1 #include "miscfunctions.qh"
3 #include "autocvars.qh"
7 #include <common/command/_mod.qh>
9 #include <common/teams.qh>
11 #include <lib/csqcmodel/cl_model.qh>
20 for(e = prev.sort_next; e; prev = e, e = e.sort_next)
22 if(prev != e.sort_prev)
23 error(strcat("sort list chain error\nplease submit the output of 'prvm_edicts client' to the developers"));
27 for(e = prev.sort_next; e; prev = e, e = e.sort_next)
29 if(prev != e.sort_prev)
30 error(strcat("sort list chain error\nplease submit the output of 'prvm_edicts client' to the developers"));
35 float RegisterPlayer(entity player)
39 for(pl = players.sort_next; pl; pl = pl.sort_next)
41 error("Player already registered!");
42 player.sort_next = players.sort_next;
43 player.sort_prev = players;
45 players.sort_next.sort_prev = player;
46 players.sort_next = player;
51 void RemovePlayer(entity player)
56 for(pl = players.sort_next; pl && pl != player; pl = pl.sort_next)
61 error("Trying to remove a player which is not in the playerlist!");
64 parent.sort_next = player.sort_next;
66 player.sort_next.sort_prev = parent;
70 void MoveToLast(entity e)
73 entity ent = e.sort_next;
82 float RegisterTeam(entity Team)
84 assert_once(Team.team, eprint(Team));
87 for(tm = teams.sort_next; tm; tm = tm.sort_next)
89 error("Team already registered!");
90 Team.sort_next = teams.sort_next;
91 Team.sort_prev = teams;
93 teams.sort_next.sort_prev = Team;
94 teams.sort_next = Team;
95 if(Team.team && Team.team != NUM_SPECTATOR)
101 void RemoveTeam(entity Team)
106 for(tm = teams.sort_next; tm && tm != Team; tm = tm.sort_next)
111 LOG_INFO(_("Trying to remove a team which is not in the teamlist!"));
114 parent.sort_next = Team.sort_next;
116 Team.sort_next.sort_prev = parent;
117 if(Team.team && Team.team != NUM_SPECTATOR)
122 entity GetTeam(int Team, bool add)
124 TC(int, Team); TC(bool, add);
125 int num = (Team == NUM_SPECTATOR) ? 16 : Team;
127 return teamslots[num];
130 entity tm = new_pure(team);
137 vector HUD_GetFontsize(string cvarname)
140 v = stov(cvar_string(cvarname));
149 float PreviewExists(string name)
151 if(autocvar_cl_readpicture_force)
154 if (fexists(strcat(name, ".tga"))) return true;
155 if (fexists(strcat(name, ".png"))) return true;
156 if (fexists(strcat(name, ".jpg"))) return true;
157 if (fexists(strcat(name, ".pcx"))) return true;
162 float cvar_or(string cv, float v)
172 vector project_3d_to_2d(vector vec)
174 vec = cs_project(vec);
175 if(cs_project_is_b0rked > 0)
177 vec.x *= vid_conwidth / vid_width;
178 vec.y *= vid_conheight / vid_height;
183 bool projected_on_screen(vector screen_pos)
185 return screen_pos.z >= 0
188 && screen_pos.x < vid_conwidth
189 && screen_pos.y < vid_conheight;
192 float expandingbox_sizefactor_from_fadelerp(float fadelerp)
194 return 1.2 / (1.2 - fadelerp);
197 vector expandingbox_resize_centered_box_offset(float sz, vector boxsize, float boxxsizefactor)
199 boxsize.x *= boxxsizefactor; // easier interface for text
200 return boxsize * (0.5 * (1 - sz));
203 // NOTE base is the central value
204 // freq: circle frequency, = 2*pi*frequency in hertz
206 // -1 start from the lower value
207 // 0 start from the base value
208 // 1 start from the higher value
209 float blink_synced(float base, float range, float freq, float start_time, int start_pos)
212 // RMS = sqrt(base^2 + 0.5 * range^2)
214 // base = sqrt(RMS^2 - 0.5 * range^2)
217 return base + range * sin((time - start_time - (M_PI / 2) * start_pos) * freq);
220 float blink(float base, float range, float freq)
222 return blink_synced(base, range, freq, 0, 0);
225 void drawborderlines(float thickness, vector pos, vector dim, vector color, float theAlpha, float drawflag)
227 vector line_dim = '0 0 0';
229 // left and right lines
231 line_dim.x = thickness;
233 drawfill(pos, line_dim, color, theAlpha, drawflag);
234 drawfill(pos + (dim.x + thickness) * '1 0 0', line_dim, color, theAlpha, drawflag);
236 // upper and lower lines
238 line_dim.x = dim.x + thickness * 2; // make upper and lower lines longer
239 line_dim.y = thickness;
240 drawfill(pos, line_dim, color, theAlpha, drawflag);
241 drawfill(pos + (dim.y + thickness) * '0 1 0', line_dim, color, theAlpha, drawflag);
244 void drawpic_tiled(vector pos, string pic, vector sz, vector area, vector color, float theAlpha, float drawflag)
246 pos = HUD_Shift(pos);
248 area = HUD_Scale(area);
250 vector current_pos = '0 0 0', end_pos, new_size = '0 0 0', ratio = '0 0 0';
251 end_pos = pos + area;
253 current_pos.y = pos.y;
254 while (current_pos.y < end_pos.y)
256 current_pos.x = pos.x;
257 while (current_pos.x < end_pos.x)
259 new_size.x = min(sz.x, end_pos.x - current_pos.x);
260 new_size.y = min(sz.y, end_pos.y - current_pos.y);
261 ratio.x = new_size.x / sz.x;
262 ratio.y = new_size.y / sz.y;
263 drawsubpic(current_pos, new_size, pic, '0 0 0', ratio, color, theAlpha, drawflag);
264 current_pos.x += sz.x;
266 current_pos.y += sz.y;
270 void drawpic_aspect_skin_expanding(vector position, string pic, vector theScale, vector rgb, float theAlpha, float flag, float fadelerp)
273 sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
275 drawpic_aspect_skin(position + expandingbox_resize_centered_box_offset(sz, theScale, 1), pic, theScale * sz, rgb, theAlpha * (1 - fadelerp), flag);
278 void drawpic_aspect_skin_expanding_two(vector position, string pic, vector theScale, vector rgb, float theAlpha, float flag, float fadelerp)
280 drawpic_aspect_skin_expanding(position, pic, theScale, rgb, theAlpha, flag, fadelerp);
281 drawpic_skin(position, pic, theScale, rgb, theAlpha * fadelerp, flag);
284 void HUD_Scale_Disable()
288 drawfontscale = hud_scale;
291 void HUD_Scale_Enable()
293 hud_scale = hud_scale_current;
294 hud_shift = hud_shift_current;
295 drawfontscale = hud_scale;
298 vector HUD_Scale(vector v)
300 v.x = HUD_ScaleX(v.x);
301 v.y = HUD_ScaleY(v.y);
305 vector HUD_Shift(vector v)
307 v.x = HUD_ShiftX(v.x);
308 v.y = HUD_ShiftY(v.y);
312 float stringwidth(string text, float handleColors, vector sz)
314 vector dfs = drawfontscale;
315 drawfontscale = '1 1 0';
316 float r = stringwidth_builtin(text, handleColors, sz);
321 #define SET_POS_AND_SZ_Y_ASPECT(allow_colors) MACRO_BEGIN \
322 float textaspect, oldsz; \
323 vector dfs = drawfontscale; \
324 drawfontscale = '1 1 0'; \
325 textaspect = stringwidth(text, allow_colors, '1 1 1' * sz.y) / sz.y; \
326 drawfontscale = dfs; \
327 if(sz.x/sz.y > textaspect) { \
329 sz.x = sz.y * textaspect; \
330 pos.x += (oldsz - sz.x) * 0.5; \
333 sz.y = sz.x / textaspect; \
334 pos.y += (oldsz - sz.y) * 0.5; \
338 // drawstring wrapper to draw a string as large as possible with preserved aspect ratio into a box
339 void drawstring_aspect(vector pos, string text, vector sz, vector color, float theAlpha, float drawflag) {
340 SET_POS_AND_SZ_Y_ASPECT(false);
341 drawstring(pos, text, '1 1 0' * sz.y, color, theAlpha, drawflag);
344 // drawstring wrapper to draw a colorcodedstring as large as possible with preserved aspect ratio into a box
345 void drawcolorcodedstring_aspect(vector pos, string text, vector sz, float theAlpha, float drawflag) {
346 SET_POS_AND_SZ_Y_ASPECT(true);
347 drawcolorcodedstring(pos, text, '1 1 0' * sz.y, theAlpha, drawflag);
350 void drawstring_expanding(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag, float fadelerp)
353 sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
355 drawfontscale = hud_scale * sz;
356 vector dfs = drawfontscale;
357 drawfontscale = sz * '1 1 0';
358 float textaspect = stringwidth_builtin(text, false, theScale * (sz / drawfontscale.x)) / (theScale.x * sz);
360 drawstring(position + expandingbox_resize_centered_box_offset(sz, theScale, textaspect), text, HUD_Scale(theScale * (sz / drawfontscale.x)), rgb, theAlpha * (1 - fadelerp), flag);
362 // (scale_x * sz / drawfontscale.x) * drawfontscale.x * SIZE1 / (scale_x * sz)
364 drawfontscale = hud_scale;
367 // drawstring wrapper to draw a string as large as possible with preserved aspect ratio into a box
368 void drawstring_aspect_expanding(vector pos, string text, vector sz, vector color, float theAlpha, float drawflag, float fadelerp) {
369 SET_POS_AND_SZ_Y_ASPECT(false);
370 drawstring_expanding(pos, text, '1 1 0' * sz.y, color, theAlpha, drawflag, fadelerp);
373 void drawcolorcodedstring_expanding(vector position, string text, vector theScale, float theAlpha, float flag, float fadelerp)
376 sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
378 drawfontscale = hud_scale * sz;
379 // eventually replace with drawcolorcodedstring
380 drawcolorcodedstring(position + expandingbox_resize_centered_box_offset(sz, theScale, stringwidth_builtin(text, true, theScale * (sz / drawfontscale.x)) / (theScale.x * sz)), text, theScale * (sz / drawfontscale.x), theAlpha * (1 - fadelerp), flag);
381 drawfontscale = hud_scale;
384 void drawcolorcodedstring_aspect_expanding(vector pos, string text, vector sz, float theAlpha, float drawflag, float fadelerp) {
385 SET_POS_AND_SZ_Y_ASPECT(true);
386 drawcolorcodedstring_expanding(pos, text, '1 1 0' * sz.y, theAlpha, drawflag, fadelerp);
389 void update_mousepos()
391 mousepos += getmousepos() * autocvar_menu_mouse_speed;
392 mousepos.x = bound(0, mousepos.x, vid_conwidth);
393 mousepos.y = bound(0, mousepos.y, vid_conheight);
396 // this draws the triangles of a model DIRECTLY. Don't expect high performance, really...
397 float PolyDrawModelSurface(entity e, float i_s)
403 tex = getsurfacetexture(e, i_s);
405 return 0; // this is beyond the last one
406 n_t = getsurfacenumtriangles(e, i_s);
407 for(i_t = 0; i_t < n_t; ++i_t)
409 tri = getsurfacetriangle(e, i_s, i_t);
410 R_BeginPolygon(tex, 0, false);
411 R_PolygonVertex(getsurfacepoint(e, i_s, tri.x), getsurfacepointattribute(e, i_s, tri.x, SPA_TEXCOORDS0), '1 1 1', 1);
412 R_PolygonVertex(getsurfacepoint(e, i_s, tri.y), getsurfacepointattribute(e, i_s, tri.y, SPA_TEXCOORDS0), '1 1 1', 1);
413 R_PolygonVertex(getsurfacepoint(e, i_s, tri.z), getsurfacepointattribute(e, i_s, tri.z, SPA_TEXCOORDS0), '1 1 1', 1);
418 void PolyDrawModel(entity e)
421 for(i_s = 0; ; ++i_s)
422 if(!PolyDrawModelSurface(e, i_s))
426 void DrawCircleClippedPic(vector centre, float radi, string pic, float f, vector rgb, float a, float drawflag)
428 vector ringsize, v, t;
429 ringsize = radi * '1 1 0';
430 centre = HUD_Shift(centre);
431 ringsize = HUD_Scale(ringsize);
435 // draw full rectangle
436 R_BeginPolygon(pic, drawflag, true);
437 v = centre; t = '0.5 0.5 0';
438 v.x += 0.5 * ringsize.x; t += '0.5 0.5 0';
439 R_PolygonVertex(v, t, rgb, a);
441 v = centre; t = '0.5 0.5 0';
442 v.y += 0.5 * ringsize.y; t += '0.5 -0.5 0';
443 R_PolygonVertex(v, t, rgb, a);
445 v = centre; t = '0.5 0.5 0';
446 v.x -= 0.5 * ringsize.x; t -= '0.5 0.5 0';
447 R_PolygonVertex(v, t, rgb, a);
449 v = centre; t = '0.5 0.5 0';
450 v.y -= 0.5 * ringsize.y; t -= '0.5 -0.5 0';
451 R_PolygonVertex(v, t, rgb, a);
453 return; // Complete rectangle, nothing more needed.
456 float co = cos(f * 2 * M_PI);
457 float si = sin(f * 2 * M_PI);
458 float q = fabs(co) + fabs(si);
464 // draw upper half in full
465 R_BeginPolygon(pic, drawflag, true);
466 v = centre; t = '0.5 0.5 0';
467 v.x += 0.5 * ringsize.x; t += '0.5 0.5 0';
468 R_PolygonVertex(v, t, rgb, a);
470 v = centre; t = '0.5 0.5 0';
471 v.y += 0.5 * ringsize.y; t += '0.5 -0.5 0';
472 R_PolygonVertex(v, t, rgb, a);
474 v = centre; t = '0.5 0.5 0';
475 v.x -= 0.5 * ringsize.x; t -= '0.5 0.5 0';
476 R_PolygonVertex(v, t, rgb, a);
478 // draw clipped lower half as a quad
479 R_BeginPolygon(pic, drawflag, true);
480 v = centre; t = '0.5 0.5 0';
481 R_PolygonVertex(v, t, rgb, a);
483 v = centre; t = '0.5 0.5 0';
484 v.x -= 0.5 * ringsize.x; t -= '0.5 0.5 0';
485 R_PolygonVertex(v, t, rgb, a);
487 v = centre; t = '0.5 0.5 0';
488 v.y -= 0.5 * ringsize.y; t -= '0.5 -0.5 0';
489 R_PolygonVertex(v, t, rgb, a);
493 // draw upper half in full
494 R_BeginPolygon(pic, drawflag, true);
495 v = centre; t = '0.5 0.5 0';
496 v.x += 0.5 * ringsize.x; t += '0.5 0.5 0';
497 R_PolygonVertex(v, t, rgb, a);
499 v = centre; t = '0.5 0.5 0';
500 v.y += 0.5 * ringsize.y; t += '0.5 -0.5 0';
501 R_PolygonVertex(v, t, rgb, a);
503 v = centre; t = '0.5 0.5 0';
504 v.x -= 0.5 * ringsize.x; t -= '0.5 0.5 0';
505 R_PolygonVertex(v, t, rgb, a);
507 // draw clipped lower half as a triangle
508 R_BeginPolygon(pic, drawflag, true);
509 v = centre; t = '0.5 0.5 0';
510 R_PolygonVertex(v, t, rgb, a);
512 v = centre; t = '0.5 0.5 0';
513 v.x -= 0.5 * ringsize.x; t -= '0.5 0.5 0';
514 R_PolygonVertex(v, t, rgb, a);
518 // draw clipped lower half as a quad
519 R_BeginPolygon(pic, drawflag, true);
520 v = centre; t = '0.5 0.5 0';
521 R_PolygonVertex(v, t, rgb, a);
523 v = centre; t = '0.5 0.5 0';
524 v.x += 0.5 * ringsize.x; t += '0.5 0.5 0';
525 R_PolygonVertex(v, t, rgb, a);
527 v = centre; t = '0.5 0.5 0';
528 v.y += 0.5 * ringsize.y; t += '0.5 -0.5 0';
529 R_PolygonVertex(v, t, rgb, a);
533 // draw clipped lower half as a triangle
534 R_BeginPolygon(pic, drawflag, true);
535 v = centre; t = '0.5 0.5 0';
536 R_PolygonVertex(v, t, rgb, a);
538 v = centre; t = '0.5 0.5 0';
539 v.x += 0.5 * ringsize.x; t += '0.5 0.5 0';
540 R_PolygonVertex(v, t, rgb, a);
548 // The last, moving vertex.
549 v = centre; t = '0.5 0.5 0';
550 v.x += co * 0.5 * ringsize.x; t += co * '0.5 0.5 0';
551 v.y += si * 0.5 * ringsize.y; t += si * '0.5 -0.5 0';
552 R_PolygonVertex(v, t, rgb, a);
556 /** engine callback */
557 void URI_Get_Callback(int id, int status, string data)
559 TC(int, id); TC(int, status);
560 if(url_URI_Get_Callback(id, status, data))
564 else if (id == URI_GET_DISCARD)
568 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
571 Curl_URI_Get_Callback(id, status, data);
575 LOG_INFOF("Received HTTP request data for an invalid id %d.", id);
579 void Accuracy_LoadLevels()
581 if(autocvar_accuracy_color_levels != acc_color_levels)
583 strcpy(acc_color_levels, autocvar_accuracy_color_levels);
584 acc_levels = tokenize_console(acc_color_levels);
585 if(acc_levels > MAX_ACCURACY_LEVELS)
586 acc_levels = MAX_ACCURACY_LEVELS;
588 LOG_INFO("Warning: accuracy_color_levels must contain at least 2 values");
591 for(i = 0; i < acc_levels; ++i)
592 acc_lev[i] = stof(argv(i)) / 100.0;
596 void Accuracy_LoadColors()
598 if(time > acc_col_loadtime)
602 for(i = 0; i < acc_levels; ++i)
603 acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
604 acc_col_loadtime = time + 2;
608 vector Accuracy_GetColor(float accuracy)
613 return '0 0 0'; // return black, can't determine the right color
615 // find the max level lower than acc
616 int j = acc_levels-1;
617 while(j && accuracy < acc_lev[j])
620 // inject color j+1 in color j, how much depending on how much accuracy is higher than level j
621 factor = (accuracy - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
623 color = color + factor * (acc_col[j+1] - color);