3 void trigger_relay_if_use(entity this, entity actor, entity trigger)
7 // TODO make this generic AND faster than nextent()ing through all, if somehow possible
8 n = (cvar_string(this.netname) == cvar_string(this.message));
9 if(this.spawnflags & RELAYIF_NEGATE)
13 SUB_UseTargets(this, actor, trigger);
16 spawnfunc(trigger_relay_if)
18 this.use = trigger_relay_if_use;