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Separate health and armor item respawning timers
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / items / item / armor.qh
1 #pragma once
2
3 #include "pickup.qh"
4 CLASS(Armor, Pickup)
5 #ifdef SVQC
6     ATTRIB(Armor, m_mins, vector, '-16 -16 0');
7     ATTRIB(Armor, m_maxs, vector, '16 16 48');
8     ATTRIB(Armor, m_pickupevalfunc, float(entity player, entity item), healtharmor_pickupevalfunc);
9     ATTRIB(Armor, m_botvalue, int, 5000);
10 #endif
11 ENDCLASS(Armor)
12
13 #ifdef SVQC
14     #include <server/items/items.qh>
15 #endif
16
17 #ifdef GAMEQC
18 MODEL(ArmorSmall_ITEM, Item_Model("item_armor_small.md3"));
19 SOUND(ArmorSmall, Item_Sound("armor1"));
20 #endif
21 #ifdef SVQC
22 PROPERTY(float, g_pickup_armorsmall_anyway);
23 PROPERTY(int, g_pickup_armorsmall);
24 PROPERTY(int, g_pickup_armorsmall_max);
25 void item_armorsmall_init(Pickup this, entity item)
26 {
27     if(!item.max_armorvalue)
28         item.max_armorvalue = g_pickup_armorsmall_max;
29     if(!GetResource(item, RES_ARMOR))
30         SetResourceExplicit(item, RES_ARMOR, g_pickup_armorsmall);
31 }
32 #endif
33
34 REGISTER_ITEM(ArmorSmall, Armor) {
35     this.m_canonical_spawnfunc = "item_armor_small";
36 #ifdef GAMEQC
37     this.spawnflags = ITEM_FLAG_NORMAL | ITEM_FLAG_RESOURCE;
38     this.m_model                =   MDL_ArmorSmall_ITEM;
39     this.m_sound                =   SND_ArmorSmall;
40 #endif
41     this.netname                =   "armor_small";
42     this.m_name                 =   _("Small armor");
43     this.m_icon                 =   "armor_small";
44 #ifdef CSQC
45     if(precache_pic(strcat("gfx/hud/luma/", this.m_icon)) == "")
46         this.m_icon             =   "armor"; // compatible with Xonotic v0.8.2 or lower
47 #endif
48 #ifdef SVQC
49     this.m_itemid               =   IT_RESOURCE;
50     this.m_respawntime          =   GET(g_pickup_respawntime_armor_small);
51     this.m_respawntimejitter    =   GET(g_pickup_respawntimejitter_armor_small);
52     this.m_pickupanyway         =   GET(g_pickup_armorsmall_anyway);
53     this.m_iteminit             =   item_armorsmall_init;
54 #endif
55 }
56
57 SPAWNFUNC_ITEM(item_armor_small, ITEM_ArmorSmall)
58
59 #ifdef GAMEQC
60 MODEL(ArmorMedium_ITEM, Item_Model("item_armor_medium.md3"));
61 SOUND(ArmorMedium, Item_Sound("armor10"));
62 #endif
63 #ifdef SVQC
64 PROPERTY(float, g_pickup_armormedium_anyway);
65 PROPERTY(int, g_pickup_armormedium);
66 PROPERTY(int, g_pickup_armormedium_max);
67 void item_armormedium_init(Pickup this, entity item)
68 {
69     if(!item.max_armorvalue)
70         item.max_armorvalue = g_pickup_armormedium_max;
71     if(!GetResource(item, RES_ARMOR))
72         SetResourceExplicit(item, RES_ARMOR, g_pickup_armormedium);
73 }
74 #endif
75
76 REGISTER_ITEM(ArmorMedium, Armor) {
77     this.m_canonical_spawnfunc = "item_armor_medium";
78 #ifdef GAMEQC
79     this.spawnflags = ITEM_FLAG_NORMAL | ITEM_FLAG_RESOURCE;
80     this.m_model                =   MDL_ArmorMedium_ITEM;
81     this.m_sound                =   SND_ArmorMedium;
82 #endif
83     this.netname                =   "armor_medium";
84     this.m_name                 =   _("Medium armor");
85     this.m_icon                 =   "armor_medium";
86 #ifdef CSQC
87     if(precache_pic(strcat("gfx/hud/luma/", this.m_icon)) == "")
88         this.m_icon             =   "armor"; // compatible with Xonotic v0.8.2 or lower
89 #endif
90 #ifdef SVQC
91     this.m_itemid               =   IT_RESOURCE;
92     this.m_respawntime          =   GET(g_pickup_respawntime_armor_medium);
93     this.m_respawntimejitter    =   GET(g_pickup_respawntimejitter_armor_medium);
94     this.m_pickupanyway         =   GET(g_pickup_armormedium_anyway);
95     this.m_iteminit             =   item_armormedium_init;
96 #endif
97 }
98
99 SPAWNFUNC_ITEM(item_armor_medium, ITEM_ArmorMedium)
100
101 #ifdef GAMEQC
102 MODEL(ArmorBig_ITEM, Item_Model("item_armor_big.md3"));
103 SOUND(ArmorBig, Item_Sound("armor17_5"));
104 #endif
105 #ifdef SVQC
106 PROPERTY(float, g_pickup_armorbig_anyway);
107 PROPERTY(int, g_pickup_armorbig);
108 PROPERTY(int, g_pickup_armorbig_max);
109 void item_armorbig_init(Pickup this, entity item)
110 {
111     if(!item.max_armorvalue)
112         item.max_armorvalue = g_pickup_armorbig_max;
113     if(!GetResource(item, RES_ARMOR))
114         SetResourceExplicit(item, RES_ARMOR, g_pickup_armorbig);
115 }
116 #endif
117
118 REGISTER_ITEM(ArmorBig, Armor) {
119     this.m_canonical_spawnfunc = "item_armor_big";
120 #ifdef GAMEQC
121     this.spawnflags = ITEM_FLAG_NORMAL | ITEM_FLAG_RESOURCE;
122     this.m_model                =   MDL_ArmorBig_ITEM;
123     this.m_sound                =   SND_ArmorBig;
124 #endif
125     this.netname                =   "armor_big";
126     this.m_name                 =   _("Big armor");
127     this.m_icon                 =   "armor_big";
128 #ifdef CSQC
129     if(precache_pic(strcat("gfx/hud/luma/", this.m_icon)) == "")
130         this.m_icon             =   "armor"; // compatible with Xonotic v0.8.2 or lower
131 #endif
132     this.m_color                =   '0 1 0';
133     this.m_waypoint             =   _("Big armor");
134 #ifdef SVQC
135     this.m_itemid               =   IT_RESOURCE;
136     this.m_respawntime          =   GET(g_pickup_respawntime_armor_big);
137     this.m_respawntimejitter    =   GET(g_pickup_respawntimejitter_armor_big);
138     this.m_pickupanyway         =   GET(g_pickup_armorbig_anyway);
139     this.m_iteminit             =   item_armorbig_init;
140 #endif
141 }
142
143 SPAWNFUNC_ITEM(item_armor_big, ITEM_ArmorBig)
144
145 #ifdef GAMEQC
146 MODEL(ArmorMega_ITEM, Item_Model("item_armor_large.md3"));
147 SOUND(ArmorMega, Item_Sound("armor25"));
148 #endif
149 #ifdef SVQC
150 PROPERTY(float, g_pickup_armormega_anyway);
151 PROPERTY(int, g_pickup_armormega);
152 PROPERTY(int, g_pickup_armormega_max);
153 void item_armormega_init(Pickup this, entity item)
154 {
155     if(!item.max_armorvalue)
156         item.max_armorvalue = g_pickup_armormega_max;
157     if(!GetResource(item, RES_ARMOR))
158         SetResourceExplicit(item, RES_ARMOR, g_pickup_armormega);
159 }
160 #endif
161
162 REGISTER_ITEM(ArmorMega, Armor) {
163     this.m_canonical_spawnfunc = "item_armor_mega";
164 #ifdef GAMEQC
165     this.spawnflags = ITEM_FLAG_NORMAL | ITEM_FLAG_RESOURCE;
166     this.m_model                =   MDL_ArmorMega_ITEM;
167     this.m_sound                =   SND_ArmorMega;
168 #endif
169     this.netname                =   "armor_mega";
170     this.m_name                 =   _("Mega armor");
171     this.m_icon                 =   "armor_mega";
172 #ifdef CSQC
173     if(precache_pic(strcat("gfx/hud/luma/", this.m_icon)) == "")
174         this.m_icon             =   "item_large_armor"; // compatible with Xonotic v0.8.2 or lower
175 #endif
176     this.m_color                =   '0 1 0';
177     this.m_waypoint             =   _("Mega armor");
178     this.m_waypointblink        =   2;
179 #ifdef SVQC
180     this.m_maxs                 =   '16 16 70';
181     this.m_itemid               =   IT_RESOURCE;
182     this.m_respawntime          =   GET(g_pickup_respawntime_armor_mega);
183     this.m_respawntimejitter    =   GET(g_pickup_respawntimejitter_armor_mega);
184     this.m_pickupanyway         =   GET(g_pickup_armormega_anyway);
185     this.m_iteminit             =   item_armormega_init;
186 #endif
187 }
188
189 SPAWNFUNC_ITEM(item_armor_mega, ITEM_ArmorMega)