3 //int autocvar_leadlimit;
4 int autocvar_leadlimit_and_fraglimit;
5 int autocvar_leadlimit_override;
7 // TODO: find a better location for these?
10 // todo: accept the number of teams as a parameter
11 void GameRules_teams(bool value);
14 * Used to disable team spawns in team modes
16 void GameRules_spawning_teams(bool value);
19 * Disabling score disables the "score" column on the scoreboard
21 void GameRules_score_enabled(bool value);
23 void GameRules_limit_score(int limit);
24 void GameRules_limit_lead(int limit);
25 void GameRules_limit_time(int limit);
26 void GameRules_limit_time_qualifying(int limit);
29 * Set any unspecified rules to their defaults
31 void GameRules_limit_fallbacks();
34 * @param teams a bitmask of active teams
35 * @param spprio player score priority (if frags aren't enabled)
36 * @param stprio team score priority (if frags aren't enabled)
38 #define GameRules_scoring(teams, spprio, stprio, fields) MACRO_BEGIN \
39 _GameRules_scoring_begin((teams), (spprio), (stprio)); \
40 noref void(entity, string, float) field = _GameRules_scoring_field; \
41 /* todo: just have the one `field` function */ \
42 noref void(int, string, float) field_team = _GameRules_scoring_field_team; \
44 _GameRules_scoring_end(); \
47 void _GameRules_scoring_begin(int teams, float spprio, float stprio);
48 void _GameRules_scoring_field(entity i, string label, int scoreflags);
49 void _GameRules_scoring_field_team(float i, string label, int scoreflags);
50 void _GameRules_scoring_end();
53 * Mark a player as being 'important' (flag carrier, ball carrier, etc)
54 * @param player the entity to mark
55 * @param value VIP status
57 void GameRules_scoring_vip(entity player, bool value);
58 bool GameRules_scoring_is_vip(entity player);
60 #define GameRules_scoring_add(client, fld, value) _GameRules_scoring_add(client, SP_##fld, value)
61 float _GameRules_scoring_add(entity client, entity sp, float value);
62 #define GameRules_scoring_add_team(client, fld, value) _GameRules_scoring_add_team(client, SP_##fld, ST_##fld, value)
63 float _GameRules_scoring_add_team(entity client, entity sp, int st, float value);