3 #include <client/draw.qh>
4 #include <client/items/items.qh>
5 #include <common/ent_cs.qh>
6 #include <common/effects/effect.qh>
7 #include <common/effects/qc/_mod.qh>
8 #include <common/effects/all.qh>
9 #include <common/effects/all.inc>
10 #include "hud/_mod.qh"
11 #include "command/cl_cmd.qh"
12 #include "mapvoting.qh"
13 #include <client/mutators/_mod.qh>
14 #include "hud/panel/centerprint.qh"
15 #include "hud/panel/scoreboard.qh"
16 #include "hud/panel/quickmenu.qh"
17 #include "shownames.qh"
19 #include "weapons/projectile.qh"
20 #include <common/deathtypes/all.qh>
21 #include <common/items/_mod.qh>
22 #include <common/gamemodes/gamemode/nexball/cl_nexball.qh>
23 #include <common/mapinfo.qh>
24 #include <common/minigames/cl_minigames.qh>
25 #include <common/minigames/cl_minigames_hud.qh>
26 #include <common/net_linked.qh>
27 #include <common/net_notice.qh>
28 #include <common/scores.qh>
29 #include <common/mapobjects/_mod.qh>
30 #include <common/vehicles/all.qh>
31 #include <lib/csqcmodel/cl_model.qh>
32 #include <lib/csqcmodel/interpolate.qh>
33 #include <lib/warpzone/client.qh>
35 // --------------------------------------------------------------------------
36 // BEGIN REQUIRED CSQC FUNCTIONS
39 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
41 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
42 // Useful for precaching things
46 prvm_language = strzone(cvar_string("prvm_language"));
49 LOG_TRACEF("^4CSQC Build information: ^1%s", WATERMARK);
55 if (getplayerkeyvalue(i, "viewentity") == "")
60 // needs to be done so early because of the constants they create
63 static_init_precache();
67 ClientProgsDB = db_load("client.db");
71 //registercommand("hud_configure");
72 //registercommand("hud_save");
73 //registercommand("menu_action");
75 ConsoleCommand_macro_init();
77 registercvar("hud_usecsqc", "1");
78 registercvar("scoreboard_columns", "default");
80 registercvar("cl_nade_type", "3");
81 registercvar("cl_pokenade_type", "zombie");
83 registercvar("cl_jumpspeedcap_min", "");
84 registercvar("cl_jumpspeedcap_max", "");
86 registercvar("cl_shootfromfixedorigin", "");
88 registercvar("cl_multijump", "-1");
90 registercvar("cl_dodging", "0");
92 registercvar("cl_spawn_near_teammate", "1");
94 registercvar("cl_weapon_switch_reload", "1");
95 registercvar("cl_weapon_switch_fallback_to_impulse", "1");
97 registercvar("cl_allow_uidranking", "1");
99 if(autocvar_cl_lockview)
100 cvar_set("cl_lockview", "0");
108 teams = Sort_Spawn();
109 players = Sort_Spawn();
111 GetTeam(NUM_SPECTATOR, true); // add specs first
113 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
114 weapon_accuracy[w] = -1;
118 if(autocvar_cl_reticle)
120 precache_pic("gfx/reticle_normal");
121 // weapon reticles are precached in weapon files
125 get_mi_min_max_texcoords(1); // try the CLEVER way first
126 minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
127 shortmapname = mi_shortname;
129 if (precache_pic(minimapname) == "")
131 // but maybe we have a non-clever minimap
132 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
133 if (precache_pic(minimapname) == "")
134 minimapname = ""; // FAIL
136 get_mi_min_max_texcoords(0); // load new texcoords
139 mi_center = (mi_min + mi_max) * 0.5;
140 mi_scale = mi_max - mi_min;
141 minimapname = strzone(minimapname);
144 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
145 LoadMenuSkinValues();
148 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
157 if(autocvar_cl_db_saveasdump)
158 db_dump(ClientProgsDB, "client.db");
160 db_save(ClientProgsDB, "client.db");
161 db_close(ClientProgsDB);
164 cvar_set("chase_active",ftos(chase_active_backup));
166 // unset the event chasecam's chase_active
167 if(autocvar_chase_active < 0)
168 cvar_set("chase_active", "0");
170 cvar_set("slowmo", cvar_defstring("slowmo")); // reset it back to 'default'
174 if (!(calledhooks & HOOK_START))
175 localcmd("\n_cl_hook_gamestart nop\n");
176 if (!(calledhooks & HOOK_END))
177 localcmd("\ncl_hook_gameend\n");
180 localcmd("\ncl_hook_shutdown\n");
182 localcmd("\n-button12\n");
184 deactivate_minigame();
185 HUD_MinigameMenu_Close(NULL, NULL, NULL);
187 ReplicateVars(true); // destroy
196 for(e = prev.sort_next; e; prev = e, e = e.sort_next)
198 if(prev != e.sort_prev)
199 error(strcat("sort list chain error\nplease submit the output of 'prvm_edicts client' to the developers"));
203 for(e = prev.sort_next; e; prev = e, e = e.sort_next)
205 if(prev != e.sort_prev)
206 error(strcat("sort list chain error\nplease submit the output of 'prvm_edicts client' to the developers"));
210 float RegisterPlayer(entity player)
214 for(pl = players.sort_next; pl; pl = pl.sort_next)
216 error("Player already registered!");
217 player.sort_next = players.sort_next;
218 player.sort_prev = players;
219 if(players.sort_next)
220 players.sort_next.sort_prev = player;
221 players.sort_next = player;
226 void RemovePlayer(entity player)
231 for(pl = players.sort_next; pl && pl != player; pl = pl.sort_next)
236 error("Trying to remove a player which is not in the playerlist!");
239 parent.sort_next = player.sort_next;
241 player.sort_next.sort_prev = parent;
245 void MoveToLast(entity e)
248 entity ent = e.sort_next;
257 float RegisterTeam(entity Team)
259 assert_once(Team.team, eprint(Team));
262 for(tm = teams.sort_next; tm; tm = tm.sort_next)
264 error("Team already registered!");
265 Team.sort_next = teams.sort_next;
266 Team.sort_prev = teams;
268 teams.sort_next.sort_prev = Team;
269 teams.sort_next = Team;
270 if(Team.team && Team.team != NUM_SPECTATOR)
276 void RemoveTeam(entity Team)
281 for(tm = teams.sort_next; tm && tm != Team; tm = tm.sort_next)
286 LOG_INFO(_("Trying to remove a team which is not in the teamlist!"));
289 parent.sort_next = Team.sort_next;
291 Team.sort_next.sort_prev = parent;
292 if(Team.team && Team.team != NUM_SPECTATOR)
297 entity GetTeam(int Team, bool add)
299 TC(int, Team); TC(bool, add);
300 int num = (Team == NUM_SPECTATOR) ? 16 : Team;
302 return teamslots[num];
305 entity tm = new_pure(team);
313 bool SetTeam(entity o, int Team)
316 //devassert_once(Team);
329 if(GetTeam(Team, false) == NULL)
331 LOG_TRACEF("trying to switch to unsupported team %d", Team);
332 Team = NUM_SPECTATOR;
345 if(GetTeam(Team, false) == NULL)
347 LOG_TRACEF("trying to switch to unsupported team %d", Team);
348 Team = NUM_SPECTATOR;
353 if(Team == -1) // leave
357 tm = GetTeam(o.team, false);
368 tm = GetTeam(Team, true);
373 else if(Team != o.team)
375 tm = GetTeam(o.team, false);
378 tm = GetTeam(Team, true);
386 void Playerchecker_Think(entity this)
390 for(i = 0; i < maxclients; ++i)
393 if(entcs_GetName(i) == "")
397 // player disconnected
411 playerslots[i] = e = new_pure(playerslot);
415 e.ping_packetloss = 0;
416 e.ping_movementloss = 0;
417 //e.gotscores = 0; // we might already have the scores...
418 int t = entcs_GetScoreTeam(i);
419 if (t) SetTeam(e, t); // will not hurt; later updates come with Scoreboard_UpdatePlayerTeams
421 Scoreboard_UpdatePlayerPos(e);
425 this.nextthink = time + 0.2;
430 entity playerchecker = new_pure(playerchecker);
431 setthink(playerchecker, Playerchecker_Think);
432 playerchecker.nextthink = time + 0.2;
439 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
440 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
441 // All keys are in ascii.
442 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
443 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
444 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
445 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
446 float CSQC_InputEvent(int bInputType, float nPrimary, float nSecondary)
449 bool override = false;
450 override |= HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary);
454 override |= QuickMenu_InputEvent(bInputType, nPrimary, nSecondary);
456 override |= HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary);
458 override |= MapVote_InputEvent(bInputType, nPrimary, nSecondary);
460 override |= HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary);
468 // END REQUIRED CSQC FUNCTIONS
469 // --------------------------------------------------------------------------
471 // --------------------------------------------------------------------------
472 // BEGIN OPTIONAL CSQC FUNCTIONS
474 void Ent_RemovePlayerScore(entity this)
477 SetTeam(this.owner, -1);
478 this.owner.gotscores = 0;
479 FOREACH(Scores, true, {
480 this.owner.(scores(it)) = 0; // clear all scores
485 NET_HANDLE(ENT_CLIENT_SCORES, bool isnew)
490 // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
491 // (no I've never heard of M-x replace-string, sed, or anything like that)
492 bool isNew = !this.owner; // workaround for DP bug
493 int n = ReadByte()-1;
495 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
496 if(!isNew && n != this.sv_entnum)
498 //print("A CSQC entity changed its owner!\n");
499 LOG_INFOF("A CSQC entity changed its owner! (edict: %d, classname: %s)", etof(this), this.classname);
507 o = playerslots[this.sv_entnum];
510 o = playerslots[this.sv_entnum] = new_pure(playerslot);
513 o.sv_entnum = this.sv_entnum;
517 // RegisterPlayer(o);
518 //playerchecker will do this for us later, if it has not already done so
520 int sf = ReadShort();
521 int lf = ReadShort();
522 FOREACH(Scores, true, {
523 int p = 1 << (i % 16);
527 o.(scores(it)) = ReadInt24_t();
529 o.(scores(it)) = ReadChar();
536 Scoreboard_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
538 this.entremove = Ent_RemovePlayerScore;
541 NET_HANDLE(ENT_CLIENT_TEAMSCORES, bool isnew)
546 this.team = ReadByte();
547 entity o = this.owner = GetTeam(this.team, true); // these team numbers can always be trusted
549 #if MAX_TEAMSCORE <= 8
553 int sf = ReadShort();
554 int lf = ReadShort();
556 for(i = 0; i < MAX_TEAMSCORE; ++i)
560 o.(teamscores(i)) = ReadInt24_t();
562 o.(teamscores(i)) = ReadChar();
567 Scoreboard_UpdateTeamPos(o);
570 NET_HANDLE(ENT_CLIENT_CLIENTDATA, bool isnew)
573 float newspectatee_status;
577 scoreboard_showscores_force = (f & BIT(0));
581 newspectatee_status = ReadByte();
582 if(newspectatee_status == player_localnum + 1)
583 newspectatee_status = -1; // observing
586 newspectatee_status = 0;
588 spectatorbutton_zoom = (f & BIT(2));
592 num_spectators = ReadByte();
596 for(i = 0; i < MAX_SPECTATORS; ++i)
597 spectatorlist[i] = 0; // reset list first
599 int limit = min(num_spectators, MAX_SPECTATORS);
600 for(i = 0; i < limit; ++i)
603 spectatorlist[i] = slot - 1;
608 for(int j = 0; j < MAX_SPECTATORS; ++j)
609 spectatorlist[j] = 0; // reset list if showspectators has been turned off
615 if(newspectatee_status != spectatee_status)
619 race_checkpointtime = 0;
620 hud_dynamic_shake_factor = -1;
621 spectatee_status_changed_time = time;
623 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
625 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
626 || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
629 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
632 spectatee_status = newspectatee_status;
634 // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
637 NET_HANDLE(ENT_CLIENT_NAGGER, bool isnew)
642 int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
646 strfree(vote_called_vote);
656 vote_yescount = ReadByte();
657 vote_nocount = ReadByte();
658 vote_needed = ReadByte();
659 vote_highlighted = ReadChar();
664 strcpy(vote_called_vote, ReadString());
669 for(j = 0; j < maxclients; ++j)
671 playerslots[j].ready = true;
672 for(i = 1; i <= maxclients; i += 8)
675 for(j = i-1, b = BIT(0); b < BIT(8); b <<= 1, ++j)
678 playerslots[j].ready = false;
684 ready_waiting = (nags & BIT(0));
685 ready_waiting_for_me = (nags & BIT(1));
686 vote_waiting = (nags & BIT(2));
687 vote_waiting_for_me = (nags & BIT(3));
688 warmup_stage = (nags & BIT(4));
691 NET_HANDLE(ENT_CLIENT_ELIMINATEDPLAYERS, bool isnew)
695 serialize(byte, 0, sf);
697 for (int j = 0; j < maxclients; ++j) {
698 if (playerslots[j]) {
699 playerslots[j].eliminated = true;
702 for (int i = 1; i <= maxclients; i += 8) {
704 serialize(byte, 0, f);
705 for (int b = 0; b < 8; ++b) {
706 if (f & BIT(b)) continue;
708 if (playerslots[j]) {
709 playerslots[j].eliminated = false;
717 NET_HANDLE(ENT_CLIENT_RANDOMSEED, bool isnew)
721 float s = ReadShort();
726 NET_HANDLE(ENT_CLIENT_ACCURACY, bool isnew)
729 int sf = ReadInt24_t();
731 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
732 weapon_accuracy[w] = -1;
737 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w) {
741 weapon_accuracy[w] = -1;
743 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
745 weapon_accuracy[w] = (b - 1.0) / 100.0;
747 f = (f == 0x800000) ? 1 : f * 2;
752 void Spawn_Draw(entity this)
754 bool dodraw = autocvar_cl_spawn_point_particles;
755 if(dodraw && autocvar_cl_spawn_point_dist_max)
757 vector org = getpropertyvec(VF_ORIGIN);
758 dodraw = vdist(org - this.origin, <, autocvar_cl_spawn_point_dist_max);
762 pointparticles(((!teamplay) ? EFFECT_SPAWNPOINT_NEUTRAL : EFFECT_SPAWNPOINT(this.team - 1)), this.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
765 NET_HANDLE(ENT_CLIENT_SPAWNPOINT, bool is_new)
767 float teamnum = (ReadByte() - 1);
768 vector spn_origin = ReadVector();
770 this.team = (teamnum + 1);
774 this.origin = spn_origin;
775 setsize(this, PL_MIN_CONST, PL_MAX_CONST);
778 /*if(autocvar_cl_spawn_point_model) // needs a model first
780 this.mdl = "models/spawnpoint.md3";
781 this.colormod = Team_ColorRGB(teamnum);
782 precache_model(this.mdl);
783 setmodel(this, this.mdl);
784 this.drawmask = MASK_NORMAL;
785 //this.move_movetype = MOVETYPE_NOCLIP;
786 //this.draw = Spawn_Draw;
787 IL_PUSH(g_drawables, this);
789 this.draw = Spawn_Draw;
790 if (is_new) IL_PUSH(g_drawables, this);
793 //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(this.origin), teamnum, this.cnt);
797 NET_HANDLE(ENT_CLIENT_SPAWNEVENT, bool is_new)
799 // If entnum is 0, ONLY do the local spawn actions
800 // this way the server can disable the sending of
801 // spawn origin or such to clients if wanted.
802 float entnum = ReadByte();
806 this.origin = ReadVector();
810 float teamnum = entcs_GetTeam(entnum - 1);
812 if(autocvar_cl_spawn_event_particles)
816 case NUM_TEAM_1: pointparticles(EFFECT_SPAWN_RED, this.origin, '0 0 0', 1); break;
817 case NUM_TEAM_2: pointparticles(EFFECT_SPAWN_BLUE, this.origin, '0 0 0', 1); break;
818 case NUM_TEAM_3: pointparticles(EFFECT_SPAWN_YELLOW, this.origin, '0 0 0', 1); break;
819 case NUM_TEAM_4: pointparticles(EFFECT_SPAWN_PINK, this.origin, '0 0 0', 1); break;
820 default: pointparticles(EFFECT_SPAWN_NEUTRAL, this.origin, '0 0 0', 1); break;
823 if(autocvar_cl_spawn_event_sound)
825 sound(this, CH_TRIGGER, SND_SPAWN, VOL_BASE, ATTEN_NORM);
831 // local spawn actions
832 if(is_new && (!entnum || (entnum == player_localentnum)))
834 if(autocvar_cl_spawnzoom && !autocvar_cl_lockview)
837 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
840 if(autocvar_cl_unpress_zoom_on_spawn)
845 HUD_Radar_Hide_Maximized();
847 //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(this.origin), entnum, player_localentnum);
850 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
851 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
852 void CSQC_Ent_Update(entity this, bool isnew)
854 this.sourceLoc = __FILE__":"STR(__LINE__);
857 // set up the "time" global for received entities to be correct for interpolation purposes
858 float savetime = time;
865 serverprevtime = time;
866 serverdeltatime = STAT(MOVEVARS_TICRATE) * STAT(MOVEVARS_TIMESCALE);
867 time = serverprevtime + serverdeltatime;
870 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
873 if (t != this.enttype || isnew)
875 LOG_INFOF("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)", etof(this), this.entnum, this.enttype, t);
885 LOG_INFOF("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)", etof(this), this.entnum, t);
892 FOREACH(LinkedEntities, it.m_id == t, {
893 if (isnew) this.classname = it.netname;
894 if (autocvar_developer_csqcentities)
895 LOG_INFOF("CSQC_Ent_Update(%d) at %f with this=%i {.entnum=%d, .enttype=%d} t=%s (%d)", isnew, savetime, this, this.entnum, this.enttype, this.classname, t);
896 done = it.m_read(this, NULL, isnew);
897 MUTATOR_CALLHOOK(Ent_Update, this, isnew);
903 LOG_FATALF("CSQC_Ent_Update(%d) at %f with this=%i {.entnum=%d, .enttype=%d} t=%s (%d)", isnew, savetime, this, this.entnum, this.enttype, this.classname, t);
907 // Destructor, but does NOT deallocate the entity by calling remove(). Also
908 // used when an entity changes its type. For an entity that someone interacts
909 // with others, make sure it can no longer do so.
910 void Ent_Remove(entity this)
912 if(this.entremove) this.entremove(this);
914 if(this.skeletonindex)
916 skel_delete(this.skeletonindex);
917 this.skeletonindex = 0;
920 if(this.snd_looping > 0)
922 sound(this, this.snd_looping, SND_Null, VOL_BASE, autocvar_cl_jetpack_attenuation);
923 this.snd_looping = 0;
928 this.draw = func_null;
929 this.entremove = func_null;
930 // TODO possibly set more stuff to defaults
932 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed. Essentially call remove(this) as well.
933 void CSQC_Ent_Remove(entity this)
935 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Ent_Remove() with this=%i {.entnum=%d, .enttype=%d}", this, this.entnum, this.enttype);
938 LOG_WARN("CSQC_Ent_Remove called for already removed entity. Packet loss?");
941 if (this.enttype) Ent_Remove(this);
949 if(!(calledhooks & HOOK_START))
950 localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
951 calledhooks |= HOOK_START;
954 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided. To execute standard behavior, simply execute localcmd with the string.
955 void CSQC_Parse_StuffCmd(string strMessage)
957 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_StuffCmd(\"%s\")", strMessage);
958 localcmd(strMessage);
960 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided. To execute standard behavior, simply execute print with the string.
961 void CSQC_Parse_Print(string strMessage)
963 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_Print(\"%s\")", strMessage);
964 print(ColorTranslateRGB(strMessage));
967 // CSQC_Parse_CenterPrint : Provides the centerprint_AddStandard string in the first parameter that the server provided.
968 void CSQC_Parse_CenterPrint(string strMessage)
970 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_CenterPrint(\"%s\")", strMessage);
971 centerprint_AddStandard(strMessage);
974 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
975 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
976 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
977 bool CSQC_Parse_TempEntity()
980 int nTEID = ReadByte();
982 FOREACH(TempEntities, it.m_id == nTEID, {
983 if (autocvar_developer_csqcentities)
984 LOG_INFOF("CSQC_Parse_TempEntity() nTEID=%s (%d)", it.netname, nTEID);
985 return it.m_read(NULL, NULL, true);
988 if (autocvar_developer_csqcentities)
989 LOG_INFOF("CSQC_Parse_TempEntity() with nTEID=%d", nTEID);
991 // No special logic for this temporary entity; return 0 so the engine can handle it
998 if (autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
999 localcmd("\nr_drawfog 0\n");
1000 else if (forcefog != "")
1001 localcmd(sprintf("\nfog %s\nr_fog_exp2 0\nr_drawfog 1\n", forcefog));
1004 NET_HANDLE(ENT_CLIENT_SCORES_INFO, bool isnew)
1007 gametype = ReadRegistered(Gametypes);
1008 teamplay = _MapInfo_GetTeamPlayBool(gametype);
1009 HUD_ModIcons_SetFunc();
1010 FOREACH(Scores, true, {
1011 strcpy(scores_label(it), ReadString());
1012 scores_flags(it) = ReadByte();
1014 for (int i = 0; i < MAX_TEAMSCORE; ++i)
1016 strcpy(teamscores_label(i), ReadString());
1017 teamscores_flags(i) = ReadByte();
1020 Scoreboard_InitScores();
1024 NET_HANDLE(ENT_CLIENT_INIT, bool isnew)
1026 nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
1028 hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1029 hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1030 hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1031 hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1032 arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1033 arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1034 arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1035 arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1037 strcpy(forcefog, ReadString());
1039 armorblockpercent = ReadByte() / 255.0;
1040 damagepush_speedfactor = ReadByte() / 255.0;
1042 serverflags = ReadByte();
1044 g_trueaim_minrange = ReadCoord();
1048 MUTATOR_CALLHOOK(Ent_Init);
1050 if (!postinit) PostInit();
1053 float GetSpeedUnitFactor(int speed_unit)
1059 case 2: return 0.0254;
1060 case 3: return 0.0254 * 3.6;
1061 case 4: return 0.0254 * 3.6 * 0.6213711922;
1062 case 5: return 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
1066 string GetSpeedUnit(int speed_unit)
1070 // translator-friendly strings without the initial space
1072 case 1: return strcat(" ", _("qu/s"));
1073 case 2: return strcat(" ", _("m/s"));
1074 case 3: return strcat(" ", _("km/h"));
1075 case 4: return strcat(" ", _("mph"));
1076 case 5: return strcat(" ", _("knots"));
1080 NET_HANDLE(TE_CSQC_RACE, bool isNew)
1086 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1087 race_checkpoint = ReadByte();
1088 race_time = ReadInt24_t();
1089 race_previousbesttime = ReadInt24_t();
1090 race_mypreviousbesttime = ReadInt24_t();
1091 string pbestname = ReadString();
1092 if(autocvar_cl_race_cptimes_onlyself)
1094 race_previousbesttime = race_mypreviousbesttime;
1095 race_mypreviousbesttime = 0;
1096 strcpy(race_previousbestname, "");
1099 strcpy(race_previousbestname, pbestname);
1101 race_checkpointtime = time;
1103 if(race_checkpoint == 0 || race_checkpoint == 254)
1105 race_penaltyaccumulator = 0;
1106 race_laptime = time; // valid
1110 case RACE_NET_CHECKPOINT_CLEAR:
1112 race_checkpointtime = 0;
1115 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1116 race_laptime = ReadCoord();
1117 race_checkpointtime = -99999;
1119 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1120 race_nextcheckpoint = ReadByte();
1122 race_nextbesttime = ReadInt24_t();
1123 if(b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING) // not while spectating (matches server)
1124 race_mybesttime = ReadInt24_t();
1125 string newname = ReadString();
1126 if(autocvar_cl_race_cptimes_onlyself && b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING)
1128 race_nextbesttime = race_mybesttime;
1129 race_mybesttime = 0;
1130 strcpy(race_nextbestname, "");
1133 strcpy(race_nextbestname, newname);
1136 case RACE_NET_CHECKPOINT_HIT_RACE:
1137 race_mycheckpoint = ReadByte();
1138 race_mycheckpointtime = time;
1139 race_mycheckpointdelta = ReadInt24_t();
1140 race_mycheckpointlapsdelta = ReadByte();
1141 if(race_mycheckpointlapsdelta >= 128)
1142 race_mycheckpointlapsdelta -= 256;
1143 int who = ReadByte();
1145 strcpy(race_mycheckpointenemy, entcs_GetName(who - 1));
1147 strcpy(race_mycheckpointenemy, ""); // TODO: maybe string_null works fine here?
1150 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1151 race_othercheckpoint = ReadByte();
1152 race_othercheckpointtime = time;
1153 race_othercheckpointdelta = ReadInt24_t();
1154 race_othercheckpointlapsdelta = ReadByte();
1155 if(race_othercheckpointlapsdelta >= 128)
1156 race_othercheckpointlapsdelta -= 256;
1157 int what = ReadByte();
1159 strcpy(race_othercheckpointenemy, entcs_GetName(what - 1));
1161 strcpy(race_othercheckpointenemy, ""); // TODO: maybe string_null works fine here?
1164 case RACE_NET_PENALTY_RACE:
1165 case RACE_NET_PENALTY_QUALIFYING:
1166 race_penaltyeventtime = time;
1167 race_penaltytime = ReadShort();
1168 string reason = ReadString();
1169 if (reason == "missing a checkpoint")
1170 reason = _("missing a checkpoint");
1171 strcpy(race_penaltyreason, reason);
1172 if (b == RACE_NET_PENALTY_QUALIFYING)
1173 race_penaltyaccumulator += race_penaltytime;
1176 case RACE_NET_SERVER_RECORD:
1177 race_server_record = ReadInt24_t();
1179 case RACE_NET_SPEED_AWARD:
1180 race_speedaward = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1181 strcpy(race_speedaward_holder, ReadString());
1182 strcpy(race_speedaward_unit, GetSpeedUnit(autocvar_hud_panel_physics_speed_unit));
1184 case RACE_NET_SPEED_AWARD_BEST:
1185 race_speedaward_alltimebest = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1186 strcpy(race_speedaward_alltimebest_holder, ReadString());
1187 strcpy(race_speedaward_alltimebest_unit, GetSpeedUnit(autocvar_hud_panel_physics_speed_unit));
1189 case RACE_NET_RANKINGS_CNT:
1190 RANKINGS_DISPLAY_CNT = ReadByte();
1192 case RACE_NET_SERVER_RANKINGS:
1194 int pos = ReadShort();
1195 prevpos = ReadShort();
1198 // move other rankings out of the way
1201 int m = min(prevpos, RANKINGS_DISPLAY_CNT);
1202 for (i=m-1; i>pos-1; --i) {
1203 grecordtime[i] = grecordtime[i-1];
1204 strcpy(grecordholder[i], grecordholder[i-1]);
1206 } else if (del) { // a record has been deleted by the admin
1207 for (i=pos-1; i<= RANKINGS_DISPLAY_CNT-1; ++i) {
1208 if (i == RANKINGS_DISPLAY_CNT-1) { // clear out last record
1210 strfree(grecordholder[i]);
1213 grecordtime[i] = grecordtime[i+1];
1214 strcpy(grecordholder[i], grecordholder[i+1]);
1217 } else { // player has no ranked record yet
1218 for (i=RANKINGS_DISPLAY_CNT-1;i>pos-1;--i) {
1219 grecordtime[i] = grecordtime[i-1];
1220 strcpy(grecordholder[i], grecordholder[i-1]);
1224 if (grecordtime[RANKINGS_DISPLAY_CNT]) {
1225 // kick off the player who fell from the last displayed position
1226 grecordtime[RANKINGS_DISPLAY_CNT] = 0;
1227 strfree(grecordholder[RANKINGS_DISPLAY_CNT]);
1230 // store new ranking
1231 strcpy(grecordholder[pos-1], ReadString());
1232 grecordtime[pos-1] = ReadInt24_t();
1233 if(strdecolorize(grecordholder[pos-1]) == strdecolorize(entcs_GetName(player_localnum)))
1236 case RACE_NET_SERVER_STATUS:
1237 race_status = ReadShort();
1238 strcpy(race_status_name, ReadString());
1243 NET_HANDLE(TE_CSQC_TEAMNAGGER, bool isNew)
1249 NET_HANDLE(TE_CSQC_PINGPLREPORT, bool isNew)
1252 int pi = ReadShort();
1253 int pl = ReadByte();
1254 int ml = ReadByte();
1256 entity e = playerslots[i];
1259 e.ping_packetloss = pl / 255.0;
1260 e.ping_movementloss = ml / 255.0;
1263 NET_HANDLE(TE_CSQC_WEAPONCOMPLAIN, bool isNew)
1265 int weapon_id = ReadByte();
1266 complain_weapon = REGISTRY_GET(Weapons, weapon_id);
1267 complain_weapon_type = ReadByte();
1270 complain_weapon_time = time;
1271 weapontime = time; // ping the weapon panel
1273 switch(complain_weapon_type)
1275 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, weapon_id); break;
1276 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, weapon_id); break;
1277 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, weapon_id); break;
1281 string _getcommandkey(string cmd_name, string command, bool forcename)
1284 float n, j, k, l = 0;
1286 if (!autocvar_hud_showbinds)
1289 keys = db_get(binddb, command);
1292 bool joy_active = cvar("joy_active");
1293 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1294 for(j = 0; j < n; ++j)
1299 string key = keynumtostring(k);
1300 if(!joy_active && substring(key, 0, 3) == "JOY")
1303 key = translate_key(key);
1308 keys = strcat(keys, ", ", key);
1311 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1318 db_put(binddb, command, keys);
1321 if (keys == "NO_KEY") {
1322 if (autocvar_hud_showbinds > 1)
1323 return sprintf(_("%s (not bound)"), cmd_name);
1327 else if (autocvar_hud_showbinds > 1 || forcename)
1328 return sprintf("%s (%s)", cmd_name, keys);
1333 /** engine callback */
1334 void URI_Get_Callback(int id, int status, string data)
1336 TC(int, id); TC(int, status);
1337 if(url_URI_Get_Callback(id, status, data))
1341 else if (id == URI_GET_DISCARD)
1345 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1348 Curl_URI_Get_Callback(id, status, data);
1352 LOG_INFOF("Received HTTP request data for an invalid id %d.", id);