1 #include "cl_clanarena.qh"
3 void HUD_Mod_CA_Export(int fh)
5 HUD_Write_Cvar("hud_panel_modicons_ca_layout");
8 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
10 TC(int, layout); TC(int, i);
13 vector color = '0 0 0';
16 case 0: stat = STAT(REDALIVE); pic = "player_red"; color = '1 0 0'; break;
17 case 1: stat = STAT(BLUEALIVE); pic = "player_blue"; color = '0 0 1'; break;
18 case 2: stat = STAT(YELLOWALIVE); pic = "player_yellow"; color = '1 1 0'; break;
20 case 3: stat = STAT(PINKALIVE); pic = "player_pink"; color = '1 0 1'; break;
23 if(mySize.x/mySize.y > aspect_ratio)
25 i = aspect_ratio * mySize.y;
26 myPos.x = myPos.x + (mySize.x - i) / 2;
31 i = 1/aspect_ratio * mySize.x;
32 myPos.y = myPos.y + (mySize.y - i) / 2;
38 drawpic_aspect_skin(myPos, pic, vec2(0.5 * mySize.x, mySize.y), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
39 drawstring_aspect(myPos + eX * 0.5 * mySize.x, ftos(stat), vec2(0.5 * mySize.x, mySize.y), color, panel_fg_alpha, DRAWFLAG_NORMAL);
42 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
45 void HUD_Mod_CA_Draw(vector myPos, vector mySize, int layout)
49 aspect_ratio = (layout) ? 2 : 1;
50 rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
51 columns = ceil(team_count/rows);
54 float row = 0, column = 0;
55 vector pos = '0 0 0', itemSize;
56 itemSize = vec2(mySize.x / columns, mySize.y / rows);
57 for(i=0; i<team_count; ++i)
59 pos.x = myPos.x + column * itemSize.x;
60 pos.y = myPos.y + row * itemSize.y;
62 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
73 // Clan Arena and Freeze Tag HUD modicons
74 void HUD_Mod_CA(vector myPos, vector mySize)
76 mod_active = 1; // required in each mod function that always shows something
78 HUD_Mod_CA_Draw(myPos, mySize, autocvar_hud_panel_modicons_ca_layout);