1 #include "cl_domination.qh"
3 #include <client/hud/panel/modicons.qh>
5 void HUD_Mod_Dom_Export(int fh)
7 HUD_Write_Cvar("hud_panel_modicons_dom_layout");
10 int autocvar_hud_panel_modicons_dom_layout;
12 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
14 TC(int, layout); TC(int, i);
17 vector color = '0 0 0';
20 case 0: stat = STAT(DOM_PPS_RED); pic = "dom_icon_red"; color = '1 0 0'; break;
21 case 1: stat = STAT(DOM_PPS_BLUE); pic = "dom_icon_blue"; color = '0 0 1'; break;
22 case 2: stat = STAT(DOM_PPS_YELLOW); pic = "dom_icon_yellow"; color = '1 1 0'; break;
24 case 3: stat = STAT(DOM_PPS_PINK); pic = "dom_icon_pink"; color = '1 0 1'; break;
27 if(STAT(DOM_TOTAL_PPS))
28 pps_ratio = stat / STAT(DOM_TOTAL_PPS);
30 if(mySize.x/mySize.y > aspect_ratio)
32 i = aspect_ratio * mySize.y;
33 myPos.x = myPos.x + (mySize.x - i) / 2;
38 i = 1/aspect_ratio * mySize.x;
39 myPos.y = myPos.y + (mySize.y - i) / 2;
43 if (layout) // show text too
46 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
47 if (layout == 2) // average pps
48 drawstring_aspect(myPos + eX * mySize.y, ftos_decimals(stat, 2), vec2((2/3) * mySize.x, mySize.y), color, panel_fg_alpha, DRAWFLAG_NORMAL);
49 else // percentage of average pps
50 drawstring_aspect(myPos + eX * mySize.y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), vec2((2/3) * mySize.x, mySize.y), color, panel_fg_alpha, DRAWFLAG_NORMAL);
54 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
57 drawsetcliparea(myPos.x, myPos.y + mySize.y * (1 - pps_ratio), mySize.y, mySize.y * pps_ratio);
58 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
63 void HUD_Mod_Dom(vector myPos, vector mySize)
65 mod_active = 1; // required in each mod function that always shows something
67 int layout = autocvar_hud_panel_modicons_dom_layout;
70 aspect_ratio = (layout) ? 3 : 1;
71 rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
72 columns = ceil(team_count/rows);
75 float row = 0, column = 0;
77 itemSize = vec2(mySize.x / columns, mySize.y / rows);
78 for(i=0; i<team_count; ++i)
80 pos = myPos + vec2(column * itemSize.x, row * itemSize.y);
82 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);