5 float autocvar_g_balance_keyhunt_damageforcescale;
6 float autocvar_g_balance_keyhunt_delay_collect;
7 float autocvar_g_balance_keyhunt_delay_damage_return;
8 float autocvar_g_balance_keyhunt_delay_return;
9 float autocvar_g_balance_keyhunt_delay_round;
10 float autocvar_g_balance_keyhunt_delay_tracking;
11 float autocvar_g_balance_keyhunt_return_when_unreachable;
12 float autocvar_g_balance_keyhunt_dropvelocity;
13 float autocvar_g_balance_keyhunt_maxdist;
14 float autocvar_g_balance_keyhunt_protecttime;
16 int autocvar_g_balance_keyhunt_score_capture;
17 int autocvar_g_balance_keyhunt_score_carrierfrag;
18 int autocvar_g_balance_keyhunt_score_collect;
19 int autocvar_g_balance_keyhunt_score_destroyed;
20 int autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
21 int autocvar_g_balance_keyhunt_score_push;
22 float autocvar_g_balance_keyhunt_throwvelocity;
24 //int autocvar_g_keyhunt_teams;
25 int autocvar_g_keyhunt_teams_override;
27 // #define KH_PLAYER_USE_ATTACHMENT
28 // #define KH_PLAYER_USE_CARRIEDMODEL
30 #ifdef KH_PLAYER_USE_ATTACHMENT
31 const vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
32 const vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
33 const vector KH_PLAYER_ATTACHMENT = '0 0 0';
34 const vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
35 const string KH_PLAYER_ATTACHMENT_BONE = "";
37 const float KH_KEY_ZSHIFT = 22;
38 const float KH_KEY_XYDIST = 24;
39 const float KH_KEY_XYSPEED = 45;
41 const float KH_KEY_WP_ZSHIFT = 20;
43 const vector KH_KEY_MIN = '-10 -10 -46';
44 const vector KH_KEY_MAX = '10 10 3';
45 const float KH_KEY_BRIGHTNESS = 2;
47 bool kh_no_radar_circles;
50 // bits 0- 4: team of key 1, or 0 for no such key, or 30 for dropped, or 31 for self
51 // bits 5- 9: team of key 2, or 0 for no such key, or 30 for dropped, or 31 for self
52 // bits 10-14: team of key 3, or 0 for no such key, or 30 for dropped, or 31 for self
53 // bits 15-19: team of key 4, or 0 for no such key, or 30 for dropped, or 31 for self
54 .float siren_time; // time delay the siren
55 //.float stuff_time; // time delay to stuffcmd a cvar
58 //kh_keystatus[0] = status of dropped keys, kh_keystatus[1 - 16] = player #
59 //replace 17 with cvar("maxplayers") or similar !!!!!!!!!
60 //for(i = 0; i < maxplayers; ++i)
61 // kh_keystatus[i] = "0";
63 int kh_Team_ByID(int t)
65 if(t == 0) return NUM_TEAM_1;
66 if(t == 1) return NUM_TEAM_2;
67 if(t == 2) return NUM_TEAM_3;
68 if(t == 3) return NUM_TEAM_4;
72 //entity kh_worldkeylist;
73 .entity kh_worldkeynext;
75 //bool kh_tracking_enabled;
77 int kh_interferemsg_team;
78 float kh_interferemsg_time;
79 .entity kh_next, kh_prev; // linked list
82 .entity kh_previous_owner;
83 .int kh_previous_owner_playerid;
85 int kh_key_dropped, kh_key_carried;
87 int kh_Key_AllOwnedByWhichTeam();
89 const int ST_KH_CAPS = 1;
90 void kh_ScoreRules(int teams)
92 GameRules_scoring(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, {
93 field_team(ST_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
94 field(SP_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
95 field(SP_KH_PUSHES, "pushes", 0);
96 field(SP_KH_DESTROYS, "destroyed", SFL_LOWER_IS_BETTER);
97 field(SP_KH_PICKUPS, "pickups", 0);
98 field(SP_KH_KCKILLS, "kckills", 0);
99 field(SP_KH_LOSSES, "losses", SFL_LOWER_IS_BETTER);
103 bool kh_KeyCarrier_waypointsprite_visible_for_player(entity this, entity player, entity view) // runs all the time
105 if(!IS_PLAYER(view) || DIFF_TEAM(this, view))
106 if(!kh_tracking_enabled)
112 bool kh_Key_waypointsprite_visible_for_player(entity this, entity player, entity view)
114 if(!kh_tracking_enabled)
118 if(!this.owner.owner)
120 return false; // draw only when key is not owned
123 void kh_update_state()
134 s |= (32 ** key.count) * f;
137 FOREACH_CLIENT(true, { STAT(KH_KEYS, it) = s; });
142 STAT(KH_KEYS, key.owner) |= (32 ** key.count) * 31;
144 //print(ftos((nextent(NULL)).kh_state), "\n");
150 var kh_Think_t kh_Controller_Thinkfunc;
151 void kh_Controller_SetThink(float t, kh_Think_t func) // runs occasionaly
153 kh_Controller_Thinkfunc = func;
154 kh_controller.cnt = ceil(t);
156 kh_controller.nextthink = time; // force
158 void kh_WaitForPlayers();
159 void kh_Controller_Think(entity this) // called a lot
165 if(getthink(this) != kh_WaitForPlayers)
168 else if(this.cnt == 0)
171 kh_Controller_Thinkfunc();
173 this.nextthink = time + 1;
176 // frags f: take from cvar * f
178 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner) // update the score when a key is captured
185 UpdateFrags(player, frags_player);
187 if(key && key.owner && frags_owner)
188 UpdateFrags(key.owner, frags_owner);
190 if(!autocvar_sv_eventlog) //output extra info to the console or text file
193 s = strcat(":keyhunt:", what, ":", ftos(player.playerid), ":", ftos(frags_player));
196 s = strcat(s, ":", ftos(key.owner.playerid));
200 s = strcat(s, ":", ftos(frags_owner), ":");
203 s = strcat(s, key.netname);
208 vector kh_AttachedOrigin(entity e) // runs when a team captures the flag, it can run 2 or 3 times.
212 makevectors(e.tag_entity.angles);
213 return e.tag_entity.origin + e.origin.x * v_forward - e.origin.y * v_right + e.origin.z * v_up;
219 void kh_Key_Attach(entity key) // runs when a player picks up a key and several times when a key is assigned to a player at the start of a round
221 #ifdef KH_PLAYER_USE_ATTACHMENT
222 entity first = key.owner.kh_next;
225 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
228 setattachment(key.kh_next, key, "");
229 setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
230 setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
231 key.kh_next.angles = '0 0 0';
234 setorigin(key, KH_PLAYER_ATTACHMENT);
235 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
239 setattachment(key, key.kh_prev, "");
241 setattachment(key.kh_next, key, "");
242 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
243 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
244 key.angles = '0 0 0';
247 setattachment(key, key.owner, "");
248 setorigin(key, '0 0 1' * KH_KEY_ZSHIFT); // fixing x, y in think
249 key.angles_y -= key.owner.angles.y;
252 if(IL_CONTAINS(g_items, key))
253 IL_REMOVE(g_items, key);
254 key.solid = SOLID_NOT;
255 set_movetype(key, MOVETYPE_NONE);
256 key.team = key.owner.team;
257 key.nextthink = time;
258 key.damageforcescale = 0;
259 key.takedamage = DAMAGE_NO;
260 key.modelindex = kh_key_carried;
261 navigation_dynamicgoal_unset(key);
264 void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs several times times when all the keys are captured
266 #ifdef KH_PLAYER_USE_ATTACHMENT
267 entity first = key.owner.kh_next;
272 setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
273 setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
274 key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
280 setattachment(key.kh_next, key.kh_prev, "");
281 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
284 setattachment(key, NULL, "");
285 setorigin(key, key.owner.origin + '0 0 1' * (STAT(PL_MIN, key.owner).z - KH_KEY_MIN_z));
286 key.angles = key.owner.angles;
288 setorigin(key, key.owner.origin + key.origin.z * '0 0 1');
289 setattachment(key, NULL, "");
290 key.angles_y += key.owner.angles.y;
293 if(!IL_CONTAINS(g_items, key))
294 IL_PUSH(g_items, key);
295 key.solid = SOLID_TRIGGER;
296 set_movetype(key, MOVETYPE_TOSS);
297 key.pain_finished = time + autocvar_g_balance_keyhunt_delay_return;
298 key.damageforcescale = autocvar_g_balance_keyhunt_damageforcescale;
299 key.takedamage = DAMAGE_YES;
301 key.modelindex = kh_key_dropped;
302 navigation_dynamicgoal_set(key);
303 key.kh_previous_owner = key.owner;
304 key.kh_previous_owner_playerid = key.owner.playerid;
307 void kh_Key_AssignTo(entity key, entity player) // runs every time a key is picked up or assigned. Runs prior to kh_key_attach
309 if(key.owner == player)
312 int ownerteam0 = kh_Key_AllOwnedByWhichTeam();
318 // remove from linked list
320 key.kh_next.kh_prev = key.kh_prev;
321 key.kh_prev.kh_next = key.kh_next;
325 if(key.owner.kh_next == NULL)
327 // No longer a key carrier
328 if(!kh_no_radar_circles)
329 WaypointSprite_Ping(key.owner.waypointsprite_attachedforcarrier);
330 WaypointSprite_DetachCarrier(key.owner);
338 // insert into linked list
339 key.kh_next = player.kh_next;
340 key.kh_prev = player;
341 player.kh_next = key;
343 key.kh_next.kh_prev = key;
346 i = kh_keystatus[key.owner.playerid];
347 if(key.netname == "^1red key")
349 if(key.netname == "^4blue key")
351 if(key.netname == "^3yellow key")
353 if(key.netname == "^6pink key")
355 kh_keystatus[key.owner.playerid] = i;
359 if(key.kh_next == NULL)
361 // player is now a key carrier
362 entity wp = WaypointSprite_AttachCarrier(WP_Null, player, RADARICON_FLAGCARRIER);
363 wp.colormod = colormapPaletteColor(player.team - 1, 0);
364 player.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_KeyCarrier_waypointsprite_visible_for_player;
365 WaypointSprite_UpdateRule(player.waypointsprite_attachedforcarrier, player.team, SPRITERULE_TEAMPLAY);
366 if(player.team == NUM_TEAM_1)
367 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierRed, WP_KeyCarrierFriend, WP_KeyCarrierRed);
368 else if(player.team == NUM_TEAM_2)
369 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierBlue, WP_KeyCarrierFriend, WP_KeyCarrierBlue);
370 else if(player.team == NUM_TEAM_3)
371 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierYellow, WP_KeyCarrierFriend, WP_KeyCarrierYellow);
372 else if(player.team == NUM_TEAM_4)
373 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierPink, WP_KeyCarrierFriend, WP_KeyCarrierPink);
374 if(!kh_no_radar_circles)
375 WaypointSprite_Ping(player.waypointsprite_attachedforcarrier);
379 // moved that here, also update if there's no player
384 int ownerteam = kh_Key_AllOwnedByWhichTeam();
385 if(ownerteam != ownerteam0)
390 kh_interferemsg_time = time + 0.2;
391 kh_interferemsg_team = player.team;
393 // audit all key carrier sprites, update them to "Run here"
396 if (!k.owner) continue;
397 entity first = WP_Null;
398 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, { first = it; break; });
399 entity third = WP_Null;
400 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, { third = it; break; });
401 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFinish, third);
406 kh_interferemsg_time = 0;
408 // audit all key carrier sprites, update them to "Key Carrier"
411 if (!k.owner) continue;
412 entity first = WP_Null;
413 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, { first = it; break; });
414 entity third = WP_Null;
415 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, { third = it; break; });
416 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFriend, third);
422 void kh_Key_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force)
426 if(ITEM_DAMAGE_NEEDKILL(deathtype))
428 this.pain_finished = bound(time, time + autocvar_g_balance_keyhunt_delay_damage_return, this.pain_finished);
433 if(time > this.pushltime)
434 if(IS_PLAYER(attacker))
435 this.team = attacker.team;
438 void kh_Key_Collect(entity key, entity player) //a player picks up a dropped key
440 sound(player, CH_TRIGGER, SND_KH_COLLECT, VOL_BASE, ATTEN_NORM);
442 if(key.kh_dropperteam != player.team)
444 kh_Scores_Event(player, key, "collect", autocvar_g_balance_keyhunt_score_collect, 0);
445 GameRules_scoring_add(player, KH_PICKUPS, 1);
447 key.kh_dropperteam = 0;
448 int realteam = kh_Team_ByID(key.count);
449 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_PICKUP), player.netname);
451 kh_Key_AssignTo(key, player); // this also updates .kh_state
454 void kh_Key_Touch(entity this, entity toucher) // runs many, many times when a key has been dropped and can be picked up
459 if(this.owner) // already carried
462 if(ITEM_TOUCH_NEEDKILL())
464 this.pain_finished = bound(time, time + autocvar_g_balance_keyhunt_delay_damage_return, this.pain_finished);
468 if (!IS_PLAYER(toucher))
472 if(toucher == this.enemy)
473 if(time < this.kh_droptime + autocvar_g_balance_keyhunt_delay_collect)
474 return; // you just dropped it!
475 kh_Key_Collect(this, toucher);
478 void kh_Key_Remove(entity key) // runs after when all the keys have been collected or when a key has been dropped for more than X seconds
480 entity o = key.owner;
481 kh_Key_AssignTo(key, NULL);
482 if(o) // it was attached
483 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
484 else // it was dropped
485 WaypointSprite_DetachCarrier(key);
487 // remove key from key list
488 if (kh_worldkeylist == key)
489 kh_worldkeylist = kh_worldkeylist.kh_worldkeynext;
495 if (o.kh_worldkeynext == key)
497 o.kh_worldkeynext = o.kh_worldkeynext.kh_worldkeynext;
500 o = o.kh_worldkeynext;
509 void kh_FinishRound() // runs when a team captures the keys
511 // prepare next round
512 kh_interferemsg_time = 0;
515 kh_no_radar_circles = true;
518 kh_no_radar_circles = false;
520 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
521 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
524 void nades_GiveBonus(entity player, float score);
526 void kh_WinnerTeam(int winner_team) // runs when a team wins
528 // all key carriers get some points
530 float score = (NumTeams(kh_teams) - 1) * autocvar_g_balance_keyhunt_score_capture;
531 DistributeEvenly_Init(score, NumTeams(kh_teams));
532 // twice the score for 3 team games, three times the score for 4 team games!
533 // note: for a win by destroying the key, this should NOT be applied
536 float f = DistributeEvenly_Get(1);
537 kh_Scores_Event(key.owner, key, "capture", f, 0);
538 GameRules_scoring_add_team(key.owner, KH_CAPS, 1);
539 nades_GiveBonus(key.owner, autocvar_g_nades_bonus_score_high);
543 string keyowner = "";
545 if(key.owner.kh_next == key)
548 keyowner = strcat(keyowner, ", ");
549 keyowner = key.owner.netname;
553 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN));
554 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_KEYHUNT_CAPTURE), keyowner);
557 vector firstorigin = '0 0 0', lastorigin = '0 0 0', midpoint = '0 0 0';
560 vector thisorigin = kh_AttachedOrigin(key);
561 //dprint("Key origin: ", vtos(thisorigin), "\n");
562 midpoint += thisorigin;
565 te_lightning2(NULL, lastorigin, thisorigin);
566 lastorigin = thisorigin;
568 firstorigin = thisorigin;
571 if(NumTeams(kh_teams) > 2)
573 te_lightning2(NULL, lastorigin, firstorigin);
575 midpoint = midpoint * (1 / NumTeams(kh_teams));
576 te_customflash(midpoint, 1000, 1, Team_ColorRGB(winner_team) * 0.5 + '0.5 0.5 0.5'); // make the color >=0.5 in each component
578 play2all(SND(KH_CAPTURE));
582 void kh_LoserTeam(int loser_team, entity lostkey) // runs when a player pushes a flag carrier off the map
585 entity attacker = NULL;
587 if(lostkey.pusher.team != loser_team)
588 if(IS_PLAYER(lostkey.pusher))
589 attacker = lostkey.pusher;
593 if(lostkey.kh_previous_owner)
594 kh_Scores_Event(lostkey.kh_previous_owner, NULL, "pushed", 0, -autocvar_g_balance_keyhunt_score_push);
595 // don't actually GIVE him the -nn points, just log
596 kh_Scores_Event(attacker, NULL, "push", autocvar_g_balance_keyhunt_score_push, 0);
597 GameRules_scoring_add(attacker, KH_PUSHES, 1);
598 //centerprint(attacker, "Your push is the best!"); // does this really need to exist?
603 float of = autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
605 FOREACH_CLIENT(IS_PLAYER(it) && it.team != loser_team, { ++players; });
610 if(key.owner && key.team != loser_team)
613 if(lostkey.kh_previous_owner)
614 kh_Scores_Event(lostkey.kh_previous_owner, NULL, "destroyed", 0, -autocvar_g_balance_keyhunt_score_destroyed);
615 // don't actually GIVE him the -nn points, just log
617 if(lostkey.kh_previous_owner.playerid == lostkey.kh_previous_owner_playerid)
618 GameRules_scoring_add(lostkey.kh_previous_owner, KH_DESTROYS, 1);
620 DistributeEvenly_Init(autocvar_g_balance_keyhunt_score_destroyed, keys * of + players);
623 if(key.owner && key.team != loser_team)
625 f = DistributeEvenly_Get(of);
626 kh_Scores_Event(key.owner, NULL, "destroyed_holdingkey", f, 0);
629 int fragsleft = DistributeEvenly_Get(players);
631 // Now distribute these among all other teams...
632 int j = NumTeams(kh_teams) - 1;
633 for(int i = 0; i < NumTeams(kh_teams); ++i)
635 int thisteam = kh_Team_ByID(i);
636 if(thisteam == loser_team) // bad boy, no cookie - this WILL happen
640 FOREACH_CLIENT(IS_PLAYER(it) && it.team == thisteam, { ++players; });
642 DistributeEvenly_Init(fragsleft, j);
643 fragsleft = DistributeEvenly_Get(j - 1);
644 DistributeEvenly_Init(DistributeEvenly_Get(1), players);
646 FOREACH_CLIENT(IS_PLAYER(it) && it.team == thisteam, {
647 f = DistributeEvenly_Get(1);
648 kh_Scores_Event(it, NULL, "destroyed", f, 0);
655 int realteam = kh_Team_ByID(lostkey.count);
656 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(loser_team, CENTER_ROUND_TEAM_LOSS));
658 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_PUSHED), attacker.netname, lostkey.kh_previous_owner.netname);
660 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_DESTROYED), lostkey.kh_previous_owner.netname);
662 play2all(SND(KH_DESTROY));
663 te_tarexplosion(lostkey.origin);
668 void kh_Key_Think(entity this) // runs all the time
675 #ifndef KH_PLAYER_USE_ATTACHMENT
676 makevectors('0 1 0' * (this.cnt + (time % 360) * KH_KEY_XYSPEED));
677 setorigin(this, v_forward * KH_KEY_XYDIST + '0 0 1' * this.origin.z);
681 // if in nodrop or time over, end the round
683 if(time > this.pain_finished)
684 kh_LoserTeam(this.team, this);
687 if(kh_Key_AllOwnedByWhichTeam() != -1)
689 if(this.siren_time < time)
691 sound(this.owner, CH_TRIGGER, SND_KH_ALARM, VOL_BASE, ATTEN_NORM); // play a simple alarm
692 this.siren_time = time + 2.5; // repeat every 2.5 seconds
696 vector p = this.owner.origin;
698 if(vdist(key.owner.origin - p, >, autocvar_g_balance_keyhunt_maxdist))
700 kh_WinnerTeam(this.team);
704 if(kh_interferemsg_time && time > kh_interferemsg_time)
706 kh_interferemsg_time = 0;
707 FOREACH_CLIENT(IS_PLAYER(it), {
708 if(it.team == kh_interferemsg_team)
710 Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_KEYHUNT_MEET);
712 Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_KEYHUNT_HELP);
714 Send_Notification(NOTIF_ONE, it, MSG_CENTER, APP_TEAM_NUM(kh_interferemsg_team, CENTER_KEYHUNT_INTERFERE));
718 this.nextthink = time + 0.05;
721 void key_reset(entity this)
723 kh_Key_AssignTo(this, NULL);
727 const string STR_ITEM_KH_KEY = "item_kh_key";
728 void kh_Key_Spawn(entity initial_owner, float _angle, float i) // runs every time a new flag is created, ie after all the keys have been collected
730 entity key = spawn();
732 key.classname = STR_ITEM_KH_KEY;
733 settouch(key, kh_Key_Touch);
734 setthink(key, kh_Key_Think);
735 key.nextthink = time;
736 key.items = IT_KEY1 | IT_KEY2;
738 key.angles = '0 360 0' * random();
739 key.event_damage = kh_Key_Damage;
740 key.takedamage = DAMAGE_YES;
741 key.damagedbytriggers = autocvar_g_balance_keyhunt_return_when_unreachable;
742 key.damagedbycontents = autocvar_g_balance_keyhunt_return_when_unreachable;
743 key.modelindex = kh_key_dropped;
745 key.kh_dropperteam = 0;
746 key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
747 setsize(key, KH_KEY_MIN, KH_KEY_MAX);
748 key.colormod = Team_ColorRGB(initial_owner.team) * KH_KEY_BRIGHTNESS;
749 key.reset = key_reset;
750 navigation_dynamicgoal_init(key, false);
752 switch(initial_owner.team)
755 key.netname = "^1red key";
758 key.netname = "^4blue key";
761 key.netname = "^3yellow key";
764 key.netname = "^6pink key";
767 key.netname = "NETGIER key";
771 // link into key list
772 key.kh_worldkeynext = kh_worldkeylist;
773 kh_worldkeylist = key;
775 Send_Notification(NOTIF_ONE, initial_owner, MSG_CENTER, APP_TEAM_NUM(initial_owner.team, CENTER_KEYHUNT_START));
777 WaypointSprite_Spawn(WP_KeyDropped, 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, NULL, key.team, key, waypointsprite_attachedforcarrier, false, RADARICON_FLAG);
778 key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player;
780 kh_Key_AssignTo(key, initial_owner);
783 // -1 when no team completely owns all keys yet
784 int kh_Key_AllOwnedByWhichTeam() // constantly called. check to see if all the keys are owned by the same team
788 int keys = NumTeams(kh_teams);
795 else if(teem != key.team)
804 void kh_Key_DropOne(entity key)
806 // prevent collecting this one for some time
807 entity player = key.owner;
809 key.kh_droptime = time;
812 kh_Scores_Event(player, key, "dropkey", 0, 0);
813 GameRules_scoring_add(player, KH_LOSSES, 1);
814 int realteam = kh_Team_ByID(key.count);
815 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_DROP), player.netname);
817 kh_Key_AssignTo(key, NULL);
818 makevectors(player.v_angle);
819 key.velocity = W_CalculateProjectileVelocity(player, player.velocity, autocvar_g_balance_keyhunt_throwvelocity * v_forward, false);
821 key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
822 key.kh_dropperteam = key.team;
824 sound(player, CH_TRIGGER, SND_KH_DROP, VOL_BASE, ATTEN_NORM);
827 void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
831 entity mypusher = NULL;
833 if(time < player.pushltime)
834 mypusher = player.pusher;
837 while((key = player.kh_next))
839 kh_Scores_Event(player, key, "losekey", 0, 0);
840 GameRules_scoring_add(player, KH_LOSSES, 1);
841 int realteam = kh_Team_ByID(key.count);
842 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_LOST), player.netname);
843 kh_Key_AssignTo(key, NULL);
844 makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
845 key.velocity = W_CalculateProjectileVelocity(player, player.velocity, autocvar_g_balance_keyhunt_dropvelocity * v_forward, false);
846 key.pusher = mypusher;
847 key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
849 key.kh_dropperteam = player.team;
851 sound(player, CH_TRIGGER, SND_KH_DROP, VOL_BASE, ATTEN_NORM);
855 int kh_GetMissingTeams()
857 int missing_teams = 0;
858 for(int i = 0; i < NumTeams(kh_teams); ++i)
860 int teem = kh_Team_ByID(i);
862 FOREACH_CLIENT(IS_PLAYER(it), {
863 if(!IS_DEAD(it) && !PHYS_INPUT_BUTTON_CHAT(it) && it.team == teem)
867 missing_teams |= (2 ** i);
869 return missing_teams;
872 void kh_WaitForPlayers() // delay start of the round until enough players are present
874 static int prev_missing_teams_mask;
875 if(time < game_starttime)
877 if (prev_missing_teams_mask > 0)
878 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
879 prev_missing_teams_mask = -1;
880 kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
884 int missing_teams_mask = kh_GetMissingTeams();
885 if(!missing_teams_mask)
887 if(prev_missing_teams_mask > 0)
888 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
889 prev_missing_teams_mask = -1;
890 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
891 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
895 if(player_count == 0)
897 if(prev_missing_teams_mask > 0)
898 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
899 prev_missing_teams_mask = -1;
903 if(prev_missing_teams_mask != missing_teams_mask)
905 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask);
906 prev_missing_teams_mask = missing_teams_mask;
909 kh_Controller_SetThink(1, kh_WaitForPlayers);
913 void kh_EnableTrackingDevice() // runs after each round
915 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT);
916 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT_OTHER);
918 kh_tracking_enabled = true;
921 void kh_StartRound() // runs at the start of each round
923 if(time < game_starttime)
925 kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
929 if(kh_GetMissingTeams())
931 kh_Controller_SetThink(1, kh_WaitForPlayers);
935 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT);
936 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT_OTHER);
938 for(int i = 0; i < NumTeams(kh_teams); ++i)
940 int teem = kh_Team_ByID(i);
942 entity my_player = NULL;
943 FOREACH_CLIENT(IS_PLAYER(it), {
944 if(!IS_DEAD(it) && !PHYS_INPUT_BUTTON_CHAT(it) && it.team == teem)
947 if(random() * players <= 1)
951 kh_Key_Spawn(my_player, 360 * i / NumTeams(kh_teams), i);
954 kh_tracking_enabled = false;
955 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_SCAN, autocvar_g_balance_keyhunt_delay_tracking);
956 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_tracking, kh_EnableTrackingDevice);
959 float kh_HandleFrags(entity attacker, entity targ, float f) // adds to the player score
966 if(attacker.team == targ.team)
969 for(entity k = targ.kh_next; k != NULL; k = k.kh_next)
971 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * autocvar_g_balance_keyhunt_score_collect, 0);
975 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", autocvar_g_balance_keyhunt_score_carrierfrag-1, 0);
976 GameRules_scoring_add(attacker, KH_KCKILLS, 1);
977 // the frag gets added later
984 void kh_Initialize() // sets up th KH environment
987 kh_teams = autocvar_g_keyhunt_teams_override;
989 kh_teams = cvar("g_keyhunt_teams"); // read the cvar directly as it gets written earlier in the same frame
990 kh_teams = BITS(bound(2, kh_teams, 4));
992 // make a KH entity for controlling the game
993 kh_controller = spawn();
994 setthink(kh_controller, kh_Controller_Think);
995 kh_Controller_SetThink(0, kh_WaitForPlayers);
997 setmodel(kh_controller, MDL_KH_KEY);
998 kh_key_dropped = kh_controller.modelindex;
1000 dprint(vtos(kh_controller.mins));
1001 dprint(vtos(kh_controller.maxs));
1004 #ifdef KH_PLAYER_USE_CARRIEDMODEL
1005 setmodel(kh_controller, MDL_KH_KEY_CARRIED);
1006 kh_key_carried = kh_controller.modelindex;
1008 kh_key_carried = kh_key_dropped;
1011 kh_controller.model = "";
1012 kh_controller.modelindex = 0;
1014 kh_ScoreRules(kh_teams);
1019 // to be called before intermission
1021 delete(kh_controller);
1022 kh_controller = NULL;
1027 void(entity this) havocbot_role_kh_carrier;
1028 void(entity this) havocbot_role_kh_defense;
1029 void(entity this) havocbot_role_kh_offense;
1030 void(entity this) havocbot_role_kh_freelancer;
1033 void havocbot_goalrating_kh(entity this, float ratingscale_team, float ratingscale_dropped, float ratingscale_enemy)
1036 for (head = kh_worldkeylist; head; head = head.kh_worldkeynext)
1038 if(head.owner == this)
1040 if(!kh_tracking_enabled)
1042 // if it's carried by our team we know about it
1043 // otherwise we have to see it to know about it
1044 if(!head.owner || head.team != this.team)
1046 traceline(this.origin + this.view_ofs, head.origin, MOVE_NOMONSTERS, this);
1047 if (trace_fraction < 1 && trace_ent != head)
1048 continue; // skip what I can't see
1052 navigation_routerating(this, head, ratingscale_dropped * 10000, 100000);
1053 else if(head.team == this.team)
1054 navigation_routerating(this, head.owner, ratingscale_team * 10000, 100000);
1056 navigation_routerating(this, head.owner, ratingscale_enemy * 10000, 100000);
1059 havocbot_goalrating_items(this, 1, this.origin, 10000);
1062 void havocbot_role_kh_carrier(entity this)
1067 if (!(this.kh_next))
1069 LOG_TRACE("changing role to freelancer");
1070 this.havocbot_role = havocbot_role_kh_freelancer;
1071 this.havocbot_role_timeout = 0;
1075 if (navigation_goalrating_timeout(this))
1077 navigation_goalrating_start(this);
1079 if(kh_Key_AllOwnedByWhichTeam() == this.team)
1080 havocbot_goalrating_kh(this, 10, 0.1, 0.1); // bring home
1082 havocbot_goalrating_kh(this, 4, 4, 1); // play defensively
1084 navigation_goalrating_end(this);
1086 navigation_goalrating_timeout_set(this);
1090 void havocbot_role_kh_defense(entity this)
1097 LOG_TRACE("changing role to carrier");
1098 this.havocbot_role = havocbot_role_kh_carrier;
1099 this.havocbot_role_timeout = 0;
1103 if (!this.havocbot_role_timeout)
1104 this.havocbot_role_timeout = time + random() * 10 + 20;
1105 if (time > this.havocbot_role_timeout)
1107 LOG_TRACE("changing role to freelancer");
1108 this.havocbot_role = havocbot_role_kh_freelancer;
1109 this.havocbot_role_timeout = 0;
1113 if (navigation_goalrating_timeout(this))
1115 float key_owner_team;
1116 navigation_goalrating_start(this);
1118 key_owner_team = kh_Key_AllOwnedByWhichTeam();
1119 if(key_owner_team == this.team)
1120 havocbot_goalrating_kh(this, 10, 0.1, 0.1); // defend key carriers
1121 else if(key_owner_team == -1)
1122 havocbot_goalrating_kh(this, 4, 1, 0.1); // play defensively
1124 havocbot_goalrating_kh(this, 0.1, 0.1, 10); // ATTACK ANYWAY
1126 navigation_goalrating_end(this);
1128 navigation_goalrating_timeout_set(this);
1132 void havocbot_role_kh_offense(entity this)
1139 LOG_TRACE("changing role to carrier");
1140 this.havocbot_role = havocbot_role_kh_carrier;
1141 this.havocbot_role_timeout = 0;
1145 if (!this.havocbot_role_timeout)
1146 this.havocbot_role_timeout = time + random() * 10 + 20;
1147 if (time > this.havocbot_role_timeout)
1149 LOG_TRACE("changing role to freelancer");
1150 this.havocbot_role = havocbot_role_kh_freelancer;
1151 this.havocbot_role_timeout = 0;
1155 if (navigation_goalrating_timeout(this))
1157 float key_owner_team;
1159 navigation_goalrating_start(this);
1161 key_owner_team = kh_Key_AllOwnedByWhichTeam();
1162 if(key_owner_team == this.team)
1163 havocbot_goalrating_kh(this, 10, 0.1, 0.1); // defend anyway
1164 else if(key_owner_team == -1)
1165 havocbot_goalrating_kh(this, 0.1, 1, 4); // play offensively
1167 havocbot_goalrating_kh(this, 0.1, 0.1, 10); // ATTACK! EMERGENCY!
1169 navigation_goalrating_end(this);
1171 navigation_goalrating_timeout_set(this);
1175 void havocbot_role_kh_freelancer(entity this)
1182 LOG_TRACE("changing role to carrier");
1183 this.havocbot_role = havocbot_role_kh_carrier;
1184 this.havocbot_role_timeout = 0;
1188 if (!this.havocbot_role_timeout)
1189 this.havocbot_role_timeout = time + random() * 10 + 10;
1190 if (time > this.havocbot_role_timeout)
1194 LOG_TRACE("changing role to offense");
1195 this.havocbot_role = havocbot_role_kh_offense;
1199 LOG_TRACE("changing role to defense");
1200 this.havocbot_role = havocbot_role_kh_defense;
1202 this.havocbot_role_timeout = 0;
1206 if (navigation_goalrating_timeout(this))
1208 navigation_goalrating_start(this);
1210 int key_owner_team = kh_Key_AllOwnedByWhichTeam();
1211 if(key_owner_team == this.team)
1212 havocbot_goalrating_kh(this, 10, 0.1, 0.1); // defend anyway
1213 else if(key_owner_team == -1)
1214 havocbot_goalrating_kh(this, 1, 10, 4); // prefer dropped keys
1216 havocbot_goalrating_kh(this, 0.1, 0.1, 10); // ATTACK ANYWAY
1218 navigation_goalrating_end(this);
1220 navigation_goalrating_timeout_set(this);
1225 // register this as a mutator
1227 MUTATOR_HOOKFUNCTION(kh, ClientDisconnect)
1229 entity player = M_ARGV(0, entity);
1231 kh_Key_DropAll(player, true);
1234 MUTATOR_HOOKFUNCTION(kh, MakePlayerObserver)
1236 entity player = M_ARGV(0, entity);
1238 kh_Key_DropAll(player, true);
1241 MUTATOR_HOOKFUNCTION(kh, PlayerDies)
1243 entity frag_attacker = M_ARGV(1, entity);
1244 entity frag_target = M_ARGV(2, entity);
1246 if(frag_target == frag_attacker)
1247 kh_Key_DropAll(frag_target, true);
1248 else if(IS_PLAYER(frag_attacker))
1249 kh_Key_DropAll(frag_target, false);
1251 kh_Key_DropAll(frag_target, true);
1254 MUTATOR_HOOKFUNCTION(kh, GiveFragsForKill, CBC_ORDER_FIRST)
1256 entity frag_attacker = M_ARGV(0, entity);
1257 entity frag_target = M_ARGV(1, entity);
1258 float frag_score = M_ARGV(2, float);
1259 M_ARGV(2, float) = kh_HandleFrags(frag_attacker, frag_target, frag_score);
1262 MUTATOR_HOOKFUNCTION(kh, MatchEnd)
1267 MUTATOR_HOOKFUNCTION(kh, CheckAllowedTeams, CBC_ORDER_EXCLUSIVE)
1269 M_ARGV(0, float) = kh_teams;
1272 MUTATOR_HOOKFUNCTION(kh, SpectateCopy)
1274 entity spectatee = M_ARGV(0, entity);
1275 entity client = M_ARGV(1, entity);
1277 STAT(KH_KEYS, client) = STAT(KH_KEYS, spectatee);
1280 MUTATOR_HOOKFUNCTION(kh, PlayerUseKey)
1282 entity player = M_ARGV(0, entity);
1284 if(MUTATOR_RETURNVALUE == 0)
1286 entity k = player.kh_next;
1295 MUTATOR_HOOKFUNCTION(kh, HavocBot_ChooseRole)
1297 entity bot = M_ARGV(0, entity);
1302 float r = random() * 3;
1304 bot.havocbot_role = havocbot_role_kh_offense;
1306 bot.havocbot_role = havocbot_role_kh_defense;
1308 bot.havocbot_role = havocbot_role_kh_freelancer;
1313 MUTATOR_HOOKFUNCTION(kh, DropSpecialItems)
1315 entity frag_target = M_ARGV(0, entity);
1317 kh_Key_DropAll(frag_target, false);
1320 MUTATOR_HOOKFUNCTION(kh, reset_map_global)
1322 kh_WaitForPlayers(); // takes care of killing the "missing teams" message