4 classfield(Wall) .float lip;
5 classfield(Wall) .float bgmscriptangular;
6 classfield(Wall) .int lodmodelindex0, lodmodelindex1, lodmodelindex2;
7 classfield(Wall) .float loddistance1, loddistance2;
8 classfield(Wall) .vector saved;
10 // Needed for interactive clientwalls
11 .float inactive; // Clientwall disappears when inactive
12 .float alpha_max, alpha_min;
13 // If fade_start > fade_end, fadeout will be inverted
14 // fade_vertical_offset is a vertival offset for player position
15 .float fade_start, fade_end, fade_vertical_offset;
18 void Ent_Wall_Draw(entity this);
20 void Ent_Wall_Remove(entity this);