3 #include <common/effects/qc/all.qh>
5 #include "mapvoting.qh"
6 #include "mutators/events.qh"
7 #include "quickmenu.qh"
8 #include "scoreboard.qh"
9 #include "shownames.qh"
10 #include <common/t_items.qh>
12 #include "weapons/projectile.qh"
13 #include <common/deathtypes/all.qh>
14 #include <common/items/all.qh>
15 #include <common/mapinfo.qh>
16 #include <common/minigames/cl_minigames.qh>
17 #include <common/minigames/cl_minigames_hud.qh>
18 #include <common/net_notice.qh>
19 #include <common/triggers/include.qh>
20 #include <common/vehicles/all.qh>
21 #include <lib/csqcmodel/cl_model.qh>
22 #include <lib/csqcmodel/interpolate.qh>
23 #include <lib/warpzone/client.qh>
25 // --------------------------------------------------------------------------
26 // BEGIN REQUIRED CSQC FUNCTIONS
29 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
31 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
32 // Useful for precaching things
34 void ConsoleCommand_macro_init();
37 prvm_language = strzone(cvar_string("prvm_language"));
40 LOG_INFOF("^4CSQC Build information: ^1%s\n", WATERMARK);
46 if (getplayerkeyvalue(i, "viewentity") == "")
51 // needs to be done so early because of the constants they create
54 static_init_precache();
58 ClientProgsDB = db_load("client.db");
59 compressShortVector_init();
63 //registercommand("hud_configure");
64 //registercommand("hud_save");
65 //registercommand("menu_action");
67 ConsoleCommand_macro_init();
69 registercvar("hud_usecsqc", "1");
70 registercvar("scoreboard_columns", "default");
72 registercvar("cl_nade_type", "3");
73 registercvar("cl_pokenade_type", "zombie");
75 registercvar("cl_jumpspeedcap_min", "");
76 registercvar("cl_jumpspeedcap_max", "");
78 registercvar("cl_multijump", "0");
80 registercvar("cl_spawn_near_teammate", "1");
84 // hud_fields uses strunzone on the titles!
85 for(int i = 0; i < MAX_HUD_FIELDS; ++i)
86 hud_title[i] = strzone("(null)");
95 players = Sort_Spawn();
97 GetTeam(NUM_SPECTATOR, true); // add specs first
101 if(autocvar_cl_reticle)
103 precache_pic("gfx/reticle_normal");
104 // weapon reticles are precached in weapon files
108 get_mi_min_max_texcoords(1); // try the CLEVER way first
109 minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
110 shortmapname = mi_shortname;
112 if (precache_pic(minimapname) == "")
114 // but maybe we have a non-clever minimap
115 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
116 if (precache_pic(minimapname) == "")
117 minimapname = ""; // FAIL
119 get_mi_min_max_texcoords(0); // load new texcoords
122 mi_center = (mi_min + mi_max) * 0.5;
123 mi_scale = mi_max - mi_min;
124 minimapname = strzone(minimapname);
127 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
128 draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
131 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
140 if(autocvar_cl_db_saveasdump)
141 db_dump(ClientProgsDB, "client.db");
143 db_save(ClientProgsDB, "client.db");
144 db_close(ClientProgsDB);
147 cvar_set("chase_active",ftos(chase_active_backup));
149 // unset the event chasecam's chase_active
150 if(autocvar_chase_active < 0)
151 cvar_set("chase_active", "0");
155 if (!(calledhooks & HOOK_START))
156 localcmd("\n_cl_hook_gamestart nop\n");
157 if (!(calledhooks & HOOK_END))
158 localcmd("\ncl_hook_gameend\n");
161 deactivate_minigame();
162 HUD_MinigameMenu_Close();
166 float SetTeam(entity o, int Team)
168 devassert_once(Team);
181 if(GetTeam(Team, false) == world)
183 LOG_TRACEF("trying to switch to unsupported team %d\n", Team);
184 Team = NUM_SPECTATOR;
197 if(GetTeam(Team, false) == world)
199 LOG_TRACEF("trying to switch to unsupported team %d\n", Team);
200 Team = NUM_SPECTATOR;
205 if(Team == -1) // leave
209 tm = GetTeam(o.team, false);
220 tm = GetTeam(Team, true);
225 else if(Team != o.team)
227 tm = GetTeam(o.team, false);
230 tm = GetTeam(Team, true);
238 void Playerchecker_Think()
243 for(i = 0; i < maxclients; ++i)
246 if(entcs_GetName(i) == "")
250 // player disconnected
264 playerslots[i] = e = new(playerslot);
269 e.ping_packetloss = 0;
270 e.ping_movementloss = 0;
271 //e.gotscores = 0; // we might already have the scores...
272 int t = entcs_GetScoreTeam(i);
273 if (t) SetTeam(e, t); // will not hurt; later updates come with HUD_UpdatePlayerTeams
275 HUD_UpdatePlayerPos(e);
279 this.nextthink = time + 0.2;
286 entity playerchecker = new(playerchecker);
287 make_pure(playerchecker);
288 playerchecker.think = Playerchecker_Think;
289 playerchecker.nextthink = time + 0.2;
297 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
298 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
299 // All keys are in ascii.
300 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
301 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
302 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
303 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
304 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
306 if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
309 if (QuickMenu_InputEvent(bInputType, nPrimary, nSecondary))
312 if (HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary))
315 if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
318 if (HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary))
324 // END REQUIRED CSQC FUNCTIONS
325 // --------------------------------------------------------------------------
327 // --------------------------------------------------------------------------
328 // BEGIN OPTIONAL CSQC FUNCTIONS
332 void Ent_RemovePlayerScore()
336 SetTeam(this.owner, -1);
337 this.owner.gotscores = 0;
338 for(int i = 0; i < MAX_SCORE; ++i) {
339 this.owner.(scores[i]) = 0; // clear all scores
344 NET_HANDLE(ENT_CLIENT_SCORES, bool isnew)
351 // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
352 // (no I've never heard of M-x replace-string, sed, or anything like that)
353 isNew = !this.owner; // workaround for DP bug
356 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
357 if(!isNew && n != this.sv_entnum)
359 //print("A CSQC entity changed its owner!\n");
360 LOG_INFOF("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", etof(this), this.classname);
368 o = playerslots[this.sv_entnum];
371 o = playerslots[this.sv_entnum] = new(playerslot);
375 o.sv_entnum = this.sv_entnum;
379 // RegisterPlayer(o);
380 //playerchecker will do this for us later, if it has not already done so
391 for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
395 o.(scores[i]) = ReadInt24_t();
397 o.(scores[i]) = ReadChar();
403 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
405 this.entremove = Ent_RemovePlayerScore;
408 NET_HANDLE(ENT_CLIENT_TEAMSCORES, bool isnew)
414 this.team = ReadByte();
415 o = this.owner = GetTeam(this.team, true); // these team numbers can always be trusted
418 #if MAX_TEAMSCORE <= 8
426 for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
430 o.(teamscores[i]) = ReadInt24_t();
432 o.(teamscores[i]) = ReadChar();
437 HUD_UpdateTeamPos(o);
440 NET_HANDLE(ENT_CLIENT_CLIENTDATA, bool isnew)
443 float newspectatee_status;
447 scoreboard_showscores_force = (f & 1);
451 newspectatee_status = ReadByte();
452 if(newspectatee_status == player_localnum + 1)
453 newspectatee_status = -1; // observing
456 newspectatee_status = 0;
458 spectatorbutton_zoom = (f & 4);
462 angles_held_status = 1;
463 angles_held.x = ReadAngle();
464 angles_held.y = ReadAngle();
468 angles_held_status = 0;
472 if(newspectatee_status != spectatee_status)
476 race_checkpointtime = 0;
478 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
480 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
481 || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
484 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
487 spectatee_status = newspectatee_status;
489 // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
492 NET_HANDLE(ENT_CLIENT_NAGGER, bool isnew)
497 int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
502 strunzone(vote_called_vote);
503 vote_called_vote = string_null;
513 vote_yescount = ReadByte();
514 vote_nocount = ReadByte();
515 vote_needed = ReadByte();
516 vote_highlighted = ReadChar();
522 strunzone(vote_called_vote);
523 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
528 for(j = 0; j < maxclients; ++j)
530 playerslots[j].ready = 1;
531 for(i = 1; i <= maxclients; i += 8)
534 for(j = i-1, b = 1; b < 256; b *= 2, ++j)
537 playerslots[j].ready = 0;
543 ready_waiting = (nags & BIT(0));
544 ready_waiting_for_me = (nags & BIT(1));
545 vote_waiting = (nags & BIT(2));
546 vote_waiting_for_me = (nags & BIT(3));
547 warmup_stage = (nags & BIT(4));
550 NET_HANDLE(ENT_CLIENT_ELIMINATEDPLAYERS, bool isnew)
558 for(j = 0; j < maxclients; ++j)
560 playerslots[j].eliminated = 1;
561 for(i = 1; i <= maxclients; i += 8)
564 for(j = i-1, b = 1; b < 256; b *= 2, ++j)
567 playerslots[j].eliminated = 0;
573 NET_HANDLE(ENT_CLIENT_RANDOMSEED, bool isnew)
577 float s = ReadShort();
582 NET_HANDLE(ENT_CLIENT_ACCURACY, bool isnew)
585 int sf = ReadInt24_t();
587 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
588 weapon_accuracy[w] = -1;
593 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w) {
597 weapon_accuracy[w] = -1;
599 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
601 weapon_accuracy[w] = (b - 1.0) / 100.0;
603 f = (f == 0x800000) ? 1 : f * 2;
608 void Spawn_Draw(entity this)
610 __pointparticles(this.cnt, this.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
613 NET_HANDLE(ENT_CLIENT_SPAWNPOINT, bool is_new)
615 float teamnum = (ReadByte() - 1);
617 spn_origin.x = ReadShort();
618 spn_origin.y = ReadShort();
619 spn_origin.z = ReadShort();
623 this.origin = spn_origin;
624 setsize(this, PL_MIN_CONST, PL_MAX_CONST);
627 /*if(autocvar_cl_spawn_point_model) // needs a model first
629 this.mdl = "models/spawnpoint.md3";
630 this.colormod = Team_ColorRGB(teamnum);
631 precache_model(this.mdl);
632 setmodel(this, this.mdl);
633 this.drawmask = MASK_NORMAL;
634 //this.movetype = MOVETYPE_NOCLIP;
635 //this.draw = Spawn_Draw;
637 if(autocvar_cl_spawn_point_particles)
639 if((serverflags & SERVERFLAG_TEAMPLAY))
643 case NUM_TEAM_1: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_RED); break;
644 case NUM_TEAM_2: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_BLUE); break;
645 case NUM_TEAM_3: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_YELLOW); break;
646 case NUM_TEAM_4: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_PINK); break;
647 default: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); break;
650 else { this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); }
652 this.draw = Spawn_Draw;
656 //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(this.origin), teamnum, this.cnt);
660 NET_HANDLE(ENT_CLIENT_SPAWNEVENT, bool is_new)
662 // If entnum is 0, ONLY do the local spawn actions
663 // this way the server can disable the sending of
664 // spawn origin or such to clients if wanted.
665 float entnum = ReadByte();
669 this.origin_x = ReadShort();
670 this.origin_y = ReadShort();
671 this.origin_z = ReadShort();
675 float teamnum = entcs_GetTeam(entnum - 1);
677 if(autocvar_cl_spawn_event_particles)
681 case NUM_TEAM_1: pointparticles(EFFECT_SPAWN_RED, this.origin, '0 0 0', 1); break;
682 case NUM_TEAM_2: pointparticles(EFFECT_SPAWN_BLUE, this.origin, '0 0 0', 1); break;
683 case NUM_TEAM_3: pointparticles(EFFECT_SPAWN_YELLOW, this.origin, '0 0 0', 1); break;
684 case NUM_TEAM_4: pointparticles(EFFECT_SPAWN_PINK, this.origin, '0 0 0', 1); break;
685 default: pointparticles(EFFECT_SPAWN_NEUTRAL, this.origin, '0 0 0', 1); break;
688 if(autocvar_cl_spawn_event_sound)
690 sound(this, CH_TRIGGER, SND_SPAWN, VOL_BASE, ATTEN_NORM);
696 // local spawn actions
697 if(is_new && (!entnum || (entnum == player_localentnum)))
700 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
702 if(autocvar_cl_unpress_zoom_on_spawn)
708 HUD_Radar_Hide_Maximized();
709 //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(this.origin), entnum, player_localentnum);
712 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
713 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
714 void CSQC_Ent_Update(bool isnew)
717 this.sourceLoc = __FILE__ ":" STR(__LINE__);
720 // set up the "time" global for received entities to be correct for interpolation purposes
721 float savetime = time;
728 serverprevtime = time;
729 serverdeltatime = STAT(MOVEVARS_TICRATE) * STAT(MOVEVARS_TIMESCALE);
730 time = serverprevtime + serverdeltatime;
733 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
736 if (t != this.enttype || isnew)
738 LOG_INFOF("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", etof(this), this.entnum, this.enttype, t);
748 LOG_INFOF("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", etof(this), this.entnum, t);
755 FOREACH(LinkedEntities, it.m_id == t, LAMBDA(
756 if (isnew) this.classname = it.netname;
757 if (autocvar_developer_csqcentities)
758 LOG_INFOF("CSQC_Ent_Update(%d) at %f with this=%i {.entnum=%d, .enttype=%d} t=%s (%d)\n", isnew, savetime, this, this.entnum, this.enttype, this.classname, t);
759 done = it.m_read(this, NULL, isnew);
765 LOG_FATALF("CSQC_Ent_Update(%d) at %f with this=%i {.entnum=%d, .enttype=%d} t=%s (%d)\n", isnew, savetime, this, this.entnum, this.enttype, this.classname, t);
769 // Destructor, but does NOT deallocate the entity by calling remove(). Also
770 // used when an entity changes its type. For an entity that someone interacts
771 // with others, make sure it can no longer do so.
775 if(this.entremove) this.entremove();
777 if(this.skeletonindex)
779 skel_delete(this.skeletonindex);
780 this.skeletonindex = 0;
783 if(this.snd_looping > 0)
785 sound(this, this.snd_looping, SND_Null, VOL_BASE, autocvar_g_jetpack_attenuation);
786 this.snd_looping = 0;
791 this.draw = func_null;
792 this.entremove = func_null;
793 // TODO possibly set more stuff to defaults
795 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed. Essentially call remove(this) as well.
796 void CSQC_Ent_Remove()
799 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Ent_Remove() with this=%i {.entnum=%d, .enttype=%d}\n", this, this.entnum, this.enttype);
802 LOG_WARNING("CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
805 if (this.enttype) Ent_Remove();
813 if(!(calledhooks & HOOK_START))
814 localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
815 calledhooks |= HOOK_START;
818 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided. To execute standard behavior, simply execute localcmd with the string.
819 void CSQC_Parse_StuffCmd(string strMessage)
821 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
822 localcmd(strMessage);
824 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided. To execute standard behavior, simply execute print with the string.
825 void CSQC_Parse_Print(string strMessage)
827 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_Print(\"%s\")\n", strMessage);
828 print(ColorTranslateRGB(strMessage));
831 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
832 void CSQC_Parse_CenterPrint(string strMessage)
834 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
835 centerprint_hud(strMessage);
838 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
839 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
840 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
841 bool CSQC_Parse_TempEntity()
844 int nTEID = ReadByte();
846 FOREACH(TempEntities, it.m_id == nTEID, LAMBDA(
847 if (autocvar_developer_csqcentities)
848 LOG_INFOF("CSQC_Parse_TempEntity() nTEID=%s (%d)\n", it.netname, nTEID);
849 return it.m_read(NULL, NULL, true);
852 if (autocvar_developer_csqcentities)
853 LOG_INFOF("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
855 // No special logic for this temporary entity; return 0 so the engine can handle it
859 /** TODO somehow thwart prvm_globalset client ... */
863 if (autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
864 localcmd("\nr_drawfog 0\n");
865 else if (forcefog != "")
866 localcmd(sprintf("\nfog %s\nr_fog_exp2 0\nr_drawfog 1\n", forcefog));
869 void Gamemode_Init();
870 NET_HANDLE(ENT_CLIENT_SCORES_INFO, bool isnew)
873 gametype = ReadInt24_t();
874 HUD_ModIcons_SetFunc();
875 for (int i = 0; i < MAX_SCORE; ++i)
877 if (scores_label[i]) strunzone(scores_label[i]);
878 scores_label[i] = strzone(ReadString());
879 scores_flags[i] = ReadByte();
881 for (int i = 0; i < MAX_TEAMSCORE; ++i)
883 if (teamscores_label[i]) strunzone(teamscores_label[i]);
884 teamscores_label[i] = strzone(ReadString());
885 teamscores_flags[i] = ReadByte();
892 NET_HANDLE(ENT_CLIENT_INIT, bool isnew)
894 nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
896 hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
897 hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
898 hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
899 hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
900 arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
901 arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
902 arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
903 arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
905 if (forcefog) strunzone(forcefog);
906 forcefog = strzone(ReadString());
908 armorblockpercent = ReadByte() / 255.0;
910 serverflags = ReadByte();
912 g_trueaim_minrange = ReadCoord();
916 MUTATOR_CALLHOOK(Ent_Init);
918 if (!postinit) PostInit();
921 NET_HANDLE(TE_CSQC_RACE, bool isNew)
927 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
928 race_checkpoint = ReadByte();
929 race_time = ReadInt24_t();
930 race_previousbesttime = ReadInt24_t();
931 if(race_previousbestname)
932 strunzone(race_previousbestname);
933 race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
935 race_checkpointtime = time;
937 if(race_checkpoint == 0 || race_checkpoint == 254)
939 race_penaltyaccumulator = 0;
940 race_laptime = time; // valid
945 case RACE_NET_CHECKPOINT_CLEAR:
947 race_checkpointtime = 0;
950 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
951 race_laptime = ReadCoord();
952 race_checkpointtime = -99999;
954 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
955 race_nextcheckpoint = ReadByte();
957 race_nextbesttime = ReadInt24_t();
958 if(race_nextbestname)
959 strunzone(race_nextbestname);
960 race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
963 case RACE_NET_CHECKPOINT_HIT_RACE:
964 race_mycheckpoint = ReadByte();
965 race_mycheckpointtime = time;
966 race_mycheckpointdelta = ReadInt24_t();
967 race_mycheckpointlapsdelta = ReadByte();
968 if(race_mycheckpointlapsdelta >= 128)
969 race_mycheckpointlapsdelta -= 256;
970 if(race_mycheckpointenemy)
971 strunzone(race_mycheckpointenemy);
972 race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
975 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
976 race_othercheckpoint = ReadByte();
977 race_othercheckpointtime = time;
978 race_othercheckpointdelta = ReadInt24_t();
979 race_othercheckpointlapsdelta = ReadByte();
980 if(race_othercheckpointlapsdelta >= 128)
981 race_othercheckpointlapsdelta -= 256;
982 if(race_othercheckpointenemy)
983 strunzone(race_othercheckpointenemy);
984 race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
987 case RACE_NET_PENALTY_RACE:
988 race_penaltyeventtime = time;
989 race_penaltytime = ReadShort();
990 //race_penaltyaccumulator += race_penaltytime;
991 if(race_penaltyreason)
992 strunzone(race_penaltyreason);
993 race_penaltyreason = strzone(ReadString());
996 case RACE_NET_PENALTY_QUALIFYING:
997 race_penaltyeventtime = time;
998 race_penaltytime = ReadShort();
999 race_penaltyaccumulator += race_penaltytime;
1000 if(race_penaltyreason)
1001 strunzone(race_penaltyreason);
1002 race_penaltyreason = strzone(ReadString());
1005 case RACE_NET_SERVER_RECORD:
1006 race_server_record = ReadInt24_t();
1008 case RACE_NET_SPEED_AWARD:
1009 race_speedaward = ReadInt24_t();
1010 if(race_speedaward_holder)
1011 strunzone(race_speedaward_holder);
1012 race_speedaward_holder = strzone(ReadString());
1014 case RACE_NET_SPEED_AWARD_BEST:
1015 race_speedaward_alltimebest = ReadInt24_t();
1016 if(race_speedaward_alltimebest_holder)
1017 strunzone(race_speedaward_alltimebest_holder);
1018 race_speedaward_alltimebest_holder = strzone(ReadString());
1020 case RACE_NET_SERVER_RANKINGS:
1022 int pos = ReadShort();
1023 prevpos = ReadShort();
1026 // move other rankings out of the way
1029 for (i=prevpos-1;i>pos-1;--i) {
1030 grecordtime[i] = grecordtime[i-1];
1031 if(grecordholder[i])
1032 strunzone(grecordholder[i]);
1033 grecordholder[i] = strzone(grecordholder[i-1]);
1035 } else if (del) { // a record has been deleted by the admin
1036 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1037 if (i == RANKINGS_CNT-1) { // clear out last record
1039 if (grecordholder[i])
1040 strunzone(grecordholder[i]);
1041 grecordholder[i] = string_null;
1044 grecordtime[i] = grecordtime[i+1];
1045 if (grecordholder[i])
1046 strunzone(grecordholder[i]);
1047 grecordholder[i] = strzone(grecordholder[i+1]);
1050 } else { // player has no ranked record yet
1051 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1052 grecordtime[i] = grecordtime[i-1];
1053 if(grecordholder[i])
1054 strunzone(grecordholder[i]);
1055 grecordholder[i] = strzone(grecordholder[i-1]);
1059 // store new ranking
1060 if(grecordholder[pos-1] != "")
1061 strunzone(grecordholder[pos-1]);
1062 grecordholder[pos-1] = strzone(ReadString());
1063 grecordtime[pos-1] = ReadInt24_t();
1064 if(grecordholder[pos-1] == entcs_GetName(player_localnum))
1067 case RACE_NET_SERVER_STATUS:
1068 race_status = ReadShort();
1069 if(race_status_name)
1070 strunzone(race_status_name);
1071 race_status_name = strzone(ReadString());
1076 NET_HANDLE(TE_CSQC_TEAMNAGGER, bool isNew)
1082 NET_HANDLE(TE_CSQC_PINGPLREPORT, bool isNew)
1085 int pi = ReadShort();
1086 int pl = ReadByte();
1087 int ml = ReadByte();
1089 entity e = playerslots[i];
1092 e.ping_packetloss = pl / 255.0;
1093 e.ping_movementloss = ml / 255.0;
1096 NET_HANDLE(TE_CSQC_WEAPONCOMPLAIN, bool isNew)
1098 complain_weapon = ReadByte();
1099 complain_weapon_type = ReadByte();
1102 complain_weapon_time = time;
1103 weapontime = time; // ping the weapon panel
1105 switch(complain_weapon_type)
1107 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1108 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1109 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1113 string getcommandkey(string text, string command)
1116 float n, j, k, l = 0;
1118 if (!autocvar_hud_showbinds)
1121 keys = db_get(binddb, command);
1124 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1125 for(j = 0; j < n; ++j)
1131 keys = keynumtostring(k);
1133 keys = strcat(keys, ", ", keynumtostring(k));
1136 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1143 db_put(binddb, command, keys);
1146 if (keys == "NO_KEY") {
1147 if (autocvar_hud_showbinds > 1)
1148 return sprintf(_("%s (not bound)"), text);
1152 else if (autocvar_hud_showbinds > 1)
1153 return sprintf("%s (%s)", text, keys);