5 #include "controlpoint.qh"
6 #include "csqcmodel_hooks.qh"
9 #include "generator.qh"
13 #include "hud_config.qh"
15 #include "mapvoting.qh"
16 #include "modeleffects.qh"
17 #include "particles.qh"
19 #include "scoreboard.qh"
20 #include "shownames.qh"
21 #include "sortlist.qh"
26 #include "../common/vehicles/all.qh"
28 #include "mutators/events.qh"
30 #include "weapons/projectile.qh"
32 #include "../common/buffs.qh"
33 #include "../common/deathtypes.qh"
34 #include "../common/effects.qh"
35 #include "../common/mapinfo.qh"
36 #include "../common/monsters/all.qh"
37 #include "../common/nades.qh"
38 #include "../common/net_notice.qh"
39 #include "../common/notifications.qh"
40 #include "../common/stats.qh"
41 #include "../common/teams.qh"
43 #include "../common/items/all.qh"
45 #include "../common/mutators/base.qh"
47 #include "../common/weapons/all.qh"
49 #include "../csqcmodellib/cl_model.qh"
50 #include "../csqcmodellib/interpolate.qh"
52 #include "../common/triggers/include.qh"
54 #include "../common/turrets/cl_turrets.qh"
55 #include "../common/turrets/turrets.qh"
57 #include "../warpzonelib/client.qh"
59 // --------------------------------------------------------------------------
60 // BEGIN REQUIRED CSQC FUNCTIONS
63 entity clearentity_ent;
64 void clearentity(entity e)
68 clearentity_ent = spawn();
69 clearentity_ent.classname = "clearentity";
72 copyentity(clearentity_ent, e);
76 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
77 void menu_show_error()
79 drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0);
82 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
83 // Useful for precaching things
90 void WaypointSprite_Load();
91 void ConsoleCommand_macro_init();
94 prvm_language = cvar_string("prvm_language");
97 dprintf("^4CSQC Build information: ^1%s\n", WATERMARK);
102 binddb = db_create();
103 tempdb = db_create();
104 ClientProgsDB = db_load("client.db");
105 compressShortVector_init();
108 menu_visible = false;
109 menu_show = menu_show_error;
110 menu_action = func_null;
112 for(i = 0; i < 255; ++i)
113 if(getplayerkeyvalue(i, "viewentity") == "")
117 //registercommand("hud_configure");
118 //registercommand("hud_save");
119 //registercommand("menu_action");
121 ConsoleCommand_macro_init();
123 registercvar("hud_usecsqc", "1");
124 registercvar("scoreboard_columns", "default");
126 registercvar("cl_nade_type", "3");
127 registercvar("cl_pokenade_type", "zombie");
129 registercvar("cl_jumpspeedcap_min", "");
130 registercvar("cl_jumpspeedcap_max", "");
134 // hud_fields uses strunzone on the titles!
135 for(i = 0; i < MAX_HUD_FIELDS; ++i)
136 hud_title[i] = strzone("(null)");
138 Cmd_HUD_SetFields(0);
144 teams = Sort_Spawn();
145 players = Sort_Spawn();
147 GetTeam(NUM_SPECTATOR, true); // add specs first
149 // needs to be done so early because of the constants they create
151 CALL_ACCUMULATED_FUNCTION(RegisterTurrets);
152 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
153 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
154 CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
155 CALL_ACCUMULATED_FUNCTION(RegisterEffects);
157 WaypointSprite_Load();
160 precache_model("null");
161 precache_sound("misc/hit.wav");
162 precache_sound("misc/typehit.wav");
164 generator_precache();
165 Projectile_Precache();
167 GibSplash_Precache();
170 CSQCPlayer_Precache();
172 if(autocvar_cl_reticle)
174 precache_pic("gfx/reticle_normal");
175 // weapon reticles are precached in weapon files
178 get_mi_min_max_texcoords(1); // try the CLEVER way first
179 minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
180 shortmapname = mi_shortname;
182 if(precache_pic(minimapname) == "")
184 // but maybe we have a non-clever minimap
185 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
186 if(precache_pic(minimapname) == "")
187 minimapname = ""; // FAIL
189 get_mi_min_max_texcoords(0); // load new texcoords
192 mi_center = (mi_min + mi_max) * 0.5;
193 mi_scale = mi_max - mi_min;
194 minimapname = strzone(minimapname);
198 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
199 draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
202 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
211 if(autocvar_cl_db_saveasdump)
212 db_dump(ClientProgsDB, "client.db");
214 db_save(ClientProgsDB, "client.db");
215 db_close(ClientProgsDB);
218 cvar_set("chase_active",ftos(chase_active_backup));
220 // unset the event chasecam's chase_active
221 if(autocvar_chase_active < 0)
222 cvar_set("chase_active", "0");
226 if (!(calledhooks & HOOK_START))
227 localcmd("\n_cl_hook_gamestart nop\n");
228 if (!(calledhooks & HOOK_END))
229 localcmd("\ncl_hook_gameend\n");
234 float SetTeam(entity o, int Team)
248 if(GetTeam(Team, false) == world)
250 dprintf("trying to switch to unsupported team %d\n", Team);
251 Team = NUM_SPECTATOR;
264 if(GetTeam(Team, false) == world)
266 dprintf("trying to switch to unsupported team %d\n", Team);
267 Team = NUM_SPECTATOR;
272 if(Team == -1) // leave
276 tm = GetTeam(o.team, false);
287 tm = GetTeam(Team, true);
292 else if(Team != o.team)
294 tm = GetTeam(o.team, false);
297 tm = GetTeam(Team, true);
305 void Playerchecker_Think()
309 for(i = 0; i < maxclients; ++i)
312 if(GetPlayerName(i) == "")
316 // player disconnected
329 playerslots[i] = e = spawn();
332 e.ping_packetloss = 0;
333 e.ping_movementloss = 0;
334 //e.gotscores = 0; // we might already have the scores...
335 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
337 HUD_UpdatePlayerPos(e);
341 self.nextthink = time + 0.2;
348 entity playerchecker;
349 playerchecker = spawn();
350 playerchecker.think = Playerchecker_Think;
351 playerchecker.nextthink = time + 0.2;
359 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
360 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
361 // All keys are in ascii.
362 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
363 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
364 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
365 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
366 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
371 if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
374 if ( HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary) )
377 if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
380 if(menu_visible && menu_action)
381 if(menu_action(bInputType, nPrimary, nSecondary))
387 // END REQUIRED CSQC FUNCTIONS
388 // --------------------------------------------------------------------------
390 // --------------------------------------------------------------------------
391 // BEGIN OPTIONAL CSQC FUNCTIONS
393 void Ent_RemoveEntCS()
395 entcs_receiver[self.sv_entnum] = world;
400 InterpolateOrigin_Undo();
402 self.classname = "entcs_receiver";
406 self.sv_entnum = ReadByte();
409 self.origin_x = ReadShort();
410 self.origin_y = ReadShort();
411 self.origin_z = ReadShort();
412 setorigin(self, self.origin);
416 self.angles_y = ReadByte() * 360.0 / 256;
417 self.angles_x = self.angles_z = 0;
420 self.healthvalue = ReadByte() * 10;
422 self.armorvalue = ReadByte() * 10;
424 entcs_receiver[self.sv_entnum] = self;
425 self.entremove = Ent_RemoveEntCS;
426 self.iflags |= IFLAG_ORIGIN;
428 InterpolateOrigin_Note();
433 void Ent_RemovePlayerScore()
436 SetTeam(self.owner, -1);
437 self.owner.gotscores = 0;
438 for(int i = 0; i < MAX_SCORE; ++i) {
439 self.owner.(scores[i]) = 0; // clear all scores
444 void Ent_ReadPlayerScore()
450 // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
451 // (no I've never heard of M-x replace-string, sed, or anything like that)
452 isNew = !self.owner; // workaround for DP bug
455 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
456 if(!isNew && n != self.sv_entnum)
458 //print("A CSQC entity changed its owner!\n");
459 printf("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(self), self.classname);
462 self.enttype = ENT_CLIENT_SCORES;
468 if (!(playerslots[self.sv_entnum]))
469 playerslots[self.sv_entnum] = spawn();
470 o = self.owner = playerslots[self.sv_entnum];
471 o.sv_entnum = self.sv_entnum;
475 // RegisterPlayer(o);
476 //playerchecker will do this for us later, if it has not already done so
487 for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
491 o.(scores[i]) = ReadInt24_t();
493 o.(scores[i]) = ReadChar();
497 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
499 self.entremove = Ent_RemovePlayerScore;
502 void Ent_ReadTeamScore()
507 self.team = ReadByte();
508 o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
511 #if MAX_TEAMSCORE <= 8
519 for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
523 o.(teamscores[i]) = ReadInt24_t();
525 o.(teamscores[i]) = ReadChar();
528 HUD_UpdateTeamPos(o);
531 void Ent_ClientData()
533 float newspectatee_status;
537 scoreboard_showscores_force = (f & 1);
541 newspectatee_status = ReadByte();
542 if(newspectatee_status == player_localnum + 1)
543 newspectatee_status = -1; // observing
546 newspectatee_status = 0;
548 spectatorbutton_zoom = (f & 4);
552 angles_held_status = 1;
553 angles_held.x = ReadAngle();
554 angles_held.y = ReadAngle();
558 angles_held_status = 0;
560 if(newspectatee_status != spectatee_status)
564 race_checkpointtime = 0;
566 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
568 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
569 || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
572 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
575 spectatee_status = newspectatee_status;
577 // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
584 int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
589 strunzone(vote_called_vote);
590 vote_called_vote = string_null;
600 vote_yescount = ReadByte();
601 vote_nocount = ReadByte();
602 vote_needed = ReadByte();
603 vote_highlighted = ReadChar();
609 strunzone(vote_called_vote);
610 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
615 for(j = 0; j < maxclients; ++j)
617 playerslots[j].ready = 1;
618 for(i = 1; i <= maxclients; i += 8)
621 for(j = i-1, b = 1; b < 256; b *= 2, ++j)
624 playerslots[j].ready = 0;
628 ready_waiting = (nags & 1);
629 ready_waiting_for_me = (nags & 2);
630 vote_waiting = (nags & 4);
631 vote_waiting_for_me = (nags & 8);
632 warmup_stage = (nags & 16);
635 void Ent_EliminatedPlayers()
642 for(j = 0; j < maxclients; ++j)
644 playerslots[j].eliminated = 1;
645 for(i = 1; i <= maxclients; i += 8)
648 for(j = i-1, b = 1; b < 256; b *= 2, ++j)
651 playerslots[j].eliminated = 0;
656 void Ent_RandomSeed()
664 void Ent_ReadAccuracy(void)
667 int sf = ReadInt24_t();
670 for(w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
671 weapon_accuracy[w] = -1;
675 for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w)
681 weapon_accuracy[w] = -1;
683 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
685 weapon_accuracy[w] = (b - 1.0) / 100.0;
694 void Spawn_Draw(void)
696 pointparticles(self.cnt, self.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
699 void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
701 float teamnum = (ReadByte() - 1);
703 spn_origin.x = ReadShort();
704 spn_origin.y = ReadShort();
705 spn_origin.z = ReadShort();
709 self.origin = spn_origin;
710 setsize(self, PL_MIN_CONST, PL_MAX_CONST);
713 /*if(autocvar_cl_spawn_point_model) // needs a model first
715 self.mdl = "models/spawnpoint.md3";
716 self.colormod = Team_ColorRGB(teamnum);
717 precache_model(self.mdl);
718 setmodel(self, self.mdl);
719 self.drawmask = MASK_NORMAL;
720 //self.movetype = MOVETYPE_NOCLIP;
721 //self.draw = Spawn_Draw;
723 if(autocvar_cl_spawn_point_particles)
725 if((serverflags & SERVERFLAG_TEAMPLAY))
729 case NUM_TEAM_1: self.cnt = particleeffectnum("spawn_point_red"); break;
730 case NUM_TEAM_2: self.cnt = particleeffectnum("spawn_point_blue"); break;
731 case NUM_TEAM_3: self.cnt = particleeffectnum("spawn_point_yellow"); break;
732 case NUM_TEAM_4: self.cnt = particleeffectnum("spawn_point_pink"); break;
733 default: self.cnt = particleeffectnum("spawn_point_neutral"); break;
736 else { self.cnt = particleeffectnum("spawn_point_neutral"); }
738 self.draw = Spawn_Draw;
742 //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(self.origin), teamnum, self.cnt);
745 void Ent_ReadSpawnEvent(float is_new)
747 // If entnum is 0, ONLY do the local spawn actions
748 // this way the server can disable the sending of
749 // spawn origin or such to clients if wanted.
750 float entnum = ReadByte();
754 self.origin_x = ReadShort();
755 self.origin_y = ReadShort();
756 self.origin_z = ReadShort();
760 float teamnum = GetPlayerColor(entnum - 1);
762 if(autocvar_cl_spawn_event_particles)
766 case NUM_TEAM_1: pointparticles(particleeffectnum("spawn_event_red"), self.origin, '0 0 0', 1); break;
767 case NUM_TEAM_2: pointparticles(particleeffectnum("spawn_event_blue"), self.origin, '0 0 0', 1); break;
768 case NUM_TEAM_3: pointparticles(particleeffectnum("spawn_event_yellow"), self.origin, '0 0 0', 1); break;
769 case NUM_TEAM_4: pointparticles(particleeffectnum("spawn_event_pink"), self.origin, '0 0 0', 1); break;
770 default: pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1); break;
773 if(autocvar_cl_spawn_event_sound)
775 sound(self, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTEN_NORM);
780 // local spawn actions
781 if(is_new && (!entnum || (entnum == player_localentnum)))
784 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
786 if(autocvar_cl_unpress_zoom_on_spawn)
792 HUD_Radar_Hide_Maximized();
793 //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(self.origin), entnum, player_localentnum);
796 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
797 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
798 void Ent_RadarLink();
800 void Ent_ScoresInfo();
801 void CSQC_Ent_Update(float bIsNewEntity)
807 if(autocvar_developer_csqcentities)
808 printf("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, self, self.entnum, self.enttype, t);
810 // set up the "time" global for received entities to be correct for interpolation purposes
818 serverprevtime = time;
819 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
820 time = serverprevtime + serverdeltatime;
823 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
826 if(t != self.enttype || bIsNewEntity)
828 //print("A CSQC entity changed its type!\n");
829 printf("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(self), self.entnum, self.enttype, t);
839 printf("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(self), self.entnum, t);
847 case ENT_CLIENT_MUTATOR: {
848 int mutID = ReadMutator();
849 if (!MUTATOR_CALLHOOK(CSQC_Ent_Update, mutID, bIsNewEntity))
850 error(sprintf("Unknown mutator type in CSQC_Ent_Update (mutID: %d, edict: %d, classname: %s)\n", mutID, num_for_edict(self), self.classname));
853 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;
854 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;
855 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;
856 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;
857 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;
858 case ENT_CLIENT_LASER: Ent_Laser(); break;
859 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;
860 case ENT_CLIENT_ELIMINATEDPLAYERS: Ent_EliminatedPlayers(); break;
861 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;
862 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
863 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;
864 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;
865 case ENT_CLIENT_CASING: Ent_Casing(bIsNewEntity); break;
866 case ENT_CLIENT_INIT: Ent_Init(); break;
867 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
868 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;
869 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;
870 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;
871 case ENT_CLIENT_WALL: Ent_Wall(); break;
872 case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;
873 case ENT_CLIENT_TUBANOTE: Ent_TubaNote(bIsNewEntity); break;
874 case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;
875 case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;
876 case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
877 case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
878 case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
879 case ENT_CLIENT_INVENTORY: Inventory_Read(self); break;
880 case ENT_CLIENT_ARC_BEAM: Ent_ReadArcBeam(bIsNewEntity); break;
881 case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
882 case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
883 case ENT_CLIENT_TURRET: ent_turret(); break;
884 case ENT_CLIENT_GENERATOR: ent_generator(); break;
885 case ENT_CLIENT_CONTROLPOINT_ICON: ent_cpicon(); break;
886 case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
887 case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;
888 case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;
889 case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break;
890 case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break;
891 case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
892 case ENT_CLIENT_HEALING_ORB: ent_healer(); break;
893 case ENT_CLIENT_VIEWLOC: ent_viewloc(); break;
894 case ENT_CLIENT_VIEWLOC_TRIGGER: ent_viewloc_trigger(); break;
895 case ENT_CLIENT_LADDER: ent_func_ladder(); break;
896 case ENT_CLIENT_TRIGGER_PUSH: ent_trigger_push(); break;
897 case ENT_CLIENT_TARGET_PUSH: ent_target_push(); break;
898 case ENT_CLIENT_CONVEYOR: ent_conveyor(); break;
899 case ENT_CLIENT_DOOR: ent_door(); break;
900 case ENT_CLIENT_PLAT: ent_plat(); break;
901 case ENT_CLIENT_SWAMP: ent_swamp(); break;
902 case ENT_CLIENT_CORNER: ent_corner(); break;
903 case ENT_CLIENT_KEYLOCK: ent_keylock(); break;
904 case ENT_CLIENT_TRAIN: ent_train(); break;
905 case ENT_CLIENT_TRIGGER_IMPULSE: ent_trigger_impulse(); break;
906 case ENT_CLIENT_EFFECT: Read_Effect(bIsNewEntity); break;
909 //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
910 error(sprintf("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n", self.enttype, num_for_edict(self), self.classname));
916 // Destructor, but does NOT deallocate the entity by calling remove(). Also
917 // used when an entity changes its type. For an entity that someone interacts
918 // with others, make sure it can no longer do so.
924 if(self.skeletonindex)
926 skel_delete(self.skeletonindex);
927 self.skeletonindex = 0;
930 if(self.snd_looping > 0)
932 sound(self, self.snd_looping, "misc/null.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
933 self.snd_looping = 0;
938 self.draw = menu_sub_null;
939 self.entremove = menu_sub_null;
940 // TODO possibly set more stuff to defaults
942 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed. Essentially call remove(self) as well.
943 void CSQC_Ent_Remove()
945 if(autocvar_developer_csqcentities)
946 printf("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype);
950 print("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
962 if(!(calledhooks & HOOK_START))
963 localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
964 calledhooks |= HOOK_START;
967 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided. To execute standard behavior, simply execute localcmd with the string.
968 void CSQC_Parse_StuffCmd(string strMessage)
970 if(autocvar_developer_csqcentities)
971 printf("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
973 localcmd(strMessage);
975 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided. To execute standard behavior, simply execute print with the string.
976 void CSQC_Parse_Print(string strMessage)
978 if(autocvar_developer_csqcentities)
979 printf("CSQC_Parse_Print(\"%s\")\n", strMessage);
981 print(ColorTranslateRGB(strMessage));
984 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
985 void CSQC_Parse_CenterPrint(string strMessage)
987 if(autocvar_developer_csqcentities)
988 printf("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
990 centerprint_hud(strMessage);
993 string notranslate_fogcmd1 = "\nfog ";
994 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
997 // TODO somehow thwart prvm_globalset client ...
999 if(autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
1000 { localcmd("\nr_drawfog 0\n"); }
1001 else if(forcefog != "")
1002 { localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2)); }
1005 void Gamemode_Init();
1006 void Ent_ScoresInfo()
1009 self.classname = "ent_client_scores_info";
1010 gametype = ReadInt24_t();
1011 HUD_ModIcons_SetFunc();
1012 for(i = 0; i < MAX_SCORE; ++i)
1015 strunzone(scores_label[i]);
1016 scores_label[i] = strzone(ReadString());
1017 scores_flags[i] = ReadByte();
1019 for(i = 0; i < MAX_TEAMSCORE; ++i)
1021 if(teamscores_label[i])
1022 strunzone(teamscores_label[i]);
1023 teamscores_label[i] = strzone(ReadString());
1024 teamscores_flags[i] = ReadByte();
1032 self.classname = "ent_client_init";
1034 nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
1036 hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1037 hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1038 hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1039 hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1040 arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1041 arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1042 arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1043 arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1046 strunzone(forcefog);
1047 forcefog = strzone(ReadString());
1049 armorblockpercent = ReadByte() / 255.0;
1051 g_balance_mortar_bouncefactor = ReadCoord();
1052 g_balance_mortar_bouncestop = ReadCoord();
1053 g_balance_electro_secondary_bouncefactor = ReadCoord();
1054 g_balance_electro_secondary_bouncestop = ReadCoord();
1056 vortex_scope = !ReadByte();
1057 rifle_scope = !ReadByte();
1059 serverflags = ReadByte();
1061 minelayer_maxmines = ReadByte();
1063 hagar_maxrockets = ReadByte();
1065 g_trueaim_minrange = ReadCoord();
1066 g_balance_porto_secondary = ReadByte();
1080 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1081 race_checkpoint = ReadByte();
1082 race_time = ReadInt24_t();
1083 race_previousbesttime = ReadInt24_t();
1084 if(race_previousbestname)
1085 strunzone(race_previousbestname);
1086 race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
1088 race_checkpointtime = time;
1090 if(race_checkpoint == 0 || race_checkpoint == 254)
1092 race_penaltyaccumulator = 0;
1093 race_laptime = time; // valid
1098 case RACE_NET_CHECKPOINT_CLEAR:
1100 race_checkpointtime = 0;
1103 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1104 race_laptime = ReadCoord();
1105 race_checkpointtime = -99999;
1107 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1108 race_nextcheckpoint = ReadByte();
1110 race_nextbesttime = ReadInt24_t();
1111 if(race_nextbestname)
1112 strunzone(race_nextbestname);
1113 race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1116 case RACE_NET_CHECKPOINT_HIT_RACE:
1117 race_mycheckpoint = ReadByte();
1118 race_mycheckpointtime = time;
1119 race_mycheckpointdelta = ReadInt24_t();
1120 race_mycheckpointlapsdelta = ReadByte();
1121 if(race_mycheckpointlapsdelta >= 128)
1122 race_mycheckpointlapsdelta -= 256;
1123 if(race_mycheckpointenemy)
1124 strunzone(race_mycheckpointenemy);
1125 race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1128 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1129 race_othercheckpoint = ReadByte();
1130 race_othercheckpointtime = time;
1131 race_othercheckpointdelta = ReadInt24_t();
1132 race_othercheckpointlapsdelta = ReadByte();
1133 if(race_othercheckpointlapsdelta >= 128)
1134 race_othercheckpointlapsdelta -= 256;
1135 if(race_othercheckpointenemy)
1136 strunzone(race_othercheckpointenemy);
1137 race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1140 case RACE_NET_PENALTY_RACE:
1141 race_penaltyeventtime = time;
1142 race_penaltytime = ReadShort();
1143 //race_penaltyaccumulator += race_penaltytime;
1144 if(race_penaltyreason)
1145 strunzone(race_penaltyreason);
1146 race_penaltyreason = strzone(ReadString());
1149 case RACE_NET_PENALTY_QUALIFYING:
1150 race_penaltyeventtime = time;
1151 race_penaltytime = ReadShort();
1152 race_penaltyaccumulator += race_penaltytime;
1153 if(race_penaltyreason)
1154 strunzone(race_penaltyreason);
1155 race_penaltyreason = strzone(ReadString());
1158 case RACE_NET_SERVER_RECORD:
1159 race_server_record = ReadInt24_t();
1161 case RACE_NET_SPEED_AWARD:
1162 race_speedaward = ReadInt24_t();
1163 if(race_speedaward_holder)
1164 strunzone(race_speedaward_holder);
1165 race_speedaward_holder = strzone(ReadString());
1167 case RACE_NET_SPEED_AWARD_BEST:
1168 race_speedaward_alltimebest = ReadInt24_t();
1169 if(race_speedaward_alltimebest_holder)
1170 strunzone(race_speedaward_alltimebest_holder);
1171 race_speedaward_alltimebest_holder = strzone(ReadString());
1173 case RACE_NET_SERVER_RANKINGS:
1175 int pos = ReadShort();
1176 prevpos = ReadShort();
1179 // move other rankings out of the way
1182 for (i=prevpos-1;i>pos-1;--i) {
1183 grecordtime[i] = grecordtime[i-1];
1184 if(grecordholder[i])
1185 strunzone(grecordholder[i]);
1186 grecordholder[i] = strzone(grecordholder[i-1]);
1188 } else if (del) { // a record has been deleted by the admin
1189 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1190 if (i == RANKINGS_CNT-1) { // clear out last record
1192 if (grecordholder[i])
1193 strunzone(grecordholder[i]);
1194 grecordholder[i] = string_null;
1197 grecordtime[i] = grecordtime[i+1];
1198 if (grecordholder[i])
1199 strunzone(grecordholder[i]);
1200 grecordholder[i] = strzone(grecordholder[i+1]);
1203 } else { // player has no ranked record yet
1204 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1205 grecordtime[i] = grecordtime[i-1];
1206 if(grecordholder[i])
1207 strunzone(grecordholder[i]);
1208 grecordholder[i] = strzone(grecordholder[i-1]);
1212 // store new ranking
1213 if(grecordholder[pos-1] != "")
1214 strunzone(grecordholder[pos-1]);
1215 grecordholder[pos-1] = strzone(ReadString());
1216 grecordtime[pos-1] = ReadInt24_t();
1217 if(grecordholder[pos-1] == GetPlayerName(player_localnum))
1220 case RACE_NET_SERVER_STATUS:
1221 race_status = ReadShort();
1222 if(race_status_name)
1223 strunzone(race_status_name);
1224 race_status_name = strzone(ReadString());
1228 void Net_TeamNagger()
1233 void Net_ReadPingPLReport()
1240 if (!(playerslots[e]))
1242 playerslots[e].ping = pi;
1243 playerslots[e].ping_packetloss = pl / 255.0;
1244 playerslots[e].ping_movementloss = ml / 255.0;
1247 void Net_WeaponComplain()
1249 complain_weapon = ReadByte();
1251 if(complain_weapon_name)
1252 strunzone(complain_weapon_name);
1253 complain_weapon_name = strzone(WEP_NAME(complain_weapon));
1255 complain_weapon_type = ReadByte();
1257 complain_weapon_time = time;
1258 weapontime = time; // ping the weapon panel
1260 switch(complain_weapon_type)
1262 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1263 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1264 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1268 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1269 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1270 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1271 float CSQC_Parse_TempEntity()
1274 int nTEID = ReadByte();
1276 if (autocvar_developer_csqcentities)
1277 printf("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
1281 case TE_CSQC_MUTATOR:
1282 int mutID = ReadMutator();
1283 if (MUTATOR_CALLHOOK(CSQC_Parse_TempEntity, mutID))
1285 case TE_CSQC_TARGET_MUSIC:
1288 case TE_CSQC_PICTURE:
1289 Net_MapVote_Picture();
1294 case TE_CSQC_VORTEXBEAMPARTICLE:
1295 Net_ReadVortexBeamParticle();
1297 case TE_CSQC_TEAMNAGGER:
1303 case TE_CSQC_PINGPLREPORT:
1304 Net_ReadPingPLReport();
1306 case TE_CSQC_WEAPONCOMPLAIN:
1307 Net_WeaponComplain();
1309 case TE_CSQC_VEHICLESETUP:
1312 case TE_CSQC_SVNOTICE:
1315 case TE_CSQC_SHOCKWAVEPARTICLE:
1316 Net_ReadShockwaveParticle();
1319 // No special logic for this temporary entity; return 0 so the engine can handle it
1324 string getcommandkey(string text, string command)
1327 float n, j, k, l = 0;
1329 if (!autocvar_hud_showbinds)
1332 keys = db_get(binddb, command);
1335 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1336 for(j = 0; j < n; ++j)
1342 keys = keynumtostring(k);
1344 keys = strcat(keys, ", ", keynumtostring(k));
1347 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1354 db_put(binddb, command, keys);
1357 if (keys == "NO_KEY") {
1358 if (autocvar_hud_showbinds > 1)
1359 return sprintf(_("%s (not bound)"), text);
1363 else if (autocvar_hud_showbinds > 1)
1364 return sprintf("%s (%s)", text, keys);