3 #include <common/weapons/weapon.qh>
5 void calc_followmodel_ofs(entity view);
7 void CSQC_Demo_Camera();
9 entity viewmodels[MAX_WEAPONSLOTS];
11 vector viewloc_mousepos;
15 const int CURSOR_NORMAL = 0;
16 const int CURSOR_MOVE = 1;
17 const int CURSOR_RESIZE = 2;
18 const int CURSOR_RESIZE2 = 3;
21 float unaccounted_damage = 0;
22 float zoomscript_caught;
29 float blurtest_time0, blurtest_time1, blurtest_radius, blurtest_power;
32 float intermission_time;