3 #include <common/mutators/base.qh>
4 #include <common/scores.qh>
6 // set before a lms_RemovePlayer call, if true player becomes a real spectator
7 // otherwise it gets eliminated becoming spectator but as player out of game with a rank
10 #define autocvar_g_lms_lives_override cvar("g_lms_lives_override")
11 string autocvar_g_lms_weaponarena = "most_available";
13 void lms_Initialize();
15 REGISTER_MUTATOR(lms, false)
20 GameRules_limit_score(((!autocvar_g_lms_lives_override) ? -1 : autocvar_g_lms_lives_override));
21 GameRules_limit_lead(0);
22 GameRules_score_enabled(false);
23 GameRules_scoring(0, 0, 0, {
24 field(SP_LMS_LIVES, "lives", SFL_SORT_PRIO_SECONDARY);
25 field(SP_LMS_RANK, "rank", SFL_LOWER_IS_BETTER | SFL_RANK | SFL_SORT_PRIO_PRIMARY | SFL_ALLOW_HIDE);
35 int LMS_NewPlayerLives();