3 #include "../common/effects/qc/all.qh"
6 #include "mapvoting.qh"
7 #include "mutators/events.qh"
8 #include "quickmenu.qh"
9 #include "scoreboard.qh"
10 #include "shownames.qh"
14 #include "weapons/projectile.qh"
15 #include "../common/deathtypes/all.qh"
16 #include "../common/items/all.qh"
17 #include "../common/mapinfo.qh"
18 #include "../common/minigames/cl_minigames.qh"
19 #include "../common/minigames/cl_minigames_hud.qh"
20 #include "../common/net_notice.qh"
21 #include "../common/triggers/include.qh"
22 #include "../common/vehicles/all.qh"
23 #include "../lib/csqcmodel/cl_model.qh"
24 #include "../lib/csqcmodel/interpolate.qh"
25 #include "../lib/warpzone/client.qh"
27 // --------------------------------------------------------------------------
28 // BEGIN REQUIRED CSQC FUNCTIONS
31 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
33 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
34 // Useful for precaching things
36 void ConsoleCommand_macro_init();
39 prvm_language = strzone(cvar_string("prvm_language"));
42 LOG_INFOF("^4CSQC Build information: ^1%s\n", WATERMARK);
47 ClientProgsDB = db_load("client.db");
48 compressShortVector_init();
55 if (getplayerkeyvalue(i, "viewentity") == "")
60 //registercommand("hud_configure");
61 //registercommand("hud_save");
62 //registercommand("menu_action");
64 ConsoleCommand_macro_init();
66 registercvar("hud_usecsqc", "1");
67 registercvar("scoreboard_columns", "default");
69 registercvar("cl_nade_type", "3");
70 registercvar("cl_pokenade_type", "zombie");
72 registercvar("cl_jumpspeedcap_min", "");
73 registercvar("cl_jumpspeedcap_max", "");
75 registercvar("cl_multijump", "0");
77 registercvar("cl_spawn_near_teammate", "1");
81 // hud_fields uses strunzone on the titles!
82 for(int i = 0; i < MAX_HUD_FIELDS; ++i)
83 hud_title[i] = strzone("(null)");
92 players = Sort_Spawn();
94 GetTeam(NUM_SPECTATOR, true); // add specs first
96 // needs to be done so early because of the constants they create
99 static_init_precache();
103 if(autocvar_cl_reticle)
105 precache_pic("gfx/reticle_normal");
106 // weapon reticles are precached in weapon files
110 get_mi_min_max_texcoords(1); // try the CLEVER way first
111 minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
112 shortmapname = mi_shortname;
114 if (precache_pic(minimapname) == "")
116 // but maybe we have a non-clever minimap
117 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
118 if (precache_pic(minimapname) == "")
119 minimapname = ""; // FAIL
121 get_mi_min_max_texcoords(0); // load new texcoords
124 mi_center = (mi_min + mi_max) * 0.5;
125 mi_scale = mi_max - mi_min;
126 minimapname = strzone(minimapname);
129 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
130 draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
133 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
142 if(autocvar_cl_db_saveasdump)
143 db_dump(ClientProgsDB, "client.db");
145 db_save(ClientProgsDB, "client.db");
146 db_close(ClientProgsDB);
149 cvar_set("chase_active",ftos(chase_active_backup));
151 // unset the event chasecam's chase_active
152 if(autocvar_chase_active < 0)
153 cvar_set("chase_active", "0");
157 if (!(calledhooks & HOOK_START))
158 localcmd("\n_cl_hook_gamestart nop\n");
159 if (!(calledhooks & HOOK_END))
160 localcmd("\ncl_hook_gameend\n");
163 deactivate_minigame();
164 HUD_MinigameMenu_Close();
168 float SetTeam(entity o, int Team)
182 if(GetTeam(Team, false) == world)
184 LOG_TRACEF("trying to switch to unsupported team %d\n", Team);
185 Team = NUM_SPECTATOR;
198 if(GetTeam(Team, false) == world)
200 LOG_TRACEF("trying to switch to unsupported team %d\n", Team);
201 Team = NUM_SPECTATOR;
206 if(Team == -1) // leave
210 tm = GetTeam(o.team, false);
221 tm = GetTeam(Team, true);
226 else if(Team != o.team)
228 tm = GetTeam(o.team, false);
231 tm = GetTeam(Team, true);
239 void Playerchecker_Think()
244 for(i = 0; i < maxclients; ++i)
247 if(GetPlayerName(i) == "")
251 // player disconnected
265 playerslots[i] = e = new(playerslot);
270 e.ping_packetloss = 0;
271 e.ping_movementloss = 0;
272 //e.gotscores = 0; // we might already have the scores...
273 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
275 HUD_UpdatePlayerPos(e);
279 this.nextthink = time + 0.2;
286 entity playerchecker = new(playerchecker);
287 make_pure(playerchecker);
288 playerchecker.think = Playerchecker_Think;
289 playerchecker.nextthink = time + 0.2;
297 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
298 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
299 // All keys are in ascii.
300 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
301 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
302 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
303 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
304 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
306 if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
309 if (QuickMenu_InputEvent(bInputType, nPrimary, nSecondary))
312 if (HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary))
315 if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
318 if (HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary))
324 // END REQUIRED CSQC FUNCTIONS
325 // --------------------------------------------------------------------------
327 // --------------------------------------------------------------------------
328 // BEGIN OPTIONAL CSQC FUNCTIONS
332 void Ent_RemovePlayerScore()
336 SetTeam(this.owner, -1);
337 this.owner.gotscores = 0;
338 for(int i = 0; i < MAX_SCORE; ++i) {
339 this.owner.(scores[i]) = 0; // clear all scores
344 NET_HANDLE(ENT_CLIENT_SCORES, bool isnew)
351 // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
352 // (no I've never heard of M-x replace-string, sed, or anything like that)
353 isNew = !this.owner; // workaround for DP bug
356 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
357 if(!isNew && n != this.sv_entnum)
359 //print("A CSQC entity changed its owner!\n");
360 LOG_INFOF("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(this), this.classname);
368 o = playerslots[this.sv_entnum];
371 o = playerslots[this.sv_entnum] = new(playerslot);
375 o.sv_entnum = this.sv_entnum;
379 // RegisterPlayer(o);
380 //playerchecker will do this for us later, if it has not already done so
391 for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
395 o.(scores[i]) = ReadInt24_t();
397 o.(scores[i]) = ReadChar();
403 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
405 this.entremove = Ent_RemovePlayerScore;
408 NET_HANDLE(ENT_CLIENT_TEAMSCORES, bool isnew)
414 this.team = ReadByte();
415 o = this.owner = GetTeam(this.team, true); // these team numbers can always be trusted
418 #if MAX_TEAMSCORE <= 8
426 for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
430 o.(teamscores[i]) = ReadInt24_t();
432 o.(teamscores[i]) = ReadChar();
437 HUD_UpdateTeamPos(o);
440 NET_HANDLE(ENT_CLIENT_CLIENTDATA, bool isnew)
443 float newspectatee_status;
447 scoreboard_showscores_force = (f & 1);
451 newspectatee_status = ReadByte();
452 if(newspectatee_status == player_localnum + 1)
453 newspectatee_status = -1; // observing
456 newspectatee_status = 0;
458 spectatorbutton_zoom = (f & 4);
462 angles_held_status = 1;
463 angles_held.x = ReadAngle();
464 angles_held.y = ReadAngle();
468 angles_held_status = 0;
472 if(newspectatee_status != spectatee_status)
476 race_checkpointtime = 0;
478 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
480 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
481 || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
484 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
487 spectatee_status = newspectatee_status;
489 // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
492 NET_HANDLE(ENT_CLIENT_NAGGER, bool isnew)
497 int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
502 strunzone(vote_called_vote);
503 vote_called_vote = string_null;
513 vote_yescount = ReadByte();
514 vote_nocount = ReadByte();
515 vote_needed = ReadByte();
516 vote_highlighted = ReadChar();
522 strunzone(vote_called_vote);
523 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
528 for(j = 0; j < maxclients; ++j)
530 playerslots[j].ready = 1;
531 for(i = 1; i <= maxclients; i += 8)
534 for(j = i-1, b = 1; b < 256; b *= 2, ++j)
537 playerslots[j].ready = 0;
543 ready_waiting = (nags & BIT(0));
544 ready_waiting_for_me = (nags & BIT(1));
545 vote_waiting = (nags & BIT(2));
546 vote_waiting_for_me = (nags & BIT(3));
547 warmup_stage = (nags & BIT(4));
550 NET_HANDLE(ENT_CLIENT_ELIMINATEDPLAYERS, bool isnew)
558 for(j = 0; j < maxclients; ++j)
560 playerslots[j].eliminated = 1;
561 for(i = 1; i <= maxclients; i += 8)
564 for(j = i-1, b = 1; b < 256; b *= 2, ++j)
567 playerslots[j].eliminated = 0;
573 NET_HANDLE(ENT_CLIENT_RANDOMSEED, bool isnew)
577 float s = ReadShort();
582 NET_HANDLE(ENT_CLIENT_ACCURACY, bool isnew)
585 int sf = ReadInt24_t();
587 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
588 weapon_accuracy[w] = -1;
593 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w) {
597 weapon_accuracy[w] = -1;
599 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
601 weapon_accuracy[w] = (b - 1.0) / 100.0;
603 f = (f == 0x800000) ? 1 : f * 2;
608 void Spawn_Draw(entity this)
610 __pointparticles(this.cnt, this.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
613 NET_HANDLE(ENT_CLIENT_SPAWNPOINT, bool is_new)
615 float teamnum = (ReadByte() - 1);
617 spn_origin.x = ReadShort();
618 spn_origin.y = ReadShort();
619 spn_origin.z = ReadShort();
623 this.origin = spn_origin;
624 setsize(this, PL_MIN_CONST, PL_MAX_CONST);
627 /*if(autocvar_cl_spawn_point_model) // needs a model first
629 this.mdl = "models/spawnpoint.md3";
630 this.colormod = Team_ColorRGB(teamnum);
631 precache_model(this.mdl);
632 setmodel(this, this.mdl);
633 this.drawmask = MASK_NORMAL;
634 //this.movetype = MOVETYPE_NOCLIP;
635 //this.draw = Spawn_Draw;
637 if(autocvar_cl_spawn_point_particles)
639 if((serverflags & SERVERFLAG_TEAMPLAY))
643 case NUM_TEAM_1: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_RED); break;
644 case NUM_TEAM_2: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_BLUE); break;
645 case NUM_TEAM_3: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_YELLOW); break;
646 case NUM_TEAM_4: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_PINK); break;
647 default: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); break;
650 else { this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); }
652 this.draw = Spawn_Draw;
656 //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(this.origin), teamnum, this.cnt);
660 NET_HANDLE(ENT_CLIENT_SPAWNEVENT, bool is_new)
662 // If entnum is 0, ONLY do the local spawn actions
663 // this way the server can disable the sending of
664 // spawn origin or such to clients if wanted.
665 float entnum = ReadByte();
669 this.origin_x = ReadShort();
670 this.origin_y = ReadShort();
671 this.origin_z = ReadShort();
675 float teamnum = GetPlayerColor(entnum - 1);
677 if(autocvar_cl_spawn_event_particles)
681 case NUM_TEAM_1: pointparticles(EFFECT_SPAWN_RED, this.origin, '0 0 0', 1); break;
682 case NUM_TEAM_2: pointparticles(EFFECT_SPAWN_BLUE, this.origin, '0 0 0', 1); break;
683 case NUM_TEAM_3: pointparticles(EFFECT_SPAWN_YELLOW, this.origin, '0 0 0', 1); break;
684 case NUM_TEAM_4: pointparticles(EFFECT_SPAWN_PINK, this.origin, '0 0 0', 1); break;
685 default: pointparticles(EFFECT_SPAWN_NEUTRAL, this.origin, '0 0 0', 1); break;
688 if(autocvar_cl_spawn_event_sound)
690 sound(this, CH_TRIGGER, SND_SPAWN, VOL_BASE, ATTEN_NORM);
696 // local spawn actions
697 if(is_new && (!entnum || (entnum == player_localentnum)))
700 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
702 if(autocvar_cl_unpress_zoom_on_spawn)
708 HUD_Radar_Hide_Maximized();
709 //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(this.origin), entnum, player_localentnum);
712 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
713 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
714 void CSQC_Ent_Update(bool isnew)
717 this.sourceLocLine = __LINE__;
718 this.sourceLocFile = __FILE__;
721 // set up the "time" global for received entities to be correct for interpolation purposes
722 float savetime = time;
729 serverprevtime = time;
730 serverdeltatime = STAT(MOVEVARS_TICRATE) * STAT(MOVEVARS_TIMESCALE);
731 time = serverprevtime + serverdeltatime;
734 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
737 if (t != this.enttype || isnew)
739 LOG_INFOF("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(this), this.entnum, this.enttype, t);
749 LOG_INFOF("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(this), this.entnum, t);
756 FOREACH(LinkedEntities, it.m_id == t, LAMBDA(
757 if (isnew) this.classname = it.netname;
758 if (autocvar_developer_csqcentities)
759 LOG_INFOF("CSQC_Ent_Update(%d) at %f with this=%i {.entnum=%d, .enttype=%d} t=%s (%d)\n", isnew, savetime, this, this.entnum, this.enttype, this.classname, t);
760 done = it.m_read(this, isnew);
766 LOG_FATALF("CSQC_Ent_Update(%d) at %f with this=%i {.entnum=%d, .enttype=%d} t=%s (%d)\n", isnew, savetime, this, this.entnum, this.enttype, this.classname, t);
770 // Destructor, but does NOT deallocate the entity by calling remove(). Also
771 // used when an entity changes its type. For an entity that someone interacts
772 // with others, make sure it can no longer do so.
776 if(this.entremove) this.entremove();
778 if(this.skeletonindex)
780 skel_delete(this.skeletonindex);
781 this.skeletonindex = 0;
784 if(this.snd_looping > 0)
786 sound(this, this.snd_looping, SND_Null, VOL_BASE, autocvar_g_jetpack_attenuation);
787 this.snd_looping = 0;
792 this.draw = func_null;
793 this.entremove = func_null;
794 // TODO possibly set more stuff to defaults
796 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed. Essentially call remove(this) as well.
797 void CSQC_Ent_Remove()
800 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Ent_Remove() with this=%i {.entnum=%d, .enttype=%d}\n", this, this.entnum, this.enttype);
803 LOG_WARNING("CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
806 if (this.enttype) Ent_Remove();
814 if(!(calledhooks & HOOK_START))
815 localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
816 calledhooks |= HOOK_START;
819 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided. To execute standard behavior, simply execute localcmd with the string.
820 void CSQC_Parse_StuffCmd(string strMessage)
822 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
823 localcmd(strMessage);
825 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided. To execute standard behavior, simply execute print with the string.
826 void CSQC_Parse_Print(string strMessage)
828 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_Print(\"%s\")\n", strMessage);
829 print(ColorTranslateRGB(strMessage));
832 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
833 void CSQC_Parse_CenterPrint(string strMessage)
835 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
836 centerprint_hud(strMessage);
839 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
840 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
841 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
842 bool CSQC_Parse_TempEntity()
845 int nTEID = ReadByte();
847 FOREACH(TempEntities, it.m_id == nTEID, LAMBDA(
848 if (autocvar_developer_csqcentities)
849 LOG_INFOF("CSQC_Parse_TempEntity() nTEID=%s (%d)\n", it.netname, nTEID);
850 return it.m_read(NULL, true);
853 if (autocvar_developer_csqcentities)
854 LOG_INFOF("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
856 // No special logic for this temporary entity; return 0 so the engine can handle it
860 /** TODO somehow thwart prvm_globalset client ... */
864 if (autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
865 localcmd("\nr_drawfog 0\n");
866 else if (forcefog != "")
867 localcmd(sprintf("\nfog %s\nr_fog_exp2 0\nr_drawfog 1\n", forcefog));
870 void Gamemode_Init();
871 NET_HANDLE(ENT_CLIENT_SCORES_INFO, bool isnew)
874 gametype = ReadInt24_t();
875 HUD_ModIcons_SetFunc();
876 for (int i = 0; i < MAX_SCORE; ++i)
878 if (scores_label[i]) strunzone(scores_label[i]);
879 scores_label[i] = strzone(ReadString());
880 scores_flags[i] = ReadByte();
882 for (int i = 0; i < MAX_TEAMSCORE; ++i)
884 if (teamscores_label[i]) strunzone(teamscores_label[i]);
885 teamscores_label[i] = strzone(ReadString());
886 teamscores_flags[i] = ReadByte();
893 NET_HANDLE(ENT_CLIENT_INIT, bool isnew)
895 nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
897 hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
898 hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
899 hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
900 hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
901 arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
902 arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
903 arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
904 arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
906 if (forcefog) strunzone(forcefog);
907 forcefog = strzone(ReadString());
909 armorblockpercent = ReadByte() / 255.0;
911 g_balance_mortar_bouncefactor = ReadCoord();
912 g_balance_mortar_bouncestop = ReadCoord();
913 g_balance_electro_secondary_bouncefactor = ReadCoord();
914 g_balance_electro_secondary_bouncestop = ReadCoord();
916 vortex_scope = !ReadByte();
917 rifle_scope = !ReadByte();
919 serverflags = ReadByte();
921 minelayer_maxmines = ReadByte();
923 hagar_maxrockets = ReadByte();
925 g_trueaim_minrange = ReadCoord();
926 g_balance_porto_secondary = ReadByte();
929 MUTATOR_CALLHOOK(Ent_Init);
931 if (!postinit) PostInit();
934 NET_HANDLE(TE_CSQC_RACE, bool isNew)
940 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
941 race_checkpoint = ReadByte();
942 race_time = ReadInt24_t();
943 race_previousbesttime = ReadInt24_t();
944 if(race_previousbestname)
945 strunzone(race_previousbestname);
946 race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
948 race_checkpointtime = time;
950 if(race_checkpoint == 0 || race_checkpoint == 254)
952 race_penaltyaccumulator = 0;
953 race_laptime = time; // valid
958 case RACE_NET_CHECKPOINT_CLEAR:
960 race_checkpointtime = 0;
963 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
964 race_laptime = ReadCoord();
965 race_checkpointtime = -99999;
967 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
968 race_nextcheckpoint = ReadByte();
970 race_nextbesttime = ReadInt24_t();
971 if(race_nextbestname)
972 strunzone(race_nextbestname);
973 race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
976 case RACE_NET_CHECKPOINT_HIT_RACE:
977 race_mycheckpoint = ReadByte();
978 race_mycheckpointtime = time;
979 race_mycheckpointdelta = ReadInt24_t();
980 race_mycheckpointlapsdelta = ReadByte();
981 if(race_mycheckpointlapsdelta >= 128)
982 race_mycheckpointlapsdelta -= 256;
983 if(race_mycheckpointenemy)
984 strunzone(race_mycheckpointenemy);
985 race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
988 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
989 race_othercheckpoint = ReadByte();
990 race_othercheckpointtime = time;
991 race_othercheckpointdelta = ReadInt24_t();
992 race_othercheckpointlapsdelta = ReadByte();
993 if(race_othercheckpointlapsdelta >= 128)
994 race_othercheckpointlapsdelta -= 256;
995 if(race_othercheckpointenemy)
996 strunzone(race_othercheckpointenemy);
997 race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1000 case RACE_NET_PENALTY_RACE:
1001 race_penaltyeventtime = time;
1002 race_penaltytime = ReadShort();
1003 //race_penaltyaccumulator += race_penaltytime;
1004 if(race_penaltyreason)
1005 strunzone(race_penaltyreason);
1006 race_penaltyreason = strzone(ReadString());
1009 case RACE_NET_PENALTY_QUALIFYING:
1010 race_penaltyeventtime = time;
1011 race_penaltytime = ReadShort();
1012 race_penaltyaccumulator += race_penaltytime;
1013 if(race_penaltyreason)
1014 strunzone(race_penaltyreason);
1015 race_penaltyreason = strzone(ReadString());
1018 case RACE_NET_SERVER_RECORD:
1019 race_server_record = ReadInt24_t();
1021 case RACE_NET_SPEED_AWARD:
1022 race_speedaward = ReadInt24_t();
1023 if(race_speedaward_holder)
1024 strunzone(race_speedaward_holder);
1025 race_speedaward_holder = strzone(ReadString());
1027 case RACE_NET_SPEED_AWARD_BEST:
1028 race_speedaward_alltimebest = ReadInt24_t();
1029 if(race_speedaward_alltimebest_holder)
1030 strunzone(race_speedaward_alltimebest_holder);
1031 race_speedaward_alltimebest_holder = strzone(ReadString());
1033 case RACE_NET_SERVER_RANKINGS:
1035 int pos = ReadShort();
1036 prevpos = ReadShort();
1039 // move other rankings out of the way
1042 for (i=prevpos-1;i>pos-1;--i) {
1043 grecordtime[i] = grecordtime[i-1];
1044 if(grecordholder[i])
1045 strunzone(grecordholder[i]);
1046 grecordholder[i] = strzone(grecordholder[i-1]);
1048 } else if (del) { // a record has been deleted by the admin
1049 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1050 if (i == RANKINGS_CNT-1) { // clear out last record
1052 if (grecordholder[i])
1053 strunzone(grecordholder[i]);
1054 grecordholder[i] = string_null;
1057 grecordtime[i] = grecordtime[i+1];
1058 if (grecordholder[i])
1059 strunzone(grecordholder[i]);
1060 grecordholder[i] = strzone(grecordholder[i+1]);
1063 } else { // player has no ranked record yet
1064 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1065 grecordtime[i] = grecordtime[i-1];
1066 if(grecordholder[i])
1067 strunzone(grecordholder[i]);
1068 grecordholder[i] = strzone(grecordholder[i-1]);
1072 // store new ranking
1073 if(grecordholder[pos-1] != "")
1074 strunzone(grecordholder[pos-1]);
1075 grecordholder[pos-1] = strzone(ReadString());
1076 grecordtime[pos-1] = ReadInt24_t();
1077 if(grecordholder[pos-1] == GetPlayerName(player_localnum))
1080 case RACE_NET_SERVER_STATUS:
1081 race_status = ReadShort();
1082 if(race_status_name)
1083 strunzone(race_status_name);
1084 race_status_name = strzone(ReadString());
1089 NET_HANDLE(TE_CSQC_TEAMNAGGER, bool isNew)
1095 NET_HANDLE(TE_CSQC_PINGPLREPORT, bool isNew)
1098 int pi = ReadShort();
1099 int pl = ReadByte();
1100 int ml = ReadByte();
1102 entity e = playerslots[i];
1105 e.ping_packetloss = pl / 255.0;
1106 e.ping_movementloss = ml / 255.0;
1109 NET_HANDLE(TE_CSQC_WEAPONCOMPLAIN, bool isNew)
1111 complain_weapon = ReadByte();
1112 if (complain_weapon_name) strunzone(complain_weapon_name);
1113 complain_weapon_name = strzone(WEP_NAME(complain_weapon));
1114 complain_weapon_type = ReadByte();
1117 complain_weapon_time = time;
1118 weapontime = time; // ping the weapon panel
1120 switch(complain_weapon_type)
1122 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1123 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1124 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1128 string getcommandkey(string text, string command)
1131 float n, j, k, l = 0;
1133 if (!autocvar_hud_showbinds)
1136 keys = db_get(binddb, command);
1139 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1140 for(j = 0; j < n; ++j)
1146 keys = keynumtostring(k);
1148 keys = strcat(keys, ", ", keynumtostring(k));
1151 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1158 db_put(binddb, command, keys);
1161 if (keys == "NO_KEY") {
1162 if (autocvar_hud_showbinds > 1)
1163 return sprintf(_("%s (not bound)"), text);
1167 else if (autocvar_hud_showbinds > 1)
1168 return sprintf("%s (%s)", text, keys);