1 #include "projectile.qh"
3 #include "../autocvars.qh"
7 #include "../../common/constants.qh"
8 #include "../../common/nades.qh"
9 #include "../../common/movetypes/movetypes.qh"
10 #include "../../common/util.qh"
12 #include "../../csqcmodellib/interpolate.qh"
14 #include "../../warpzonelib/anglestransform.qh"
22 self.move_velocity = self.move_avelocity = '0 0 0';
23 self.move_movetype = MOVETYPE_NONE;
26 void Projectile_ResetTrail(vector to)
28 self.trail_oldorigin = to;
29 self.trail_oldtime = time;
32 void Projectile_DrawTrail(vector to)
37 from = self.trail_oldorigin;
38 t0 = self.trail_oldtime;
39 self.trail_oldorigin = to;
40 self.trail_oldtime = time;
42 // force the effect even for stationary firemine
43 if(self.cnt == PROJECTILE_FIREMINE)
49 particles_alphamin = particles_alphamax = particles_fade = sqrt(self.alpha);
50 boxparticles(self.traileffect, self, from, to, self.velocity, self.velocity, 1, PARTICLES_USEALPHA | PARTICLES_USEFADE | PARTICLES_DRAWASTRAIL);
54 void Projectile_Draw()
67 //self.move_flags &= ~FL_ONGROUND;
68 if(self.move_movetype == MOVETYPE_NONE || self.move_movetype == MOVETYPE_FLY)
69 Movetype_Physics_NoMatchServer();
70 // the trivial movetypes do not have to match the
71 // server's ticrate as they are ticrate independent
72 // NOTE: this assumption is only true if MOVETYPE_FLY
73 // projectiles detonate on impact. If they continue
74 // moving, we might still be ticrate dependent.
76 Movetype_Physics_MatchServer(autocvar_cl_projectiles_sloppy);
77 if(!(self.move_flags & FL_ONGROUND))
78 if(self.velocity != '0 0 0')
79 self.move_angles = self.angles = vectoangles(self.velocity);
83 InterpolateOrigin_Do();
88 drawn = (time >= self.spawntime - 0.02);
89 t = max(time, self.spawntime);
93 drawn = (self.iflags & IFLAG_VALID);
97 if(!(f & FL_ONGROUND))
103 case PROJECTILE_GRENADE:
104 rot = '-2000 0 0'; // forward
107 case PROJECTILE_GRENADE_BOUNCING:
108 rot = '0 -1000 0'; // sideways
110 case PROJECTILE_HOOKBOMB:
111 rot = '1000 0 0'; // forward
117 if(Nade_FromProjectile(self.cnt) != NADE_TYPE_Null)
118 rot = self.avelocity;
120 self.angles = AnglesTransform_ToAngles(AnglesTransform_Multiply(AnglesTransform_FromAngles(self.angles), rot * (t - self.spawntime)));
128 a = 1 - (time - self.fade_time) * self.fade_rate;
129 self.alpha = bound(0, self.alphamod * a, 1);
132 self.renderflags = 0;
134 trailorigin = self.origin;
137 case PROJECTILE_GRENADE:
138 case PROJECTILE_GRENADE_BOUNCING:
139 trailorigin += v_right * 1 + v_forward * -10;
145 if(Nade_FromProjectile(self.cnt) != NADE_TYPE_Null)
146 trailorigin += v_up * 4;
149 Projectile_DrawTrail(trailorigin);
151 Projectile_ResetTrail(trailorigin);
160 // Possibly add dlights here.
165 self.drawmask = MASK_NORMAL;
168 void loopsound(entity e, int ch, string samp, float vol, float attn)
173 _sound(e, ch, samp, vol, attn);
177 void Ent_RemoveProjectile()
179 if(self.count & 0x80)
181 tracebox(self.origin, self.mins, self.maxs, self.origin + self.velocity * 0.05, MOVE_NORMAL, self);
182 Projectile_DrawTrail(trace_endpos);
186 void Ent_Projectile()
190 // projectile properties:
191 // kind (interpolated, or clientside)
199 // soundindex (hardcoded list)
202 // projectiles don't send angles, because they always follow the velocity
205 self.count = (f & 0x80);
206 self.iflags = (self.iflags & IFLAG_INTERNALMASK) | IFLAG_AUTOANGLES | IFLAG_ANGLES | IFLAG_ORIGIN;
207 self.solid = SOLID_TRIGGER;
208 //self.effects = EF_NOMODELFLAGS;
210 // this should make collisions with bmodels more exact, but it leads to
211 // projectiles no longer being able to lie on a bmodel
212 self.move_nomonsters = MOVE_WORLDONLY;
214 self.move_flags |= FL_ONGROUND;
216 self.move_flags &= ~FL_ONGROUND;
220 // for some unknown reason, we don't need to care for
221 // sv_gameplayfix_delayprojectiles here.
222 self.move_time = time;
223 self.spawntime = time;
226 self.move_time = max(self.move_time, time);
228 if(!(self.count & 0x80))
229 InterpolateOrigin_Undo();
233 self.origin_x = ReadCoord();
234 self.origin_y = ReadCoord();
235 self.origin_z = ReadCoord();
236 setorigin(self, self.origin);
237 if(self.count & 0x80)
239 self.velocity_x = ReadCoord();
240 self.velocity_y = ReadCoord();
241 self.velocity_z = ReadCoord();
243 self.gravity = ReadCoord();
245 self.gravity = 0; // none
246 self.move_origin = self.origin;
247 self.move_velocity = self.velocity;
250 if(time == self.spawntime || (self.count & 0x80) || (f & 0x08))
252 self.trail_oldorigin = self.origin;
253 if(!(self.count & 0x80))
254 InterpolateOrigin_Reset();
259 self.fade_time = time + ReadByte() * ticrate;
260 self.fade_rate = 1 / (ReadByte() * ticrate);
268 self.team = ReadByte() - 1;
273 string rm_suffix = strcat("rocketminsta_laser_", Static_Team_ColorName_Lower(self.team));
274 if(_particleeffectnum(rm_suffix) < 0 || Team_TeamToNumber(self.team) == -1) { rm_suffix = "TR_NEXUIZPLASMA"; }
276 self.cnt = ReadByte();
278 self.silent = (self.cnt & 0x80);
279 self.cnt = (self.cnt & 0x7F);
282 self.traileffect = 0;
284 #define CASE(id) case PROJECTILE_##id: setmodel(self, MDL_PROJECTILE_##id);
285 CASE(ELECTRO) self.traileffect = particleeffectnum(EFFECT_TR_NEXUIZPLASMA); break;
286 CASE(ROCKET) self.traileffect = particleeffectnum(EFFECT_TR_ROCKET); self.scale = 2; break;
287 CASE(CRYLINK) self.traileffect = particleeffectnum(EFFECT_TR_CRYLINKPLASMA); break;
288 CASE(CRYLINK_BOUNCING) self.traileffect = particleeffectnum(EFFECT_TR_CRYLINKPLASMA); break;
289 CASE(ELECTRO_BEAM) self.traileffect = particleeffectnum(EFFECT_TR_NEXUIZPLASMA); break;
290 CASE(GRENADE) self.traileffect = particleeffectnum(EFFECT_TR_GRENADE); break;
291 CASE(GRENADE_BOUNCING) self.traileffect = particleeffectnum(EFFECT_TR_GRENADE); break;
292 CASE(MINE) self.traileffect = particleeffectnum(EFFECT_TR_GRENADE); break;
293 CASE(BLASTER) self.traileffect = particleeffectnum(EFFECT_Null); break;
294 CASE(HLAC) self.traileffect = particleeffectnum(EFFECT_Null); break;
295 CASE(PORTO_RED) self.traileffect = particleeffectnum(EFFECT_TR_WIZSPIKE); self.scale = 4; break;
296 CASE(PORTO_BLUE) self.traileffect = particleeffectnum(EFFECT_TR_WIZSPIKE); self.scale = 4; break;
297 CASE(HOOKBOMB) self.traileffect = particleeffectnum(EFFECT_TR_KNIGHTSPIKE); break;
298 CASE(HAGAR) self.traileffect = particleeffectnum(EFFECT_HAGAR_ROCKET); self.scale = 0.75; break;
299 CASE(HAGAR_BOUNCING) self.traileffect = particleeffectnum(EFFECT_HAGAR_ROCKET); self.scale = 0.75; break;
300 CASE(NAPALM_FOUNTAIN) // fallthrough // sself.modelindex = 0; self.traileffect = _particleeffectnum("torch_small"); break;
301 CASE(FIREBALL) self.modelindex = 0; self.traileffect = particleeffectnum(EFFECT_FIREBALL); break; // particle effect is good enough
302 CASE(FIREMINE) self.modelindex = 0; self.traileffect = particleeffectnum(EFFECT_FIREMINE); break; // particle effect is good enough
303 CASE(TAG) self.traileffect = particleeffectnum(EFFECT_TR_ROCKET); break;
304 CASE(FLAC) self.scale = 0.4; self.traileffect = particleeffectnum(EFFECT_FLAC_TRAIL); break;
305 CASE(SEEKER) self.traileffect = particleeffectnum(EFFECT_SEEKER_TRAIL); break;
307 CASE(MAGE_SPIKE) self.traileffect = particleeffectnum(EFFECT_TR_VORESPIKE); break;
308 CASE(SHAMBLER_LIGHTNING) self.traileffect = particleeffectnum(EFFECT_TR_NEXUIZPLASMA); break;
310 CASE(RAPTORBOMB) self.gravity = 1; self.avelocity = '0 0 180'; self.traileffect = particleeffectnum(EFFECT_Null); break;
311 CASE(RAPTORBOMBLET) self.gravity = 1; self.avelocity = '0 0 180'; self.traileffect = particleeffectnum(EFFECT_Null); break;
312 CASE(RAPTORCANNON) self.traileffect = particleeffectnum(EFFECT_TR_CRYLINKPLASMA); break;
314 CASE(SPIDERROCKET) self.traileffect = particleeffectnum(EFFECT_SPIDERBOT_ROCKET_TRAIL); break;
315 CASE(WAKIROCKET) self.traileffect = particleeffectnum(EFFECT_RACER_ROCKET_TRAIL); break;
316 CASE(WAKICANNON) self.traileffect = particleeffectnum(EFFECT_Null); break;
318 CASE(BUMBLE_GUN) self.traileffect = particleeffectnum(EFFECT_TR_NEXUIZPLASMA); break;
319 CASE(BUMBLE_BEAM) self.traileffect = particleeffectnum(EFFECT_TR_NEXUIZPLASMA); break;
321 CASE(RPC) self.traileffect = particleeffectnum(EFFECT_TR_ROCKET); break;
323 CASE(ROCKETMINSTA_LASER) self.traileffect = _particleeffectnum(rm_suffix); break;
326 if(MUTATOR_CALLHOOK(Ent_Projectile, self))
329 if (Nade_FromProjectile(self.cnt) != NADE_TYPE_Null)
331 setmodel(self, MDL_PROJECTILE_NADE);
332 self.traileffect = _particleeffectnum(Nade_TrailEffect(self.cnt, self.team));
335 error("Received invalid CSQC projectile, can't work with this!");
341 self.colormod = '0 0 0';
342 self.move_touch = SUB_Stop;
343 self.move_movetype = MOVETYPE_TOSS;
348 case PROJECTILE_ELECTRO:
349 // only new engines support sound moving with object
350 loopsound(self, CH_SHOTS_SINGLE, SND(ELECTRO_FLY), VOL_BASE, ATTEN_NORM);
351 self.mins = '0 0 -4';
352 self.maxs = '0 0 -4';
353 self.move_movetype = MOVETYPE_BOUNCE;
354 self.move_touch = func_null;
355 self.move_bounce_factor = g_balance_electro_secondary_bouncefactor;
356 self.move_bounce_stopspeed = g_balance_electro_secondary_bouncestop;
359 case PROJECTILE_ROCKET:
360 loopsound(self, CH_SHOTS_SINGLE, SND(ROCKET_FLY), VOL_BASE, ATTEN_NORM);
361 self.mins = '-3 -3 -3';
364 case PROJECTILE_GRENADE:
365 self.mins = '-3 -3 -3';
368 case PROJECTILE_GRENADE_BOUNCING:
369 self.mins = '-3 -3 -3';
371 self.move_movetype = MOVETYPE_BOUNCE;
372 self.move_touch = func_null;
373 self.move_bounce_factor = g_balance_mortar_bouncefactor;
374 self.move_bounce_stopspeed = g_balance_mortar_bouncestop;
376 case PROJECTILE_SHAMBLER_LIGHTNING:
377 self.mins = '-8 -8 -8';
380 self.avelocity = randomvec() * 720;
382 case PROJECTILE_MINE:
383 self.mins = '-4 -4 -4';
386 case PROJECTILE_PORTO_RED:
387 self.colormod = '2 1 1';
389 self.move_movetype = MOVETYPE_BOUNCE;
390 self.move_touch = func_null;
392 case PROJECTILE_PORTO_BLUE:
393 self.colormod = '1 1 2';
395 self.move_movetype = MOVETYPE_BOUNCE;
396 self.move_touch = func_null;
398 case PROJECTILE_HAGAR_BOUNCING:
399 self.move_movetype = MOVETYPE_BOUNCE;
400 self.move_touch = func_null;
402 case PROJECTILE_CRYLINK_BOUNCING:
403 self.move_movetype = MOVETYPE_BOUNCE;
404 self.move_touch = func_null;
406 case PROJECTILE_NAPALM_FOUNTAIN:
407 case PROJECTILE_FIREBALL:
408 loopsound(self, CH_SHOTS_SINGLE, SND(FIREBALL_FLY2), VOL_BASE, ATTEN_NORM);
409 self.mins = '-16 -16 -16';
410 self.maxs = '16 16 16';
412 case PROJECTILE_FIREMINE:
413 loopsound(self, CH_SHOTS_SINGLE, SND(FIREBALL_FLY), VOL_BASE, ATTEN_NORM);
414 self.move_movetype = MOVETYPE_BOUNCE;
415 self.move_touch = func_null;
416 self.mins = '-4 -4 -4';
420 self.mins = '-2 -2 -2';
423 case PROJECTILE_FLAC:
424 self.mins = '-2 -2 -2';
427 case PROJECTILE_SEEKER:
428 loopsound(self, CH_SHOTS_SINGLE, SND(TAG_ROCKET_FLY), VOL_BASE, ATTEN_NORM);
429 self.mins = '-4 -4 -4';
432 case PROJECTILE_RAPTORBOMB:
433 self.mins = '-3 -3 -3';
436 case PROJECTILE_RAPTORBOMBLET:
438 case PROJECTILE_RAPTORCANNON:
440 case PROJECTILE_SPIDERROCKET:
441 loopsound(self, CH_SHOTS_SINGLE, SND(TAG_ROCKET_FLY), VOL_BASE, ATTEN_NORM);
443 case PROJECTILE_WAKIROCKET:
444 loopsound(self, CH_SHOTS_SINGLE, SND(TAG_ROCKET_FLY), VOL_BASE, ATTEN_NORM);
447 case PROJECTILE_WAKICANNON:
449 case PROJECTILE_BUMBLE_GUN:
450 // only new engines support sound moving with object
451 loopsound(self, CH_SHOTS_SINGLE, SND(ELECTRO_FLY), VOL_BASE, ATTEN_NORM);
452 self.mins = '0 0 -4';
453 self.maxs = '0 0 -4';
454 self.move_movetype = MOVETYPE_BOUNCE;
455 self.move_touch = func_null;
456 self.move_bounce_factor = g_balance_electro_secondary_bouncefactor;
457 self.move_bounce_stopspeed = g_balance_electro_secondary_bouncestop;
464 if(Nade_FromProjectile(self.cnt) != NADE_TYPE_Null)
466 entity nade_type = Nade_FromProjectile(self.cnt);
467 self.mins = '-16 -16 -16';
468 self.maxs = '16 16 16';
469 self.colormod = nade_type.m_color;
470 self.move_movetype = MOVETYPE_BOUNCE;
471 self.move_touch = func_null;
473 self.avelocity = randomvec() * 720;
475 if(nade_type == NADE_TYPE_TRANSLOCATE || nade_type == NADE_TYPE_SPAWN)
476 self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
478 self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY;
481 MUTATOR_CALLHOOK(EditProjectile, self);
483 setsize(self, self.mins, self.maxs);
488 if(self.move_movetype == MOVETYPE_FLY)
489 self.move_movetype = MOVETYPE_TOSS;
490 if(self.move_movetype == MOVETYPE_BOUNCEMISSILE)
491 self.move_movetype = MOVETYPE_BOUNCE;
495 if(self.move_movetype == MOVETYPE_TOSS)
496 self.move_movetype = MOVETYPE_FLY;
497 if(self.move_movetype == MOVETYPE_BOUNCE)
498 self.move_movetype = MOVETYPE_BOUNCEMISSILE;
501 if(!(self.count & 0x80))
502 InterpolateOrigin_Note();
504 self.classname = "csqcprojectile";
505 self.draw = Projectile_Draw;
506 self.entremove = Ent_RemoveProjectile;
509 void Projectile_Precache()
511 MUTATOR_CALLHOOK(PrecacheProjectiles);