1 #include "mapvoting.qh"
2 #include "modeleffects.qh"
3 #include "particles.qh"
4 #include "scoreboard.qh"
5 #include "shownames.qh"
6 #include "target_music.qh"
10 #include "waypointsprites.qh"
12 #include "vehicles/vehicles.qh"
14 #include "../server/vehicles/bumblebee.qh"
16 #include "../common/net_notice.qh"
18 #include "../common/monsters/monsters.qh"
20 #include "../warpzonelib/client.qh"
22 // --------------------------------------------------------------------------
23 // BEGIN REQUIRED CSQC FUNCTIONS
26 entity clearentity_ent;
27 void clearentity(entity e)
31 clearentity_ent = spawn();
32 clearentity_ent.classname = "clearentity";
35 copyentity(clearentity_ent, e);
39 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
40 void menu_show_error()
42 drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0);
45 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
46 // Useful for precaching things
53 void WaypointSprite_Load();
54 void ConsoleCommand_macro_init();
57 prvm_language = strzone(cvar_string("prvm_language"));
60 dprintf("^4CSQC Build information: ^1%s\n", WATERMARK);
67 ClientProgsDB = db_load("client.db");
68 compressShortVector_init();
72 menu_show = menu_show_error;
73 menu_action = func_null;
75 for(i = 0; i < 255; ++i)
76 if(getplayerkeyvalue(i, "viewentity") == "")
80 //registercommand("hud_configure");
81 //registercommand("hud_save");
82 //registercommand("menu_action");
84 ConsoleCommand_macro_init();
86 registercvar("hud_usecsqc", "1");
87 registercvar("scoreboard_columns", "default");
89 registercvar("cl_nade_type", "3");
90 registercvar("cl_pokenade_type", "zombie");
94 // hud_fields uses strunzone on the titles!
95 for(i = 0; i < MAX_HUD_FIELDS; ++i)
96 hud_title[i] = strzone("(null)");
104 teams = Sort_Spawn();
105 players = Sort_Spawn();
107 GetTeam(NUM_SPECTATOR, true); // add specs first
109 // needs to be done so early because of the constants they create
110 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
111 CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
112 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
113 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
114 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
115 CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
116 CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
118 WaypointSprite_Load();
121 precache_model("null");
122 precache_sound("misc/hit.wav");
123 precache_sound("misc/typehit.wav");
125 Projectile_Precache();
127 GibSplash_Precache();
132 CSQCPlayer_Precache();
134 if(autocvar_cl_reticle)
136 precache_pic("gfx/reticle_normal");
137 // weapon reticles are precached in weapon files
140 get_mi_min_max_texcoords(1); // try the CLEVER way first
141 minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
142 shortmapname = mi_shortname;
144 if(precache_pic(minimapname) == "")
146 // but maybe we have a non-clever minimap
147 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
148 if(precache_pic(minimapname) == "")
149 minimapname = ""; // FAIL
151 get_mi_min_max_texcoords(0); // load new texcoords
154 mi_center = (mi_min + mi_max) * 0.5;
155 mi_scale = mi_max - mi_min;
156 minimapname = strzone(minimapname);
160 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
161 hud_configure_prev = -1;
163 draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
166 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
175 if(autocvar_cl_db_saveasdump)
176 db_dump(ClientProgsDB, "client.db");
178 db_save(ClientProgsDB, "client.db");
179 db_close(ClientProgsDB);
182 cvar_set("chase_active",ftos(chase_active_backup));
184 // unset the event chasecam's chase_active
185 if(autocvar_chase_active < 0)
186 cvar_set("chase_active", "0");
190 if (!(calledhooks & HOOK_START))
191 localcmd("\n_cl_hook_gamestart nop\n");
192 if (!(calledhooks & HOOK_END))
193 localcmd("\ncl_hook_gameend\n");
198 float SetTeam(entity o, int Team)
212 if(GetTeam(Team, false) == world)
214 dprintf("trying to switch to unsupported team %d\n", Team);
215 Team = NUM_SPECTATOR;
228 if(GetTeam(Team, false) == world)
230 dprintf("trying to switch to unsupported team %d\n", Team);
231 Team = NUM_SPECTATOR;
236 if(Team == -1) // leave
240 tm = GetTeam(o.team, false);
251 tm = GetTeam(Team, true);
256 else if(Team != o.team)
258 tm = GetTeam(o.team, false);
261 tm = GetTeam(Team, true);
269 void Playerchecker_Think()
273 for(i = 0; i < maxclients; ++i)
276 if(GetPlayerName(i) == "")
280 // player disconnected
293 playerslots[i] = e = spawn();
296 e.ping_packetloss = 0;
297 e.ping_movementloss = 0;
298 //e.gotscores = 0; // we might already have the scores...
299 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
301 HUD_UpdatePlayerPos(e);
305 self.nextthink = time + 0.2;
312 entity playerchecker;
313 playerchecker = spawn();
314 playerchecker.think = Playerchecker_Think;
315 playerchecker.nextthink = time + 0.2;
323 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
324 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
325 // All keys are in ascii.
326 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
327 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
328 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
329 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
330 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
335 if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
338 if (HUD_QuickMenu_InputEvent(bInputType, nPrimary, nSecondary))
341 if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
344 if(menu_visible && menu_action)
345 if(menu_action(bInputType, nPrimary, nSecondary))
351 // END REQUIRED CSQC FUNCTIONS
352 // --------------------------------------------------------------------------
354 // --------------------------------------------------------------------------
355 // BEGIN OPTIONAL CSQC FUNCTIONS
356 void Ent_RemoveEntCS()
358 entcs_receiver[self.sv_entnum] = world;
363 InterpolateOrigin_Undo();
365 self.classname = "entcs_receiver";
369 self.sv_entnum = ReadByte();
372 self.origin_x = ReadShort();
373 self.origin_y = ReadShort();
374 self.origin_z = ReadShort();
375 setorigin(self, self.origin);
379 self.angles_y = ReadByte() * 360.0 / 256;
380 self.angles_x = self.angles_z = 0;
383 self.healthvalue = ReadByte() * 10;
385 self.armorvalue = ReadByte() * 10;
387 entcs_receiver[self.sv_entnum] = self;
388 self.entremove = Ent_RemoveEntCS;
389 self.iflags |= IFLAG_ORIGIN;
391 InterpolateOrigin_Note();
396 void Ent_RemovePlayerScore()
399 SetTeam(self.owner, -1);
400 self.owner.gotscores = 0;
401 for(int i = 0; i < MAX_SCORE; ++i) {
402 self.owner.(scores[i]) = 0; // clear all scores
407 void Ent_ReadPlayerScore()
413 // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
414 // (no I've never heard of M-x replace-string, sed, or anything like that)
415 isNew = !self.owner; // workaround for DP bug
418 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
419 if(!isNew && n != self.sv_entnum)
421 //print("A CSQC entity changed its owner!\n");
422 printf("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(self), self.classname);
425 self.enttype = ENT_CLIENT_SCORES;
431 if (!(playerslots[self.sv_entnum]))
432 playerslots[self.sv_entnum] = spawn();
433 o = self.owner = playerslots[self.sv_entnum];
434 o.sv_entnum = self.sv_entnum;
438 // RegisterPlayer(o);
439 //playerchecker will do this for us later, if it has not already done so
450 for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
454 o.(scores[i]) = ReadInt24_t();
456 o.(scores[i]) = ReadChar();
460 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
462 self.entremove = Ent_RemovePlayerScore;
465 void Ent_ReadTeamScore()
470 self.team = ReadByte();
471 o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
474 #if MAX_TEAMSCORE <= 8
482 for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
486 o.(teamscores[i]) = ReadInt24_t();
488 o.(teamscores[i]) = ReadChar();
491 HUD_UpdateTeamPos(o);
494 void Ent_ClientData()
496 float newspectatee_status;
500 scoreboard_showscores_force = (f & 1);
504 newspectatee_status = ReadByte();
505 if(newspectatee_status == player_localnum + 1)
506 newspectatee_status = -1; // observing
509 newspectatee_status = 0;
511 spectatorbutton_zoom = (f & 4);
515 angles_held_status = 1;
516 angles_held.x = ReadAngle();
517 angles_held.y = ReadAngle();
521 angles_held_status = 0;
523 if(newspectatee_status != spectatee_status)
527 race_checkpointtime = 0;
529 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
531 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
532 || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
535 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
538 spectatee_status = newspectatee_status;
540 // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
547 int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
552 strunzone(vote_called_vote);
553 vote_called_vote = string_null;
563 vote_yescount = ReadByte();
564 vote_nocount = ReadByte();
565 vote_needed = ReadByte();
566 vote_highlighted = ReadChar();
572 strunzone(vote_called_vote);
573 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
578 for(j = 0; j < maxclients; ++j)
580 playerslots[j].ready = 1;
581 for(i = 1; i <= maxclients; i += 8)
584 for(j = i-1, b = 1; b < 256; b *= 2, ++j)
587 playerslots[j].ready = 0;
591 ready_waiting = (nags & 1);
592 ready_waiting_for_me = (nags & 2);
593 vote_waiting = (nags & 4);
594 vote_waiting_for_me = (nags & 8);
595 warmup_stage = (nags & 16);
598 void Ent_EliminatedPlayers()
605 for(j = 0; j < maxclients; ++j)
607 playerslots[j].eliminated = 1;
608 for(i = 1; i <= maxclients; i += 8)
611 for(j = i-1, b = 1; b < 256; b *= 2, ++j)
614 playerslots[j].eliminated = 0;
619 void Ent_RandomSeed()
627 void Ent_ReadAccuracy(void)
630 int sf = ReadInt24_t();
633 for(w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
634 weapon_accuracy[w] = -1;
638 for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w)
644 weapon_accuracy[w] = -1;
646 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
648 weapon_accuracy[w] = (b - 1.0) / 100.0;
657 void Spawn_Draw(void)
659 pointparticles(self.cnt, self.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
662 void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
664 float teamnum = (ReadByte() - 1);
666 spn_origin.x = ReadShort();
667 spn_origin.y = ReadShort();
668 spn_origin.z = ReadShort();
672 self.origin = spn_origin;
673 setsize(self, PL_MIN, PL_MAX);
676 /*if(autocvar_cl_spawn_point_model) // needs a model first
678 self.mdl = "models/spawnpoint.md3";
679 self.colormod = Team_ColorRGB(teamnum);
680 precache_model(self.mdl);
681 setmodel(self, self.mdl);
682 self.drawmask = MASK_NORMAL;
683 //self.movetype = MOVETYPE_NOCLIP;
684 //self.draw = Spawn_Draw;
686 if(autocvar_cl_spawn_point_particles)
688 if((serverflags & SERVERFLAG_TEAMPLAY))
692 case NUM_TEAM_1: self.cnt = particleeffectnum("spawn_point_red"); break;
693 case NUM_TEAM_2: self.cnt = particleeffectnum("spawn_point_blue"); break;
694 case NUM_TEAM_3: self.cnt = particleeffectnum("spawn_point_yellow"); break;
695 case NUM_TEAM_4: self.cnt = particleeffectnum("spawn_point_pink"); break;
696 default: self.cnt = particleeffectnum("spawn_point_neutral"); break;
699 else { self.cnt = particleeffectnum("spawn_point_neutral"); }
701 self.draw = Spawn_Draw;
705 //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(self.origin), teamnum, self.cnt);
708 void Ent_ReadSpawnEvent(float is_new)
710 // If entnum is 0, ONLY do the local spawn actions
711 // this way the server can disable the sending of
712 // spawn origin or such to clients if wanted.
713 float entnum = ReadByte();
717 self.origin_x = ReadShort();
718 self.origin_y = ReadShort();
719 self.origin_z = ReadShort();
723 float teamnum = GetPlayerColor(entnum - 1);
725 if(autocvar_cl_spawn_event_particles)
729 case NUM_TEAM_1: pointparticles(particleeffectnum("spawn_event_red"), self.origin, '0 0 0', 1); break;
730 case NUM_TEAM_2: pointparticles(particleeffectnum("spawn_event_blue"), self.origin, '0 0 0', 1); break;
731 case NUM_TEAM_3: pointparticles(particleeffectnum("spawn_event_yellow"), self.origin, '0 0 0', 1); break;
732 case NUM_TEAM_4: pointparticles(particleeffectnum("spawn_event_pink"), self.origin, '0 0 0', 1); break;
733 default: pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1); break;
736 if(autocvar_cl_spawn_event_sound)
738 sound(self, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTEN_NORM);
743 // local spawn actions
744 if(is_new && (!entnum || (entnum == player_localentnum)))
747 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
749 if(autocvar_cl_unpress_zoom_on_spawn)
756 //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(self.origin), entnum, player_localentnum);
759 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
760 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
761 void Ent_RadarLink();
763 void Ent_ScoresInfo();
764 void CSQC_Ent_Update(float bIsNewEntity)
770 if(autocvar_developer_csqcentities)
771 printf("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, self, self.entnum, self.enttype, t);
773 // set up the "time" global for received entities to be correct for interpolation purposes
781 serverprevtime = time;
782 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
783 time = serverprevtime + serverdeltatime;
786 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
789 if(t != self.enttype || bIsNewEntity)
791 //print("A CSQC entity changed its type!\n");
792 printf("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(self), self.entnum, self.enttype, t);
802 printf("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(self), self.entnum, t);
810 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;
811 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;
812 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;
813 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;
814 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;
815 case ENT_CLIENT_LASER: Ent_Laser(); break;
816 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;
817 case ENT_CLIENT_ELIMINATEDPLAYERS: Ent_EliminatedPlayers(); break;
818 case ENT_CLIENT_WAYPOINT: Ent_WaypointSprite(); break;
819 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;
820 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
821 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;
822 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;
823 case ENT_CLIENT_CASING: Ent_Casing(bIsNewEntity); break;
824 case ENT_CLIENT_INIT: Ent_Init(); break;
825 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
826 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;
827 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;
828 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;
829 case ENT_CLIENT_WALL: Ent_Wall(); break;
830 case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;
831 case ENT_CLIENT_TUBANOTE: Ent_TubaNote(bIsNewEntity); break;
832 case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;
833 case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;
834 case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
835 case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
836 case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
837 case ENT_CLIENT_ARC_BEAM: Ent_ReadArcBeam(bIsNewEntity); break;
838 case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
839 case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
840 case ENT_CLIENT_TURRET: ent_turret(); break;
841 case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
842 case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;
843 case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;
844 case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break;
845 case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break;
846 case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
847 case ENT_CLIENT_HEALING_ORB: ent_healer(); break;
850 //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
851 error(sprintf("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n", self.enttype, num_for_edict(self), self.classname));
857 // Destructor, but does NOT deallocate the entity by calling remove(). Also
858 // used when an entity changes its type. For an entity that someone interacts
859 // with others, make sure it can no longer do so.
865 if(self.skeletonindex)
867 skel_delete(self.skeletonindex);
868 self.skeletonindex = 0;
871 if(self.snd_looping > 0)
873 sound(self, self.snd_looping, "misc/null.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
874 self.snd_looping = 0;
879 self.draw = menu_sub_null;
880 self.entremove = menu_sub_null;
881 // TODO possibly set more stuff to defaults
883 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed. Essentially call remove(self) as well.
884 void CSQC_Ent_Remove()
886 if(autocvar_developer_csqcentities)
887 printf("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype);
891 print("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
903 if(!(calledhooks & HOOK_START))
904 localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
905 calledhooks |= HOOK_START;
908 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided. To execute standard behavior, simply execute localcmd with the string.
909 void CSQC_Parse_StuffCmd(string strMessage)
911 if(autocvar_developer_csqcentities)
912 printf("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
914 localcmd(strMessage);
916 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided. To execute standard behavior, simply execute print with the string.
917 void CSQC_Parse_Print(string strMessage)
919 if(autocvar_developer_csqcentities)
920 printf("CSQC_Parse_Print(\"%s\")\n", strMessage);
922 print(ColorTranslateRGB(strMessage));
925 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
926 void CSQC_Parse_CenterPrint(string strMessage)
928 if(autocvar_developer_csqcentities)
929 printf("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
931 centerprint_hud(strMessage);
934 string notranslate_fogcmd1 = "\nfog ";
935 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
938 // TODO somehow thwart prvm_globalset client ...
940 if(autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
941 { localcmd("\nr_drawfog 0\n"); }
942 else if(forcefog != "")
943 { localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2)); }
946 void Gamemode_Init();
947 void Ent_ScoresInfo()
950 self.classname = "ent_client_scores_info";
951 gametype = ReadInt24_t();
952 HUD_ModIcons_SetFunc();
953 for(i = 0; i < MAX_SCORE; ++i)
956 strunzone(scores_label[i]);
957 scores_label[i] = strzone(ReadString());
958 scores_flags[i] = ReadByte();
960 for(i = 0; i < MAX_TEAMSCORE; ++i)
962 if(teamscores_label[i])
963 strunzone(teamscores_label[i]);
964 teamscores_label[i] = strzone(ReadString());
965 teamscores_flags[i] = ReadByte();
973 self.classname = "ent_client_init";
975 nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
977 hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
978 hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
979 hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
980 hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
981 arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
982 arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
983 arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
984 arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
988 forcefog = strzone(ReadString());
990 armorblockpercent = ReadByte() / 255.0;
992 g_balance_mortar_bouncefactor = ReadCoord();
993 g_balance_mortar_bouncestop = ReadCoord();
994 g_balance_electro_secondary_bouncefactor = ReadCoord();
995 g_balance_electro_secondary_bouncestop = ReadCoord();
997 vortex_scope = !ReadByte();
998 rifle_scope = !ReadByte();
1000 serverflags = ReadByte();
1002 minelayer_maxmines = ReadByte();
1004 hagar_maxrockets = ReadByte();
1006 g_trueaim_minrange = ReadCoord();
1007 g_balance_porto_secondary = ReadByte();
1021 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1022 race_checkpoint = ReadByte();
1023 race_time = ReadInt24_t();
1024 race_previousbesttime = ReadInt24_t();
1025 if(race_previousbestname)
1026 strunzone(race_previousbestname);
1027 race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
1029 race_checkpointtime = time;
1031 if(race_checkpoint == 0 || race_checkpoint == 254)
1033 race_penaltyaccumulator = 0;
1034 race_laptime = time; // valid
1039 case RACE_NET_CHECKPOINT_CLEAR:
1041 race_checkpointtime = 0;
1044 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1045 race_laptime = ReadCoord();
1046 race_checkpointtime = -99999;
1048 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1049 race_nextcheckpoint = ReadByte();
1051 race_nextbesttime = ReadInt24_t();
1052 if(race_nextbestname)
1053 strunzone(race_nextbestname);
1054 race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1057 case RACE_NET_CHECKPOINT_HIT_RACE:
1058 race_mycheckpoint = ReadByte();
1059 race_mycheckpointtime = time;
1060 race_mycheckpointdelta = ReadInt24_t();
1061 race_mycheckpointlapsdelta = ReadByte();
1062 if(race_mycheckpointlapsdelta >= 128)
1063 race_mycheckpointlapsdelta -= 256;
1064 if(race_mycheckpointenemy)
1065 strunzone(race_mycheckpointenemy);
1066 race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1069 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1070 race_othercheckpoint = ReadByte();
1071 race_othercheckpointtime = time;
1072 race_othercheckpointdelta = ReadInt24_t();
1073 race_othercheckpointlapsdelta = ReadByte();
1074 if(race_othercheckpointlapsdelta >= 128)
1075 race_othercheckpointlapsdelta -= 256;
1076 if(race_othercheckpointenemy)
1077 strunzone(race_othercheckpointenemy);
1078 race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1081 case RACE_NET_PENALTY_RACE:
1082 race_penaltyeventtime = time;
1083 race_penaltytime = ReadShort();
1084 //race_penaltyaccumulator += race_penaltytime;
1085 if(race_penaltyreason)
1086 strunzone(race_penaltyreason);
1087 race_penaltyreason = strzone(ReadString());
1090 case RACE_NET_PENALTY_QUALIFYING:
1091 race_penaltyeventtime = time;
1092 race_penaltytime = ReadShort();
1093 race_penaltyaccumulator += race_penaltytime;
1094 if(race_penaltyreason)
1095 strunzone(race_penaltyreason);
1096 race_penaltyreason = strzone(ReadString());
1099 case RACE_NET_SERVER_RECORD:
1100 race_server_record = ReadInt24_t();
1102 case RACE_NET_SPEED_AWARD:
1103 race_speedaward = ReadInt24_t();
1104 if(race_speedaward_holder)
1105 strunzone(race_speedaward_holder);
1106 race_speedaward_holder = strzone(ReadString());
1108 case RACE_NET_SPEED_AWARD_BEST:
1109 race_speedaward_alltimebest = ReadInt24_t();
1110 if(race_speedaward_alltimebest_holder)
1111 strunzone(race_speedaward_alltimebest_holder);
1112 race_speedaward_alltimebest_holder = strzone(ReadString());
1114 case RACE_NET_SERVER_RANKINGS:
1116 int pos = ReadShort();
1117 prevpos = ReadShort();
1120 // move other rankings out of the way
1123 for (i=prevpos-1;i>pos-1;--i) {
1124 grecordtime[i] = grecordtime[i-1];
1125 if(grecordholder[i])
1126 strunzone(grecordholder[i]);
1127 grecordholder[i] = strzone(grecordholder[i-1]);
1129 } else if (del) { // a record has been deleted by the admin
1130 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1131 if (i == RANKINGS_CNT-1) { // clear out last record
1133 if (grecordholder[i])
1134 strunzone(grecordholder[i]);
1135 grecordholder[i] = string_null;
1138 grecordtime[i] = grecordtime[i+1];
1139 if (grecordholder[i])
1140 strunzone(grecordholder[i]);
1141 grecordholder[i] = strzone(grecordholder[i+1]);
1144 } else { // player has no ranked record yet
1145 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1146 grecordtime[i] = grecordtime[i-1];
1147 if(grecordholder[i])
1148 strunzone(grecordholder[i]);
1149 grecordholder[i] = strzone(grecordholder[i-1]);
1153 // store new ranking
1154 if(grecordholder[pos-1] != "")
1155 strunzone(grecordholder[pos-1]);
1156 grecordholder[pos-1] = strzone(ReadString());
1157 grecordtime[pos-1] = ReadInt24_t();
1158 if(grecordholder[pos-1] == GetPlayerName(player_localnum))
1161 case RACE_NET_SERVER_STATUS:
1162 race_status = ReadShort();
1163 if(race_status_name)
1164 strunzone(race_status_name);
1165 race_status_name = strzone(ReadString());
1169 void Net_TeamNagger()
1174 void Net_ReadPingPLReport()
1181 if (!(playerslots[e]))
1183 playerslots[e].ping = pi;
1184 playerslots[e].ping_packetloss = pl / 255.0;
1185 playerslots[e].ping_movementloss = ml / 255.0;
1188 void Net_WeaponComplain()
1190 complain_weapon = ReadByte();
1192 if(complain_weapon_name)
1193 strunzone(complain_weapon_name);
1194 complain_weapon_name = strzone(WEP_NAME(complain_weapon));
1196 complain_weapon_type = ReadByte();
1198 complain_weapon_time = time;
1199 weapontime = time; // ping the weapon panel
1201 switch(complain_weapon_type)
1203 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1204 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1205 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1209 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1210 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1211 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1212 float CSQC_Parse_TempEntity()
1220 if(autocvar_developer_csqcentities)
1221 printf("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
1223 // NOTE: Could just do return instead of break...
1226 case TE_CSQC_TARGET_MUSIC:
1230 case TE_CSQC_PICTURE:
1231 Net_MapVote_Picture();
1238 case TE_CSQC_VORTEXBEAMPARTICLE:
1239 Net_ReadVortexBeamParticle();
1242 case TE_CSQC_TEAMNAGGER:
1250 case TE_CSQC_PINGPLREPORT:
1251 Net_ReadPingPLReport();
1254 case TE_CSQC_WEAPONCOMPLAIN:
1255 Net_WeaponComplain();
1258 case TE_CSQC_VEHICLESETUP:
1262 case TE_CSQC_SVNOTICE:
1266 case TE_CSQC_SHOCKWAVEPARTICLE:
1267 Net_ReadShockwaveParticle();
1271 // No special logic for this temporary entity; return 0 so the engine can handle it
1279 string getcommandkey(string text, string command)
1282 float n, j, k, l = 0;
1284 if (!autocvar_hud_showbinds)
1287 keys = db_get(binddb, command);
1290 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1291 for(j = 0; j < n; ++j)
1297 keys = keynumtostring(k);
1299 keys = strcat(keys, ", ", keynumtostring(k));
1302 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1309 db_put(binddb, command, keys);
1312 if (keys == "NO_KEY") {
1313 if (autocvar_hud_showbinds > 1)
1314 return sprintf(_("%s (not bound)"), text);
1318 else if (autocvar_hud_showbinds > 1)
1319 return sprintf("%s (%s)", text, keys);