3 #include <client/command/cl_cmd.qh>
4 #include <client/draw.qh>
5 #include <client/hud/_mod.qh>
6 #include <client/hud/panel/centerprint.qh>
7 #include <client/hud/panel/chat.qh>
8 #include <client/hud/panel/quickmenu.qh>
9 #include <client/hud/panel/scoreboard.qh>
10 #include <client/items/items.qh>
11 #include <client/mapvoting.qh>
12 #include <client/mutators/_mod.qh>
13 #include <client/shownames.qh>
14 #include <client/view.qh>
15 #include <client/weapons/projectile.qh>
16 #include <common/deathtypes/all.qh>
17 #include <common/effects/all.inc>
18 #include <common/effects/all.qh>
19 #include <common/effects/effect.qh>
20 #include <common/effects/qc/_mod.qh>
21 #include <common/ent_cs.qh>
22 #include <common/gamemodes/gamemode/nexball/cl_nexball.qh>
23 #include <common/items/_mod.qh>
24 #include <common/mapinfo.qh>
25 #include <common/mapobjects/_mod.qh>
26 #include <common/minigames/cl_minigames.qh>
27 #include <common/minigames/cl_minigames_hud.qh>
28 #include <common/net_linked.qh>
29 #include <common/net_notice.qh>
30 #include <common/scores.qh>
31 #include <common/vehicles/all.qh>
32 #include <lib/csqcmodel/cl_model.qh>
33 #include <lib/csqcmodel/interpolate.qh>
34 #include <lib/warpzone/client.qh>
36 // --------------------------------------------------------------------------
37 // BEGIN REQUIRED CSQC FUNCTIONS
40 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
42 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
43 // Useful for precaching things
47 prvm_language = strzone(cvar_string("prvm_language"));
50 LOG_TRACEF("^4CSQC Build information: ^1%s", WATERMARK);
56 if (getplayerkeyvalue(i, "viewentity") == "")
61 // needs to be done so early because of the constants they create
64 static_init_precache();
68 ClientProgsDB = db_load("client.db");
72 //registercommand("hud_configure");
73 //registercommand("hud_save");
74 //registercommand("menu_action");
76 ConsoleCommand_macro_init();
78 registercvar("hud_usecsqc", "1");
79 registercvar("scoreboard_columns", "default");
81 registercvar("cl_nade_type", "3");
82 registercvar("cl_pokenade_type", "zombie");
84 registercvar("cl_jumpspeedcap_min", "");
85 registercvar("cl_jumpspeedcap_max", "");
87 registercvar("cl_shootfromfixedorigin", "");
89 registercvar("cl_multijump", "-1");
91 registercvar("cl_dodging", "0");
93 registercvar("cl_spawn_near_teammate", "1");
95 registercvar("cl_weapon_switch_reload", "1");
96 registercvar("cl_weapon_switch_fallback_to_impulse", "1");
98 registercvar("cl_allow_uidranking", "1");
100 if(autocvar_cl_lockview)
101 cvar_set("cl_lockview", "0");
103 if (cvar_type("_scoreboard_team_selection_available") & CVAR_TYPEFLAG_EXISTS)
104 cvar_settemp("_scoreboard_team_selection_available", "1");
105 cvar_set("_scoreboard_team_selection", "0"); // in case it has been left set to 1
113 teams = Sort_Spawn();
114 players = Sort_Spawn();
116 GetTeam(NUM_SPECTATOR, true); // add specs first
118 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
119 weapon_accuracy[w] = -1;
123 if(autocvar_cl_reticle)
125 precache_pic("gfx/reticle_normal");
126 // weapon reticles are precached in weapon files
130 get_mi_min_max_texcoords(1); // try the CLEVER way first
131 minimapname = strcat("gfx/", mi_shortname, "_radar");
133 if (precache_pic(minimapname) == "")
135 // but maybe we have a non-clever minimap
136 minimapname = strcat("gfx/", mi_shortname, "_mini");
137 if (precache_pic(minimapname) == "")
138 minimapname = ""; // FAIL
140 get_mi_min_max_texcoords(0); // load new texcoords
143 mi_center = (mi_min + mi_max) * 0.5;
144 mi_scale = mi_max - mi_min;
145 minimapname = strzone(minimapname);
148 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
149 LoadMenuSkinValues();
152 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
161 if(autocvar_cl_db_saveasdump)
162 db_dump(ClientProgsDB, "client.db");
164 db_save(ClientProgsDB, "client.db");
165 db_close(ClientProgsDB);
168 cvar_set("chase_active",ftos(chase_active_backup));
170 // unset the event chasecam's chase_active
171 if(autocvar_chase_active < 0)
172 cvar_set("chase_active", "0");
174 if (autocvar_r_drawviewmodel < 0)
175 cvar_set("r_drawviewmodel", "0");
177 cvar_set("slowmo", cvar_defstring("slowmo")); // reset it back to 'default'
181 if (!(calledhooks & HOOK_START))
182 localcmd("\n_cl_hook_gamestart nop\n");
183 if (!(calledhooks & HOOK_END))
185 int gamecount = cvar("cl_matchcount");
186 localcmd("\ncl_hook_gameend\n");
187 // NOTE: using localcmd here to ensure it's executed AFTER cl_hook_gameend
188 // earlier versions of the game abuse the hook to set this cvar
189 localcmd(strcat("cl_matchcount ", itos(gamecount + 1), "\n"));
190 //cvar_set("cl_matchcount", itos(gamecount + 1));
194 localcmd("\ncl_hook_shutdown\n");
196 localcmd("\n-button12\n");
198 deactivate_minigame();
199 HUD_MinigameMenu_Close(NULL, NULL, NULL);
201 ReplicateVars(REPLICATEVARS_DESTROY);
210 for(e = prev.sort_next; e; prev = e, e = e.sort_next)
212 if(prev != e.sort_prev)
213 error(strcat("sort list chain error\nplease submit the output of 'prvm_edicts client' to the developers"));
217 for(e = prev.sort_next; e; prev = e, e = e.sort_next)
219 if(prev != e.sort_prev)
220 error(strcat("sort list chain error\nplease submit the output of 'prvm_edicts client' to the developers"));
224 float RegisterPlayer(entity player)
228 for(pl = players.sort_next; pl; pl = pl.sort_next)
230 error("Player already registered!");
231 player.sort_next = players.sort_next;
232 player.sort_prev = players;
233 if(players.sort_next)
234 players.sort_next.sort_prev = player;
235 players.sort_next = player;
240 void RemovePlayer(entity player)
245 for(pl = players.sort_next; pl && pl != player; pl = pl.sort_next)
250 error("Trying to remove a player which is not in the playerlist!");
253 parent.sort_next = player.sort_next;
255 player.sort_next.sort_prev = parent;
259 void MoveToLast(entity e)
262 entity ent = e.sort_next;
271 float RegisterTeam(entity Team)
273 assert_once(Team.team, eprint(Team));
276 for(tm = teams.sort_next; tm; tm = tm.sort_next)
278 error("Team already registered!");
279 Team.sort_next = teams.sort_next;
280 Team.sort_prev = teams;
282 teams.sort_next.sort_prev = Team;
283 teams.sort_next = Team;
284 if(Team.team && Team.team != NUM_SPECTATOR)
290 void RemoveTeam(entity Team)
295 for(tm = teams.sort_next; tm && tm != Team; tm = tm.sort_next)
300 LOG_INFO(_("Trying to remove a team which is not in the teamlist!"));
303 parent.sort_next = Team.sort_next;
305 Team.sort_next.sort_prev = parent;
306 if(Team.team && Team.team != NUM_SPECTATOR)
311 entity GetTeam(int Team, bool add)
313 TC(int, Team); TC(bool, add);
314 int num = (Team == NUM_SPECTATOR) ? 16 : Team;
316 return teamslots[num];
319 entity tm = new_pure(team);
327 bool SetTeam(entity o, int Team)
330 //devassert_once(Team);
343 if(GetTeam(Team, false) == NULL)
345 LOG_TRACEF("trying to switch to unsupported team %d", Team);
346 Team = NUM_SPECTATOR;
359 if(GetTeam(Team, false) == NULL)
361 LOG_TRACEF("trying to switch to unsupported team %d", Team);
362 Team = NUM_SPECTATOR;
367 if(Team == -1) // leave
371 tm = GetTeam(o.team, false);
382 tm = GetTeam(Team, true);
387 else if(Team != o.team)
389 tm = GetTeam(o.team, false);
392 tm = GetTeam(Team, true);
400 void Playerchecker_Think(entity this)
404 for(i = 0; i < maxclients; ++i)
407 if(entcs_GetName(i) == "")
411 // player disconnected
425 playerslots[i] = e = new_pure(playerslot);
429 e.ping_packetloss = 0;
430 e.ping_movementloss = 0;
431 //e.gotscores = 0; // we might already have the scores...
432 int t = entcs_GetScoreTeam(i);
433 if (t) SetTeam(e, t); // will not hurt; later updates come with Scoreboard_UpdatePlayerTeams
435 Scoreboard_UpdatePlayerPos(e);
439 this.nextthink = time + 0.2;
444 entity playerchecker = new_pure(playerchecker);
445 setthink(playerchecker, Playerchecker_Think);
446 playerchecker.nextthink = time + 0.2;
450 // this can't be called in CSQC_Init as it'd send cvars too early
451 ReplicateVars_Start();
456 void Release_Common_Keys()
459 localcmd("-fire2\n");
465 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
466 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
467 // All keys are in ascii.
468 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
469 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
470 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
471 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
472 float CSQC_InputEvent(int bInputType, float nPrimary, float nSecondary)
475 bool override = false;
477 override |= HUD_Scoreboard_InputEvent(bInputType, nPrimary, nSecondary);
481 override |= HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary);
485 override |= HUD_Panel_Chat_InputEvent(bInputType, nPrimary, nSecondary);
487 override |= QuickMenu_InputEvent(bInputType, nPrimary, nSecondary);
489 override |= HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary);
491 override |= MapVote_InputEvent(bInputType, nPrimary, nSecondary);
493 override |= HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary);
498 if(bInputType == 3 || bInputType == 2)
501 // at this point bInputType can only be 0 or 1 (key pressed or released)
502 bool key_pressed = (bInputType == 0);
505 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
506 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
507 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
508 if(nPrimary == K_TAB) hudShiftState |= S_TAB;
511 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
512 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
513 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
514 if(nPrimary == K_TAB) hudShiftState -= (hudShiftState & S_TAB);
517 // NOTE: Shift-Escape must be filtered out because it's the hardcoded console shortcut
518 if (nPrimary == K_ESCAPE && !(hudShiftState & S_SHIFT) && key_pressed)
520 if (hudShiftState & S_TAB)
522 Scoreboard_UI_Enable(0);
525 if (!isdemo() && cvar("_menu_gamemenu_dialog_available"))
527 localcmd("\nmenu_showgamemenudialog\n");
535 // END REQUIRED CSQC FUNCTIONS
536 // --------------------------------------------------------------------------
538 // --------------------------------------------------------------------------
539 // BEGIN OPTIONAL CSQC FUNCTIONS
541 void Ent_RemovePlayerScore(entity this)
544 SetTeam(this.owner, -1);
545 this.owner.gotscores = 0;
546 FOREACH(Scores, true, {
547 this.owner.(scores(it)) = 0; // clear all scores
552 NET_HANDLE(ENT_CLIENT_SCORES, bool isnew)
557 // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
558 // (no I've never heard of M-x replace-string, sed, or anything like that)
559 bool isNew = !this.owner; // workaround for DP bug
560 int n = ReadByte()-1;
562 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
563 if(!isNew && n != this.sv_entnum)
565 //print("A CSQC entity changed its owner!\n");
566 LOG_INFOF("A CSQC entity changed its owner! (edict: %d, classname: %s)", etof(this), this.classname);
574 o = playerslots[this.sv_entnum];
577 o = playerslots[this.sv_entnum] = new_pure(playerslot);
580 o.sv_entnum = this.sv_entnum;
584 // RegisterPlayer(o);
585 //playerchecker will do this for us later, if it has not already done so
587 int sf = ReadShort();
588 int lf = ReadShort();
589 FOREACH(Scores, true, {
590 int p = 1 << (i % 16);
594 o.(scores(it)) = ReadInt24_t();
596 o.(scores(it)) = ReadChar();
603 Scoreboard_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
605 this.entremove = Ent_RemovePlayerScore;
608 NET_HANDLE(ENT_CLIENT_TEAMSCORES, bool isnew)
613 this.team = ReadByte();
614 entity o = this.owner = GetTeam(this.team, true); // these team numbers can always be trusted
616 #if MAX_TEAMSCORE <= 8
620 int sf = ReadShort();
621 int lf = ReadShort();
623 for(i = 0; i < MAX_TEAMSCORE; ++i)
627 o.(teamscores(i)) = ReadInt24_t();
629 o.(teamscores(i)) = ReadChar();
634 Scoreboard_UpdateTeamPos(o);
637 NET_HANDLE(ENT_CLIENT_CLIENTDATA, bool isnew)
640 float newspectatee_status;
644 scoreboard_showscores_force = (f & BIT(0));
648 newspectatee_status = ReadByte();
649 if(newspectatee_status == player_localnum + 1)
650 newspectatee_status = -1; // observing
653 newspectatee_status = 0;
655 spectatorbutton_zoom = (f & BIT(2));
659 num_spectators = ReadByte();
663 for(i = 0; i < MAX_SPECTATORS; ++i)
664 spectatorlist[i] = 0; // reset list first
666 int limit = min(num_spectators, MAX_SPECTATORS);
667 for(i = 0; i < limit; ++i)
670 spectatorlist[i] = slot - 1;
675 for(int j = 0; j < MAX_SPECTATORS; ++j)
676 spectatorlist[j] = 0; // reset list if showspectators has been turned off
682 if(newspectatee_status != spectatee_status)
686 race_checkpointtime = 0;
687 hud_dynamic_shake_factor = -1;
688 spectatee_status_changed_time = time;
690 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
692 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
693 || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
696 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
699 spectatee_status = newspectatee_status;
701 // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
704 NET_HANDLE(ENT_CLIENT_NAGGER, bool isnew)
709 int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
713 strfree(vote_called_vote);
723 vote_yescount = ReadByte();
724 vote_nocount = ReadByte();
725 vote_needed = ReadByte();
726 vote_highlighted = ReadChar();
731 strcpy(vote_called_vote, ReadString());
736 for(j = 0; j < maxclients; ++j)
738 playerslots[j].ready = true;
739 for(i = 1; i <= maxclients; i += 8)
742 for(j = i-1, b = BIT(0); b < BIT(8); b <<= 1, ++j)
745 playerslots[j].ready = false;
751 ready_waiting = (nags & BIT(0));
752 ready_waiting_for_me = (nags & BIT(1));
753 vote_waiting = (nags & BIT(2));
754 vote_waiting_for_me = (nags & BIT(3));
755 warmup_stage = (nags & BIT(4));
758 NET_HANDLE(ENT_CLIENT_ELIMINATEDPLAYERS, bool isnew)
762 serialize(byte, 0, sf);
764 for (int j = 0; j < maxclients; ++j) {
765 if (playerslots[j]) {
766 playerslots[j].eliminated = true;
769 for (int i = 1; i <= maxclients; i += 8) {
771 serialize(byte, 0, f);
772 for (int b = 0; b < 8; ++b) {
773 if (f & BIT(b)) continue;
775 if (playerslots[j]) {
776 playerslots[j].eliminated = false;
784 NET_HANDLE(ENT_CLIENT_RANDOMSEED, bool isnew)
788 float s = ReadShort();
793 NET_HANDLE(ENT_CLIENT_ACCURACY, bool isnew)
796 int sf = ReadInt24_t();
798 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
799 weapon_accuracy[w] = -1;
804 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w) {
808 weapon_accuracy[w] = -1;
810 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
812 weapon_accuracy[w] = (b - 1.0) / 100.0;
814 f = (f == 0x800000) ? 1 : f * 2;
819 void Spawn_Draw(entity this)
821 bool dodraw = autocvar_cl_spawn_point_particles;
822 if(dodraw && autocvar_cl_spawn_point_dist_max)
824 vector org = getpropertyvec(VF_ORIGIN);
825 dodraw = vdist(org - this.origin, <, autocvar_cl_spawn_point_dist_max);
829 pointparticles(((!teamplay) ? EFFECT_SPAWNPOINT_NEUTRAL : EFFECT_SPAWNPOINT(this.team - 1)), this.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
832 NET_HANDLE(ENT_CLIENT_SPAWNPOINT, bool is_new)
834 float teamnum = (ReadByte() - 1);
835 vector spn_origin = ReadVector();
837 this.team = (teamnum + 1);
841 this.origin = spn_origin;
842 setsize(this, PL_MIN_CONST, PL_MAX_CONST);
845 /*if(autocvar_cl_spawn_point_model) // needs a model first
847 this.mdl = "models/spawnpoint.md3";
848 this.colormod = Team_ColorRGB(teamnum);
849 precache_model(this.mdl);
850 setmodel(this, this.mdl);
851 this.drawmask = MASK_NORMAL;
852 //this.move_movetype = MOVETYPE_NOCLIP;
853 //this.draw = Spawn_Draw;
854 IL_PUSH(g_drawables, this);
856 this.draw = Spawn_Draw;
857 if (is_new) IL_PUSH(g_drawables, this);
860 //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(this.origin), teamnum, this.cnt);
864 NET_HANDLE(ENT_CLIENT_SPAWNEVENT, bool is_new)
866 // If entnum is 0, ONLY do the local spawn actions
867 // this way the server can disable the sending of
868 // spawn origin or such to clients if wanted.
869 float entnum = ReadByte();
873 this.origin = ReadVector();
877 float teamnum = entcs_GetTeam(entnum - 1);
879 if(autocvar_cl_spawn_event_particles)
883 case NUM_TEAM_1: pointparticles(EFFECT_SPAWN_RED, this.origin, '0 0 0', 1); break;
884 case NUM_TEAM_2: pointparticles(EFFECT_SPAWN_BLUE, this.origin, '0 0 0', 1); break;
885 case NUM_TEAM_3: pointparticles(EFFECT_SPAWN_YELLOW, this.origin, '0 0 0', 1); break;
886 case NUM_TEAM_4: pointparticles(EFFECT_SPAWN_PINK, this.origin, '0 0 0', 1); break;
887 default: pointparticles(EFFECT_SPAWN_NEUTRAL, this.origin, '0 0 0', 1); break;
890 if(autocvar_cl_spawn_event_sound)
892 sound(this, CH_TRIGGER, SND_SPAWN, VOL_BASE, ATTEN_NORM);
898 // local spawn actions
899 if(is_new && (!entnum || (entnum == player_localentnum)))
901 if(autocvar_cl_spawnzoom && !autocvar_cl_lockview)
904 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
907 if(autocvar_cl_unpress_zoom_on_spawn)
912 HUD_Radar_Hide_Maximized();
914 //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(this.origin), entnum, player_localentnum);
917 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
918 // The parameter isnew reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
919 void CSQC_Ent_Update(entity this, bool isnew)
921 this.sourceLoc = __FILE__":"STR(__LINE__);
924 // set up the "time" global for received entities to be correct for interpolation purposes
925 float savetime = time;
932 serverprevtime = time;
933 serverdeltatime = STAT(MOVEVARS_TICRATE) * STAT(MOVEVARS_TIMESCALE);
934 time = serverprevtime + serverdeltatime;
937 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
940 if (t != this.enttype || isnew)
942 LOG_INFOF("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)", etof(this), this.entnum, this.enttype, t);
953 LOG_INFOF("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)", etof(this), this.entnum, t);
960 FOREACH(LinkedEntities, it.m_id == t, {
961 if (isnew) this.classname = it.netname;
962 if (autocvar_developer_csqcentities)
963 LOG_INFOF("CSQC_Ent_Update(%i, %d) at %f {.entnum=%d, .enttype=%d} t=%s (%d)", this, isnew, savetime, this.entnum, this.enttype, this.classname, t);
964 done = it.m_read(this, NULL, isnew);
965 MUTATOR_CALLHOOK(Ent_Update, this, isnew);
971 LOG_FATALF("CSQC_Ent_Update(%i, %d) at %f {.entnum=%d, .enttype=%d} t=%s (%d)", this, isnew, savetime, this.entnum, this.enttype, this.classname, t);
975 // Destructor, but does NOT deallocate the entity by calling remove(). Also
976 // used when an entity changes its type. For an entity that someone interacts
977 // with others, make sure it can no longer do so.
978 void Ent_Remove(entity this)
980 if(this.entremove) this.entremove(this);
982 if(this.skeletonindex)
984 skel_delete(this.skeletonindex);
985 this.skeletonindex = 0;
988 if(this.snd_looping > 0)
990 sound(this, this.snd_looping, SND_Null, VOL_BASE, autocvar_cl_jetpack_attenuation);
991 this.snd_looping = 0;
996 this.draw = func_null;
997 this.entremove = func_null;
998 // TODO possibly set more stuff to defaults
1000 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed. Essentially call remove(this) as well.
1001 void CSQC_Ent_Remove(entity this)
1003 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Ent_Remove() with this=%i {.entnum=%d, .enttype=%d}", this, this.entnum, this.enttype);
1006 LOG_WARN("CSQC_Ent_Remove called for already removed entity. Packet loss?");
1009 if (this.enttype) Ent_Remove(this);
1013 void Gamemode_Init()
1017 if(!(calledhooks & HOOK_START))
1018 localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
1019 calledhooks |= HOOK_START;
1022 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided. To execute standard behavior, simply execute localcmd with the string.
1023 void CSQC_Parse_StuffCmd(string strMessage)
1025 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_StuffCmd(\"%s\")", strMessage);
1026 localcmd(strMessage);
1028 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided. To execute standard behavior, simply execute print with the string.
1029 void CSQC_Parse_Print(string strMessage)
1031 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_Print(\"%s\")", strMessage);
1032 print(ColorTranslateRGB(strMessage));
1035 // CSQC_Parse_CenterPrint : Provides the centerprint_AddStandard string in the first parameter that the server provided.
1036 void CSQC_Parse_CenterPrint(string strMessage)
1038 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_CenterPrint(\"%s\")", strMessage);
1039 centerprint_AddStandard(strMessage);
1042 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1043 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1044 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1045 bool CSQC_Parse_TempEntity()
1048 int nTEID = ReadByte();
1050 FOREACH(TempEntities, it.m_id == nTEID, {
1051 if (autocvar_developer_csqcentities)
1052 LOG_INFOF("CSQC_Parse_TempEntity() nTEID=%s (%d)", it.netname, nTEID);
1053 return it.m_read(NULL, NULL, true);
1056 if (autocvar_developer_csqcentities)
1057 LOG_INFOF("CSQC_Parse_TempEntity() with nTEID=%d", nTEID);
1059 // No special logic for this temporary entity; return 0 so the engine can handle it
1066 if (autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
1067 localcmd("\nr_drawfog 0\n");
1068 else if (forcefog != "")
1069 localcmd(sprintf("\nfog %s\nr_fog_exp2 0\nr_drawfog 1\n", forcefog));
1072 bool net_handle_ServerWelcome();
1073 NET_HANDLE(ENT_CLIENT_SCORES_INFO, bool isnew)
1076 gametype = ReadRegistered(Gametypes);
1077 teamplay = _MapInfo_GetTeamPlayBool(gametype);
1078 HUD_ModIcons_SetFunc();
1079 FOREACH(Scores, true, {
1080 strcpy(scores_label(it), ReadString());
1081 scores_flags(it) = ReadByte();
1083 for (int i = 0; i < MAX_TEAMSCORE; ++i)
1085 strcpy(teamscores_label(i), ReadString());
1086 teamscores_flags(i) = ReadByte();
1088 bool welcome_msg_too = ReadByte();
1089 if (welcome_msg_too)
1090 net_handle_ServerWelcome();
1092 Scoreboard_InitScores();
1096 NET_HANDLE(ENT_CLIENT_INIT, bool isnew)
1098 nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
1100 hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1101 hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1102 hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1103 hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1104 arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1105 arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1106 arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1107 arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1109 strcpy(forcefog, ReadString());
1111 armorblockpercent = ReadByte() / 255.0;
1112 damagepush_speedfactor = ReadByte() / 255.0;
1114 serverflags = ReadByte();
1116 g_trueaim_minrange = ReadCoord();
1120 MUTATOR_CALLHOOK(Ent_Init);
1122 if (!postinit) PostInit();
1125 float GetSpeedUnitFactor(int speed_unit)
1131 case 2: return 0.0254;
1132 case 3: return 0.0254 * 3.6;
1133 case 4: return 0.0254 * 3.6 * 0.6213711922;
1134 case 5: return 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
1138 string GetSpeedUnit(int speed_unit)
1142 // translator-friendly strings without the initial space
1144 case 1: return strcat(" ", _("qu/s"));
1145 case 2: return strcat(" ", _("m/s"));
1146 case 3: return strcat(" ", _("km/h"));
1147 case 4: return strcat(" ", _("mph"));
1148 case 5: return strcat(" ", _("knots"));
1152 NET_HANDLE(TE_CSQC_RACE, bool isNew)
1158 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1159 race_checkpoint = ReadByte();
1160 race_time = ReadInt24_t();
1161 race_previousbesttime = ReadInt24_t();
1162 race_mypreviousbesttime = ReadInt24_t();
1163 string pbestname = ReadString();
1164 if(autocvar_cl_race_cptimes_onlyself)
1166 race_previousbesttime = race_mypreviousbesttime;
1167 race_mypreviousbesttime = 0;
1168 strcpy(race_previousbestname, "");
1171 strcpy(race_previousbestname, pbestname);
1173 race_checkpointtime = time;
1175 if(race_checkpoint == 0 || race_checkpoint == 254)
1177 race_penaltyaccumulator = 0;
1178 race_laptime = time; // valid
1182 case RACE_NET_CHECKPOINT_CLEAR:
1184 race_checkpointtime = 0;
1187 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1188 race_laptime = ReadCoord();
1189 race_checkpointtime = -99999;
1191 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1192 race_nextcheckpoint = ReadByte();
1194 race_nextbesttime = ReadInt24_t();
1195 if(b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING) // not while spectating (matches server)
1196 race_mybesttime = ReadInt24_t();
1197 string newname = ReadString();
1198 if(autocvar_cl_race_cptimes_onlyself && b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING)
1200 race_nextbesttime = race_mybesttime;
1201 race_mybesttime = 0;
1202 strcpy(race_nextbestname, "");
1205 strcpy(race_nextbestname, newname);
1208 case RACE_NET_CHECKPOINT_HIT_RACE:
1209 race_mycheckpoint = ReadByte();
1210 race_mycheckpointtime = time;
1211 race_mycheckpointdelta = ReadInt24_t();
1212 race_mycheckpointlapsdelta = ReadByte();
1213 if(race_mycheckpointlapsdelta >= 128)
1214 race_mycheckpointlapsdelta -= 256;
1215 int who = ReadByte();
1217 strcpy(race_mycheckpointenemy, entcs_GetName(who - 1));
1219 strcpy(race_mycheckpointenemy, ""); // TODO: maybe string_null works fine here?
1222 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1223 race_othercheckpoint = ReadByte();
1224 race_othercheckpointtime = time;
1225 race_othercheckpointdelta = ReadInt24_t();
1226 race_othercheckpointlapsdelta = ReadByte();
1227 if(race_othercheckpointlapsdelta >= 128)
1228 race_othercheckpointlapsdelta -= 256;
1229 int what = ReadByte();
1231 strcpy(race_othercheckpointenemy, entcs_GetName(what - 1));
1233 strcpy(race_othercheckpointenemy, ""); // TODO: maybe string_null works fine here?
1236 case RACE_NET_PENALTY_RACE:
1237 case RACE_NET_PENALTY_QUALIFYING:
1238 race_penaltyeventtime = time;
1239 race_penaltytime = ReadShort();
1240 string reason = ReadString();
1241 if (reason == "missing a checkpoint")
1242 reason = _("missing a checkpoint");
1243 strcpy(race_penaltyreason, reason);
1244 if (b == RACE_NET_PENALTY_QUALIFYING)
1245 race_penaltyaccumulator += race_penaltytime;
1248 case RACE_NET_SERVER_RECORD:
1249 race_server_record = ReadInt24_t();
1251 case RACE_NET_SPEED_AWARD:
1252 race_speedaward = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1253 strcpy(race_speedaward_holder, ReadString());
1255 case RACE_NET_SPEED_AWARD_BEST:
1256 race_speedaward_alltimebest = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1257 strcpy(race_speedaward_alltimebest_holder, ReadString());
1259 case RACE_NET_RANKINGS_CNT:
1260 RANKINGS_DISPLAY_CNT = ReadByte();
1262 case RACE_NET_SERVER_RANKINGS:
1264 int pos = ReadShort();
1265 prevpos = ReadShort();
1268 // move other rankings out of the way
1271 int m = min(prevpos, RANKINGS_DISPLAY_CNT);
1272 for (i=m-1; i>pos-1; --i) {
1273 grecordtime[i] = grecordtime[i-1];
1274 strcpy(grecordholder[i], grecordholder[i-1]);
1276 } else if (del) { // a record has been deleted by the admin
1277 for (i=pos-1; i<= RANKINGS_DISPLAY_CNT-1; ++i) {
1278 if (i == RANKINGS_DISPLAY_CNT-1) { // clear out last record
1280 strfree(grecordholder[i]);
1283 grecordtime[i] = grecordtime[i+1];
1284 strcpy(grecordholder[i], grecordholder[i+1]);
1287 } else { // player has no ranked record yet
1288 for (i=RANKINGS_DISPLAY_CNT-1;i>pos-1;--i) {
1289 grecordtime[i] = grecordtime[i-1];
1290 strcpy(grecordholder[i], grecordholder[i-1]);
1294 if (grecordtime[RANKINGS_DISPLAY_CNT]) {
1295 // kick off the player who fell from the last displayed position
1296 grecordtime[RANKINGS_DISPLAY_CNT] = 0;
1297 strfree(grecordholder[RANKINGS_DISPLAY_CNT]);
1300 // store new ranking
1301 strcpy(grecordholder[pos-1], ReadString());
1302 grecordtime[pos-1] = ReadInt24_t();
1303 if(strdecolorize(grecordholder[pos-1]) == strdecolorize(entcs_GetName(player_localnum)))
1306 case RACE_NET_SERVER_STATUS:
1307 race_status = ReadShort();
1308 strcpy(race_status_name, ReadString());
1313 NET_HANDLE(TE_CSQC_TEAMNAGGER, bool isNew)
1319 NET_HANDLE(TE_CSQC_PINGPLREPORT, bool isNew)
1322 int pi = ReadShort();
1323 int pl = ReadByte();
1324 int ml = ReadByte();
1326 entity e = playerslots[i];
1329 e.ping_packetloss = pl / 255.0;
1330 e.ping_movementloss = ml / 255.0;
1333 NET_HANDLE(TE_CSQC_WEAPONCOMPLAIN, bool isNew)
1335 int weapon_id = ReadByte();
1336 complain_weapon = REGISTRY_GET(Weapons, weapon_id);
1337 complain_weapon_type = ReadByte();
1340 complain_weapon_time = time;
1341 weapontime = time; // ping the weapon panel
1343 switch(complain_weapon_type)
1345 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, weapon_id); break;
1346 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, weapon_id); break;
1347 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, weapon_id); break;
1351 string translate_modifications(string s)
1353 return build_mutator_list(s);
1356 string translate_weaponarena(string s)
1358 if (s == "") return s;
1359 if (s == "All Weapons Arena") return _("All Weapons Arena");
1360 if (s == "All Available Weapons Arena") return _("All Available Weapons Arena");
1361 if (s == "Most Weapons Arena") return _("Most Weapons Arena");
1362 if (s == "Most Available Weapons Arena") return _("Most Available Weapons Arena");
1363 if (s == "Dev All Weapons Arena") return s; // development option, do not translate
1364 if (s == "Dev All Available Weapons Arena") return s; // development option, do not translate
1365 if (s == "No Weapons Arena") return _("No Weapons Arena");
1367 int n = tokenizebyseparator(s, " & ");
1368 string wpn_list = "";
1369 for (int i = 0; i < n; i++)
1371 Weapon wep = Weapon_from_name(argv(i));
1372 if (wep == WEP_Null)
1373 LOG_INFO("^3Warning: ^7server sent an invalid weapon name\n");
1374 wpn_list = cons_mid(wpn_list, " & ", wep.m_name);
1377 return sprintf(_("%s Arena"), wpn_list);
1379 return _("No Weapons Arena");
1382 string GetVersionMessage(string hostversion, bool version_mismatch, bool version_check)
1384 string xonotic_hostversion = strcat("Xonotic ", hostversion);
1385 if (version_mismatch)
1388 return strcat(sprintf(_("This is %s"), xonotic_hostversion), "\n^3",
1389 _("Your client version is outdated."), "\n\n\n",
1390 _("### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###"), "\n\n\n",
1391 _("Please update!"));
1393 return strcat(sprintf(_("This is %s"), xonotic_hostversion), "\n^3",
1394 _("This server is using an outdated Xonotic version."), "\n\n\n",
1395 _("### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###"));
1397 return sprintf(_("Welcome to %s"), xonotic_hostversion);
1400 bool net_handle_ServerWelcome()
1402 bool campaign = ReadByte();
1405 string campaign_title = ReadString();
1406 int campaign_level = ReadByte();
1407 string campaign_msg = ReadString();
1408 string welcomedialog_args;
1409 welcomedialog_args = strcat("HOSTNAME \"", campaign_title, "\"");
1410 string key = getcommandkey(_("jump"), "+jump");
1411 string msg = strcat(
1412 CCR("^F1"), sprintf(_("Level %d:"), campaign_level),
1413 sprintf(CCR(" ^BG%s\n^3\n"), campaign_msg),
1414 sprintf(CCR(_("^BGPress ^F2%s^BG to enter the game")), key));
1415 msg = MakeConsoleSafe(strreplace("\n", "\\n", msg));
1416 welcomedialog_args = strcat(welcomedialog_args, " WELCOME \"", msg, "\"");
1417 localcmd("\nmenu_cmd directmenu Welcome ", welcomedialog_args, "\n");
1421 strcpy(hostname, ReadString());
1422 string hostversion = ReadString();
1423 bool version_mismatch = ReadByte();
1424 bool version_check = ReadByte();
1425 srv_minplayers = ReadByte();
1426 srv_maxplayers = ReadByte();
1427 string modifications = translate_modifications(ReadString());
1428 string weaponarena_list = translate_weaponarena(ReadString());
1429 string cache_mutatormsg = ReadString();
1430 string motd = ReadString();
1432 string msg = GetVersionMessage(hostversion, version_mismatch, version_check);
1434 msg = strcat(msg, "\n\n", _("Gametype:"), " ^1", MapInfo_Type_ToText(gametype), "\n");
1436 msg = strcat(msg, "\n", _("Map:"), " ^2");
1437 if (world.message == "")
1438 msg = strcat(msg, mi_shortname, "\n");
1441 int i = strstrofs(world.message, " by ", 0); // matches _MapInfo_Generate()
1442 string longname = i >= 0 ? substring(world.message, 0, i) : world.message;
1443 msg = strcat(msg, (strcasecmp(longname, mi_shortname) ? strcat(mi_shortname, " ^7// ^2") : ""), longname, "\n");
1446 if (srv_minplayers || srv_maxplayers)
1448 msg = strcat(msg, "\n", _("This match supports"), " ^5");
1449 if (srv_minplayers == srv_maxplayers)
1450 msg = strcat(msg, sprintf(_("%d players"), srv_maxplayers), "\n");
1451 else if (srv_minplayers && srv_maxplayers)
1452 msg = strcat(msg, sprintf(_("%d to %d players"), srv_minplayers, srv_maxplayers), "\n");
1453 else if (srv_maxplayers)
1454 msg = strcat(msg, sprintf(_("%d players maximum"), srv_maxplayers), "\n");
1456 msg = strcat(msg, sprintf(_("%d players minimum"), srv_minplayers), "\n");
1459 modifications = cons_mid(modifications, ", ", weaponarena_list);
1460 if(modifications != "")
1461 msg = strcat(msg, "\n", _("Active modifications:"), " ^3", modifications, "\n");
1463 if (cache_mutatormsg != "")
1464 msg = strcat(msg, "\n", _("Special gameplay tips:"), " ^7", cache_mutatormsg, "\n");
1465 string mutator_msg = "";
1466 MUTATOR_CALLHOOK(BuildGameplayTipsString, mutator_msg);
1467 mutator_msg = M_ARGV(0, string);
1468 msg = strcat(msg, mutator_msg); // trust that the mutator will do proper formatting
1471 msg = strcat(msg, "\n^9↓ ", _("Server's message"), " ↓\n", motd);
1473 strcpy(welcome_msg, msg);
1474 welcome_msg_menu_check_maxtime = time + 1; // wait for menu to load before showing the welcome dialog
1478 void Welcome_Message_Show_Try()
1480 if (!welcome_msg_menu_check_maxtime)
1483 // if want dialog check if menu is initialized but for a short time
1484 if (cvar("_menu_initialized") == 2 || time > welcome_msg_menu_check_maxtime)
1486 if (cvar("_menu_welcome_dialog_available"))
1488 string welcomedialog_args = strcat("HOSTNAME \"", hostname, "\"");
1489 string msg = MakeConsoleSafe(strreplace("\n", "\\n", welcome_msg));
1490 welcomedialog_args = strcat(welcomedialog_args, " WELCOME \"", msg, "\"");
1491 localcmd("\nmenu_cmd directmenu Welcome ", welcomedialog_args, "\n");
1492 if (intermission || isdemo() || !autocvar_cl_welcome)
1493 // close it after it's been initialized so it can still be opened manually
1494 localcmd("\ntogglemenu 0\n");
1497 strfree(welcome_msg);
1498 welcome_msg_menu_check_maxtime = 0;
1502 NET_HANDLE(TE_CSQC_SERVERWELCOME, bool isNew)
1504 return net_handle_ServerWelcome();
1507 string _getcommandkey(string cmd_name, string command, bool forcename)
1510 float n, j, k, l = 0;
1512 if (!autocvar_hud_showbinds)
1515 keys = db_get(binddb, command);
1518 bool joy_active = cvar("joy_active");
1519 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1520 for(j = 0; j < n; ++j)
1525 string key = keynumtostring(k);
1526 if(!joy_active && substring(key, 0, 3) == "JOY")
1529 key = translate_key(key);
1534 keys = strcat(keys, ", ", key);
1537 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1544 db_put(binddb, command, keys);
1547 if (keys == "NO_KEY") {
1548 if (autocvar_hud_showbinds > 1)
1549 return sprintf(_("%s (not bound)"), cmd_name);
1553 else if (autocvar_hud_showbinds > 1 || forcename)
1554 return sprintf("%s (%s)", cmd_name, keys);
1559 /** engine callback */
1560 void URI_Get_Callback(int id, int status, string data)
1562 TC(int, id); TC(int, status);
1563 if(url_URI_Get_Callback(id, status, data))
1567 else if (id == URI_GET_DISCARD)
1571 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1574 Curl_URI_Get_Callback(id, status, data);
1578 LOG_INFOF("Received HTTP request data for an invalid id %d.", id);