3 #include <common/weapons/weapon.qh>
5 void calc_followmodel_ofs(entity view);
7 vector project_3d_to_2d(vector vec);
9 void update_mousepos();
11 void CSQC_Demo_Camera();
13 entity viewmodels[MAX_WEAPONSLOTS];
15 vector viewloc_mousepos;
19 const int CURSOR_NORMAL = 0;
20 const int CURSOR_MOVE = 1;
21 const int CURSOR_RESIZE = 2;
22 const int CURSOR_RESIZE2 = 3;
25 float unaccounted_damage = 0;
26 float zoomscript_caught;
33 float blurtest_time0, blurtest_time1, blurtest_radius, blurtest_power;
36 float intermission_time;