3 #include <common/constants.qh>
4 #include <common/weapons/_all.qh>
6 // Map coordinate base calculations need these
18 vector OFFSET_CURSOR = '0 0 0';
19 vector SIZE_CURSOR = '32 32 0';
20 void draw_cursor(vector pos, vector ofs, string img, vector col, float a);
21 void draw_cursor_normal(vector pos, vector col, float a);
22 void LoadMenuSkinValues();
26 float RANKINGS_RECEIVED_CNT;
27 float RANKINGS_DISPLAY_CNT;
28 string grecordholder[RANKINGS_CNT];
29 float grecordtime[RANKINGS_CNT];
31 entity playerslots[255]; // 255 is engine limit on maxclients
32 entity teamslots[17]; // 17 teams (including "spectator team")
39 IntrusiveList g_drawables;
40 STATIC_INIT(g_drawables) { g_drawables = IL_NEW(); }
42 IntrusiveList g_drawables_2d;
43 STATIC_INIT(g_drawables_2d) { g_drawables_2d = IL_NEW(); }
44 .void(entity) entremove;
46 vector view_origin, view_forward, view_right, view_up;
48 IntrusiveList g_radarlinks;
49 STATIC_INIT(g_radarlinks) { g_radarlinks = IL_NEW(); }
50 IntrusiveList g_radaricons;
51 STATIC_INIT(g_radaricons) { g_radaricons = IL_NEW(); }
54 bool spectatorbutton_zoom;
57 float current_viewzoom;
63 string _getcommandkey(string text, string command, bool forcename);
64 #define getcommandkey(cmd_name, command) _getcommandkey(cmd_name, command, false)
65 #define getcommandkey_forcename(cmd_name, command) _getcommandkey(cmd_name, command, true)
67 string vote_called_vote;
69 float ready_waiting_for_me;
71 float vote_waiting_for_me;
73 float current_zoomfraction;
75 float cs_project_is_b0rked;
76 float vid_width, vid_height, vid_pixelheight;
78 float camera_active; // Demo camera is active if set to true
79 float chase_active_backup;
81 vector camera_direction;
83 void centerprint_hud(string strMessage);
84 void centerprint_kill(float id);
85 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num);
87 const float ALPHA_MIN_VISIBLE = 0.003;
89 float armorblockpercent;
90 float damagepush_speedfactor;
94 const int HOOK_START = 1;
95 const int HOOK_END = 2;
97 .float ping, ping_packetloss, ping_movementloss;
99 float g_trueaim_minrange;
105 const int MAX_SPECTATORS = 7;
106 int spectatorlist[MAX_SPECTATORS];
111 float GetSpeedUnitFactor(int speed_unit);
112 string GetSpeedUnit(int speed_unit);