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1 #include "main.qh"
2
3 #include "controlpoint.qh"
4 #include "damage.qh"
5 #include "effects.qh"
6 #include "generator.qh"
7 #include "gibs.qh"
8 #include "hook.qh"
9 #include "hud.qh"
10 #include "hud_config.qh"
11 #include "laser.qh"
12 #include "mapvoting.qh"
13 #include "modeleffects.qh"
14 #include "mutators/events.qh"
15 #include "particles.qh"
16 #include "quickmenu.qh"
17 #include "scoreboard.qh"
18 #include "shownames.qh"
19 #include "tuba.qh"
20 #include "t_items.qh"
21 #include "wall.qh"
22 #include "weapons/projectile.qh"
23 #include "../common/deathtypes/all.qh"
24 #include "../common/items/all.qh"
25 #include "../common/mapinfo.qh"
26 #include "../common/minigames/cl_minigames.qh"
27 #include "../common/minigames/cl_minigames_hud.qh"
28 #include "../common/net_notice.qh"
29 #include "../common/triggers/include.qh"
30 #include "../common/turrets/cl_turrets.qh"
31 #include "../common/vehicles/all.qh"
32 #include "../lib/csqcmodel/cl_model.qh"
33 #include "../lib/csqcmodel/interpolate.qh"
34 #include "../lib/warpzone/client.qh"
35
36 // --------------------------------------------------------------------------
37 // BEGIN REQUIRED CSQC FUNCTIONS
38 //include "main.qh"
39
40 entity clearentity_ent;
41 void clearentity(entity e)
42 {
43         if (!clearentity_ent)
44         {
45                 clearentity_ent = new(clearentity);
46         }
47         int n = e.entnum;
48         copyentity(clearentity_ent, e);
49         e.entnum = n;
50 }
51
52 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
53 void menu_show_error()
54 {
55         drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0);
56 }
57
58 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
59 // Useful for precaching things
60
61 void menu_sub_null()
62 {
63 }
64
65 void draw_null(entity this) { }
66
67 string forcefog;
68 void ConsoleCommand_macro_init();
69 void CSQC_Init(void)
70 {
71         prvm_language = strzone(cvar_string("prvm_language"));
72
73 #ifdef WATERMARK
74         LOG_TRACEF("^4CSQC Build information: ^1%s\n", WATERMARK);
75 #endif
76
77         int i;
78
79         binddb = db_create();
80         tempdb = db_create();
81         ClientProgsDB = db_load("client.db");
82         compressShortVector_init();
83
84         draw_endBoldFont();
85         menu_visible = false;
86         menu_show = menu_show_error;
87         menu_action = func_null;
88
89         for(i = 0; i < 255; ++i)
90                 if(getplayerkeyvalue(i, "viewentity") == "")
91                         break;
92         maxclients = i;
93
94         //registercommand("hud_configure");
95         //registercommand("hud_save");
96         //registercommand("menu_action");
97
98         ConsoleCommand_macro_init();
99
100         registercvar("hud_usecsqc", "1");
101         registercvar("scoreboard_columns", "default");
102
103         registercvar("cl_nade_type", "3");
104         registercvar("cl_pokenade_type", "zombie");
105
106         registercvar("cl_jumpspeedcap_min", "");
107         registercvar("cl_jumpspeedcap_max", "");
108
109         registercvar("cl_multijump", "0");
110
111         registercvar("cl_spawn_near_teammate", "1");
112
113         gametype = 0;
114
115         // hud_fields uses strunzone on the titles!
116         for(i = 0; i < MAX_HUD_FIELDS; ++i)
117                 hud_title[i] = strzone("(null)");
118
119         Cmd_HUD_SetFields(0);
120
121         postinit = false;
122
123         calledhooks = 0;
124
125         teams = Sort_Spawn();
126         players = Sort_Spawn();
127
128         GetTeam(NUM_SPECTATOR, true); // add specs first
129
130         // needs to be done so early because of the constants they create
131         static_init();
132         static_init_late();
133
134         // precaches
135
136         Projectile_Precache();
137         Tuba_Precache();
138
139         if(autocvar_cl_reticle)
140         {
141                 precache_pic("gfx/reticle_normal");
142                 // weapon reticles are precached in weapon files
143         }
144
145         get_mi_min_max_texcoords(1); // try the CLEVER way first
146         minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
147         shortmapname = mi_shortname;
148
149         if(precache_pic(minimapname) == "")
150         {
151                 // but maybe we have a non-clever minimap
152                 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
153                 if(precache_pic(minimapname) == "")
154                         minimapname = ""; // FAIL
155                 else
156                         get_mi_min_max_texcoords(0); // load new texcoords
157         }
158
159         mi_center = (mi_min + mi_max) * 0.5;
160         mi_scale = mi_max - mi_min;
161         minimapname = strzone(minimapname);
162
163         WarpZone_Init();
164
165         hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
166         draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
167 }
168
169 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
170 void Shutdown(void)
171 {
172         WarpZone_Shutdown();
173
174         remove(teams);
175         remove(players);
176         db_close(binddb);
177         db_close(tempdb);
178         if(autocvar_cl_db_saveasdump)
179                 db_dump(ClientProgsDB, "client.db");
180         else
181                 db_save(ClientProgsDB, "client.db");
182         db_close(ClientProgsDB);
183
184         if(camera_active)
185                 cvar_set("chase_active",ftos(chase_active_backup));
186
187         // unset the event chasecam's chase_active
188         if(autocvar_chase_active < 0)
189                 cvar_set("chase_active", "0");
190
191         if (!isdemo())
192         {
193                 if (!(calledhooks & HOOK_START))
194                         localcmd("\n_cl_hook_gamestart nop\n");
195                 if (!(calledhooks & HOOK_END))
196                         localcmd("\ncl_hook_gameend\n");
197         }
198
199         deactivate_minigame();
200         HUD_MinigameMenu_Close();
201 }
202
203 .float has_team;
204 float SetTeam(entity o, int Team)
205 {
206         entity tm;
207         if(teamplay)
208         {
209                 switch(Team)
210                 {
211                         case -1:
212                         case NUM_TEAM_1:
213                         case NUM_TEAM_2:
214                         case NUM_TEAM_3:
215                         case NUM_TEAM_4:
216                                 break;
217                         default:
218                                 if(GetTeam(Team, false) == world)
219                                 {
220                                         LOG_TRACEF("trying to switch to unsupported team %d\n", Team);
221                                         Team = NUM_SPECTATOR;
222                                 }
223                                 break;
224                 }
225         }
226         else
227         {
228                 switch(Team)
229                 {
230                         case -1:
231                         case 0:
232                                 break;
233                         default:
234                                 if(GetTeam(Team, false) == world)
235                                 {
236                                         LOG_TRACEF("trying to switch to unsupported team %d\n", Team);
237                                         Team = NUM_SPECTATOR;
238                                 }
239                                 break;
240                 }
241         }
242         if(Team == -1) // leave
243         {
244                 if(o.has_team)
245                 {
246                         tm = GetTeam(o.team, false);
247                         tm.team_size -= 1;
248                         o.has_team = 0;
249                         return true;
250                 }
251         }
252         else
253         {
254                 if (!o.has_team)
255                 {
256                         o.team = Team;
257                         tm = GetTeam(Team, true);
258                         tm.team_size += 1;
259                         o.has_team = 1;
260                         return true;
261                 }
262                 else if(Team != o.team)
263                 {
264                         tm = GetTeam(o.team, false);
265                         tm.team_size -= 1;
266                         o.team = Team;
267                         tm = GetTeam(Team, true);
268                         tm.team_size += 1;
269                         return true;
270                 }
271         }
272         return false;
273 }
274
275 void Playerchecker_Think()
276 {SELFPARAM();
277     int i;
278         entity e;
279         for(i = 0; i < maxclients; ++i)
280         {
281                 e = playerslots[i];
282                 if(GetPlayerName(i) == "")
283                 {
284                         if(e.sort_prev)
285                         {
286                                 // player disconnected
287                                 SetTeam(e, -1);
288                                 RemovePlayer(e);
289                                 e.sort_prev = world;
290                                 //e.gotscores = 0;
291                         }
292                 }
293                 else
294                 {
295                         if (!e.sort_prev)
296                         {
297                                 // player connected
298                                 if (!e)
299                                 {
300                                         playerslots[i] = e = new(playerslot);
301                                         make_pure(e);
302                                 }
303                                 e.sv_entnum = i;
304                                 e.ping = 0;
305                                 e.ping_packetloss = 0;
306                                 e.ping_movementloss = 0;
307                                 //e.gotscores = 0; // we might already have the scores...
308                                 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
309                                 RegisterPlayer(e);
310                                 HUD_UpdatePlayerPos(e);
311                         }
312                 }
313         }
314         self.nextthink = time + 0.2;
315 }
316
317 void Porto_Init();
318 void TrueAim_Init();
319 void PostInit(void)
320 {
321         entity playerchecker = new(playerchecker);
322         make_pure(playerchecker);
323         playerchecker.think = Playerchecker_Think;
324         playerchecker.nextthink = time + 0.2;
325
326         Porto_Init();
327         TrueAim_Init();
328
329         postinit = true;
330 }
331
332 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
333 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
334 // All keys are in ascii.
335 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
336 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
337 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
338 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
339 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
340 {
341         float bSkipKey;
342         bSkipKey = false;
343
344         if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
345                 return true;
346
347         if (QuickMenu_InputEvent(bInputType, nPrimary, nSecondary))
348                 return true;
349
350         if ( HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary) )
351                 return true;
352
353         if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
354                 return true;
355
356         if (HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary))
357                 return true;
358
359         if(menu_visible && menu_action)
360                 if(menu_action(bInputType, nPrimary, nSecondary))
361                         return true;
362
363         return bSkipKey;
364 }
365
366 // END REQUIRED CSQC FUNCTIONS
367 // --------------------------------------------------------------------------
368
369 // --------------------------------------------------------------------------
370 // BEGIN OPTIONAL CSQC FUNCTIONS
371
372 void Ent_RemoveEntCS()
373 {SELFPARAM();
374         entcs_receiver[self.sv_entnum] = NULL;
375 }
376 void Ent_ReadEntCS()
377 {SELFPARAM();
378         make_pure(this);
379         this.classname = "entcs_receiver";
380         InterpolateOrigin_Undo();
381         int sf = ReadByte();
382
383         if(sf & BIT(0))
384                 self.sv_entnum = ReadByte();
385         if (sf & BIT(1))
386         {
387                 self.origin_x = ReadShort();
388                 self.origin_y = ReadShort();
389                 self.origin_z = ReadShort();
390                 setorigin(self, self.origin);
391         }
392         if (sf & BIT(2))
393         {
394                 self.angles_y = ReadByte() * 360.0 / 256;
395                 self.angles_x = self.angles_z = 0;
396         }
397         if (sf & BIT(3))
398                 self.healthvalue = ReadByte() * 10;
399         if (sf & BIT(4))
400                 self.armorvalue = ReadByte() * 10;
401
402         entcs_receiver[self.sv_entnum] = self;
403         self.entremove = Ent_RemoveEntCS;
404         self.iflags |= IFLAG_ORIGIN;
405
406         InterpolateOrigin_Note();
407 }
408
409 void Ent_Remove();
410
411 void Ent_RemovePlayerScore()
412 {SELFPARAM();
413         if(self.owner) {
414                 SetTeam(self.owner, -1);
415                 self.owner.gotscores = 0;
416                 for(int i = 0; i < MAX_SCORE; ++i) {
417                         self.owner.(scores[i]) = 0; // clear all scores
418                 }
419         }
420 }
421
422 void Ent_ReadPlayerScore()
423 {SELFPARAM();
424         make_pure(this);
425         int i, n;
426         bool isNew;
427         entity o;
428
429         // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
430         // (no I've never heard of M-x replace-string, sed, or anything like that)
431         isNew = !self.owner; // workaround for DP bug
432         n = ReadByte()-1;
433
434 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
435         if(!isNew && n != self.sv_entnum)
436         {
437                 //print("A CSQC entity changed its owner!\n");
438                 LOG_INFOF("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(self), self.classname);
439                 isNew = true;
440                 Ent_Remove();
441                 self.enttype = ENT_CLIENT_SCORES;
442         }
443 #endif
444
445         self.sv_entnum = n;
446
447         o = playerslots[self.sv_entnum];
448         if (!o)
449         {
450                 o = playerslots[self.sv_entnum] = new(playerslot);
451                 make_pure(o);
452         }
453         self.owner = o;
454         o.sv_entnum = self.sv_entnum;
455         o.gotscores = 1;
456
457         //if (!o.sort_prev)
458         //      RegisterPlayer(o);
459         //playerchecker will do this for us later, if it has not already done so
460
461     int sf, lf;
462 #if MAX_SCORE <= 8
463         sf = ReadByte();
464         lf = ReadByte();
465 #else
466         sf = ReadShort();
467         lf = ReadShort();
468 #endif
469     int p;
470         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
471                 if(sf & p)
472                 {
473                         if(lf & p)
474                                 o.(scores[i]) = ReadInt24_t();
475                         else
476                                 o.(scores[i]) = ReadChar();
477                 }
478
479         if(o.sort_prev)
480                 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
481
482         self.entremove = Ent_RemovePlayerScore;
483 }
484
485 void Ent_ReadTeamScore()
486 {SELFPARAM();
487         make_pure(this);
488         int i;
489         entity o;
490
491         self.team = ReadByte();
492         o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
493
494     int sf, lf;
495 #if MAX_TEAMSCORE <= 8
496         sf = ReadByte();
497         lf = ReadByte();
498 #else
499         sf = ReadShort();
500         lf = ReadShort();
501 #endif
502         int p;
503         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
504                 if(sf & p)
505                 {
506                         if(lf & p)
507                                 o.(teamscores[i]) = ReadInt24_t();
508                         else
509                                 o.(teamscores[i]) = ReadChar();
510                 }
511
512         HUD_UpdateTeamPos(o);
513 }
514
515 void Ent_ClientData()
516 {
517         make_pure(self);
518         float newspectatee_status;
519
520     int f = ReadByte();
521
522         scoreboard_showscores_force = (f & 1);
523
524         if(f & 2)
525         {
526                 newspectatee_status = ReadByte();
527                 if(newspectatee_status == player_localnum + 1)
528                         newspectatee_status = -1; // observing
529         }
530         else
531                 newspectatee_status = 0;
532
533         spectatorbutton_zoom = (f & 4);
534
535         if(f & 8)
536         {
537                 angles_held_status = 1;
538                 angles_held.x = ReadAngle();
539                 angles_held.y = ReadAngle();
540                 angles_held.z = 0;
541         }
542         else
543                 angles_held_status = 0;
544
545         if(newspectatee_status != spectatee_status)
546         {
547                 // clear race stuff
548                 race_laptime = 0;
549                 race_checkpointtime = 0;
550         }
551         if (autocvar_hud_panel_healtharmor_progressbar_gfx)
552         {
553                 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
554                   || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
555                 )
556                         prev_p_health = -1;
557                 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
558                         prev_health = -1;
559         }
560         spectatee_status = newspectatee_status;
561
562         // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
563 }
564
565 void Ent_Nagger()
566 {
567         make_pure(self);
568     int i, j, b, f;
569
570     int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
571
572         if(!(nags & BIT(2)))
573         {
574                 if(vote_called_vote)
575                         strunzone(vote_called_vote);
576                 vote_called_vote = string_null;
577                 vote_active = 0;
578         }
579         else
580         {
581                 vote_active = 1;
582         }
583
584         if(nags & BIT(6))
585         {
586                 vote_yescount = ReadByte();
587                 vote_nocount = ReadByte();
588                 vote_needed = ReadByte();
589                 vote_highlighted = ReadChar();
590         }
591
592         if(nags & BIT(7))
593         {
594                 if(vote_called_vote)
595                         strunzone(vote_called_vote);
596                 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
597         }
598
599         if(nags & 1)
600         {
601                 for(j = 0; j < maxclients; ++j)
602                         if(playerslots[j])
603                                 playerslots[j].ready = 1;
604                 for(i = 1; i <= maxclients; i += 8)
605                 {
606                         f = ReadByte();
607                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
608                                 if (!(f & b))
609                                         if(playerslots[j])
610                                                 playerslots[j].ready = 0;
611                 }
612         }
613
614         ready_waiting = (nags & BIT(0));
615         ready_waiting_for_me = (nags & BIT(1));
616         vote_waiting = (nags & BIT(2));
617         vote_waiting_for_me = (nags & BIT(3));
618         warmup_stage = (nags & BIT(4));
619 }
620
621 void Ent_EliminatedPlayers()
622 {
623         make_pure(self);
624     int i, j, b, f;
625
626     int sf = ReadByte();
627         if(sf & 1)
628         {
629                 for(j = 0; j < maxclients; ++j)
630                         if(playerslots[j])
631                                 playerslots[j].eliminated = 1;
632                 for(i = 1; i <= maxclients; i += 8)
633                 {
634                         f = ReadByte();
635                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
636                                 if (!(f & b))
637                                         if(playerslots[j])
638                                                 playerslots[j].eliminated = 0;
639                 }
640         }
641 }
642
643 void Ent_RandomSeed()
644 {
645         make_pure(self);
646         prandom_debug();
647         float s = ReadShort();
648         psrandom(s);
649 }
650
651 void Ent_ReadAccuracy()
652 {
653         make_pure(self);
654     int sf = ReadInt24_t();
655         if (sf == 0) {
656                 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
657                         weapon_accuracy[w] = -1;
658                 return;
659         }
660
661         int f = 1;
662         for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w) {
663                 if (sf & f) {
664             int b = ReadByte();
665                         if (b == 0)
666                                 weapon_accuracy[w] = -1;
667                         else if (b == 255)
668                                 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
669                         else
670                                 weapon_accuracy[w] = (b - 1.0) / 100.0;
671                 }
672                 f = (f == 0x800000) ? 1 : f * 2;
673         }
674 }
675
676 void Spawn_Draw(entity this)
677 {
678         pointparticles(this.cnt, this.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
679 }
680
681 void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
682 {SELFPARAM();
683         float teamnum = (ReadByte() - 1);
684         vector spn_origin;
685         spn_origin.x = ReadShort();
686         spn_origin.y = ReadShort();
687         spn_origin.z = ReadShort();
688
689         //if(is_new)
690         //{
691                 self.origin = spn_origin;
692                 setsize(self, PL_MIN_CONST, PL_MAX_CONST);
693                 //droptofloor();
694
695                 /*if(autocvar_cl_spawn_point_model) // needs a model first
696                 {
697                         self.mdl = "models/spawnpoint.md3";
698                         self.colormod = Team_ColorRGB(teamnum);
699                         precache_model(self.mdl);
700                         setmodel(self, self.mdl);
701                         self.drawmask = MASK_NORMAL;
702                         //self.movetype = MOVETYPE_NOCLIP;
703                         //self.draw = Spawn_Draw;
704                 }*/
705                 if(autocvar_cl_spawn_point_particles)
706                 {
707                         if((serverflags & SERVERFLAG_TEAMPLAY))
708                         {
709                                 switch(teamnum)
710                                 {
711                                         case NUM_TEAM_1: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_RED); break;
712                                         case NUM_TEAM_2: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_BLUE); break;
713                                         case NUM_TEAM_3: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_YELLOW); break;
714                                         case NUM_TEAM_4: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_PINK); break;
715                                         default: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); break;
716                                 }
717                         }
718                         else { self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); }
719
720                         self.draw = Spawn_Draw;
721                 }
722         //}
723
724         //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(self.origin), teamnum, self.cnt);
725 }
726
727 void Ent_ReadSpawnEvent(float is_new)
728 {SELFPARAM();
729         // If entnum is 0, ONLY do the local spawn actions
730         // this way the server can disable the sending of
731         // spawn origin or such to clients if wanted.
732         float entnum = ReadByte();
733
734         if(entnum)
735         {
736                 self.origin_x = ReadShort();
737                 self.origin_y = ReadShort();
738                 self.origin_z = ReadShort();
739
740                 if(is_new)
741                 {
742                         float teamnum = GetPlayerColor(entnum - 1);
743
744                         if(autocvar_cl_spawn_event_particles)
745                         {
746                                 switch(teamnum)
747                                 {
748                                         case NUM_TEAM_1: pointparticles(particleeffectnum(EFFECT_SPAWN_RED), self.origin, '0 0 0', 1); break;
749                                         case NUM_TEAM_2: pointparticles(particleeffectnum(EFFECT_SPAWN_BLUE), self.origin, '0 0 0', 1); break;
750                                         case NUM_TEAM_3: pointparticles(particleeffectnum(EFFECT_SPAWN_YELLOW), self.origin, '0 0 0', 1); break;
751                                         case NUM_TEAM_4: pointparticles(particleeffectnum(EFFECT_SPAWN_PINK), self.origin, '0 0 0', 1); break;
752                                         default: pointparticles(particleeffectnum(EFFECT_SPAWN_NEUTRAL), self.origin, '0 0 0', 1); break;
753                                 }
754                         }
755                         if(autocvar_cl_spawn_event_sound)
756                         {
757                                 sound(self, CH_TRIGGER, SND_SPAWN, VOL_BASE, ATTEN_NORM);
758                         }
759                 }
760         }
761
762         // local spawn actions
763         if(is_new && (!entnum || (entnum == player_localentnum)))
764         {
765                 zoomin_effect = 1;
766                 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
767
768                 if(autocvar_cl_unpress_zoom_on_spawn)
769                 {
770                         localcmd("-zoom\n");
771                         button_zoom = false;
772                 }
773         }
774         HUD_Radar_Hide_Maximized();
775         //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(self.origin), entnum, player_localentnum);
776 }
777
778 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
779 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
780 void Ent_RadarLink();
781 void Ent_Init();
782 void Ent_ScoresInfo();
783 void CSQC_Ent_Update(float bIsNewEntity)
784 {
785         SELFPARAM();
786         int t = ReadByte();
787
788         if(autocvar_developer_csqcentities)
789                 LOG_INFOF("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, this, this.entnum, this.enttype, t);
790
791         // set up the "time" global for received entities to be correct for interpolation purposes
792         float savetime = time;
793         if(servertime)
794         {
795                 time = servertime;
796         }
797         else
798         {
799                 serverprevtime = time;
800                 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
801                 time = serverprevtime + serverdeltatime;
802         }
803
804 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
805         if(this.enttype)
806         {
807                 if(t != this.enttype || bIsNewEntity)
808                 {
809                         LOG_INFOF("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(this), this.entnum, this.enttype, t);
810                         Ent_Remove();
811                         clearentity(this);
812                         bIsNewEntity = 1;
813                 }
814         }
815         else
816         {
817                 if(!bIsNewEntity)
818                 {
819                         LOG_INFOF("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(this), this.entnum, t);
820                         bIsNewEntity = 1;
821                 }
822         }
823 #endif
824         this.enttype = t;
825         bool done = false;
826         FOREACH(LinkedEntities, it.m_id == t, LAMBDA(
827                 it.m_read(this, bIsNewEntity);
828                 done = true;
829                 break;
830         ));
831         if (!done)
832         switch(t)
833         {
834                 #define HANDLE(t) case t: this.classname = #t; this.sourceLocFile = __FILE__; this.sourceLocLine = __LINE__;
835                 HANDLE(ENT_CLIENT_MUTATOR) {
836                         int mutID = ReadMutator();
837                         if (!MUTATOR_CALLHOOK(CSQC_Ent_Update, mutID, bIsNewEntity))
838                         error(sprintf("Unknown mutator type in CSQC_Ent_Update (mutID: %d, edict: %d, classname: %s)\n", mutID, num_for_edict(this), this.classname));
839                         break;
840                 }
841                 HANDLE(ENT_CLIENT_ENTCS)                                        Ent_ReadEntCS();                                                                break;
842                 HANDLE(ENT_CLIENT_SCORES)                                       Ent_ReadPlayerScore();                                                  break;
843                 HANDLE(ENT_CLIENT_TEAMSCORES)                           Ent_ReadTeamScore();                                                    break;
844                 HANDLE(ENT_CLIENT_POINTPARTICLES)                       Ent_PointParticles();                                                   break;
845                 HANDLE(ENT_CLIENT_RAINSNOW)                                     Ent_RainOrSnow();                                                               break;
846                 HANDLE(ENT_CLIENT_LASER)                                        Ent_Laser();                                                                    break;
847                 HANDLE(ENT_CLIENT_NAGGER)                                       Ent_Nagger();                                                                   break;
848                 HANDLE(ENT_CLIENT_ELIMINATEDPLAYERS)            Ent_EliminatedPlayers();                                                break;
849                 HANDLE(ENT_CLIENT_RADARLINK)                            Ent_RadarLink();                                                                break;
850                 HANDLE(ENT_CLIENT_PROJECTILE)                           Ent_Projectile();                                                               break;
851                 HANDLE(ENT_CLIENT_DAMAGEINFO)                           Ent_DamageInfo(bIsNewEntity);                                   break;
852                 HANDLE(ENT_CLIENT_INIT)                                         Ent_Init();                                                                             break;
853                 HANDLE(ENT_CLIENT_SCORES_INFO)                          Ent_ScoresInfo();                                                               break;
854                 HANDLE(ENT_CLIENT_MAPVOTE)                                      Ent_MapVote();                                                                  break;
855                 HANDLE(ENT_CLIENT_CLIENTDATA)                           Ent_ClientData();                                                               break;
856                 HANDLE(ENT_CLIENT_RANDOMSEED)                           Ent_RandomSeed();                                                               break;
857                 HANDLE(ENT_CLIENT_WALL)                                         Ent_Wall();                                                                             break;
858                 HANDLE(ENT_CLIENT_MODELEFFECT)                          Ent_ModelEffect(bIsNewEntity);                                  break;
859                 HANDLE(ENT_CLIENT_TUBANOTE)                                     Ent_TubaNote(bIsNewEntity);                                             break;
860                 HANDLE(ENT_CLIENT_WARPZONE)                                     WarpZone_Read(bIsNewEntity);                                    break;
861                 HANDLE(ENT_CLIENT_WARPZONE_CAMERA)                      WarpZone_Camera_Read(bIsNewEntity);                             break;
862                 HANDLE(ENT_CLIENT_WARPZONE_TELEPORTED)          WarpZone_Teleported_Read(bIsNewEntity);                 break;
863                 HANDLE(ENT_CLIENT_TRIGGER_MUSIC)                        Ent_ReadTriggerMusic();                                                 break;
864                 HANDLE(ENT_CLIENT_HOOK)                                         Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK);    break;
865                 HANDLE(ENT_CLIENT_INVENTORY)                            Inventory_Read(this);                                                   break;
866                 HANDLE(ENT_CLIENT_ARC_BEAM)                                     Ent_ReadArcBeam(bIsNewEntity);                                  break;
867                 HANDLE(ENT_CLIENT_ACCURACY)                                     Ent_ReadAccuracy();                                                             break;
868                 HANDLE(ENT_CLIENT_AUXILIARYXHAIR)                       Net_AuXair2(bIsNewEntity);                                              break;
869                 HANDLE(ENT_CLIENT_TURRET)                                       ent_turret();                                                                   break;
870                 HANDLE(ENT_CLIENT_GENERATOR)                            ent_generator();                                                                break;
871                 HANDLE(ENT_CLIENT_CONTROLPOINT_ICON)            ent_cpicon(this);                                                               break;
872                 HANDLE(ENT_CLIENT_MODEL)                                        CSQCModel_Read(bIsNewEntity);                                   break;
873                 HANDLE(ENT_CLIENT_ITEM)                                         ItemRead(bIsNewEntity);                                                 break;
874                 HANDLE(ENT_CLIENT_BUMBLE_RAYGUN)                        bumble_raygun_read(bIsNewEntity);                               break;
875                 HANDLE(ENT_CLIENT_SPAWNPOINT)                           Ent_ReadSpawnPoint(bIsNewEntity);                               break;
876                 HANDLE(ENT_CLIENT_SPAWNEVENT)                           Ent_ReadSpawnEvent(bIsNewEntity);                               break;
877                 HANDLE(ENT_CLIENT_NOTIFICATION)                         Read_Notification(bIsNewEntity);                                break;
878                 HANDLE(ENT_CLIENT_MINIGAME)                                     ent_read_minigame();                                                    break;
879                 HANDLE(ENT_CLIENT_VIEWLOC)                                      ent_viewloc();                                                                  break;
880                 HANDLE(ENT_CLIENT_VIEWLOC_TRIGGER)                      ent_viewloc_trigger();                                                  break;
881                 HANDLE(ENT_CLIENT_LADDER)                                       ent_func_ladder();                                                              break;
882                 HANDLE(ENT_CLIENT_TRIGGER_PUSH)                         ent_trigger_push();                                                             break;
883                 HANDLE(ENT_CLIENT_TARGET_PUSH)                          ent_target_push();                                                              break;
884                 HANDLE(ENT_CLIENT_CONVEYOR)                                     ent_conveyor();                                                                 break;
885                 HANDLE(ENT_CLIENT_DOOR)                                         ent_door();                                                                             break;
886                 HANDLE(ENT_CLIENT_PLAT)                                         ent_plat();                                                                             break;
887                 HANDLE(ENT_CLIENT_SWAMP)                                        ent_swamp();                                                                    break;
888                 HANDLE(ENT_CLIENT_CORNER)                                       ent_corner();                                                                   break;
889                 HANDLE(ENT_CLIENT_KEYLOCK)                                      ent_keylock();                                                                  break;
890                 HANDLE(ENT_CLIENT_TRAIN)                                        ent_train();                                                                    break;
891                 HANDLE(ENT_CLIENT_TRIGGER_IMPULSE)                      ent_trigger_impulse();                                                  break;
892                 #undef HANDLE
893                 default:
894                         //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), this.enttype));
895                         error(sprintf("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n", this.enttype, num_for_edict(this), this.classname));
896                         break;
897         }
898
899         time = savetime;
900 }
901 // Destructor, but does NOT deallocate the entity by calling remove(). Also
902 // used when an entity changes its type. For an entity that someone interacts
903 // with others, make sure it can no longer do so.
904 void Ent_Remove()
905 {SELFPARAM();
906         if(self.entremove)
907                 self.entremove();
908
909         if(self.skeletonindex)
910         {
911                 skel_delete(self.skeletonindex);
912                 self.skeletonindex = 0;
913         }
914
915         if(self.snd_looping > 0)
916         {
917                 sound(self, self.snd_looping, SND_Null, VOL_BASE, autocvar_g_jetpack_attenuation);
918                 self.snd_looping = 0;
919         }
920
921         self.enttype = 0;
922         self.classname = "";
923         self.draw = draw_null;
924         self.entremove = menu_sub_null;
925         // TODO possibly set more stuff to defaults
926 }
927 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.
928 void CSQC_Ent_Remove()
929 {SELFPARAM();
930         if(autocvar_developer_csqcentities)
931                 LOG_INFOF("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype);
932
933         if(wasfreed(self))
934         {
935                 LOG_INFO("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
936                 return;
937         }
938         if(self.enttype)
939                 Ent_Remove();
940         remove(self);
941 }
942
943 void Gamemode_Init()
944 {
945         if (!isdemo())
946         {
947                 if(!(calledhooks & HOOK_START))
948                         localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
949                 calledhooks |= HOOK_START;
950         }
951 }
952 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.
953 void CSQC_Parse_StuffCmd(string strMessage)
954 {
955         if(autocvar_developer_csqcentities)
956                 LOG_INFOF("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
957
958         localcmd(strMessage);
959 }
960 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.
961 void CSQC_Parse_Print(string strMessage)
962 {
963         if(autocvar_developer_csqcentities)
964                 LOG_INFOF("CSQC_Parse_Print(\"%s\")\n", strMessage);
965
966         print(ColorTranslateRGB(strMessage));
967 }
968
969 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
970 void CSQC_Parse_CenterPrint(string strMessage)
971 {
972         if(autocvar_developer_csqcentities)
973                 LOG_INFOF("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
974
975         centerprint_hud(strMessage);
976 }
977
978 string notranslate_fogcmd1 = "\nfog ";
979 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
980 void Fog_Force()
981 {
982         // TODO somehow thwart prvm_globalset client ...
983
984         if(autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
985                 { localcmd("\nr_drawfog 0\n"); }
986         else if(forcefog != "")
987                 { localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2)); }
988 }
989
990 void Gamemode_Init();
991 void Ent_ScoresInfo()
992 {SELFPARAM();
993     int i;
994         make_pure(this);
995         gametype = ReadInt24_t();
996         HUD_ModIcons_SetFunc();
997         for(i = 0; i < MAX_SCORE; ++i)
998         {
999                 if(scores_label[i])
1000                         strunzone(scores_label[i]);
1001                 scores_label[i] = strzone(ReadString());
1002                 scores_flags[i] = ReadByte();
1003         }
1004         for(i = 0; i < MAX_TEAMSCORE; ++i)
1005         {
1006                 if(teamscores_label[i])
1007                         strunzone(teamscores_label[i]);
1008                 teamscores_label[i] = strzone(ReadString());
1009                 teamscores_flags[i] = ReadByte();
1010         }
1011         HUD_InitScores();
1012         Gamemode_Init();
1013 }
1014
1015 void Ent_Init()
1016 {SELFPARAM();
1017         make_pure(this);
1018
1019         nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
1020
1021         hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1022         hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1023         hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1024         hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1025         arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1026         arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1027         arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1028         arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1029
1030         if(forcefog)
1031                 strunzone(forcefog);
1032         forcefog = strzone(ReadString());
1033
1034         armorblockpercent = ReadByte() / 255.0;
1035
1036         g_balance_mortar_bouncefactor = ReadCoord();
1037         g_balance_mortar_bouncestop = ReadCoord();
1038         g_balance_electro_secondary_bouncefactor = ReadCoord();
1039         g_balance_electro_secondary_bouncestop = ReadCoord();
1040
1041         vortex_scope = !ReadByte();
1042         rifle_scope = !ReadByte();
1043
1044         serverflags = ReadByte();
1045
1046         minelayer_maxmines = ReadByte();
1047
1048         hagar_maxrockets = ReadByte();
1049
1050         g_trueaim_minrange = ReadCoord();
1051         g_balance_porto_secondary = ReadByte();
1052
1053         MUTATOR_CALLHOOK(Ent_Init);
1054
1055         if(!postinit)
1056                 PostInit();
1057 }
1058
1059 void Net_ReadRace()
1060 {
1061         float b;
1062
1063         b = ReadByte();
1064
1065         switch(b)
1066         {
1067                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1068                         race_checkpoint = ReadByte();
1069                         race_time = ReadInt24_t();
1070                         race_previousbesttime = ReadInt24_t();
1071                         if(race_previousbestname)
1072                                 strunzone(race_previousbestname);
1073                         race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
1074
1075                         race_checkpointtime = time;
1076
1077                         if(race_checkpoint == 0 || race_checkpoint == 254)
1078                         {
1079                                 race_penaltyaccumulator = 0;
1080                                 race_laptime = time; // valid
1081                         }
1082
1083                         break;
1084
1085                 case RACE_NET_CHECKPOINT_CLEAR:
1086                         race_laptime = 0;
1087                         race_checkpointtime = 0;
1088                         break;
1089
1090                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1091                         race_laptime = ReadCoord();
1092                         race_checkpointtime = -99999;
1093                         // fall through
1094                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1095                         race_nextcheckpoint = ReadByte();
1096
1097                         race_nextbesttime = ReadInt24_t();
1098                         if(race_nextbestname)
1099                                 strunzone(race_nextbestname);
1100                         race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1101                         break;
1102
1103                 case RACE_NET_CHECKPOINT_HIT_RACE:
1104                         race_mycheckpoint = ReadByte();
1105                         race_mycheckpointtime = time;
1106                         race_mycheckpointdelta = ReadInt24_t();
1107                         race_mycheckpointlapsdelta = ReadByte();
1108                         if(race_mycheckpointlapsdelta >= 128)
1109                                 race_mycheckpointlapsdelta -= 256;
1110                         if(race_mycheckpointenemy)
1111                                 strunzone(race_mycheckpointenemy);
1112                         race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1113                         break;
1114
1115                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1116                         race_othercheckpoint = ReadByte();
1117                         race_othercheckpointtime = time;
1118                         race_othercheckpointdelta = ReadInt24_t();
1119                         race_othercheckpointlapsdelta = ReadByte();
1120                         if(race_othercheckpointlapsdelta >= 128)
1121                                 race_othercheckpointlapsdelta -= 256;
1122                         if(race_othercheckpointenemy)
1123                                 strunzone(race_othercheckpointenemy);
1124                         race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1125                         break;
1126
1127                 case RACE_NET_PENALTY_RACE:
1128                         race_penaltyeventtime = time;
1129                         race_penaltytime = ReadShort();
1130                         //race_penaltyaccumulator += race_penaltytime;
1131                         if(race_penaltyreason)
1132                                 strunzone(race_penaltyreason);
1133                         race_penaltyreason = strzone(ReadString());
1134                         break;
1135
1136                 case RACE_NET_PENALTY_QUALIFYING:
1137                         race_penaltyeventtime = time;
1138                         race_penaltytime = ReadShort();
1139                         race_penaltyaccumulator += race_penaltytime;
1140                         if(race_penaltyreason)
1141                                 strunzone(race_penaltyreason);
1142                         race_penaltyreason = strzone(ReadString());
1143                         break;
1144
1145                 case RACE_NET_SERVER_RECORD:
1146                         race_server_record = ReadInt24_t();
1147                         break;
1148                 case RACE_NET_SPEED_AWARD:
1149                         race_speedaward = ReadInt24_t();
1150                         if(race_speedaward_holder)
1151                                 strunzone(race_speedaward_holder);
1152                         race_speedaward_holder = strzone(ReadString());
1153                         break;
1154                 case RACE_NET_SPEED_AWARD_BEST:
1155                         race_speedaward_alltimebest = ReadInt24_t();
1156                         if(race_speedaward_alltimebest_holder)
1157                                 strunzone(race_speedaward_alltimebest_holder);
1158                         race_speedaward_alltimebest_holder = strzone(ReadString());
1159                         break;
1160                 case RACE_NET_SERVER_RANKINGS:
1161                         float prevpos, del;
1162             int pos = ReadShort();
1163                         prevpos = ReadShort();
1164                         del = ReadShort();
1165
1166                         // move other rankings out of the way
1167             int i;
1168                         if (prevpos) {
1169                                 for (i=prevpos-1;i>pos-1;--i) {
1170                                         grecordtime[i] = grecordtime[i-1];
1171                                         if(grecordholder[i])
1172                                                 strunzone(grecordholder[i]);
1173                                         grecordholder[i] = strzone(grecordholder[i-1]);
1174                                 }
1175                         } else if (del) { // a record has been deleted by the admin
1176                                 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1177                                         if (i == RANKINGS_CNT-1) { // clear out last record
1178                                                 grecordtime[i] = 0;
1179                                                 if (grecordholder[i])
1180                                                         strunzone(grecordholder[i]);
1181                                                 grecordholder[i] = string_null;
1182                                         }
1183                                         else {
1184                                                 grecordtime[i] = grecordtime[i+1];
1185                                                 if (grecordholder[i])
1186                                                         strunzone(grecordholder[i]);
1187                                                 grecordholder[i] = strzone(grecordholder[i+1]);
1188                                         }
1189                                 }
1190                         } else { // player has no ranked record yet
1191                                 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1192                                         grecordtime[i] = grecordtime[i-1];
1193                                         if(grecordholder[i])
1194                                                 strunzone(grecordholder[i]);
1195                                         grecordholder[i] = strzone(grecordholder[i-1]);
1196                                 }
1197                         }
1198
1199                         // store new ranking
1200                         if(grecordholder[pos-1] != "")
1201                                 strunzone(grecordholder[pos-1]);
1202                         grecordholder[pos-1] = strzone(ReadString());
1203                         grecordtime[pos-1] = ReadInt24_t();
1204                         if(grecordholder[pos-1] == GetPlayerName(player_localnum))
1205                                 race_myrank = pos;
1206                         break;
1207                 case RACE_NET_SERVER_STATUS:
1208                         race_status = ReadShort();
1209                         if(race_status_name)
1210                                 strunzone(race_status_name);
1211                         race_status_name = strzone(ReadString());
1212         }
1213 }
1214
1215 void Net_TeamNagger()
1216 {
1217         teamnagger = 1;
1218 }
1219
1220 void Net_ReadPingPLReport()
1221 {
1222         int e, pi, pl, ml;
1223         e = ReadByte();
1224         pi = ReadShort();
1225         pl = ReadByte();
1226         ml = ReadByte();
1227         if (!(playerslots[e]))
1228                 return;
1229         playerslots[e].ping = pi;
1230         playerslots[e].ping_packetloss = pl / 255.0;
1231         playerslots[e].ping_movementloss = ml / 255.0;
1232 }
1233
1234 void Net_WeaponComplain()
1235 {
1236         complain_weapon = ReadByte();
1237
1238         if(complain_weapon_name)
1239                 strunzone(complain_weapon_name);
1240         complain_weapon_name = strzone(WEP_NAME(complain_weapon));
1241
1242         complain_weapon_type = ReadByte();
1243
1244         complain_weapon_time = time;
1245         weapontime = time; // ping the weapon panel
1246
1247         switch(complain_weapon_type)
1248         {
1249                 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1250                 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1251                 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1252         }
1253 }
1254
1255 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1256 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1257 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1258 bool CSQC_Parse_TempEntity()
1259 {
1260         // Acquire TE ID
1261         int nTEID = ReadByte();
1262
1263         if (autocvar_developer_csqcentities)
1264                 LOG_INFOF("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
1265
1266         FOREACH(TempEntities, it.m_id == nTEID, LAMBDA(
1267                 it.m_read(NULL, true);
1268                 return true;
1269         ));
1270         switch (nTEID)
1271         {
1272                 case TE_CSQC_MUTATOR:
1273                         int mutID = ReadMutator();
1274                         if (MUTATOR_CALLHOOK(CSQC_Parse_TempEntity, mutID))
1275                         return true;
1276                 case TE_CSQC_TARGET_MUSIC:
1277                         Net_TargetMusic();
1278                         return true;
1279                 case TE_CSQC_PICTURE:
1280                         Net_MapVote_Picture();
1281                         return true;
1282                 case TE_CSQC_RACE:
1283                         Net_ReadRace();
1284                         return true;
1285                 case TE_CSQC_VORTEXBEAMPARTICLE:
1286                         Net_ReadVortexBeamParticle();
1287                         return true;
1288                 case TE_CSQC_TEAMNAGGER:
1289                         Net_TeamNagger();
1290                         return true;
1291                 case TE_CSQC_ARC:
1292                         Net_ReadArc();
1293                         return true;
1294                 case TE_CSQC_PINGPLREPORT:
1295                         Net_ReadPingPLReport();
1296                         return true;
1297                 case TE_CSQC_WEAPONCOMPLAIN:
1298                         Net_WeaponComplain();
1299                         return true;
1300                 case TE_CSQC_VEHICLESETUP:
1301                         Net_VehicleSetup();
1302                         return true;
1303                 case TE_CSQC_SVNOTICE:
1304                         cl_notice_read();
1305                         return true;
1306                 case TE_CSQC_SHOCKWAVEPARTICLE:
1307                         Net_ReadShockwaveParticle();
1308                         return true;
1309                 default:
1310                         // No special logic for this temporary entity; return 0 so the engine can handle it
1311                         return false;
1312         }
1313 }
1314
1315 string getcommandkey(string text, string command)
1316 {
1317         string keys;
1318         float n, j, k, l = 0;
1319
1320         if (!autocvar_hud_showbinds)
1321                 return text;
1322
1323         keys = db_get(binddb, command);
1324         if (keys == "")
1325         {
1326                 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1327                 for(j = 0; j < n; ++j)
1328                 {
1329                         k = stof(argv(j));
1330                         if(k != -1)
1331                         {
1332                                 if ("" == keys)
1333                                         keys = keynumtostring(k);
1334                                 else
1335                                         keys = strcat(keys, ", ", keynumtostring(k));
1336
1337                                 ++l;
1338                                 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1339                                         break;
1340                         }
1341
1342                 }
1343                 if (keys == "")
1344                         keys = "NO_KEY";
1345                 db_put(binddb, command, keys);
1346         }
1347
1348         if (keys == "NO_KEY") {
1349                 if (autocvar_hud_showbinds > 1)
1350                         return sprintf(_("%s (not bound)"), text);
1351                 else
1352                         return text;
1353         }
1354         else if (autocvar_hud_showbinds > 1)
1355                 return sprintf("%s (%s)", text, keys);
1356         else
1357                 return keys;
1358 }