1 #include "projectile.qh"
3 #include "../autocvars.qh"
6 #include "../mutators/events.qh"
8 #include "../../common/constants.qh"
9 #include "../../common/movetypes/movetypes.qh"
11 #include "../../lib/csqcmodel/interpolate.qh"
13 #include "../../lib/warpzone/anglestransform.qh"
22 self.move_velocity = self.move_avelocity = '0 0 0';
23 self.move_movetype = MOVETYPE_NONE;
26 void Projectile_ResetTrail(entity this, vector to)
28 this.trail_oldorigin = to;
29 this.trail_oldtime = time;
32 void Projectile_DrawTrail(entity this, vector to)
34 vector from = this.trail_oldorigin;
35 // float t0 = this.trail_oldtime;
36 this.trail_oldorigin = to;
37 this.trail_oldtime = time;
39 // force the effect even for stationary firemine
40 if (this.cnt == PROJECTILE_FIREMINE)
46 particles_alphamin = particles_alphamax = particles_fade = sqrt(this.alpha);
47 boxparticles(particleeffectnum(Effects_from(this.traileffect)), this, from, to, this.velocity, this.velocity, 1, PARTICLES_USEALPHA | PARTICLES_USEFADE | PARTICLES_DRAWASTRAIL);
51 bool Projectile_isnade(int proj); // TODO: remove
53 void Projectile_Draw(entity this)
64 if (self.count & 0x80)
66 // self.move_flags &= ~FL_ONGROUND;
67 if (self.move_movetype == MOVETYPE_NONE || self.move_movetype == MOVETYPE_FLY)
68 Movetype_Physics_NoMatchServer(self);
69 // the trivial movetypes do not have to match the
70 // server's ticrate as they are ticrate independent
71 // NOTE: this assumption is only true if MOVETYPE_FLY
72 // projectiles detonate on impact. If they continue
73 // moving, we might still be ticrate dependent.
75 Movetype_Physics_MatchServer(self, autocvar_cl_projectiles_sloppy);
76 if (!(self.move_flags & FL_ONGROUND))
77 if (self.velocity != '0 0 0')
78 self.move_angles = self.angles = vectoangles(self.velocity);
82 InterpolateOrigin_Do(self);
85 if (self.count & 0x80)
87 drawn = (time >= self.spawntime - 0.02);
88 t = max(time, self.spawntime);
92 drawn = (self.iflags & IFLAG_VALID);
96 if (!(f & FL_ONGROUND))
102 case PROJECTILE_GRENADE:
103 rot = '-2000 0 0'; // forward
106 case PROJECTILE_GRENADE_BOUNCING:
107 rot = '0 -1000 0'; // sideways
109 case PROJECTILE_HOOKBOMB:
110 rot = '1000 0 0'; // forward
116 if (Projectile_isnade(self.cnt))
117 rot = self.avelocity;
119 self.angles = AnglesTransform_ToAngles(AnglesTransform_Multiply(AnglesTransform_FromAngles(self.angles), rot * (t - self.spawntime)));
127 a = 1 - (time - self.fade_time) * self.fade_rate;
128 self.alpha = bound(0, self.alphamod * a, 1);
131 self.renderflags = 0;
133 trailorigin = self.origin;
136 case PROJECTILE_GRENADE:
137 case PROJECTILE_GRENADE_BOUNCING:
138 trailorigin += v_right * 1 + v_forward * -10;
144 if (Projectile_isnade(self.cnt))
145 trailorigin += v_up * 4;
148 Projectile_DrawTrail(self, trailorigin);
150 Projectile_ResetTrail(self, trailorigin);
159 // Possibly add dlights here.
164 self.drawmask = MASK_NORMAL;
167 void loopsound(entity e, int ch, string samp, float vol, float attn)
173 _sound(e, ch, samp, vol, attn);
177 void Ent_RemoveProjectile()
180 if (self.count & 0x80)
182 tracebox(self.origin, self.mins, self.maxs, self.origin + self.velocity * 0.05, MOVE_NORMAL, self);
183 Projectile_DrawTrail(self, trace_endpos);
187 NET_HANDLE(ENT_CLIENT_PROJECTILE, bool isnew)
189 // projectile properties:
190 // kind (interpolated, or clientside)
198 // soundindex (hardcoded list)
201 // projectiles don't send angles, because they always follow the velocity
204 self.count = (f & 0x80);
205 self.iflags = (self.iflags & IFLAG_INTERNALMASK) | IFLAG_AUTOANGLES | IFLAG_ANGLES | IFLAG_ORIGIN;
206 self.solid = SOLID_TRIGGER;
207 // self.effects = EF_NOMODELFLAGS;
209 // this should make collisions with bmodels more exact, but it leads to
210 // projectiles no longer being able to lie on a bmodel
211 self.move_nomonsters = MOVE_WORLDONLY;
213 self.move_flags |= FL_ONGROUND;
215 self.move_flags &= ~FL_ONGROUND;
219 // for some unknown reason, we don't need to care for
220 // sv_gameplayfix_delayprojectiles here.
221 self.move_time = time;
222 self.spawntime = time;
226 self.move_time = max(self.move_time, time);
229 if (!(self.count & 0x80))
230 InterpolateOrigin_Undo(self);
234 self.origin_x = ReadCoord();
235 self.origin_y = ReadCoord();
236 self.origin_z = ReadCoord();
237 setorigin(self, self.origin);
238 if (self.count & 0x80)
240 self.velocity_x = ReadCoord();
241 self.velocity_y = ReadCoord();
242 self.velocity_z = ReadCoord();
244 self.gravity = ReadCoord();
246 self.gravity = 0; // none
247 self.move_origin = self.origin;
248 self.move_velocity = self.velocity;
251 if (time == self.spawntime || (self.count & 0x80) || (f & 0x08))
253 self.trail_oldorigin = self.origin;
254 if (!(self.count & 0x80))
255 InterpolateOrigin_Reset();
260 self.fade_time = time + ReadByte() * ticrate;
261 self.fade_rate = 1 / (ReadByte() * ticrate);
269 self.team = ReadByte() - 1;
274 self.cnt = ReadByte();
276 self.silent = (self.cnt & 0x80);
277 self.cnt = (self.cnt & 0x7F);
280 self.traileffect = 0;
283 #define HANDLE(id) case PROJECTILE_##id: setmodel(self, MDL_PROJECTILE_##id);
284 HANDLE(ELECTRO) self.traileffect = EFFECT_TR_NEXUIZPLASMA.m_id; break;
285 HANDLE(ROCKET) self.traileffect = EFFECT_TR_ROCKET.m_id; self.scale = 2; break;
286 HANDLE(CRYLINK) self.traileffect = EFFECT_TR_CRYLINKPLASMA.m_id; break;
287 HANDLE(CRYLINK_BOUNCING) self.traileffect = EFFECT_TR_CRYLINKPLASMA.m_id; break;
288 HANDLE(ELECTRO_BEAM) self.traileffect = EFFECT_TR_NEXUIZPLASMA.m_id; break;
289 HANDLE(GRENADE) self.traileffect = EFFECT_TR_GRENADE.m_id; break;
290 HANDLE(GRENADE_BOUNCING) self.traileffect = EFFECT_TR_GRENADE.m_id; break;
291 HANDLE(MINE) self.traileffect = EFFECT_TR_GRENADE.m_id; break;
292 HANDLE(BLASTER) self.traileffect = EFFECT_Null.m_id; break;
293 HANDLE(HLAC) self.traileffect = EFFECT_Null.m_id; break;
294 HANDLE(PORTO_RED) self.traileffect = EFFECT_TR_WIZSPIKE.m_id; self.scale = 4; break;
295 HANDLE(PORTO_BLUE) self.traileffect = EFFECT_TR_WIZSPIKE.m_id; self.scale = 4; break;
296 HANDLE(HOOKBOMB) self.traileffect = EFFECT_TR_KNIGHTSPIKE.m_id; break;
297 HANDLE(HAGAR) self.traileffect = EFFECT_HAGAR_ROCKET.m_id; self.scale = 0.75; break;
298 HANDLE(HAGAR_BOUNCING) self.traileffect = EFFECT_HAGAR_ROCKET.m_id; self.scale = 0.75; break;
299 HANDLE(FIREBALL) self.modelindex = 0; self.traileffect = EFFECT_FIREBALL.m_id; break; // particle effect is good enough
300 HANDLE(FIREMINE) self.modelindex = 0; self.traileffect = EFFECT_FIREMINE.m_id; break; // particle effect is good enough
301 HANDLE(TAG) self.traileffect = EFFECT_TR_ROCKET.m_id; break;
302 HANDLE(FLAC) self.scale = 0.4; self.traileffect = EFFECT_FLAC_TRAIL.m_id; break;
303 HANDLE(SEEKER) self.traileffect = EFFECT_SEEKER_TRAIL.m_id; break;
305 HANDLE(MAGE_SPIKE) self.traileffect = EFFECT_TR_VORESPIKE.m_id; break;
306 HANDLE(SHAMBLER_LIGHTNING) self.traileffect = EFFECT_TR_NEXUIZPLASMA.m_id; break;
308 HANDLE(RAPTORBOMB) self.gravity = 1; self.avelocity = '0 0 180'; self.traileffect = EFFECT_Null.m_id; break;
309 HANDLE(RAPTORBOMBLET) self.gravity = 1; self.avelocity = '0 0 180'; self.traileffect = EFFECT_Null.m_id; break;
310 HANDLE(RAPTORCANNON) self.traileffect = EFFECT_TR_CRYLINKPLASMA.m_id; break;
312 HANDLE(SPIDERROCKET) self.traileffect = EFFECT_SPIDERBOT_ROCKET_TRAIL.m_id; break;
313 HANDLE(WAKIROCKET) self.traileffect = EFFECT_RACER_ROCKET_TRAIL.m_id; break;
314 HANDLE(WAKICANNON) self.traileffect = EFFECT_Null.m_id; break;
316 HANDLE(BUMBLE_GUN) self.traileffect = EFFECT_TR_NEXUIZPLASMA.m_id; break;
317 HANDLE(BUMBLE_BEAM) self.traileffect = EFFECT_TR_NEXUIZPLASMA.m_id; break;
319 HANDLE(RPC) self.traileffect = EFFECT_TR_ROCKET.m_id; break;
321 HANDLE(ROCKETMINSTA_LASER) self.traileffect = EFFECT_ROCKETMINSTA_LASER(self.team).m_id; break;
324 if (MUTATOR_CALLHOOK(Ent_Projectile, self))
327 error("Received invalid CSQC projectile, can't work with this!");
333 self.colormod = '0 0 0';
334 self.move_touch = SUB_Stop;
335 self.move_movetype = MOVETYPE_TOSS;
340 case PROJECTILE_ELECTRO:
341 // only new engines support sound moving with object
342 loopsound(self, CH_SHOTS_SINGLE, SND(ELECTRO_FLY), VOL_BASE, ATTEN_NORM);
343 self.mins = '0 0 -4';
344 self.maxs = '0 0 -4';
345 self.move_movetype = MOVETYPE_BOUNCE;
346 self.move_touch = func_null;
347 self.move_bounce_factor = WEP_CVAR_SEC(electro, bouncefactor);
348 self.move_bounce_stopspeed = WEP_CVAR_SEC(electro, bouncestop);
351 case PROJECTILE_ROCKET:
352 loopsound(self, CH_SHOTS_SINGLE, SND(ROCKET_FLY), VOL_BASE, ATTEN_NORM);
353 self.mins = '-3 -3 -3';
356 case PROJECTILE_GRENADE:
357 self.mins = '-3 -3 -3';
360 case PROJECTILE_GRENADE_BOUNCING:
361 self.mins = '-3 -3 -3';
363 self.move_movetype = MOVETYPE_BOUNCE;
364 self.move_touch = func_null;
365 self.move_bounce_factor = WEP_CVAR(mortar, bouncefactor);
366 self.move_bounce_stopspeed = WEP_CVAR(mortar, bouncestop);
368 case PROJECTILE_SHAMBLER_LIGHTNING:
369 self.mins = '-8 -8 -8';
372 self.avelocity = randomvec() * 720;
374 case PROJECTILE_MINE:
375 self.mins = '-4 -4 -4';
378 case PROJECTILE_PORTO_RED:
379 self.colormod = '2 1 1';
381 self.move_movetype = MOVETYPE_BOUNCE;
382 self.move_touch = func_null;
384 case PROJECTILE_PORTO_BLUE:
385 self.colormod = '1 1 2';
387 self.move_movetype = MOVETYPE_BOUNCE;
388 self.move_touch = func_null;
390 case PROJECTILE_HAGAR_BOUNCING:
391 self.move_movetype = MOVETYPE_BOUNCE;
392 self.move_touch = func_null;
394 case PROJECTILE_CRYLINK_BOUNCING:
395 self.move_movetype = MOVETYPE_BOUNCE;
396 self.move_touch = func_null;
398 case PROJECTILE_FIREBALL:
399 loopsound(self, CH_SHOTS_SINGLE, SND(FIREBALL_FLY2), VOL_BASE, ATTEN_NORM);
400 self.mins = '-16 -16 -16';
401 self.maxs = '16 16 16';
403 case PROJECTILE_FIREMINE:
404 loopsound(self, CH_SHOTS_SINGLE, SND(FIREBALL_FLY), VOL_BASE, ATTEN_NORM);
405 self.move_movetype = MOVETYPE_BOUNCE;
406 self.move_touch = func_null;
407 self.mins = '-4 -4 -4';
411 self.mins = '-2 -2 -2';
414 case PROJECTILE_FLAC:
415 self.mins = '-2 -2 -2';
418 case PROJECTILE_SEEKER:
419 loopsound(self, CH_SHOTS_SINGLE, SND(TAG_ROCKET_FLY), VOL_BASE, ATTEN_NORM);
420 self.mins = '-4 -4 -4';
423 case PROJECTILE_RAPTORBOMB:
424 self.mins = '-3 -3 -3';
427 case PROJECTILE_RAPTORBOMBLET:
429 case PROJECTILE_RAPTORCANNON:
431 case PROJECTILE_SPIDERROCKET:
432 loopsound(self, CH_SHOTS_SINGLE, SND(TAG_ROCKET_FLY), VOL_BASE, ATTEN_NORM);
434 case PROJECTILE_WAKIROCKET:
435 loopsound(self, CH_SHOTS_SINGLE, SND(TAG_ROCKET_FLY), VOL_BASE, ATTEN_NORM);
438 case PROJECTILE_WAKICANNON:
440 case PROJECTILE_BUMBLE_GUN:
441 // only new engines support sound moving with object
442 loopsound(self, CH_SHOTS_SINGLE, SND(ELECTRO_FLY), VOL_BASE, ATTEN_NORM);
443 self.mins = '0 0 -4';
444 self.maxs = '0 0 -4';
445 self.move_movetype = MOVETYPE_BOUNCE;
446 self.move_touch = func_null;
447 self.move_bounce_factor = WEP_CVAR_SEC(electro, bouncefactor);
448 self.move_bounce_stopspeed = WEP_CVAR_SEC(electro, bouncestop);
455 MUTATOR_CALLHOOK(EditProjectile, self);
457 setsize(self, self.mins, self.maxs);
464 if (self.move_movetype == MOVETYPE_FLY)
465 self.move_movetype = MOVETYPE_TOSS;
466 if (self.move_movetype == MOVETYPE_BOUNCEMISSILE)
467 self.move_movetype = MOVETYPE_BOUNCE;
471 if (self.move_movetype == MOVETYPE_TOSS)
472 self.move_movetype = MOVETYPE_FLY;
473 if (self.move_movetype == MOVETYPE_BOUNCE)
474 self.move_movetype = MOVETYPE_BOUNCEMISSILE;
477 if (!(self.count & 0x80))
478 InterpolateOrigin_Note(this);
480 self.classname = "csqcprojectile";
481 self.draw = Projectile_Draw;
482 self.entremove = Ent_RemoveProjectile;
485 PRECACHE(Projectiles)
487 MUTATOR_CALLHOOK(PrecacheProjectiles);