TURN_EDIT )
822 minigame_cmd("move ", bd_curr_pos, " ", ftos(bd_curr_tile));
826 void bd_editor_fill(entity minigame)
828 if ( minigame.minigame_flags == BD_TURN_EDIT )
830 minigame_cmd("fill ", bd_curr_pos, " ", ftos(bd_curr_tile));
834 void bd_set_curr_pos(string s)
837 strunzone(bd_curr_pos);
843 bool bd_normal_move(entity minigame, int themove)
848 case K_KP_RIGHTARROW:
849 bd_make_move(minigame, "r");
853 bd_make_move(minigame, "l");
857 bd_make_move(minigame, "u");
861 bd_make_move(minigame, "d");
868 bool bd_editor_move(entity minigame, int themove)
873 case K_KP_RIGHTARROW:
875 bd_set_curr_pos("a3");
877 bd_set_curr_pos(minigame_relative_tile(bd_curr_pos,1,0,BD_NUM_CNT,BD_LET_CNT));
882 bd_set_curr_pos("c3");
884 bd_set_curr_pos(minigame_relative_tile(bd_curr_pos,-1,0,BD_NUM_CNT,BD_LET_CNT));
889 bd_set_curr_pos("a1");
891 bd_set_curr_pos(minigame_relative_tile(bd_curr_pos,0,1,BD_NUM_CNT,BD_LET_CNT));
896 bd_set_curr_pos("a3");
898 bd_set_curr_pos(minigame_relative_tile(bd_curr_pos,0,-1,BD_NUM_CNT,BD_LET_CNT));
902 bd_editor_make_move(minigame);
905 bd_curr_tile = max(1, (bd_curr_tile + 1) % BD_TILE_LAST);
912 // Required function, handle client events
913 int bd_client_event(entity minigame, string event, ...)
919 minigame.message = bd_turn_to_string(minigame.minigame_flags);
921 bd_curr_tile = BD_TILE_BRICK1;
926 if(minigame.minigame_flags & BD_TURN_MOVE)
928 if(bd_normal_move(minigame, ...(0,int)))
932 if(minigame.minigame_flags & BD_TURN_EDIT)
934 if(bd_editor_move(minigame, ...(0,int)))
940 case "mouse_pressed":
942 if(minigame.minigame_flags & BD_TURN_EDIT)
944 if(...(0,int) == K_MOUSE1)
946 bd_editor_make_move(minigame);
950 if(...(0,int) == K_MOUSE2)
952 bd_editor_fill(minigame);
961 if(minigame.minigame_flags & BD_TURN_EDIT)
963 vector mouse_pos = minigame_hud_normalize(mousepos,bd_boardpos,bd_boardsize);
964 bd_set_curr_pos(minigame_tile_name(mouse_pos,BD_LET_CNT,BD_NUM_CNT));
965 if ( ! bd_valid_tile(bd_curr_pos) )
970 case "network_receive":
972 entity sent = ...(0,entity);
974 if ( sent.classname == "minigame" )
976 if ( sf & MINIG_SF_UPDATE )
978 sent.message = bd_turn_to_string(sent.minigame_flags);
979 //if ( sent.minigame_flags & minigame_self.team )
983 else if(sent.classname == "minigame_board_piece")
985 if(sf & MINIG_SF_UPDATE)
987 int letter = ReadByte();
988 int number = ReadByte();
989 if(sent.netname) { strunzone(sent.netname); }
990 sent.netname = strzone(minigame_tile_buildname(letter, number));
992 sent.bd_tiletype = ReadByte();
1005 else if(sent.classname == "minigame_player" && (sf & BD_SF_PLAYERMOVES))
1006 sent.bd_moves = ReadShort(); // make this a byte when possible
1012 HUD_MinigameMenu_CustomEntry(...(0,entity),_("Next Level"),"next");
1013 HUD_MinigameMenu_CustomEntry(...(0,entity),_("Restart"),"restart");
1014 HUD_MinigameMenu_CustomEntry(...(0,entity),_("Editor"),"edit");
1015 HUD_MinigameMenu_CustomEntry(...(0,entity),_("Save"),"save");
1020 if(...(0,string) == "next")
1021 minigame_cmd("next");
1022 if(...(0,string) == "restart")
1023 minigame_cmd("restart");
1024 if(...(0,string) == "edit")
1025 minigame_cmd("edit");
1026 if(...(0,string) == "save")
1027 minigame_cmd("save");