7 #include "teamradar.qh"
8 #include "waypointsprites.qh"
10 #include "../common/teams.qh"
12 #include "../common/movetypes/movetypes.qh"
14 #include "../server/tturrets/include/turrets_early.qh"
16 #include "../warpzonelib/anglestransform.qh"
17 #include "../warpzonelib/mathlib.qh"
30 void turret_tid2info(float _tid);
31 void turret_precache(float _tid);
32 float turret_is_precache[TID_LAST];
34 void turrets_precache()
36 turret_precache(TID_COMMON);
39 void turret_precache(int _tid)
41 if (!turret_is_precache[TID_COMMON])
43 precache_sound ("weapons/rocket_impact.wav");
44 precache_model ("models/turrets/base-gib1.md3");
45 precache_model ("models/turrets/base-gib2.md3");
46 precache_model ("models/turrets/base-gib3.md3");
47 precache_model ("models/turrets/base-gib4.md3");
48 precache_model ("models/turrets/head-gib1.md3");
49 precache_model ("models/turrets/head-gib2.md3");
50 precache_model ("models/turrets/head-gib3.md3");
51 precache_model ("models/turrets/head-gib4.md3");
52 precache_model ("models/turrets/base.md3");
53 precache_model ("models/turrets/rocket.md3");
55 turret_tid2info(_tid);
56 if(turret_is_precache[_tid])
62 precache_model ("models/turrets/ewheel-base2.md3");
63 precache_model ("models/turrets/ewheel-gun1.md3");
66 precache_model ("models/turrets/flac.md3");
69 precache_model ("models/turrets/reactor.md3");
72 precache_model ("models/turrets/hellion.md3");
75 precache_model ("models/turrets/hk.md3");
78 precache_model ("models/turrets/machinegun.md3");
79 precache_sound ("weapons/uzi_fire.wav");
82 precache_model ("models/turrets/mlrs.md3");
85 precache_model ("models/turrets/phaser.md3");
86 precache_model ("models/turrets/phaser_beam.md3");
87 precache_sound ("turrets/phaser.wav");
90 precache_model ("models/turrets/plasma.md3");
93 precache_model ("models/turrets/plasmad.md3");
96 precache_model ("models/turrets/tesla_head.md3");
97 precache_model ("models/turrets/tesla_base.md3");
100 precache_model ("models/turrets/walker_head_minigun.md3");
101 precache_model ("models/turrets/walker_body.md3");
102 precache_sound ("weapons/uzi_fire.wav");
105 turret_is_precache[_tid] = true;
108 void turret_tid2info(float _tid)
110 tid2info_base = "models/turrets/base.md3";
111 tid2info_min = '-32 -32 0';
112 tid2info_max = '32 32 64';
117 tid2info_base = "models/turrets/ewheel-base2.md3";
118 tid2info_head = "models/turrets/ewheel-gun1.md3";
119 tid2info_name = "eWheel";
122 tid2info_head = "models/turrets/flac.md3";
123 tid2info_name = "Flac Cannon";
126 tid2info_head = "models/turrets/reactor.md3";
127 tid2info_name = "Fusion Reactor";
128 tid2info_min = '-34 -34 0';
129 tid2info_max = '34 34 90';
132 tid2info_head = "models/turrets/hellion.md3";
133 tid2info_name = "Hellion";
136 tid2info_head = "models/turrets/hk.md3";
137 tid2info_name = "Hunter-Killer";
140 tid2info_head = "models/turrets/machinegun.md3";
141 tid2info_name = "Machinegun";
144 tid2info_head = "models/turrets/mlrs.md3";
145 tid2info_name = "MLRS";
148 tid2info_head = "models/turrets/phaser.md3";
149 tid2info_name = "Phaser";
152 tid2info_head = "models/turrets/plasma.md3";
153 tid2info_name = "Plasma";
155 case TID_PLASMA_DUAL:
156 tid2info_head = "models/turrets/plasmad.md3";
157 tid2info_name = "Dual Plasma";
160 tid2info_base = "models/turrets/tesla_base.md3";
161 tid2info_head = "models/turrets/tesla_head.md3";
162 tid2info_name = "Tesla coil";
163 tid2info_min = '-60 -60 0';
164 tid2info_max ='60 60 128';
167 tid2info_base = "models/turrets/walker_body.md3";
168 tid2info_head = "models/turrets/walker_head_minigun.md3";
169 tid2info_name = "Walker";
170 tid2info_min = '-70 -70 0';
171 tid2info_max = '70 70 95';
178 remove(self.tur_head);
179 //remove(self.enemy);
180 self.tur_head = world;
183 class(Turret) .vector glowmod;
184 void turret_changeteam()
186 switch(self.team - 1)
188 case NUM_TEAM_1: // Red
189 self.glowmod = '2 0 0';
190 self.teamradar_color = '1 0 0';
193 case NUM_TEAM_2: // Blue
194 self.glowmod = '0 0 2';
195 self.teamradar_color = '0 0 1';
198 case NUM_TEAM_3: // Yellow
199 self.glowmod = '1 1 0';
200 self.teamradar_color = '1 1 0';
203 case NUM_TEAM_4: // Pink
204 self.glowmod = '1 0 1';
205 self.teamradar_color = '1 0 1';
210 self.colormap = 1024 + (self.team - 1) * 17;
212 self.tur_head.colormap = self.colormap;
213 self.tur_head.glowmod = self.glowmod;
217 void turret_head_draw()
219 self.drawmask = MASK_NORMAL;
226 dt = time - self.move_time;
227 self.move_time = time;
231 self.tur_head.angles += dt * self.tur_head.move_avelocity;
233 if (self.health < 127)
238 te_spark(self.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16);
243 pointparticles(particleeffectnum("smoke_large"), (self.origin + (randomvec() * 80)), '0 0 0', 1);
247 pointparticles(particleeffectnum("smoke_small"), (self.origin + (randomvec() * 80)), '0 0 0', 1);
253 if(self.netname == "")
256 if(!autocvar_g_waypointsprite_turrets)
259 if(autocvar_cl_hidewaypoints)
262 float dist = vlen(self.origin - view_origin);
263 float t = (GetPlayerColor(player_localnum) + 1);
268 if(autocvar_cl_vehicles_hud_tactical)
269 if(dist < 10240 && t != self.team)
271 // TODO: Vehicle tactical hud
272 o = project_3d_to_2d(self.origin + '0 0 32');
274 || o.x < (vid_conwidth * waypointsprite_edgeoffset_left)
275 || o.y < (vid_conheight * waypointsprite_edgeoffset_top)
276 || o.x > (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right))
277 || o.y > (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)))
278 return; // Dont draw wp's for turrets out of view
280 if(hud != HUD_NORMAL)
282 if(self.turret_type == TID_EWHEEL || self.turret_type == TID_WALKER)
283 txt = "gfx/vehicles/vth-mover.tga";
285 txt = "gfx/vehicles/vth-stationary.tga";
287 vector pz = drawgetimagesize(txt) * 0.25;
288 drawpic(o - pz * 0.5, txt, pz , '1 1 1', 0.75, DRAWFLAG_NORMAL);
292 if(dist > self.maxdistance)
295 string spriteimage = self.netname;
296 float a = self.alpha * autocvar_hud_panel_fg_alpha;
297 vector rgb = spritelookupcolor(spriteimage, self.teamradar_color);
300 if(self.maxdistance > waypointsprite_normdistance)
301 a *= pow(bound(0, (self.maxdistance - dist) / (self.maxdistance - waypointsprite_normdistance), 1), waypointsprite_distancealphaexponent);
302 else if(self.maxdistance > 0)
303 a *= pow(bound(0, (waypointsprite_fadedistance - dist) / (waypointsprite_fadedistance - waypointsprite_normdistance), 1), waypointsprite_distancealphaexponent) * (1 - waypointsprite_minalpha) + waypointsprite_minalpha;
307 self.teamradar_color = '1 0 1';
308 printf("WARNING: sprite of name %s has no color, using pink so you notice it\n", spriteimage);
312 if(autocvar_g_waypointsprite_spam && waypointsprite_count >= autocvar_g_waypointsprite_spam)
315 txt = spritelookuptext(spriteimage);
317 if(time - floor(time) > 0.5 && t == self.team)
319 if(self.helpme && time < self.helpme)
321 a *= SPRITE_HELPME_BLINK;
322 txt = sprintf(_("%s under attack!"), txt);
325 a *= spritelookupblinkvalue(spriteimage);
328 if(autocvar_g_waypointsprite_uppercase)
329 txt = strtoupper(txt);
340 rgb = fixrgbexcess(rgb);
342 o = project_3d_to_2d(self.origin + '0 0 64');
344 || o.x < (vid_conwidth * waypointsprite_edgeoffset_left)
345 || o.y < (vid_conheight * waypointsprite_edgeoffset_top)
346 || o.x > (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right))
347 || o.y > (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)))
348 return; // Dont draw wp's for turrets out of view
352 float edgedistance_min, crosshairdistance;
353 edgedistance_min = min((o.y - (vid_conheight * waypointsprite_edgeoffset_top)),
354 (o.x - (vid_conwidth * waypointsprite_edgeoffset_left)),
355 (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right)) - o.x,
356 (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)) - o.y);
358 float vidscale = max(vid_conwidth / vid_width, vid_conheight / vid_height);
360 crosshairdistance = sqrt( pow(o.x - vid_conwidth/2, 2) + pow(o.y - vid_conheight/2, 2) );
362 t = waypointsprite_scale * vidscale;
363 a *= waypointsprite_alpha;
366 a = a * (1 - (1 - waypointsprite_distancefadealpha) * (bound(0, dist/waypointsprite_distancefadedistance, 1)));
367 t = t * (1 - (1 - waypointsprite_distancefadescale) * (bound(0, dist/waypointsprite_distancefadedistance, 1)));
369 if (edgedistance_min < waypointsprite_edgefadedistance) {
370 a = a * (1 - (1 - waypointsprite_edgefadealpha) * (1 - bound(0, edgedistance_min/waypointsprite_edgefadedistance, 1)));
371 t = t * (1 - (1 - waypointsprite_edgefadescale) * (1 - bound(0, edgedistance_min/waypointsprite_edgefadedistance, 1)));
373 if(crosshairdistance < waypointsprite_crosshairfadedistance) {
374 a = a * (1 - (1 - waypointsprite_crosshairfadealpha) * (1 - bound(0, crosshairdistance/waypointsprite_crosshairfadedistance, 1)));
375 t = t * (1 - (1 - waypointsprite_crosshairfadescale) * (1 - bound(0, crosshairdistance/waypointsprite_crosshairfadedistance, 1)));
378 o = drawspritearrow(o, M_PI, rgb, a, SPRITE_ARROW_SCALE * t);
379 o = drawspritetext(o, M_PI, (SPRITE_HEALTHBAR_WIDTH + 2 * SPRITE_HEALTHBAR_BORDER) * t, rgb, a, waypointsprite_fontsize * '1 1 0', txt);
386 0.5 * SPRITE_HEALTHBAR_WIDTH * t,
387 0.5 * SPRITE_HEALTHBAR_HEIGHT * t,
388 SPRITE_HEALTHBAR_MARGIN * t + 0.5 * waypointsprite_fontsize,
389 SPRITE_HEALTHBAR_BORDER * t,
392 a * SPRITE_HEALTHBAR_BORDERALPHA,
394 a * SPRITE_HEALTHBAR_HEALTHALPHA,
399 void turret_walker_draw()
403 dt = time - self.move_time;
404 self.move_time = time;
408 fixedmakevectors(self.angles);
409 movelib_groundalign4point(300, 100, 0.25, 45);
410 setorigin(self, self.origin + self.velocity * dt);
411 self.tur_head.angles += dt * self.tur_head.move_avelocity;
412 self.angles_y = self.move_angles.y;
414 if (self.health < 127)
416 te_spark(self.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16);
419 void turret_ewheel_draw()
423 dt = time - self.move_time;
424 self.move_time = time;
428 fixedmakevectors(self.angles);
429 setorigin(self, self.origin + self.velocity * dt);
430 self.tur_head.angles += dt * self.tur_head.move_avelocity;
431 self.angles_y = self.move_angles.y;
433 if (self.health < 127)
435 te_spark(self.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16);
438 void turret_construct()
440 if(self.tur_head == world)
441 self.tur_head = spawn();
443 turret_tid2info(self.turret_type);
444 self.netname = tid2info_name;
446 setorigin(self, self.origin);
447 setmodel(self, tid2info_base);
448 setmodel(self.tur_head, tid2info_head);
449 setsize(self, tid2info_min, tid2info_max);
450 setsize(self.tur_head, '0 0 0', '0 0 0');
452 if(self.turret_type == TID_EWHEEL)
453 setattachment(self.tur_head, self, "");
455 setattachment(self.tur_head, self, "tag_head");
457 self.tur_head.classname = "turret_head";
458 self.tur_head.owner = self;
459 self.tur_head.move_movetype = MOVETYPE_NOCLIP;
460 self.move_movetype = MOVETYPE_NOCLIP;
461 self.tur_head.angles = self.angles;
463 self.solid = SOLID_BBOX;
464 self.tur_head.solid = SOLID_NOT;
465 self.movetype = MOVETYPE_NOCLIP;
466 self.tur_head.movetype = MOVETYPE_NOCLIP;
467 self.draw = turret_draw;
468 self.entremove = turret_remove;
469 self.drawmask = MASK_NORMAL;
470 self.tur_head.drawmask = MASK_NORMAL;
471 self.anim_start_time = 0;
472 self.draw2d = turret_draw2d;
473 self.maxdistance = autocvar_g_waypointsprite_turrets_maxdist;
474 self.teamradar_color = '1 0 0';
477 if(self.turret_type == TID_EWHEEL || self.turret_type == TID_WALKER)
480 self.movetype = MOVETYPE_BOUNCE;
481 self.move_movetype = MOVETYPE_BOUNCE;
482 self.move_origin = self.origin;
483 self.move_time = time;
484 switch(self.turret_type)
487 self.draw = turret_ewheel_draw;
490 self.draw = turret_walker_draw;
497 entity turret_gibtoss(string _model, vector _from, vector _to, vector _cmod, float _explode);
498 void turret_gibboom();
499 void turret_gib_draw()
501 Movetype_Physics_MatchTicrate(autocvar_cl_gibs_ticrate, autocvar_cl_gibs_sloppy);
503 self.drawmask = MASK_NORMAL;
507 if(time >= self.nextthink)
515 self.alpha = bound(0, self.nextthink - time, 1);
516 if(self.alpha < ALPHA_MIN_VISIBLE)
521 void turret_gibboom()
525 sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
526 pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1);
528 for (i = 1; i < 5; i = i + 1)
529 turret_gibtoss(strcat("models/turrets/head-gib", ftos(i), ".md3"), self.origin + '0 0 2', self.velocity + randomvec() * 700, '0 0 0', false);
532 entity turret_gibtoss(string _model, vector _from, vector _to, vector _cmod, float _explode)
536 traceline(_from, _to, MOVE_NOMONSTERS, world);
541 setorigin(gib, _from);
542 setmodel(gib, _model);
543 gib.colormod = _cmod;
544 gib.solid = SOLID_CORPSE;
545 gib.draw = turret_gib_draw;
547 setsize(gib, '-1 -1 -1', '1 1 1');
550 gib.nextthink = time + 0.2 * (autocvar_cl_gibs_lifetime * (1 + prandom() * 0.15));
551 gib.effects = EF_FLAME;
554 gib.nextthink = time + autocvar_cl_gibs_lifetime * (1 + prandom() * 0.15);
557 gib.move_movetype = MOVETYPE_BOUNCE;
558 gib.move_origin = _from;
559 setorigin(gib, _from);
560 gib.move_velocity = _to;
561 gib.move_avelocity = prandomvec() * 32;
562 gib.move_time = time;
563 gib.damageforcescale = 1;
564 gib.classname = "turret_gib";
572 sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
573 pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1);
574 turret_tid2info(self.turret_type);
575 if (!autocvar_cl_nogibs)
578 if(self.turret_type == TID_EWHEEL)
579 turret_gibtoss(tid2info_base, self.origin + '0 0 18', self.velocity + '0 0 400' + '0.1 0.1 1' * (random() * 400), '-1 -1 -1', true);
580 else if (self.turret_type == TID_WALKER)
581 turret_gibtoss(tid2info_base, self.origin + '0 0 18', self.velocity + '0 0 300' + '0.1 0.1 1' * (random() * 200), '-1 -1 -1', true);
582 else if (self.turret_type == TID_TESLA)
583 turret_gibtoss(tid2info_base, self.origin + '0 0 18', '0 0 200', '-1 -1 -1', false);
588 turret_gibtoss("models/turrets/base-gib2.md3", self.origin + '0 0 8', '0 0 50' + randomvec() * 150, '0 0 0', false);
589 turret_gibtoss("models/turrets/base-gib3.md3", self.origin + '0 0 8', '0 0 50' + randomvec() * 150, '0 0 0', false);
590 turret_gibtoss("models/turrets/base-gib4.md3", self.origin + '0 0 8', '0 0 50' + randomvec() * 150, '0 0 0', false);
593 turret_gibtoss("models/turrets/base-gib1.md3", self.origin + '0 0 8', '0 0 0', '0 0 0', true);
595 entity headgib = turret_gibtoss(tid2info_head, self.origin + '0 0 32', '0 0 200' + randomvec() * 200, '-1 -1 -1', true);
598 headgib.angles = headgib.move_angles = self.tur_head.angles;
599 headgib.avelocity = headgib.move_avelocity = self.tur_head.move_avelocity + randomvec() * 45;
600 headgib.avelocity_y = headgib.move_avelocity_y = headgib.move_avelocity.y * 5;
601 headgib.gravity = 0.5;
606 setmodel(self, "null");
607 setmodel(self.tur_head, "null");
616 self.turret_type = ReadByte();
618 self.origin_x = ReadCoord();
619 self.origin_y = ReadCoord();
620 self.origin_z = ReadCoord();
621 setorigin(self, self.origin);
623 self.angles_x = ReadAngle();
624 self.angles_y = ReadAngle();
626 turret_precache(self.turret_type);
628 self.colormap = 1024;
629 self.glowmod = '0 1 1';
630 self.tur_head.colormap = self.colormap;
631 self.tur_head.glowmod = self.glowmod;
636 if(self.tur_head == world) // aparenly this can happpen before TNSF_SETUP. great.
637 self.tur_head = spawn();
639 self.tur_head.move_angles_x = ReadShort();
640 self.tur_head.move_angles_y = ReadShort();
641 //self.tur_head.angles = self.angles + self.tur_head.move_angles;
642 self.tur_head.angles = self.tur_head.move_angles;
647 if(self.tur_head == world) // aparenly this can happpen before TNSF_SETUP. great.
648 self.tur_head = spawn();
650 self.tur_head.move_avelocity_x = ReadShort();
651 self.tur_head.move_avelocity_y = ReadShort();
656 self.origin_x = ReadShort();
657 self.origin_y = ReadShort();
658 self.origin_z = ReadShort();
659 setorigin(self, self.origin);
661 self.velocity_x = ReadShort();
662 self.velocity_y = ReadShort();
663 self.velocity_z = ReadShort();
665 self.move_angles_y = ReadShort();
667 self.move_time = time;
668 self.move_velocity = self.velocity;
669 self.move_origin = self.origin;
674 self.frame1time = ReadCoord();
675 self.frame = ReadByte();
680 int _tmp = ReadByte();
681 if(_tmp != self.team)
688 if(_tmp == 0 && self.health != 0)
690 else if(self.health && self.health != _tmp)
691 self.helpme = servertime + 10;
695 //self.enemy.health = self.health / 255;