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Merge branch 'master' into Mario/q3compat_sanity
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mapinfo.qc
1 #include "mapinfo.qh"
2 #if defined(CSQC)
3     #include "../client/defs.qh"
4     #include "util.qh"
5     #include <common/weapons/_all.qh>
6 #elif defined(MENUQC)
7 #elif defined(SVQC)
8     #include "util.qh"
9     #include <common/monsters/_mod.qh>
10 #endif
11
12 #ifdef MENUQC
13 #define WARN_COND false
14 #else
15 bool autocvar_g_mapinfo_ignore_warnings;
16 #define WARN_COND (!autocvar_g_mapinfo_ignore_warnings && MapInfo_Map_bspname == mi_shortname)
17 #endif
18
19 // generic string stuff
20
21 int _MapInfo_Cache_Active;
22 int _MapInfo_Cache_DB_NameToIndex;
23 int _MapInfo_Cache_Buf_IndexToMapData;
24
25 void MapInfo_Cache_Destroy()
26 {
27         if(!_MapInfo_Cache_Active)
28                 return;
29
30         db_close(_MapInfo_Cache_DB_NameToIndex);
31         buf_del(_MapInfo_Cache_Buf_IndexToMapData);
32         _MapInfo_Cache_Active = 0;
33 }
34
35 void MapInfo_Cache_Create()
36 {
37         MapInfo_Cache_Destroy();
38         _MapInfo_Cache_DB_NameToIndex = db_create();
39         _MapInfo_Cache_Buf_IndexToMapData = buf_create();
40         _MapInfo_Cache_Active = 1;
41 }
42
43 void MapInfo_Cache_Invalidate()
44 {
45         if(!_MapInfo_Cache_Active)
46                 return;
47
48         MapInfo_Cache_Create();
49 }
50
51 void MapInfo_Cache_Store()
52 {
53         float i;
54         string s;
55         if(!_MapInfo_Cache_Active)
56                 return;
57
58         s = db_get(_MapInfo_Cache_DB_NameToIndex, MapInfo_Map_bspname);
59         if(s == "")
60         {
61                 i = buf_getsize(_MapInfo_Cache_Buf_IndexToMapData);
62                 db_put(_MapInfo_Cache_DB_NameToIndex, MapInfo_Map_bspname, ftos(i));
63         }
64         else
65                 i = stof(s);
66
67         // now store all the stuff
68         bufstr_set(_MapInfo_Cache_Buf_IndexToMapData,   i, MapInfo_Map_bspname);
69         bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, ++i, MapInfo_Map_title);
70         bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, ++i, MapInfo_Map_titlestring);
71         bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, ++i, MapInfo_Map_description);
72         bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, ++i, MapInfo_Map_author);
73         bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, ++i, ftos(MapInfo_Map_supportedGametypes));
74         bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, ++i, ftos(MapInfo_Map_supportedFeatures));
75         bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, ++i, ftos(MapInfo_Map_flags));
76 }
77
78 float MapInfo_Cache_Retrieve(string map)
79 {
80         float i;
81         string s;
82         if(!_MapInfo_Cache_Active)
83                 return 0;
84
85         s = db_get(_MapInfo_Cache_DB_NameToIndex, map);
86         if(s == "")
87                 return 0;
88         i = stof(s);
89
90         // now retrieve all the stuff
91         MapInfo_Map_bspname = bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, i);
92         MapInfo_Map_title = bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, ++i);
93         MapInfo_Map_titlestring = bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, ++i);
94         MapInfo_Map_description = bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, ++i);
95         MapInfo_Map_author = bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, ++i);
96         MapInfo_Map_supportedGametypes = stof(bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, ++i));
97         MapInfo_Map_supportedFeatures = stof(bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, ++i));
98         MapInfo_Map_flags = stof(bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, ++i));
99
100         return 1;
101 }
102
103 // GLOB HANDLING (for all BSP files)
104 float _MapInfo_globopen;
105 float _MapInfo_globcount;
106 float _MapInfo_globhandle;
107 string _MapInfo_GlobItem(float i)
108 {
109         string s;
110         if(!_MapInfo_globopen)
111                 return string_null;
112         s = search_getfilename(_MapInfo_globhandle, i);
113         return substring(s, 5, strlen(s) - 9); // without maps/ and .bsp
114 }
115
116 void MapInfo_Enumerate()
117 {
118         if(_MapInfo_globopen)
119         {
120                 search_end(_MapInfo_globhandle);
121                 _MapInfo_globopen = 0;
122         }
123         MapInfo_Cache_Invalidate();
124         _MapInfo_globhandle = search_begin("maps/*.bsp", true, true);
125         if(_MapInfo_globhandle >= 0)
126         {
127                 _MapInfo_globcount = search_getsize(_MapInfo_globhandle);
128                 _MapInfo_globopen = 1;
129         }
130         else
131                 _MapInfo_globcount = 0;
132 }
133
134 // filter the info by game type mask (updates MapInfo_count)
135 //
136 float _MapInfo_filtered;
137 float _MapInfo_filtered_allocated;
138 float MapInfo_FilterList_Lookup(float i)
139 {
140         return stof(bufstr_get(_MapInfo_filtered, i));
141 }
142
143 void _MapInfo_FilterList_swap(float i, float j, entity pass)
144 {
145         string h;
146         h = bufstr_get(_MapInfo_filtered, i);
147         bufstr_set(_MapInfo_filtered, i, bufstr_get(_MapInfo_filtered, j));
148         bufstr_set(_MapInfo_filtered, j, h);
149 }
150
151 float _MapInfo_FilterList_cmp(float i, float j, entity pass)
152 {
153         string a, b;
154         a = _MapInfo_GlobItem(stof(bufstr_get(_MapInfo_filtered, i)));
155         b = _MapInfo_GlobItem(stof(bufstr_get(_MapInfo_filtered, j)));
156         return strcasecmp(a, b);
157 }
158
159 float MapInfo_FilterGametype(Gametype pGametype, int pFeatures, int pFlagsRequired, int pFlagsForbidden, bool pAbortOnGenerate)
160 {
161         return _MapInfo_FilterGametype(pGametype.m_flags, pFeatures, pFlagsRequired, pFlagsForbidden, pAbortOnGenerate);
162 }
163 float _MapInfo_FilterGametype(int pGametype, int pFeatures, int pFlagsRequired, int pFlagsForbidden, bool pAbortOnGenerate)
164 {
165         float i, j;
166         if (!_MapInfo_filtered_allocated)
167         {
168                 _MapInfo_filtered_allocated = 1;
169                 _MapInfo_filtered = buf_create();
170         }
171         MapInfo_count = 0;
172         for(i = 0, j = -1; i < _MapInfo_globcount; ++i)
173         {
174                 if(MapInfo_Get_ByName(_MapInfo_GlobItem(i), 1, NULL) == 2) // if we generated one... BAIL OUT and let the caller continue in the next frame.
175                         if(pAbortOnGenerate)
176                         {
177                                 LOG_TRACE("Autogenerated a .mapinfo, doing the rest later.");
178                                 MapInfo_progress = i / _MapInfo_globcount;
179                                 return 0;
180                         }
181                 if((MapInfo_Map_supportedGametypes & pGametype) != 0)
182                 if((MapInfo_Map_supportedFeatures & pFeatures) == pFeatures)
183                 if((MapInfo_Map_flags & pFlagsForbidden) == 0)
184                 if((MapInfo_Map_flags & pFlagsRequired) == pFlagsRequired)
185                         bufstr_set(_MapInfo_filtered, ++j, ftos(i));
186         }
187         MapInfo_count = j + 1;
188         MapInfo_ClearTemps();
189
190         // sometimes the glob isn't sorted nicely, so fix it here...
191         heapsort(MapInfo_count, _MapInfo_FilterList_swap, _MapInfo_FilterList_cmp, NULL);
192
193         return 1;
194 }
195 void MapInfo_FilterString(string sf)
196 {
197         // this function further filters _MapInfo_filtered, which is prepared by MapInfo_FilterGametype by string
198         float i, j;
199         string title;
200
201         for(i = 0, j = -1; i < MapInfo_count; ++i)
202         {
203                 if (MapInfo_Get_ByID(i))
204                 {
205                         // prepare for keyword filter
206                         if (MapInfo_Map_title && strstrofs(MapInfo_Map_title, "<TITLE>", 0) == -1)
207                                 title = MapInfo_Map_title;
208                         else
209                                 title = MapInfo_Map_bspname;
210                         // keyword filter
211                         if((strstrofs(strtolower(title), strtolower(sf), 0)) >= 0)
212                                 bufstr_set(_MapInfo_filtered, ++j, bufstr_get(_MapInfo_filtered, i));
213                 }
214         }
215         MapInfo_count = j + 1;
216         MapInfo_ClearTemps();
217
218         // sometimes the glob isn't sorted nicely, so fix it here...
219         heapsort(MapInfo_count, _MapInfo_FilterList_swap, _MapInfo_FilterList_cmp, NULL);
220 }
221
222 void MapInfo_Filter_Free()
223 {
224         if(_MapInfo_filtered_allocated)
225         {
226                 buf_del(_MapInfo_filtered);
227                 _MapInfo_filtered_allocated = 0;
228         }
229 }
230
231 // load info about the i-th map into the MapInfo_Map_* globals
232 string MapInfo_BSPName_ByID(float i)
233 {
234         return _MapInfo_GlobItem(MapInfo_FilterList_Lookup(i));
235 }
236
237 string unquote(string s)
238 {
239         float l = strlen(s);
240         for(float i = 0; i < l; ++i)
241         {
242                 string ch = substring(s, i, 1);
243                 if((ch != " ") && (ch != "\""))
244                 {
245                         for(float j = l - i - 1; j > 0; --j)
246                         {
247                                 ch = substring(s, i+j, 1);
248                                 if(ch != " ") if(ch != "\"")
249                                         return substring(s, i, j+1);
250                         }
251                         return substring(s, i, 1);
252                 }
253         }
254         return "";
255 }
256
257 float MapInfo_Get_ByID(float i)
258 {
259         if(MapInfo_Get_ByName(MapInfo_BSPName_ByID(i), 0, NULL))
260                 return 1;
261         return 0;
262 }
263
264 string _MapInfo_Map_worldspawn_music;
265
266 float _MapInfo_Generate(string pFilename) // 0: failure, 1: ok ent, 2: ok bsp
267 {
268         string fn;
269         float fh;
270         string s, k, v;
271         vector o;
272         float i;
273         float inWorldspawn;
274         float r;
275         float diameter, spawnpoints;
276         float spawnplaces;
277
278         vector mapMins, mapMaxs;
279
280         r = 1;
281         fn = strcat("maps/", pFilename, ".ent");
282         fh = fopen(fn, FILE_READ);
283         if(fh < 0)
284         {
285                 r = 2;
286                 fn = strcat("maps/", pFilename, ".bsp");
287                 fh = fopen(fn, FILE_READ);
288         }
289         if(fh < 0)
290                 return 0;
291         LOG_INFO("Analyzing ", fn, " to generate initial mapinfo");
292
293         inWorldspawn = 2;
294         MapInfo_Map_flags = 0;
295         MapInfo_Map_supportedGametypes = 0;
296         spawnpoints = 0;
297         spawnplaces = 0;
298         _MapInfo_Map_worldspawn_music = "";
299         mapMins = '0 0 0';
300         mapMaxs = '0 0 0';
301
302         for (;;)
303         {
304                 if (!((s = fgets(fh))))
305                         break;
306                 if(inWorldspawn == 1)
307                         if(startsWith(s, "}"))
308                                 inWorldspawn = 0;
309                 k = unquote(car(s));
310                 v = unquote(cdr(s));
311                 if(inWorldspawn)
312                 {
313                         if(k == "classname" && v == "worldspawn")
314                                 inWorldspawn = 1;
315                         else if(k == "author")
316                                 MapInfo_Map_author = v;
317                         else if(k == "_description")
318                                 MapInfo_Map_description = v;
319                         else if(k == "music")
320                                 _MapInfo_Map_worldspawn_music = v;
321                         else if(k == "noise")
322                                 _MapInfo_Map_worldspawn_music = v;
323                         else if(k == "message")
324                         {
325                                 i = strstrofs(v, " by ", 0);
326                                 if(MapInfo_Map_author == "<AUTHOR>" && i >= 0)
327                                 {
328                                         MapInfo_Map_title = substring(v, 0, i);
329                                         MapInfo_Map_author = substring(v, i + 4, strlen(v) - (i + 4));
330                                 }
331                                 else
332                                         MapInfo_Map_title = v;
333                         }
334                 }
335                 else
336                 {
337                         if(k == "origin")
338                         {
339                                 o = stov(strcat("'", v, "'"));
340                                 mapMins.x = min(mapMins.x, o.x);
341                                 mapMins.y = min(mapMins.y, o.y);
342                                 mapMins.z = min(mapMins.z, o.z);
343                                 mapMaxs.x = max(mapMaxs.x, o.x);
344                                 mapMaxs.y = max(mapMaxs.y, o.y);
345                                 mapMaxs.z = max(mapMaxs.z, o.z);
346                         }
347                         else if(k == "race_place")
348                         {
349                                 if(stof(v) > 0)
350                                         spawnplaces = 1;
351                         }
352                         else if(k == "classname")
353                         {
354                                 if(v == "info_player_team1")
355                                         ++spawnpoints;
356                                 else if(v == "info_player_team2")
357                                         ++spawnpoints;
358                                 else if(v == "info_player_start")
359                                         ++spawnpoints;
360                                 else if(v == "info_player_deathmatch")
361                                         ++spawnpoints;
362                                 else if(v == "weapon_nex")
363                                         { }
364                                 else if(v == "weapon_railgun")
365                                         { }
366                                 else if(startsWith(v, "weapon_"))
367                                         MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_WEAPONS;
368                                 else if(startsWith(v, "turret_"))
369                                         MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_TURRETS;
370                                 else if(startsWith(v, "vehicle_"))
371                                         MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_VEHICLES;
372                                 else if(startsWith(v, "monster_"))
373                                         MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_MONSTERS;
374                                 else if(v == "target_music" || v == "trigger_music")
375                                         _MapInfo_Map_worldspawn_music = string_null; // don't use regular BGM
376                                 else
377                                         FOREACH(Gametypes, true, it.m_generate_mapinfo(it, v));
378                         }
379                 }
380         }
381         if(inWorldspawn)
382         {
383                 LOG_WARN(fn, " ended still in worldspawn, BUG");
384                 return 0;
385         }
386         diameter = vlen(mapMaxs - mapMins);
387
388         int twoBaseModes = 0;
389         FOREACH(Gametypes, it.m_isTwoBaseMode(), twoBaseModes |= it.m_flags);
390         if(twoBaseModes && (twoBaseModes &= MapInfo_Map_supportedGametypes))
391         {
392                 // we have a symmetrical map, don't add the modes without bases
393         }
394         else
395         {
396                 FOREACH(Gametypes, it.m_isAlwaysSupported(it, spawnpoints, diameter), MapInfo_Map_supportedGametypes |= it.m_flags);
397         }
398
399         if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_RACE.m_flags)
400         if(!spawnplaces)
401         {
402                 MapInfo_Map_supportedGametypes &= ~MAPINFO_TYPE_RACE.m_flags;
403                 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_CTS.m_flags;
404         }
405
406         LOG_TRACE("-> diameter ",    ftos(diameter));
407         LOG_TRACE(";  spawnpoints ", ftos(spawnpoints));
408         LOG_TRACE(";  modes ",       ftos(MapInfo_Map_supportedGametypes));
409
410         fclose(fh);
411
412         return r;
413 }
414
415 void _MapInfo_Map_Reset()
416 {
417         MapInfo_Map_title = "<TITLE>";
418         MapInfo_Map_titlestring = "<TITLE>";
419         MapInfo_Map_description = "<DESCRIPTION>";
420         MapInfo_Map_author = "<AUTHOR>";
421         MapInfo_Map_supportedGametypes = 0;
422         MapInfo_Map_supportedFeatures = 0;
423         MapInfo_Map_flags = 0;
424         MapInfo_Map_clientstuff = "";
425         MapInfo_Map_fog = "";
426         MapInfo_Map_mins = '0 0 0';
427         MapInfo_Map_maxs = '0 0 0';
428 }
429
430 string _MapInfo_GetDefault(Gametype t)
431 {
432         return t.m_legacydefaults;
433 }
434
435 void _MapInfo_Map_ApplyGametype(string s, Gametype pWantedType, Gametype pThisType, int load_default)
436 {
437         string sa;
438         MapInfo_Map_supportedGametypes |= pThisType.m_flags;
439         if(!(pThisType.m_flags & pWantedType.m_flags))
440                 return;
441
442         if(load_default)
443                 _MapInfo_Map_ApplyGametype(_MapInfo_GetDefault(pThisType), pWantedType, pThisType, false);
444
445         if(!pWantedType.frags) // these modes don't use fraglimit
446         {
447                 cvar_set("fraglimit", "0");
448         }
449         else
450         {
451                 sa = car(s);
452                 if(sa != "")
453                         cvar_set("fraglimit", sa);
454                 s = cdr(s);
455         }
456
457         sa = car(s);
458         if(sa != "")
459                 cvar_set("timelimit", sa);
460         s = cdr(s);
461
462         if(pWantedType.m_setTeams)
463         {
464                 sa = car(s);
465                 if(sa != "")
466                         pWantedType.m_setTeams(sa);
467                 s = cdr(s);
468         }
469
470         // rc = timelimit timelimit_qualification laps laps_teamplay
471         if(pWantedType == MAPINFO_TYPE_RACE)
472         {
473                 cvar_set("fraglimit", "0"); // special case!
474
475                 sa = car(s); if(sa == "") sa = cvar_string("timelimit");
476                 cvar_set("g_race_qualifying_timelimit", sa);
477                 s = cdr(s);
478
479                 sa = car(s);
480                 if(sa != "")
481                         if(cvar("g_race_teams") < 2)
482                                 cvar_set("fraglimit", sa);
483                 s = cdr(s);
484
485                 sa = car(s);
486                 if(sa != "")
487                         if(cvar("g_race_teams") >= 2)
488                                 cvar_set("fraglimit", sa);
489                 s = cdr(s);
490         }
491
492         if(!pWantedType.frags) // these modes don't use fraglimit
493         {
494                 cvar_set("leadlimit", "0");
495         }
496         else
497         {
498                 sa = car(s);
499                 if(sa != "")
500                         cvar_set("leadlimit", sa);
501                 s = cdr(s);
502         }
503 }
504
505 string _MapInfo_GetDefaultEx(Gametype t)
506 {
507         return t ? t.model2 : "";
508 }
509
510 float _MapInfo_GetTeamPlayBool(Gametype t)
511 {
512         return t ? t.team : false;
513 }
514
515 void _MapInfo_Map_ApplyGametypeEx(string s, Gametype pWantedType, Gametype pThisType)
516 {
517         MapInfo_Map_supportedGametypes |= pThisType.m_flags;
518         if (!(pThisType.m_flags & pWantedType.m_flags))
519                 return;
520
521         // reset all the cvars to their defaults
522
523         cvar_set("timelimit", cvar_defstring("timelimit"));
524         cvar_set("leadlimit", cvar_defstring("leadlimit"));
525         cvar_set("fraglimit", cvar_defstring("fraglimit"));
526         FOREACH(Gametypes, true, it.m_parse_mapinfo(string_null, string_null));
527
528         string fraglimit_normal = string_null;
529         string fraglimit_teams = string_null;
530
531         for (s = strcat(_MapInfo_GetDefaultEx(pWantedType), " ", s); s != ""; s = cdr(s)) {
532                 string sa = car(s);
533                 if (sa == "") continue;
534                 int p = strstrofs(sa, "=", 0);
535                 if (p < 0) {
536                         if(WARN_COND)
537                                 LOG_WARNF("Invalid gametype setting in mapinfo for gametype %s: %s", MapInfo_Type_ToString(pWantedType), sa);
538                         continue;
539                 }
540                 string k = substring(sa, 0, p);
541                 string v = substring(sa, p + 1, -1);
542                 bool handled = true;
543                 switch (k) {
544                         case "timelimit":
545                         {
546                                 cvar_set("timelimit", v);
547                                 break;
548                         }
549                         case "leadlimit":
550                         {
551                                 cvar_set("leadlimit", v);
552                                 break;
553                         }
554                         case "pointlimit":
555                         case "fraglimit":
556                         case "lives":
557                         case "laplimit":
558                         case "caplimit":
559                         {
560                                 fraglimit_normal = v;
561                                 break;
562                         }
563                         case "teampointlimit":
564                         case "teamlaplimit":
565                         {
566                                 fraglimit_teams = v;
567                                 break;
568                         }
569                         default:
570                         {
571                             handled = false;
572                             break;
573                         }
574                 }
575                 FOREACH(Gametypes, true, handled |= it.m_parse_mapinfo(k, v));
576                 if (!handled && WARN_COND)
577             LOG_WARNF("Invalid gametype setting in mapinfo for gametype %s: %s", MapInfo_Type_ToString(pWantedType), sa);
578         }
579
580         if (pWantedType == MAPINFO_TYPE_RACE && cvar("g_race_teams") >= 2)
581         {
582                 if(fraglimit_teams)
583                         cvar_set("fraglimit", fraglimit_teams);
584         }
585         else
586         {
587                 if(fraglimit_normal)
588                         cvar_set("fraglimit", fraglimit_normal);
589         }
590 }
591
592 Gametype MapInfo_Type_FromString(string gtype)
593 {
594         string replacement = "";
595         bool do_warn = true;
596         switch (gtype)
597         {
598                 case "nexball":   replacement = "nb"; break;
599                 case "freezetag": replacement = "ft"; break;
600                 case "keepaway":  replacement = "ka"; break;
601                 case "invasion":  replacement = "inv"; break;
602                 case "assault":   replacement = "as"; break;
603                 case "race":      replacement = "rc"; break;
604                 // quake 3 compat
605                 case "ffa":       replacement = "dm"; do_warn = false; break;
606                 case "cctf":
607                 case "oneflag":   replacement = "ctf"; do_warn = false; break;
608                 case "team":      replacement = "tdm"; do_warn = false; break;
609                 case "tourney":   replacement = "duel"; do_warn = false; break;
610         }
611         if (replacement != "")
612         {
613                 if(do_warn && WARN_COND)
614                         LOG_WARNF("MapInfo_Type_FromString (probably %s): using deprecated name '%s'. Should use '%s'.", MapInfo_Map_bspname, gtype, replacement);
615                 gtype = replacement;
616         }
617         FOREACH(Gametypes, it.mdl == gtype, return it);
618         return NULL;
619 }
620
621 string MapInfo_Type_Description(Gametype t)
622 {
623         return t ? t.gametype_description : "";
624 }
625
626 string MapInfo_Type_ToString(Gametype t)
627 {
628         return t ? t.mdl : "";
629 }
630
631 string MapInfo_Type_ToText(Gametype t)
632 {
633         /* xgettext:no-c-format */
634         return t ? t.message : _("@!#%'n Tuba Throwing");
635 }
636
637 void _MapInfo_Parse_Settemp(string pFilename, string acl, float type, string s, float recurse)
638 {
639         string t;
640         float fh, o;
641         t = car(s); s = cdr(s);
642
643         // limited support of "" and comments
644         //   remove trailing and leading " of t
645         if(substring(t, 0, 1) == "\"")
646         {
647                 if(substring(t, -1, 1) == "\"")
648                         t = substring(t, 1, -2);
649         }
650
651         //   remove leading " of s
652         if(substring(s, 0, 1) == "\"")
653         {
654                 s = substring(s, 1, -1);
655         }
656         //   remove trailing " of s, and all that follows (cvar description)
657         o = strstrofs(s, "\"", 0);
658         if(o >= 0)
659                 s = substring(s, 0, o);
660
661         //   remove // comments
662         o = strstrofs(s, "//", 0);
663         if(o >= 0)
664                 s = substring(s, 0, o);
665
666         //   remove trailing spaces
667         while(substring(s, -1, 1) == " ")
668                 s = substring(s, 0, -2);
669
670         if(t == "#include")
671         {
672                 if(recurse > 0)
673                 {
674                         fh = fopen(s, FILE_READ);
675                         if(fh < 0)
676                         {
677                                 if(WARN_COND)
678                                         LOG_WARN("Map ", pFilename, " references not existing config file ", s);
679                         }
680                         else
681                         {
682                                 while((s = fgets(fh)))
683                                 {
684                                         // catch different sorts of comments
685                                         if(s == "")                    // empty lines
686                                                 continue;
687                                         if(substring(s, 0, 1) == "#")  // UNIX style
688                                                 continue;
689                                         if(substring(s, 0, 2) == "//") // C++ style
690                                                 continue;
691                                         if(substring(s, 0, 1) == "_")  // q3map style
692                                                 continue;
693
694                                         if(substring(s, 0, 4) == "set ")
695                                                 s = substring(s, 4, -1);
696                                         if(substring(s, 0, 5) == "seta ")
697                                                 s = substring(s, 5, -1);
698
699                                         _MapInfo_Parse_Settemp(pFilename, acl, type, s, recurse - 1);
700                                 }
701                                 fclose(fh);
702                         }
703                 }
704                 else if(WARN_COND)
705                         LOG_WARN("Map ", pFilename, " uses too many levels of inclusion");
706         }
707         else if(t == ""
708                 || !cvar_value_issafe(t)
709                 || !cvar_value_issafe(s)
710                 || matchacl(MAPINFO_SETTEMP_ACL_SYSTEM, t) <= 0)
711         {
712                 if (WARN_COND)
713                         LOG_WARN("Map ", pFilename, " contains a potentially harmful setting, ignored");
714         }
715         else if(matchacl(acl, t) <= 0)
716         {
717                 if (WARN_COND)
718                         LOG_WARN("Map ", pFilename, " contains a denied setting, ignored");
719         }
720         else
721         {
722                 if(type == 0) // server set
723                 {
724                         LOG_TRACE("Applying temporary setting ", t, " := ", s);
725                 #if 0
726                         if(cvar("g_campaign"))
727                                 cvar_set(t, s); // this is a wrapper and is always temporary anyway; no need to backup old values then
728                         else
729                 #endif
730                                 cvar_settemp(t, s);
731                 }
732                 else
733                 {
734                         LOG_TRACE("Applying temporary client setting ", t, " := ", s);
735                         MapInfo_Map_clientstuff = strcat(
736                                         MapInfo_Map_clientstuff, "cl_cmd settemp \"", t, "\" \"", s, "\"\n"
737                                         );
738                 }
739         }
740 }
741
742 float MapInfo_isRedundant(string fn, string t)
743 {
744         // normalize file name
745         fn = strreplace("_", "", fn);
746         fn = strreplace("-", "", fn);
747
748         // normalize visible title
749         t = strreplace(":", "", t);
750         t = strreplace(" ", "", t);
751         t = strreplace("_", "", t);
752         t = strreplace("-", "", t);
753         t = strreplace("'", "", t);
754         t = strdecolorize(t);
755
756         // we allow the visible title to have punctuation the file name does
757         // not, but not vice versa
758         if(!strcasecmp(fn, t))
759                 return true;
760
761         return false;
762 }
763
764 bool _MapInfo_ParseArena(string arena_filename, int fh, string pFilename, Gametype pGametypeToSet, bool isdefi)
765 {
766         // NOTE: .arena files can hold more than 1 map's information!
767         // to handle this, we're going to store gathered information in local variables and save it if we encounter the correct map name
768         bool in_brackets = false; // testing a potential mapinfo section (within brackets)
769         bool dosave = (arena_filename == strcat("scripts/", pFilename, ((isdefi) ? ".defi" : ".arena"))); // if the map is using the fallback, just accept the first found mapinfo (it's probably correct!)
770         string stored_Map_description = "";
771         string stored_Map_title = "";
772         string stored_Map_author = "";
773         int stored_supportedGametypes = 0;
774         string t, s;
775         for (;;)
776         {
777                 if (!((s = fgets(fh))))
778                         break;
779
780                 // catch different sorts of comments
781                 if(s == "")                    // empty lines
782                         continue;
783                 if(substring(s, 0, 1) == "#")  // UNIX style
784                         continue;
785                 if(substring(s, 0, 2) == "//") // C++ style
786                         continue;
787                 if(substring(s, 0, 1) == "_")  // q3map style
788                         continue;
789                 if(strstrofs(s, "{", 0) >= 0)
790                 {
791                         if(in_brackets)
792                                 return false; // edge case? already in a bracketed section!
793                         in_brackets = true;
794                         continue;
795                 }
796                 else if(!in_brackets)
797                 {
798                         // if we're not inside a bracket, don't process map info
799                         continue;
800                 }
801                 if(strstrofs(s, "}", 0) >= 0)
802                 {
803                         if(!in_brackets)
804                                 return false; // no starting bracket! let the mapinfo generation system handle it
805                         in_brackets = false;
806                         if(dosave)
807                         {
808                                 MapInfo_Map_description = stored_Map_description;
809                                 if(stored_Map_title != "")
810                                         MapInfo_Map_title = stored_Map_title;
811                                 MapInfo_Map_author = stored_Map_author;
812                                 FOREACH(Gametypes, it.m_flags & stored_supportedGametypes,
813                                 {
814                                         _MapInfo_Map_ApplyGametype ("", pGametypeToSet, it, true);
815                                 });
816                                 return true; // no need to continue through the file, we have our map!
817                         }
818                         else
819                         {
820                                 // discard any gathered locals, we're not using the correct map!
821                                 stored_Map_description = "";
822                                 stored_Map_title = "";
823                                 stored_Map_author = "";
824                                 stored_supportedGametypes = 0;
825                                 continue;
826                         }
827                 }
828
829                 s = strreplace("\t", " ", s);
830
831                 float p = strstrofs(s, "//", 0);
832                 if(p >= 0)
833                         s = substring(s, 0, p);
834
835                 // perform an initial trim to ensure the first argument is properly obtained
836                 //   remove leading spaces
837                 while(substring(s, 0, 1) == " ")
838                         s = substring(s, 1, -1);
839
840                 t = car(s); s = cdr(s);
841                 t = strtolower(t); // apparently some q3 maps use capitalized parameters
842
843                 //   remove trailing spaces
844                 while(substring(t, -1, 1) == " ")
845                         t = substring(t, 0, -2);
846
847                 //   remove trailing spaces
848                 while(substring(s, -1, 1) == " ")
849                         s = substring(s, 0, -2);
850                 //   remove leading spaces
851                 while(substring(s, 0, 1) == " ")
852                         s = substring(s, 1, -1);
853                 // limited support of ""
854                 //   remove trailing and leading " of s
855                 if(substring(s, 0, 1) == "\"")
856                 {
857                         if(substring(s, -1, 1) == "\"")
858                                 s = substring(s, 1, -2);
859                 }
860                 if(t == "longname")
861                         stored_Map_title = s;
862                 else if(t == "author")
863                         stored_Map_author = s;
864                 else if(t == "type")
865                 {
866                         // if there is a valid gametype in this .arena file, include it in the menu
867                         MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_WEAPONS;
868                         // type in quake 3 holds all the supported gametypes, so we must loop through all of them
869                         FOREACH_WORD(s, true,
870                         {
871                                 Gametype f = MapInfo_Type_FromString(it);
872                                 if(f)
873                                         stored_supportedGametypes |= f.m_flags;
874                         });
875                 }
876                 else if(t == "style" && isdefi)
877                 {
878                         // we have a defrag map on our hands, add CTS!
879                         // TODO: styles
880                         stored_supportedGametypes |= MAPINFO_TYPE_CTS.m_flags;
881                 }
882                 else if(t == "map")
883                 {
884                         if(strtolower(s) == strtolower(pFilename))
885                                 dosave = true; // yay, found our map!
886                 }
887                 else if(t == "quote")
888                         stored_Map_description = s;
889                 // TODO: fraglimit
890         }
891
892         // if the map wasn't found in the .arena, fall back to generated .mapinfo
893         return false;
894 }
895
896 #if defined(CSQC) || defined(MENUQC)
897 string(string filename) whichpack = #503;
898 #endif
899 string _MapInfo_FindArenaFile(string pFilename, string extension)
900 {
901         string base_pack = whichpack(strcat("maps/", pFilename, ".bsp"));
902         string fallback = strcat("scripts/", pFilename, extension);
903         if(base_pack == "") // this map isn't packaged!
904                 return fallback;
905
906         int glob = search_begin(strcat("scripts/*", extension), true, true);
907         if(glob < 0)
908                 return fallback;
909         int n = search_getsize(glob);
910         for(int j = 0; j < n; ++j)
911         {
912                 string file = search_getfilename(glob, j);
913                 if(whichpack(file) != base_pack)
914                         continue; // not in the same pk3!
915
916                 int fh = fopen(file, FILE_READ);
917                 if(fh < 0)
918                         continue; // how?
919                 for(string s; (s = fgets(fh)); )
920                 {
921                         int offset = strstrofs(s, "map", 0);
922                         if(offset >= 0)
923                         {
924                                 if(strstrofs(strtolower(s), strcat("\"", strtolower(pFilename), "\""), offset) >= 0) // quake 3 is case insensitive
925                                 {
926                                         fclose(fh);
927                                         search_end(glob);
928                                         return file; // FOUND IT!
929                                 }
930                         }
931                 }
932                 fclose(fh);
933         }
934
935         search_end(glob);
936         return fallback; // if we get here, a valid .arena file could not be found
937 }
938
939 // load info about a map by name into the MapInfo_Map_* globals
940 float MapInfo_Get_ByName_NoFallbacks(string pFilename, int pAllowGenerate, Gametype pGametypeToSet)
941 {
942         string fn;
943         string s, t;
944         float fh;
945         int f, i;
946         float r, n;
947         string acl;
948
949         acl = MAPINFO_SETTEMP_ACL_USER;
950
951         if(strstrofs(pFilename, "/", 0) >= 0)
952         {
953                 LOG_WARN("Invalid character in map name, ignored");
954                 return 0;
955         }
956
957         if(pGametypeToSet == NULL)
958                 if(MapInfo_Cache_Retrieve(pFilename))
959                         return 1;
960
961         r = 1;
962
963         MapInfo_Map_bspname = pFilename;
964
965         // default all generic fields so they have "good" values in case something fails
966         fn = strcat("maps/", pFilename, ".mapinfo");
967         fh = fopen(fn, FILE_READ);
968         if(fh < 0)
969         {
970                 bool isdefi = false;
971                 // try for a .arena or .defi file if no .mapinfo exists
972                 fn = _MapInfo_FindArenaFile(pFilename, ".arena");
973                 fh = fopen(fn, FILE_READ);
974                 if(fh < 0)
975                 {
976                         isdefi = true;
977                         fn = _MapInfo_FindArenaFile(pFilename, ".defi");
978                         fh = fopen(fn, FILE_READ);
979                 }
980                 if(fh >= 0)
981                 {
982                         _MapInfo_Map_Reset();
983                         if(_MapInfo_ParseArena(fn, fh, pFilename, pGametypeToSet, isdefi))
984                                 goto mapinfo_handled; // skip generation
985                 }
986
987                 fn = strcat("maps/autogenerated/", pFilename, ".mapinfo");
988                 fh = fopen(fn, FILE_READ);
989                 if(fh < 0)
990                 {
991                         if(!pAllowGenerate)
992                                 return 0;
993                         _MapInfo_Map_Reset();
994                         r = _MapInfo_Generate(pFilename);
995                         if(!r)
996                                 return 0;
997                         fh = fopen(fn, FILE_WRITE);
998                         fputs(fh, strcat("title ", MapInfo_Map_title, "\n"));
999                         fputs(fh, strcat("description ", MapInfo_Map_description, "\n"));
1000                         fputs(fh, strcat("author ", MapInfo_Map_author, "\n"));
1001                         if(_MapInfo_Map_worldspawn_music != "")
1002                         {
1003                                 if(
1004                                         substring(_MapInfo_Map_worldspawn_music, strlen(_MapInfo_Map_worldspawn_music) - 4, 4) == ".wav"
1005                                         ||
1006                                         substring(_MapInfo_Map_worldspawn_music, strlen(_MapInfo_Map_worldspawn_music) - 4, 4) == ".ogg"
1007                                 )
1008                                         fputs(fh, strcat("cdtrack ", substring(_MapInfo_Map_worldspawn_music, 0, strlen(_MapInfo_Map_worldspawn_music) - 4), "\n"));
1009                                 else
1010                                         fputs(fh, strcat("cdtrack ", _MapInfo_Map_worldspawn_music, "\n"));
1011                         }
1012                         else
1013                         {
1014                                 n = tokenize_console(cvar_string("g_cdtracks_remaplist"));
1015                                 s = strcat(" ", cvar_string("g_cdtracks_dontusebydefault"), " ");
1016                                 for (;;)
1017                                 {
1018                                         i = floor(random() * n);
1019                                         if(strstrofs(s, strcat(" ", argv(i), " "), 0) < 0)
1020                                                 break;
1021                                 }
1022                                 fputs(fh, strcat("cdtrack ", ftos(i + 1), "\n"));
1023                         }
1024                         if(MapInfo_Map_supportedFeatures & MAPINFO_FEATURE_WEAPONS)
1025                                 fputs(fh, "has weapons\n");
1026                         else
1027                                 fputs(fh, "// uncomment this if you added weapon pickups: has weapons\n");
1028                         if(MapInfo_Map_supportedFeatures & MAPINFO_FEATURE_TURRETS)
1029                                 fputs(fh, "has turrets\n");
1030                         else
1031                                 fputs(fh, "// uncomment this if you added turrets: has turrets\n");
1032                         if(MapInfo_Map_supportedFeatures & MAPINFO_FEATURE_VEHICLES)
1033                                 fputs(fh, "has vehicles\n");
1034                         else
1035                                 fputs(fh, "// uncomment this if you added vehicles: has vehicles\n");
1036                         if(MapInfo_Map_flags & MAPINFO_FLAG_FRUSTRATING)
1037                                 fputs(fh, "frustrating\n");
1038
1039                         FOREACH(Gametypes, MapInfo_Map_supportedGametypes & it.m_flags, {
1040                                 fputs(fh, sprintf("gametype %s // defaults: %s\n", MapInfo_Type_ToString(it), _MapInfo_GetDefaultEx(it)));
1041                         });
1042
1043                         fputs(fh, "// optional: fog density red green blue alpha mindist maxdist\n");
1044                         fputs(fh, "// optional: settemp_for_type (all|gametypename) cvarname value\n");
1045                         fputs(fh, "// optional: clientsettemp_for_type (all|gametypename) cvarname value\n");
1046                         fputs(fh, "// optional: size mins_x mins_y mins_z maxs_x maxs_y maxs_z\n");
1047                         fputs(fh, "// optional: hidden\n");
1048
1049                         fclose(fh);
1050                         r = 2;
1051                         // return r;
1052                         fh = fopen(fn, FILE_READ);
1053                         if(fh < 0)
1054                                 error("... but I just wrote it!");
1055                 }
1056
1057                 if(WARN_COND)
1058                         LOG_WARN("autogenerated mapinfo file ", fn, " has been loaded; please edit that file and move it to maps/", pFilename, ".mapinfo");
1059         }
1060
1061         _MapInfo_Map_Reset();
1062         for (;;)
1063         {
1064                 if (!((s = fgets(fh))))
1065                         break;
1066
1067                 // catch different sorts of comments
1068                 if(s == "")                    // empty lines
1069                         continue;
1070                 if(substring(s, 0, 1) == "#")  // UNIX style
1071                         continue;
1072                 if(substring(s, 0, 2) == "//") // C++ style
1073                         continue;
1074                 if(substring(s, 0, 1) == "_")  // q3map style
1075                         continue;
1076
1077                 float p = strstrofs(s, "//", 0);
1078                 if(p >= 0)
1079                         s = substring(s, 0, p);
1080
1081                 t = car(s); s = cdr(s);
1082                 if(t == "title")
1083                         MapInfo_Map_title = s;
1084                 else if(t == "description")
1085                         MapInfo_Map_description = s;
1086                 else if(t == "author")
1087                         MapInfo_Map_author = s;
1088                 else if(t == "has")
1089                 {
1090                         t = car(s); // s = cdr(s);
1091                         if     (t == "weapons") MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_WEAPONS;
1092                         else if(t == "turrets") MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_TURRETS;
1093                         else if(t == "vehicles") MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_VEHICLES;
1094                         else if(t == "monsters") MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_MONSTERS;
1095                         else if(t == "new_toys") MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_WEAPONS;
1096                         else if(WARN_COND)
1097                                 LOG_WARN("Map ", pFilename, " supports unknown feature ", t, ", ignored");
1098                 }
1099                 else if(t == "hidden")
1100                 {
1101                         MapInfo_Map_flags |= MAPINFO_FLAG_HIDDEN;
1102                 }
1103                 else if(t == "forbidden")
1104                 {
1105                         MapInfo_Map_flags |= MAPINFO_FLAG_FORBIDDEN;
1106                 }
1107                 else if(t == "frustrating")
1108                 {
1109                         MapInfo_Map_flags |= MAPINFO_FLAG_FRUSTRATING;
1110                 }
1111                 else if(t == "noautomaplist")
1112                 {
1113                         MapInfo_Map_flags |= MAPINFO_FLAG_NOAUTOMAPLIST;
1114                 }
1115                 else if(t == "gameversion_min")
1116                 {
1117                         if (cvar("gameversion") < stof(s))
1118                                 MapInfo_Map_flags |= MAPINFO_FLAG_NOAUTOMAPLIST;
1119                 }
1120                 else if(t == "type")
1121                 {
1122                         t = car(s); s = cdr(s);
1123                         Gametype f = MapInfo_Type_FromString(t);
1124                         //if(WARN_COND)
1125                                 //LOG_WARN("Map ", pFilename, " contains the legacy 'type' keyword which is deprecated and will be removed in the future. Please migrate the mapinfo file to 'gametype'.");
1126                         if(f)
1127                                 _MapInfo_Map_ApplyGametype (s, pGametypeToSet, f, true);
1128                         else if(WARN_COND)
1129                                 LOG_DEBUG("Map ", pFilename, " supports unknown game type ", t, ", ignored");
1130                 }
1131                 else if(t == "gametype")
1132                 {
1133                         t = car(s); s = cdr(s);
1134                         Gametype f = MapInfo_Type_FromString(t);
1135                         if(f)
1136                                 _MapInfo_Map_ApplyGametypeEx (s, pGametypeToSet, f);
1137                         else if(WARN_COND)
1138                                 LOG_DEBUG("Map ", pFilename, " supports unknown game type ", t, ", ignored");
1139                 }
1140                 else if(t == "size")
1141                 {
1142                         float a, b, c, d, e;
1143                         t = car(s); s = cdr(s); a = stof(t);
1144                         t = car(s); s = cdr(s); b = stof(t);
1145                         t = car(s); s = cdr(s); c = stof(t);
1146                         t = car(s); s = cdr(s); d = stof(t);
1147                         t = car(s); s = cdr(s); e = stof(t);
1148                         if(s == "")
1149                         {
1150                                 if(WARN_COND)
1151                                         LOG_WARN("Map ", pFilename, " contains an incorrect size line (not enough params), syntax: size mins_x mins_y mins_z maxs_x maxs_y maxs_z");
1152                         }
1153                         else
1154                         {
1155                                 t = car(s); s = cdr(s); f = stof(t);
1156                                 if(s != "")
1157                                 {
1158                                         if(WARN_COND)
1159                                                 LOG_WARN("Map ", pFilename, " contains an incorrect size line (too many params), syntax: size mins_x mins_y mins_z maxs_x maxs_y maxs_z");
1160                                 }
1161                                 else
1162                                 {
1163                                         if(a >= d || b >= e || c >= f)
1164                                         {
1165                                                 if(WARN_COND)
1166                                                         LOG_WARN("Map ", pFilename, " contains an incorrect size line, mins have to be < maxs");
1167                                         }
1168                                         else
1169                                         {
1170                                                 MapInfo_Map_mins.x = a;
1171                                                 MapInfo_Map_mins.y = b;
1172                                                 MapInfo_Map_mins.z = c;
1173                                                 MapInfo_Map_maxs.x = d;
1174                                                 MapInfo_Map_maxs.y = e;
1175                                                 MapInfo_Map_maxs.z = f;
1176                                         }
1177                                 }
1178                         }
1179                 }
1180                 else if(t == "settemp_for_type")
1181                 {
1182                         t = car(s); s = cdr(s);
1183                         bool all = t == "all";
1184                         Gametype f = NULL;
1185                         if(all || (f = MapInfo_Type_FromString(t)))
1186                         {
1187                                 if((all ? MAPINFO_TYPE_ALL : f.m_flags) & pGametypeToSet.m_flags)
1188                                 {
1189                                         _MapInfo_Parse_Settemp(pFilename, acl, 0, s, 1);
1190                                 }
1191                         }
1192                         else
1193                         {
1194                                 LOG_DEBUG("Map ", pFilename, " has a setting for unknown game type ", t, ", ignored");
1195                         }
1196                 }
1197                 else if(t == "clientsettemp_for_type")
1198                 {
1199                         t = car(s); s = cdr(s);
1200                         bool all = t == "all";
1201                         Gametype f = NULL;
1202                         if(all || (f = MapInfo_Type_FromString(t)))
1203                         {
1204                                 if((all ? MAPINFO_TYPE_ALL : f.m_flags) & pGametypeToSet.m_flags)
1205                                 {
1206                                         _MapInfo_Parse_Settemp(pFilename, acl, 1, s, 1);
1207                                 }
1208                         }
1209                         else
1210                         {
1211                                 LOG_DEBUG("Map ", pFilename, " has a client setting for unknown game type ", t, ", ignored");
1212                         }
1213                 }
1214                 else if(t == "fog")
1215                 {
1216                         if (!cvar_value_issafe(s))
1217                         {
1218                                 if(WARN_COND)
1219                                         LOG_WARN("Map ", pFilename, " contains a potentially harmful fog setting, ignored");
1220                         }
1221                         else
1222                                 MapInfo_Map_fog = s;
1223                 }
1224                 else if(t == "cdtrack")
1225                 {
1226                         t = car(s); s = cdr(s);
1227                         // We do this only if pGametypeToSet even though this
1228                         // content is theoretically game type independent,
1229                         // because MapInfo_Map_clientstuff contains otherwise
1230                         // game type dependent stuff. That way this value stays
1231                         // empty when not setting a game type to not set any
1232                         // false expectations.
1233                         if(pGametypeToSet)
1234                         {
1235                                 if (!cvar_value_issafe(t))
1236                                 {
1237                                         if(WARN_COND)
1238                                                 LOG_WARN("Map ", pFilename, " contains a potentially harmful cdtrack, ignored");
1239                                 }
1240                                 else
1241                                         MapInfo_Map_clientstuff = strcat(
1242                                                 MapInfo_Map_clientstuff, "cd loop \"", t, "\"\n"
1243                                         );
1244                         }
1245                 }
1246                 else if(WARN_COND)
1247                         LOG_WARN("Map ", pFilename, " provides unknown info item ", t, ", ignored");
1248         }
1249         LABEL(mapinfo_handled)
1250         fclose(fh);
1251
1252         if(MapInfo_Map_title == "<TITLE>")
1253                 MapInfo_Map_titlestring = MapInfo_Map_bspname;
1254         else if(MapInfo_isRedundant(MapInfo_Map_bspname, MapInfo_Map_title))
1255                 MapInfo_Map_titlestring = MapInfo_Map_title;
1256         else
1257                 MapInfo_Map_titlestring = sprintf("%s: %s", MapInfo_Map_bspname, MapInfo_Map_title);
1258
1259         MapInfo_Cache_Store();
1260         if(MapInfo_Map_supportedGametypes != 0)
1261                 return r;
1262         if (WARN_COND)
1263                 LOG_WARN("Map ", pFilename, " supports no game types, ignored");
1264         return 0;
1265 }
1266 int MapInfo_Get_ByName(string pFilename, float pAllowGenerate, Gametype pGametypeToSet)
1267 {
1268         int r = MapInfo_Get_ByName_NoFallbacks(pFilename, pAllowGenerate, pGametypeToSet);
1269
1270         FOREACH(Gametypes, it.m_isForcedSupported(it), _MapInfo_Map_ApplyGametypeEx("", pGametypeToSet, it));
1271
1272         if(pGametypeToSet)
1273         {
1274                 if(!(MapInfo_Map_supportedGametypes & pGametypeToSet.m_flags))
1275                 {
1276                         error("Can't select the requested game type. This should never happen as the caller should prevent it!\n");
1277                         //_MapInfo_Map_ApplyGametypeEx("", pGametypeToSet, MAPINFO_TYPE_DEATHMATCH);
1278                         //return;
1279                 }
1280         }
1281
1282         return r;
1283 }
1284
1285 float MapInfo_FindName(string s)
1286 {
1287         // if there is exactly one map of prefix s, return it
1288         // if not, return the null string
1289         // note that DP sorts glob results... so I can use a binary search
1290         float l, r, m, cmp;
1291         l = 0;
1292         r = MapInfo_count;
1293         // invariants: r is behind s, l-1 is equal or before
1294         while(l != r)
1295         {
1296                 m = floor((l + r) / 2);
1297                 MapInfo_FindName_match = _MapInfo_GlobItem(MapInfo_FilterList_Lookup(m));
1298                 cmp = strcasecmp(MapInfo_FindName_match, s);
1299                 if(cmp == 0)
1300                         return m; // found and good
1301                 if(cmp < 0)
1302                         l = m + 1; // l-1 is before s
1303                 else
1304                         r = m; // behind s
1305         }
1306         MapInfo_FindName_match = _MapInfo_GlobItem(MapInfo_FilterList_Lookup(l));
1307         MapInfo_FindName_firstResult = l;
1308         // r == l, so: l is behind s, l-1 is before
1309         // SO: if there is any, l is the one with the right prefix
1310         //     and l+1 may be one too
1311         if(l == MapInfo_count)
1312         {
1313                 MapInfo_FindName_match = string_null;
1314                 MapInfo_FindName_firstResult = -1;
1315                 return -1; // no MapInfo_FindName_match, behind last item
1316         }
1317         if(!startsWithNocase(MapInfo_FindName_match, s))
1318         {
1319                 MapInfo_FindName_match = string_null;
1320                 MapInfo_FindName_firstResult = -1;
1321                 return -1; // wrong prefix
1322         }
1323         if(l == MapInfo_count - 1)
1324                 return l; // last one, nothing can follow => unique
1325         if(startsWithNocase(_MapInfo_GlobItem(MapInfo_FilterList_Lookup(l + 1)), s))
1326         {
1327                 MapInfo_FindName_match = string_null;
1328                 return -1; // ambigous MapInfo_FindName_match
1329         }
1330         return l;
1331 }
1332
1333 string MapInfo_FixName(string s)
1334 {
1335         MapInfo_FindName(s);
1336         return MapInfo_FindName_match;
1337 }
1338
1339 int MapInfo_CurrentFeatures()
1340 {
1341         int req = 0;
1342     // TODO: find a better way to check if weapons are required on the map
1343         if(!(cvar("g_instagib") || cvar("g_overkill") || cvar("g_nix") || cvar("g_weaponarena") || !cvar("g_pickup_items") 
1344                 || cvar("g_race") || cvar("g_cts") || cvar("g_nexball") || cvar("g_ca") || cvar("g_freezetag") || cvar("g_lms")))
1345                 req |= MAPINFO_FEATURE_WEAPONS;
1346         return req;
1347 }
1348
1349 Gametype MapInfo_CurrentGametype()
1350 {
1351         Gametype prev = REGISTRY_GET(Gametypes, cvar("gamecfg"));
1352         FOREACH(Gametypes, cvar(it.netname) && it != prev, return it);
1353         return prev ? prev : MAPINFO_TYPE_DEATHMATCH;
1354 }
1355
1356 float _MapInfo_CheckMap(string s, bool gametype_only) // returns 0 if the map can't be played with the current settings, 1 otherwise
1357 {
1358         if(!MapInfo_Get_ByName(s, 1, NULL))
1359                 return 0;
1360         if((MapInfo_Map_supportedGametypes & MapInfo_CurrentGametype().m_flags) == 0)
1361                 return 0;
1362         if (gametype_only)
1363                 return 1;
1364         if((MapInfo_Map_supportedFeatures & MapInfo_CurrentFeatures()) != MapInfo_CurrentFeatures())
1365                 return 0;
1366         return 1;
1367 }
1368
1369 float MapInfo_CheckMap(string s) // returns 0 if the map can't be played with the current settings, 1 otherwise
1370 {
1371         float r;
1372         r = _MapInfo_CheckMap(s, false);
1373         MapInfo_ClearTemps();
1374         return r;
1375 }
1376
1377 void MapInfo_SwitchGameType(Gametype t)
1378 {
1379         FOREACH(Gametypes, true, cvar_set(it.netname, (it == t) ? "1" : "0"));
1380 }
1381
1382 void MapInfo_LoadMap(string s, float reinit)
1383 {
1384         MapInfo_Map_supportedGametypes = 0;
1385         // we shouldn't need this, as LoadMapSettings already fixes the gametype
1386         //if(!MapInfo_CheckMap(s))
1387         //{
1388         //      print("EMERGENCY: can't play the selected map in the given game mode. Falling back to DM.\n");
1389         //      MapInfo_SwitchGameType(MAPINFO_TYPE_DEATHMATCH.m_flags);
1390         //}
1391
1392         LOG_INFO("Switching to map ", s);
1393
1394         cvar_settemp_restore();
1395         if(reinit)
1396                 localcmd(strcat("\nmap ", s, "\n"));
1397         else
1398                 localcmd(strcat("\nchangelevel ", s, "\n"));
1399 }
1400
1401 string MapInfo_ListAllowedMaps(Gametype type, float pRequiredFlags, float pForbiddenFlags)
1402 {
1403         string out;
1404
1405         // to make absolutely sure:
1406         MapInfo_Enumerate();
1407         MapInfo_FilterGametype(type, MapInfo_CurrentFeatures(), pRequiredFlags, pForbiddenFlags, 0);
1408
1409         out = "";
1410         for(float i = 0; i < MapInfo_count; ++i)
1411                 out = strcat(out, " ", _MapInfo_GlobItem(MapInfo_FilterList_Lookup(i)));
1412         return substring(out, 1, strlen(out) - 1);
1413 }
1414
1415 string MapInfo_ListAllAllowedMaps(float pRequiredFlags, float pForbiddenFlags)
1416 {
1417         string out;
1418
1419         // to make absolutely sure:
1420         MapInfo_Enumerate();
1421         _MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, pRequiredFlags, pForbiddenFlags, 0);
1422
1423         out = "";
1424         for(float i = 0; i < MapInfo_count; ++i)
1425                 out = strcat(out, " ", _MapInfo_GlobItem(MapInfo_FilterList_Lookup(i)));
1426
1427         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), pRequiredFlags, pForbiddenFlags, 0);
1428
1429         return substring(out, 1, strlen(out) - 1);
1430 }
1431
1432 void MapInfo_LoadMapSettings_SaveGameType(Gametype t)
1433 {
1434         MapInfo_SwitchGameType(t);
1435         cvar_set("gamecfg", ftos(t.m_id));
1436         MapInfo_LoadedGametype = t;
1437 }
1438
1439 void MapInfo_LoadMapSettings(string s) // to be called from worldspawn
1440 {
1441         Gametype t = MapInfo_CurrentGametype();
1442         MapInfo_LoadMapSettings_SaveGameType(t);
1443
1444         if(!_MapInfo_CheckMap(s, true)) // with underscore, it keeps temps
1445         {
1446                 if(cvar("g_mapinfo_allow_unsupported_modes_and_let_stuff_break"))
1447                 {
1448                         LOG_SEVERE("can't play the selected map in the given game mode. Working with only the override settings.");
1449                         _MapInfo_Map_ApplyGametypeEx("", t, t);
1450                         return; // do not call Get_ByName!
1451                 }
1452
1453                 if(MapInfo_Map_supportedGametypes == 0)
1454                 {
1455                         LOG_SEVERE("Mapinfo system is not functional at all. Assuming deathmatch.");
1456                         MapInfo_Map_supportedGametypes = MAPINFO_TYPE_DEATHMATCH.m_flags;
1457                         MapInfo_LoadMapSettings_SaveGameType(MAPINFO_TYPE_DEATHMATCH);
1458                         _MapInfo_Map_ApplyGametypeEx("", MAPINFO_TYPE_DEATHMATCH, MAPINFO_TYPE_DEATHMATCH);
1459                         return; // do not call Get_ByName!
1460                 }
1461
1462                 int _t = 1;
1463                 while(!(MapInfo_Map_supportedGametypes & 1))
1464                 {
1465                         _t <<= 1;
1466                         MapInfo_Map_supportedGametypes = floor(MapInfo_Map_supportedGametypes >> 1);
1467                 }
1468                 Gametype t_prev = t;
1469                 FOREACH(Gametypes, it.m_flags == _t, { t = it; break; });
1470
1471                 // t is now a supported mode!
1472                 LOG_WARNF("can't play the selected map in the given game mode (%s). Falling back to a supported mode (%s).", t_prev.mdl, t.mdl);
1473                 MapInfo_LoadMapSettings_SaveGameType(t);
1474         }
1475         if(!_MapInfo_CheckMap(s, false)) { // with underscore, it keeps temps
1476                 LOG_WARNF("the selected map lacks features required by current settings; playing anyway.");
1477         }
1478         MapInfo_Get_ByName(s, 1, t);
1479 }
1480
1481 void MapInfo_ClearTemps()
1482 {
1483         MapInfo_Map_bspname = string_null;
1484         MapInfo_Map_title = string_null;
1485         MapInfo_Map_titlestring = string_null;
1486         MapInfo_Map_description = string_null;
1487         MapInfo_Map_author = string_null;
1488         MapInfo_Map_clientstuff = string_null;
1489         MapInfo_Map_supportedGametypes = 0;
1490         MapInfo_Map_supportedFeatures = 0;
1491 }
1492
1493 void MapInfo_Shutdown()
1494 {
1495         MapInfo_ClearTemps();
1496         MapInfo_Filter_Free();
1497         MapInfo_Cache_Destroy();
1498         if(_MapInfo_globopen)
1499         {
1500                 search_end(_MapInfo_globhandle);
1501                 _MapInfo_globhandle = -1;
1502                 _MapInfo_globopen = false;
1503         }
1504 }
1505
1506 int MapInfo_ForbiddenFlags()
1507 {
1508         int f = MAPINFO_FLAG_FORBIDDEN;
1509
1510 #ifdef GAMEQC
1511         if (!cvar("g_maplist_allow_hidden"))
1512 #endif
1513                 f |= MAPINFO_FLAG_HIDDEN;
1514
1515         if (!cvar("g_maplist_allow_frustrating"))
1516                 f |= MAPINFO_FLAG_FRUSTRATING;
1517
1518         return f;
1519 }
1520
1521 int MapInfo_RequiredFlags()
1522 {
1523         int f = 0;
1524
1525         if(cvar("g_maplist_allow_frustrating") > 1)
1526                 f |= MAPINFO_FLAG_FRUSTRATING;
1527
1528         return f;
1529 }