3 #include <common/notifications/all.qh>
5 REGISTRY(Deathtypes, BITS(8))
6 REGISTER_REGISTRY(Deathtypes)
7 REGISTRY_CHECK(Deathtypes)
9 REGISTRY_DEFINE_GET(Deathtypes, NULL)
11 .entity death_msgself;
12 .entity death_msgmurder;
13 .string death_msgextra;
15 #define REGISTER_DEATHTYPE(id, msg_death, msg_death_by, extra) \
16 REGISTER(Deathtypes, DEATH, id, m_id, new_pure(deathtype)) { \
17 this.m_id += DT_FIRST; \
18 this.nent_name = #id; \
19 this.death_msgextra = extra; \
20 this.death_msgself = msg_death; \
21 this.death_msgmurder = msg_death_by; \
24 const int DEATH_WEAPONMASK = BITS(8);
25 const int HITTYPE_SECONDARY = BITS(1) << 8;
26 /** automatically set by RadiusDamage */
27 const int HITTYPE_SPLASH = BITS(1) << 9;
28 const int HITTYPE_BOUNCE = BITS(1) << 10;
29 const int HITTYPE_ARMORPIERCE = BITS(1) << 11;
30 const int HITTYPE_SOUND = BITS(1) << 12;
31 const int DEATH_HITTYPEMASK = HITTYPE_SECONDARY | HITTYPE_SPLASH | HITTYPE_BOUNCE | HITTYPE_ARMORPIERCE | HITTYPE_SOUND;
32 // normal deaths begin
33 const int DT_FIRST = BIT(13);
35 #define DEATH_ISSPECIAL(t) (t >= DT_FIRST)
36 #define DEATH_IS(t, dt) (DEATH_ISSPECIAL(t) && (REGISTRY_GET(Deathtypes, t - DT_FIRST)) == dt)
37 #define DEATH_ENT(t) (DEATH_ISSPECIAL(t) ? (REGISTRY_GET(Deathtypes, t - DT_FIRST)) : NULL)
38 #define DEATH_ISVEHICLE(t) (DEATH_ISSPECIAL(t) && (REGISTRY_GET(Deathtypes, t - DT_FIRST)).death_msgextra == "vehicle")
39 #define DEATH_ISTURRET(t) (DEATH_ISSPECIAL(t) && (REGISTRY_GET(Deathtypes, t - DT_FIRST)).death_msgextra == "turret")
40 #define DEATH_ISMONSTER(t) (DEATH_ISSPECIAL(t) && (REGISTRY_GET(Deathtypes, t - DT_FIRST)).death_msgextra == "monster")
41 #define DEATH_WEAPONOF(t) (DEATH_ISSPECIAL(t) ? WEP_Null : REGISTRY_GET(Weapons, (t) & DEATH_WEAPONMASK))
42 #define DEATH_ISWEAPON(t, w) (DEATH_WEAPONOF(t) == (w))
44 string Deathtype_Name(int deathtype);