3 #include <common/weapons/_all.qh>
5 CLASS(BallStealer, PortoLaunch)
6 /* flags */ ATTRIB(BallStealer, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_NOTRUEAIM);
7 /* impulse */ ATTRIB(BallStealer, impulse, int, 0);
8 /* refname */ ATTRIB(BallStealer, netname, string, "ballstealer");
9 /* wepname */ ATTRIB(BallStealer, m_name, string, _("Ball Stealer"));
11 REGISTER_WEAPON(NEXBALL, NEW(BallStealer));