1 entity Buff_Type_first;
3 .entity enemy; // internal next pointer
5 var float BUFF_LAST = 1;
7 .float items; // buff ID
8 .string netname; // buff name
9 .string message; // human readable name
10 .vector colormod; // buff color
11 .string model2; // buff sprite
12 .float skin; // buff skin
14 #define REGISTER_BUFF(hname,sname,NAME,bskin,bcolor) \
15 var float BUFF_##NAME; \
16 var entity Buff_Type##sname; \
17 void RegisterBuffs_##sname() \
19 BUFF_##NAME = BUFF_LAST * 2; \
20 BUFF_LAST = BUFF_##NAME; \
21 Buff_Type##sname = spawn(); \
22 Buff_Type##sname.items = BUFF_##NAME; \
23 Buff_Type##sname.netname = #sname; \
24 Buff_Type##sname.message = hname; \
25 Buff_Type##sname.skin = bskin; \
26 Buff_Type##sname.colormod = bcolor; \
27 Buff_Type##sname.model2 = strzone(strcat("buff-", #sname)); \
28 if(!Buff_Type_first) \
29 Buff_Type_first = Buff_Type##sname; \
31 Buff_Type_last.enemy = Buff_Type##sname; \
32 Buff_Type_last = Buff_Type##sname; \
34 ACCUMULATE_FUNCTION(RegisterBuffs, RegisterBuffs_##sname)
36 REGISTER_BUFF(_("Ammo"),ammo,AMMO,3,'0.2 1 0.2');
37 REGISTER_BUFF(_("Resistance"),resistance,RESISTANCE,0,'0.3 0.2 1');
38 REGISTER_BUFF(_("Speed"),speed,SPEED,9,'1 1 0.2');
39 REGISTER_BUFF(_("Medic"),medic,MEDIC,1,'1 0.3 1');
40 REGISTER_BUFF(_("Bash"),bash,BASH,5,'1 0.4 0');
41 REGISTER_BUFF(_("Vampire"),vampire,VAMPIRE,2,'1 0.15 0');
42 REGISTER_BUFF(_("Disability"),disability,DISABILITY,7,'0.66 0.66 0.73');
43 REGISTER_BUFF(_("Vengeance"),vengeance,VENGEANCE,15,'0.55 0.5 1');
44 REGISTER_BUFF(_("Jump"),jump,JUMP,10,'0.7 0.2 1');
45 REGISTER_BUFF(_("Flight"),flight,FLIGHT,11,'1 0.2 0.5');
46 REGISTER_BUFF(_("Invisible"),invisible,INVISIBLE,12,'0.9 0.9 0.9');
51 void buff_Init(entity ent);
52 void buff_Init_Compat(entity ent, float replacement);
54 #define BUFF_SPAWNFUNC(e,b,t) void spawnfunc_item_buff_##e() { self.buffs = b; self.team = t; buff_Init(self); }
55 #define BUFF_SPAWNFUNC_Q3TA_COMPAT(o,r) void spawnfunc_item_##o() { buff_Init_Compat(self,r); }
56 #define BUFF_SPAWNFUNCS(e,b) \
57 BUFF_SPAWNFUNC(e, b, 0) \
58 BUFF_SPAWNFUNC(e##_team1, b, NUM_TEAM_1) \
59 BUFF_SPAWNFUNC(e##_team2, b, NUM_TEAM_2) \
60 BUFF_SPAWNFUNC(e##_team3, b, NUM_TEAM_3) \
61 BUFF_SPAWNFUNC(e##_team4, b, NUM_TEAM_4)
63 BUFF_SPAWNFUNCS(resistance, BUFF_RESISTANCE)
64 BUFF_SPAWNFUNCS(ammo, BUFF_AMMO)
65 BUFF_SPAWNFUNCS(speed, BUFF_SPEED)
66 BUFF_SPAWNFUNCS(medic, BUFF_MEDIC)
67 BUFF_SPAWNFUNCS(bash, BUFF_BASH)
68 BUFF_SPAWNFUNCS(vampire, BUFF_VAMPIRE)
69 BUFF_SPAWNFUNCS(disability, BUFF_DISABILITY)
70 BUFF_SPAWNFUNCS(vengeance, BUFF_VENGEANCE)
71 BUFF_SPAWNFUNCS(jump, BUFF_JUMP)
72 BUFF_SPAWNFUNCS(flight, BUFF_FLIGHT)
73 BUFF_SPAWNFUNCS(invisible, BUFF_INVISIBLE)
74 BUFF_SPAWNFUNCS(random, 0)
76 BUFF_SPAWNFUNC_Q3TA_COMPAT(doubler, BUFF_MEDIC)
77 BUFF_SPAWNFUNC_Q3TA_COMPAT(resistance, BUFF_RESISTANCE)
78 BUFF_SPAWNFUNC_Q3TA_COMPAT(scout, BUFF_SPEED)
79 BUFF_SPAWNFUNC_Q3TA_COMPAT(ammoregen, BUFF_AMMO)
82 BUFF_SPAWNFUNC_Q3TA_COMPAT(haste, BUFF_SPEED)
83 BUFF_SPAWNFUNC_Q3TA_COMPAT(invis, BUFF_INVISIBLE)
84 BUFF_SPAWNFUNC_Q3TA_COMPAT(medic, BUFF_MEDIC)
87 vector Buff_Color(float buff_id);
88 string Buff_PrettyName(float buff_id);
89 string Buff_Name(float buff_id);
90 float Buff_Type_FromName(string buff_name);
91 float Buff_Type_FromSprite(string buff_sprite);
92 float Buff_Skin(float buff_id);
93 string Buff_Sprite(float buff_id);