1 #include "hud_config.qh"
6 #include "../common/constants.qh"
8 #include "../dpdefs/keycodes.qh"
11 #define HUD_Write(s) fputs(fh, s)
12 // q: quoted, n: not quoted
13 #define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
14 #define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
15 #define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel.panel_name, cvar_suf))
16 #define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel.panel_name, cvar_suf))
18 void HUD_Panel_ExportCfg(string cfgname)
21 string filename = strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg");
22 fh = fopen(filename, FILE_WRITE);
25 HUD_Write_Cvar_q("hud_skin");
26 HUD_Write_Cvar_q("hud_panel_bg");
27 HUD_Write_Cvar_q("hud_panel_bg_color");
28 HUD_Write_Cvar_q("hud_panel_bg_color_team");
29 HUD_Write_Cvar_q("hud_panel_bg_alpha");
30 HUD_Write_Cvar_q("hud_panel_bg_border");
31 HUD_Write_Cvar_q("hud_panel_bg_padding");
32 HUD_Write_Cvar_q("hud_panel_fg_alpha");
35 HUD_Write_Cvar_q("hud_dock");
36 HUD_Write_Cvar_q("hud_dock_color");
37 HUD_Write_Cvar_q("hud_dock_color_team");
38 HUD_Write_Cvar_q("hud_dock_alpha");
41 HUD_Write_Cvar_q("hud_progressbar_alpha");
42 HUD_Write_Cvar_q("hud_progressbar_strength_color");
43 HUD_Write_Cvar_q("hud_progressbar_shield_color");
44 HUD_Write_Cvar_q("hud_progressbar_health_color");
45 HUD_Write_Cvar_q("hud_progressbar_armor_color");
46 HUD_Write_Cvar_q("hud_progressbar_fuel_color");
47 HUD_Write_Cvar_q("hud_progressbar_nexball_color");
48 HUD_Write_Cvar_q("hud_progressbar_speed_color");
49 HUD_Write_Cvar_q("hud_progressbar_acceleration_color");
50 HUD_Write_Cvar_q("hud_progressbar_acceleration_neg_color");
53 HUD_Write_Cvar_q("_hud_panelorder");
56 HUD_Write_Cvar_q("hud_configure_grid");
57 HUD_Write_Cvar_q("hud_configure_grid_xsize");
58 HUD_Write_Cvar_q("hud_configure_grid_ysize");
61 // common cvars for all panels
63 for (i = 0; i < HUD_PANEL_NUM; ++i)
67 HUD_Write_PanelCvar_n("");
68 HUD_Write_PanelCvar_q("_pos");
69 HUD_Write_PanelCvar_q("_size");
70 HUD_Write_PanelCvar_q("_bg");
71 HUD_Write_PanelCvar_q("_bg_color");
72 HUD_Write_PanelCvar_q("_bg_color_team");
73 HUD_Write_PanelCvar_q("_bg_alpha");
74 HUD_Write_PanelCvar_q("_bg_border");
75 HUD_Write_PanelCvar_q("_bg_padding");
77 case HUD_PANEL_WEAPONS:
78 HUD_Write_PanelCvar_q("_accuracy");
79 HUD_Write_PanelCvar_q("_label");
80 HUD_Write_PanelCvar_q("_label_scale");
81 HUD_Write_PanelCvar_q("_complainbubble");
82 HUD_Write_PanelCvar_q("_complainbubble_padding");
83 HUD_Write_PanelCvar_q("_complainbubble_time");
84 HUD_Write_PanelCvar_q("_complainbubble_fadetime");
85 HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
86 HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
87 HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
88 HUD_Write_PanelCvar_q("_ammo");
89 HUD_Write_PanelCvar_q("_ammo_color");
90 HUD_Write_PanelCvar_q("_ammo_alpha");
91 HUD_Write_PanelCvar_q("_aspect");
92 HUD_Write_PanelCvar_q("_timeout");
93 HUD_Write_PanelCvar_q("_timeout_effect");
94 HUD_Write_PanelCvar_q("_timeout_fadebgmin");
95 HUD_Write_PanelCvar_q("_timeout_fadefgmin");
96 HUD_Write_PanelCvar_q("_timeout_speed_in");
97 HUD_Write_PanelCvar_q("_timeout_speed_out");
98 HUD_Write_PanelCvar_q("_onlyowned");
99 HUD_Write_PanelCvar_q("_noncurrent_alpha");
100 HUD_Write_PanelCvar_q("_noncurrent_scale");
103 HUD_Write_PanelCvar_q("_onlycurrent");
104 HUD_Write_PanelCvar_q("_noncurrent_alpha");
105 HUD_Write_PanelCvar_q("_noncurrent_scale");
106 HUD_Write_PanelCvar_q("_iconalign");
107 HUD_Write_PanelCvar_q("_progressbar");
108 HUD_Write_PanelCvar_q("_progressbar_name");
109 HUD_Write_PanelCvar_q("_progressbar_xoffset");
110 HUD_Write_PanelCvar_q("_text");
112 case HUD_PANEL_POWERUPS:
113 HUD_Write_PanelCvar_q("_flip");
114 HUD_Write_PanelCvar_q("_iconalign");
115 HUD_Write_PanelCvar_q("_baralign");
116 HUD_Write_PanelCvar_q("_progressbar");
117 HUD_Write_PanelCvar_q("_progressbar_strength");
118 HUD_Write_PanelCvar_q("_progressbar_shield");
119 HUD_Write_PanelCvar_q("_text");
121 case HUD_PANEL_HEALTHARMOR:
122 HUD_Write_PanelCvar_q("_flip");
123 HUD_Write_PanelCvar_q("_iconalign");
124 HUD_Write_PanelCvar_q("_baralign");
125 HUD_Write_PanelCvar_q("_progressbar");
126 HUD_Write_PanelCvar_q("_progressbar_health");
127 HUD_Write_PanelCvar_q("_progressbar_armor");
128 HUD_Write_PanelCvar_q("_progressbar_gfx");
129 HUD_Write_PanelCvar_q("_progressbar_gfx_smooth");
130 HUD_Write_PanelCvar_q("_text");
132 case HUD_PANEL_NOTIFY:
133 HUD_Write_PanelCvar_q("_flip");
134 HUD_Write_PanelCvar_q("_fontsize");
135 HUD_Write_PanelCvar_q("_time");
136 HUD_Write_PanelCvar_q("_fadetime");
137 HUD_Write_PanelCvar_q("_icon_aspect");
139 case HUD_PANEL_TIMER:
140 HUD_Write_PanelCvar_q("_increment");
142 case HUD_PANEL_RADAR:
143 HUD_Write_PanelCvar_q("_foreground_alpha");
144 HUD_Write_PanelCvar_q("_rotation");
145 HUD_Write_PanelCvar_q("_zoommode");
146 HUD_Write_PanelCvar_q("_scale");
147 HUD_Write_PanelCvar_q("_maximized_scale");
148 HUD_Write_PanelCvar_q("_maximized_size");
149 HUD_Write_PanelCvar_q("_maximized_rotation");
150 HUD_Write_PanelCvar_q("_maximized_zoommode");
152 case HUD_PANEL_SCORE:
153 HUD_Write_PanelCvar_q("_rankings");
156 HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
158 case HUD_PANEL_MODICONS:
159 HUD_Write_PanelCvar_q("_ca_layout");
160 HUD_Write_PanelCvar_q("_dom_layout");
161 HUD_Write_PanelCvar_q("_freezetag_layout");
163 case HUD_PANEL_PRESSEDKEYS:
164 HUD_Write_PanelCvar_q("_aspect");
165 HUD_Write_PanelCvar_q("_attack");
167 case HUD_PANEL_ENGINEINFO:
168 HUD_Write_PanelCvar_q("_framecounter_time");
169 HUD_Write_PanelCvar_q("_framecounter_decimals");
171 case HUD_PANEL_INFOMESSAGES:
172 HUD_Write_PanelCvar_q("_flip");
174 case HUD_PANEL_PHYSICS:
175 HUD_Write_PanelCvar_q("_speed_unit");
176 HUD_Write_PanelCvar_q("_speed_unit_show");
177 HUD_Write_PanelCvar_q("_speed_max");
178 HUD_Write_PanelCvar_q("_speed_vertical");
179 HUD_Write_PanelCvar_q("_topspeed");
180 HUD_Write_PanelCvar_q("_topspeed_time");
181 HUD_Write_PanelCvar_q("_acceleration_max");
182 HUD_Write_PanelCvar_q("_acceleration_vertical");
183 HUD_Write_PanelCvar_q("_flip");
184 HUD_Write_PanelCvar_q("_baralign");
185 HUD_Write_PanelCvar_q("_progressbar");
186 HUD_Write_PanelCvar_q("_progressbar_acceleration_mode");
187 HUD_Write_PanelCvar_q("_progressbar_acceleration_scale");
188 HUD_Write_PanelCvar_q("_progressbar_acceleration_nonlinear");
189 HUD_Write_PanelCvar_q("_text");
190 HUD_Write_PanelCvar_q("_text_scale");
192 case HUD_PANEL_CENTERPRINT:
193 HUD_Write_PanelCvar_q("_align");
194 HUD_Write_PanelCvar_q("_flip");
195 HUD_Write_PanelCvar_q("_fontscale");
196 HUD_Write_PanelCvar_q("_time");
197 HUD_Write_PanelCvar_q("_fade_in");
198 HUD_Write_PanelCvar_q("_fade_out");
199 HUD_Write_PanelCvar_q("_fade_subsequent");
200 HUD_Write_PanelCvar_q("_fade_subsequent_passone");
201 HUD_Write_PanelCvar_q("_fade_subsequent_passone_minalpha");
202 HUD_Write_PanelCvar_q("_fade_subsequent_passtwo");
203 HUD_Write_PanelCvar_q("_fade_subsequent_passtwo_minalpha");
204 HUD_Write_PanelCvar_q("_fade_subsequent_minfontsize");
205 HUD_Write_PanelCvar_q("_fade_minfontsize");
210 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
212 printf(_("^2Successfully exported to %s! (Note: It's saved in data/data/)\n"), filename);
216 printf(_("^1Couldn't write to %s\n"), filename);
219 void HUD_Configure_Exit_Force()
224 localcmd("togglemenu\n");
226 cvar_set("_hud_configure", "0");
229 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
230 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
232 vector myCenter, targCenter;
233 vector myTarget = myPos;
235 for (i = 0; i < HUD_PANEL_NUM; ++i) {
236 panel = hud_panel[i];
237 if(panel == highlightedPanel) continue;
238 HUD_Panel_UpdatePosSize();
239 if(!panel_enabled) continue;
241 panel_pos -= '1 1 0' * panel_bg_border;
242 panel_size += '2 2 0' * panel_bg_border;
244 if(myPos.y + mySize.y < panel_pos.y)
246 if(myPos.y > panel_pos.y + panel_size.y)
249 if(myPos.x + mySize.x < panel_pos.x)
251 if(myPos.x > panel_pos.x + panel_size.x)
254 // OK, there IS a collision.
256 myCenter.x = myPos.x + 0.5 * mySize.x;
257 myCenter.y = myPos.y + 0.5 * mySize.y;
259 targCenter.x = panel_pos.x + 0.5 * panel_size.x;
260 targCenter.y = panel_pos.y + 0.5 * panel_size.y;
262 if(myCenter.x < targCenter.x && myCenter.y < targCenter.y) // top left (of the target panel)
264 if(myPos.x + mySize.x - panel_pos.x < myPos.y + mySize.y - panel_pos.y) // push it to the side
265 myTarget.x = panel_pos.x - mySize.x;
266 else // push it upwards
267 myTarget.y = panel_pos.y - mySize.y;
269 else if(myCenter.x > targCenter.x && myCenter.y < targCenter.y) // top right
271 if(panel_pos.x + panel_size.x - myPos.x < myPos.y + mySize.y - panel_pos.y) // push it to the side
272 myTarget.x = panel_pos.x + panel_size.x;
273 else // push it upwards
274 myTarget.y = panel_pos.y - mySize.y;
276 else if(myCenter.x < targCenter.x && myCenter.y > targCenter.y) // bottom left
278 if(myPos.x + mySize.x - panel_pos.x < panel_pos.y + panel_size.y - myPos.y) // push it to the side
279 myTarget.x = panel_pos.x - mySize.x;
280 else // push it downwards
281 myTarget.y = panel_pos.y + panel_size.y;
283 else if(myCenter.x > targCenter.x && myCenter.y > targCenter.y) // bottom right
285 if(panel_pos.x + panel_size.x - myPos.x < panel_pos.y + panel_size.y - myPos.y) // push it to the side
286 myTarget.x = panel_pos.x + panel_size.x;
287 else // push it downwards
288 myTarget.y = panel_pos.y + panel_size.y;
290 //if(cvar("hud_configure_checkcollisions_debug"))
291 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
297 void HUD_Panel_SetPos(vector pos)
299 panel = highlightedPanel;
300 HUD_Panel_UpdatePosSize();
304 //if(cvar("hud_configure_checkcollisions_debug"))
305 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
307 if(autocvar_hud_configure_grid)
309 pos.x = floor((pos.x/vid_conwidth)/hud_configure_gridSize.x + 0.5) * hud_configure_realGridSize.x;
310 pos.y = floor((pos.y/vid_conheight)/hud_configure_gridSize.y + 0.5) * hud_configure_realGridSize.y;
313 if(hud_configure_checkcollisions)
314 pos = HUD_Panel_CheckMove(pos, mySize);
316 pos.x = bound(0, pos.x, vid_conwidth - mySize.x);
317 pos.y = bound(0, pos.y, vid_conheight - mySize.y);
320 s = strcat(ftos(pos.x/vid_conwidth), " ", ftos(pos.y/vid_conheight));
322 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
325 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
326 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
329 float ratio = mySize.x/mySize.y;
331 for (i = 0; i < HUD_PANEL_NUM; ++i) {
332 panel = hud_panel[i];
333 if(panel == highlightedPanel) continue;
334 HUD_Panel_UpdatePosSize();
335 if(!panel_enabled) continue;
337 panel_pos -= '1 1 0' * panel_bg_border;
338 panel_size += '2 2 0' * panel_bg_border;
340 targEndPos = panel_pos + panel_size;
342 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
343 if(resizeorigin.x > panel_pos.x && resizeorigin.x < targEndPos.x && resizeorigin.y > panel_pos.y && resizeorigin.y < targEndPos.y)
346 if (resizeCorner == 1)
348 // check if this panel is on our way
349 if (resizeorigin.x <= panel_pos.x)
351 if (resizeorigin.y <= panel_pos.y)
353 if (targEndPos.x <= resizeorigin.x - mySize.x)
355 if (targEndPos.y <= resizeorigin.y - mySize.y)
358 // there is a collision:
359 // detect which side of the panel we are facing is actually limiting the resizing
360 // (which side the resize direction finds for first) and reduce the size up to there
362 // dist is the distance between resizeorigin and the "analogous" point of the panel
363 // in this case between resizeorigin (bottom-right point) and the bottom-right point of the panel
364 dist.x = resizeorigin.x - targEndPos.x;
365 dist.y = resizeorigin.y - targEndPos.y;
366 if (dist.y <= 0 || dist.x / dist.y > ratio)
367 mySize.x = min(mySize.x, dist.x);
369 mySize.y = min(mySize.y, dist.y);
371 else if (resizeCorner == 2)
373 if (resizeorigin.x >= targEndPos.x)
375 if (resizeorigin.y <= panel_pos.y)
377 if (panel_pos.x >= resizeorigin.x + mySize.x)
379 if (targEndPos.y <= resizeorigin.y - mySize.y)
382 dist.x = panel_pos.x - resizeorigin.x;
383 dist.y = resizeorigin.y - targEndPos.y;
384 if (dist.y <= 0 || dist.x / dist.y > ratio)
385 mySize.x = min(mySize.x, dist.x);
387 mySize.y = min(mySize.y, dist.y);
389 else if (resizeCorner == 3)
391 if (resizeorigin.x <= panel_pos.x)
393 if (resizeorigin.y >= targEndPos.y)
395 if (targEndPos.x <= resizeorigin.x - mySize.x)
397 if (panel_pos.y >= resizeorigin.y + mySize.y)
400 dist.x = resizeorigin.x - targEndPos.x;
401 dist.y = panel_pos.y - resizeorigin.y;
402 if (dist.y <= 0 || dist.x / dist.y > ratio)
403 mySize.x = min(mySize.x, dist.x);
405 mySize.y = min(mySize.y, dist.y);
407 else if (resizeCorner == 4)
409 if (resizeorigin.x >= targEndPos.x)
411 if (resizeorigin.y >= targEndPos.y)
413 if (panel_pos.x >= resizeorigin.x + mySize.x)
415 if (panel_pos.y >= resizeorigin.y + mySize.y)
418 dist.x = panel_pos.x - resizeorigin.x;
419 dist.y = panel_pos.y - resizeorigin.y;
420 if (dist.y <= 0 || dist.x / dist.y > ratio)
421 mySize.x = min(mySize.x, dist.x);
423 mySize.y = min(mySize.y, dist.y);
425 //if(cvar("hud_configure_checkcollisions_debug"))
426 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
432 void HUD_Panel_SetPosSize(vector mySize)
434 panel = highlightedPanel;
435 HUD_Panel_UpdatePosSize();
436 vector resizeorigin = panel_click_resizeorigin;
439 // minimum panel size cap
440 mySize.x = max(0.025 * vid_conwidth, mySize.x);
441 mySize.y = max(0.025 * vid_conheight, mySize.y);
443 if(highlightedPanel == HUD_PANEL(CHAT)) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
445 mySize.x = max(17 * autocvar_con_chatsize, mySize.x);
446 mySize.y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize.y);
449 // collision testing|
450 // -----------------+
452 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
453 if(resizeCorner == 1) {
454 myPos.x = resizeorigin.x - mySize.x;
455 myPos.y = resizeorigin.y - mySize.y;
456 } else if(resizeCorner == 2) {
457 myPos.x = resizeorigin.x;
458 myPos.y = resizeorigin.y - mySize.y;
459 } else if(resizeCorner == 3) {
460 myPos.x = resizeorigin.x - mySize.x;
461 myPos.y = resizeorigin.y;
462 } else { // resizeCorner == 4
463 myPos.x = resizeorigin.x;
464 myPos.y = resizeorigin.y;
467 // left/top screen edges
469 mySize.x = mySize.x + myPos.x;
471 mySize.y = mySize.y + myPos.y;
473 // bottom/right screen edges
474 if(myPos.x + mySize.x > vid_conwidth)
475 mySize.x = vid_conwidth - myPos.x;
476 if(myPos.y + mySize.y > vid_conheight)
477 mySize.y = vid_conheight - myPos.y;
479 //if(cvar("hud_configure_checkcollisions_debug"))
480 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
482 // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
483 if(autocvar_hud_configure_grid)
485 mySize.x = floor((mySize.x/vid_conwidth)/hud_configure_gridSize.x + 0.5) * hud_configure_realGridSize.x;
486 mySize.y = floor((mySize.y/vid_conheight)/hud_configure_gridSize.y + 0.5) * hud_configure_realGridSize.y;
489 if(hud_configure_checkcollisions)
490 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
492 // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
493 mySize.x = max(0.025 * vid_conwidth, mySize.x);
494 mySize.y = max(0.025 * vid_conheight, mySize.y);
496 // do another pos check, as size might have changed by now
497 if(resizeCorner == 1) {
498 myPos.x = resizeorigin.x - mySize.x;
499 myPos.y = resizeorigin.y - mySize.y;
500 } else if(resizeCorner == 2) {
501 myPos.x = resizeorigin.x;
502 myPos.y = resizeorigin.y - mySize.y;
503 } else if(resizeCorner == 3) {
504 myPos.x = resizeorigin.x - mySize.x;
505 myPos.y = resizeorigin.y;
506 } else { // resizeCorner == 4
507 myPos.x = resizeorigin.x;
508 myPos.y = resizeorigin.y;
511 //if(cvar("hud_configure_checkcollisions_debug"))
512 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
515 s = strcat(ftos(mySize.x/vid_conwidth), " ", ftos(mySize.y/vid_conheight));
516 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
518 s = strcat(ftos(myPos.x/vid_conwidth), " ", ftos(myPos.y/vid_conheight));
519 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
522 float pressed_key_time;
523 vector highlightedPanel_initial_pos, highlightedPanel_initial_size;
524 void HUD_Panel_Arrow_Action(float nPrimary)
526 if(!highlightedPanel)
529 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
532 if(autocvar_hud_configure_grid)
534 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
536 if (hudShiftState & S_SHIFT)
537 step = hud_configure_realGridSize.y;
539 step = 2 * hud_configure_realGridSize.y;
543 if (hudShiftState & S_SHIFT)
544 step = hud_configure_realGridSize.x;
546 step = 2 * hud_configure_realGridSize.x;
551 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
552 step = vid_conheight;
555 if (hudShiftState & S_SHIFT)
556 step = (step / 256); // more precision
558 step = (step / 64) * (1 + 2 * (time - pressed_key_time));
561 panel = highlightedPanel;
562 HUD_Panel_UpdatePosSize();
564 highlightedPanel_initial_pos = panel_pos;
565 highlightedPanel_initial_size = panel_size;
567 if (hudShiftState & S_ALT) // resize
569 if(nPrimary == K_UPARROW)
571 else if(nPrimary == K_RIGHTARROW)
573 else if(nPrimary == K_LEFTARROW)
575 else // if(nPrimary == K_DOWNARROW)
578 // ctrl+arrow reduces the size, instead of increasing it
579 // Note that ctrl disables collisions check too, but it's fine
580 // since we don't collide with anything reducing the size
581 if (hudShiftState & S_CTRL) {
583 resizeCorner = 5 - resizeCorner;
588 panel_click_resizeorigin = panel_pos;
589 if(resizeCorner == 1) {
590 panel_click_resizeorigin += mySize;
592 } else if(resizeCorner == 2) {
593 panel_click_resizeorigin.y += mySize.y;
595 } else if(resizeCorner == 3) {
596 panel_click_resizeorigin.x += mySize.x;
598 } else { // resizeCorner == 4
601 HUD_Panel_SetPosSize(mySize);
607 if(nPrimary == K_UPARROW)
609 else if(nPrimary == K_DOWNARROW)
611 else if(nPrimary == K_LEFTARROW)
613 else // if(nPrimary == K_RIGHTARROW)
616 HUD_Panel_SetPos(pos);
619 panel = highlightedPanel;
620 HUD_Panel_UpdatePosSize();
622 if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
625 panel_pos_backup = highlightedPanel_initial_pos;
626 panel_size_backup = highlightedPanel_initial_size;
627 highlightedPanel_backup = highlightedPanel;
631 const int S_MOUSE1 = 1;
632 const int S_MOUSE2 = 2;
633 const int S_MOUSE3 = 4;
635 int prevMouseClicked; // previous state
636 float prevMouseClickedTime; // time during previous left mouse click, to check for doubleclicks
637 vector prevMouseClickedPos; // pos during previous left mouse click, to check for doubleclicks
639 void HUD_Panel_EnableMenu();
640 entity tab_panels[HUD_PANEL_MAX];
642 vector tab_panel_pos;
644 void HUD_Panel_FirstInDrawQ(float id);
645 void reset_tab_panels()
648 for(i = 0; i < HUD_PANEL_NUM; ++i)
649 tab_panels[i] = world;
651 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
658 if(!autocvar__hud_configure)
663 mousepos.x = nPrimary;
664 mousepos.y = nSecondary;
668 // block any input while a menu dialog is fading
669 // don't block mousepos read as it leads to cursor jumps in the interaction with the menu
670 if(autocvar__menu_alpha)
677 // allow console bind to work
680 con_keys = findkeysforcommand("toggleconsole", 0);
681 keys = tokenize(con_keys); // findkeysforcommand returns data for this
683 bool hit_con_bind = false;
685 for (i = 0; i < keys; ++i)
687 if(nPrimary == stof(argv(i)))
691 if(bInputType == 0) {
692 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
693 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
694 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
696 else if(bInputType == 1) {
697 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
698 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
699 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
702 if(nPrimary == K_CTRL)
704 if (bInputType == 1) //ctrl has been released
708 //switch to selected panel
709 highlightedPanel = tab_panel;
710 highlightedAction = 0;
711 HUD_Panel_FirstInDrawQ(highlightedPanel.panel_id);
718 if(nPrimary == K_MOUSE1)
720 if(bInputType == 0) // key pressed
721 mouseClicked |= S_MOUSE1;
722 else if(bInputType == 1) // key released
723 mouseClicked -= (mouseClicked & S_MOUSE1);
725 else if(nPrimary == K_MOUSE2)
727 if(bInputType == 0) // key pressed
728 mouseClicked |= S_MOUSE2;
729 else if(bInputType == 1) // key released
730 mouseClicked -= (mouseClicked & S_MOUSE2);
732 else if(nPrimary == K_ESCAPE)
737 localcmd("menu_showhudexit\n");
739 else if(nPrimary == K_BACKSPACE && hudShiftState & S_CTRL)
744 cvar_set("_hud_configure", "0");
746 else if(nPrimary == K_TAB && hudShiftState & S_CTRL) // switch panel
748 if (bInputType == 1 || mouseClicked)
751 // FIXME minor bug: if a panel is highlighted, has the same pos_x and
752 // lays in the same level of another panel then the next consecutive
753 // CTRL TAB presses will reselect once more the highlighted panel
755 entity starting_panel;
756 entity old_tab_panel = tab_panel;
757 if (!tab_panel) //first press of TAB
759 if (highlightedPanel)
761 panel = highlightedPanel;
762 HUD_Panel_UpdatePosSize();
766 starting_panel = highlightedPanel;
767 tab_panel_pos = panel_pos; //to compute level
771 if ( ((!tab_backward) && (hudShiftState & S_SHIFT)) || (tab_backward && !(hudShiftState & S_SHIFT)) ) //tab direction changed?
773 starting_panel = tab_panel;
775 tab_backward = (hudShiftState & S_SHIFT);
777 float k, level = 0, start_posX;
778 vector candidate_pos = '0 0 0';
779 const float LEVELS_NUM = 4;
780 float level_height = vid_conheight / LEVELS_NUM;
782 level = floor(tab_panel_pos.y / level_height) * level_height; //starting level
783 candidate_pos.x = (!tab_backward) ? vid_conwidth : 0;
784 start_posX = tab_panel_pos.x;
789 for(i = 0; i < HUD_PANEL_NUM; ++i)
791 panel = hud_panel[i];
792 if (panel == tab_panels[i] || panel == starting_panel)
794 HUD_Panel_UpdatePosSize();
795 if (panel_pos.y >= level && (panel_pos.y - level) < level_height)
796 if ( ( !tab_backward && panel_pos.x >= start_posX && (panel_pos.x < candidate_pos.x || (panel_pos.x == candidate_pos.x && panel_pos.y <= candidate_pos.y)) )
797 || ( tab_backward && panel_pos.x <= start_posX && (panel_pos.x > candidate_pos.x || (panel_pos.x == candidate_pos.x && panel_pos.y >= candidate_pos.y)) ) )
800 tab_panel_pos = candidate_pos = panel_pos;
805 if (k == LEVELS_NUM) //tab_panel not found
813 starting_panel = old_tab_panel;
814 old_tab_panel = world;
815 goto find_tab_panel; //u must find tab_panel!
819 level = (level + level_height) % vid_conheight;
821 candidate_pos.x = vid_conwidth;
825 level = (level - level_height) % vid_conheight;
826 start_posX = vid_conwidth;
831 tab_panels[tab_panel.panel_id] = tab_panel;
833 else if(nPrimary == K_SPACE && hudShiftState & S_CTRL) // enable/disable highlighted panel or dock
835 if (bInputType == 1 || mouseClicked)
838 if (highlightedPanel)
839 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name), ftos(!cvar(strcat("hud_panel_", highlightedPanel.panel_name))));
841 cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
843 else if(nPrimary == 'c' && hudShiftState & S_CTRL) // copy highlighted panel size
845 if (bInputType == 1 || mouseClicked)
848 if (highlightedPanel)
850 panel = highlightedPanel;
851 HUD_Panel_UpdatePosSize();
852 panel_size_copied = panel_size;
855 else if(nPrimary == 'v' && hudShiftState & S_CTRL) // past copied size on the highlighted panel
857 if (bInputType == 1 || mouseClicked)
860 if (panel_size_copied == '0 0 0' || !highlightedPanel)
863 panel = highlightedPanel;
864 HUD_Panel_UpdatePosSize();
866 // reduce size if it'd go beyond screen boundaries
867 vector tmp_size = panel_size_copied;
868 if (panel_pos.x + panel_size_copied.x > vid_conwidth)
869 tmp_size.x = vid_conwidth - panel_pos.x;
870 if (panel_pos.y + panel_size_copied.y > vid_conheight)
871 tmp_size.y = vid_conheight - panel_pos.y;
873 if (panel_size == tmp_size)
877 panel_pos_backup = panel_pos;
878 panel_size_backup = panel_size;
879 highlightedPanel_backup = highlightedPanel;
881 s = strcat(ftos(tmp_size.x/vid_conwidth), " ", ftos(tmp_size.y/vid_conheight));
882 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
884 else if(nPrimary == 'z' && hudShiftState & S_CTRL) // undo last action
886 if (bInputType == 1 || mouseClicked)
888 //restore previous values
889 if (highlightedPanel_backup)
891 s = strcat(ftos(panel_pos_backup.x/vid_conwidth), " ", ftos(panel_pos_backup.y/vid_conheight));
892 cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_pos"), s);
893 s = strcat(ftos(panel_size_backup.x/vid_conwidth), " ", ftos(panel_size_backup.y/vid_conheight));
894 cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_size"), s);
895 highlightedPanel_backup = world;
898 else if(nPrimary == 's' && hudShiftState & S_CTRL) // save config
900 if (bInputType == 1 || mouseClicked)
902 localcmd("hud save myconfig\n");
904 else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
908 pressed_key_time = 0;
911 else if (pressed_key_time == 0)
912 pressed_key_time = time;
915 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
917 else if(nPrimary == K_ENTER || nPrimary == K_SPACE || nPrimary == K_KP_ENTER)
921 if (highlightedPanel)
922 HUD_Panel_EnableMenu();
924 else if(hit_con_bind || nPrimary == K_PAUSE)
930 float HUD_Panel_Check_Mouse_Pos(float allow_move)
933 while(j < HUD_PANEL_NUM)
938 panel = hud_panel[i];
939 HUD_Panel_UpdatePosSize();
941 float border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
944 if(allow_move && mousepos.x > panel_pos.x && mousepos.y > panel_pos.y && mousepos.x < panel_pos.x + panel_size.x && mousepos.y < panel_pos.y + panel_size.y)
948 // resize from topleft border
949 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
953 // resize from topright border
954 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
958 // resize from bottomleft border
959 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + panel_size.y + border)
963 // resize from bottomright border
964 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + panel_size.y + border)
972 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
973 void HUD_Panel_FirstInDrawQ(float id)
977 // find out where in the array our current id is, save into place
978 for(i = 0; i < HUD_PANEL_NUM; ++i)
980 if(panel_order[i] == id)
986 // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
988 place = HUD_PANEL_NUM - 1;
990 // move all ids up by one step in the array until "place"
991 for(i = place; i > 0; --i)
993 panel_order[i] = panel_order[i-1];
995 // now save the new top id
998 // let's save them into the cvar by some strcat trickery
1000 for(i = 0; i < HUD_PANEL_NUM; ++i)
1002 s = strcat(s, ftos(panel_order[i]), " ");
1004 cvar_set("_hud_panelorder", s);
1005 if(hud_panelorder_prev)
1006 strunzone(hud_panelorder_prev);
1007 hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
1010 void HUD_Panel_Highlight(float allow_move)
1014 while(j < HUD_PANEL_NUM)
1019 panel = hud_panel[i];
1020 HUD_Panel_UpdatePosSize();
1022 float border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1025 if(allow_move && mousepos.x > panel_pos.x && mousepos.y > panel_pos.y && mousepos.x < panel_pos.x + panel_size.x && mousepos.y < panel_pos.y + panel_size.y)
1027 highlightedPanel = hud_panel[i];
1028 HUD_Panel_FirstInDrawQ(i);
1029 highlightedAction = 1;
1030 panel_click_distance = mousepos - panel_pos;
1033 // resize from topleft border
1034 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
1036 highlightedPanel = hud_panel[i];
1037 HUD_Panel_FirstInDrawQ(i);
1038 highlightedAction = 2;
1040 panel_click_distance = mousepos - panel_pos;
1041 panel_click_resizeorigin = panel_pos + panel_size;
1044 // resize from topright border
1045 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
1047 highlightedPanel = hud_panel[i];
1048 HUD_Panel_FirstInDrawQ(i);
1049 highlightedAction = 2;
1051 panel_click_distance.x = panel_size.x - mousepos.x + panel_pos.x;
1052 panel_click_distance.y = mousepos.y - panel_pos.y;
1053 panel_click_resizeorigin = panel_pos + eY * panel_size.y;
1056 // resize from bottomleft border
1057 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + panel_size.y + border)
1059 highlightedPanel = hud_panel[i];
1060 HUD_Panel_FirstInDrawQ(i);
1061 highlightedAction = 2;
1063 panel_click_distance.x = mousepos.x - panel_pos.x;
1064 panel_click_distance.y = panel_size.y - mousepos.y + panel_pos.y;
1065 panel_click_resizeorigin = panel_pos + eX * panel_size.x;
1068 // resize from bottomright border
1069 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + panel_size.y + border)
1071 highlightedPanel = hud_panel[i];
1072 HUD_Panel_FirstInDrawQ(i);
1073 highlightedAction = 2;
1075 panel_click_distance = panel_size - mousepos + panel_pos;
1076 panel_click_resizeorigin = panel_pos;
1080 highlightedPanel = world;
1081 highlightedAction = 0;
1084 void HUD_Panel_EnableMenu()
1087 localcmd("menu_showhudoptions ", highlightedPanel.panel_name, "\n");
1089 float mouse_over_panel;
1090 void HUD_Panel_Mouse()
1092 if(autocvar__menu_alpha == 1)
1095 if (!autocvar_hud_cursormode)
1097 mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
1099 mousepos.x = bound(0, mousepos.x, vid_conwidth);
1100 mousepos.y = bound(0, mousepos.y, vid_conheight);
1105 if(prevMouseClicked == 0)
1109 //stop ctrl-tab selection
1113 HUD_Panel_Highlight(mouseClicked & S_MOUSE1); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1114 // and calls HUD_Panel_UpdatePosSize() for the highlighted panel
1115 if (highlightedPanel)
1117 highlightedPanel_initial_pos = panel_pos;
1118 highlightedPanel_initial_size = panel_size;
1120 // doubleclick check
1121 if ((mouseClicked & S_MOUSE1) && time - prevMouseClickedTime < 0.4 && highlightedPanel && prevMouseClickedPos == mousepos)
1123 mouseClicked = 0; // to prevent spam, I guess.
1124 HUD_Panel_EnableMenu();
1128 if (mouseClicked & S_MOUSE1)
1130 prevMouseClickedTime = time;
1131 prevMouseClickedPos = mousepos;
1133 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(mouseClicked & S_MOUSE1);
1138 panel = highlightedPanel;
1139 HUD_Panel_UpdatePosSize();
1142 if (highlightedPanel)
1144 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1145 if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
1147 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1149 panel_pos_backup = highlightedPanel_initial_pos;
1150 panel_size_backup = highlightedPanel_initial_size;
1151 highlightedPanel_backup = highlightedPanel;
1154 // in case the clicked panel is inside another panel and we aren't
1155 // moving it, avoid the immediate "fix" of its position/size
1156 // (often unwanted and hateful) by disabling collisions check
1157 hud_configure_checkcollisions = false;
1160 if(highlightedAction == 1)
1161 HUD_Panel_SetPos(mousepos - panel_click_distance);
1162 else if(highlightedAction == 2)
1164 vector mySize = '0 0 0';
1165 if(resizeCorner == 1) {
1166 mySize.x = panel_click_resizeorigin.x - (mousepos.x - panel_click_distance.x);
1167 mySize.y = panel_click_resizeorigin.y - (mousepos.y - panel_click_distance.y);
1168 } else if(resizeCorner == 2) {
1169 mySize.x = mousepos.x + panel_click_distance.x - panel_click_resizeorigin.x;
1170 mySize.y = panel_click_distance.y + panel_click_resizeorigin.y - mousepos.y;
1171 } else if(resizeCorner == 3) {
1172 mySize.x = panel_click_resizeorigin.x + panel_click_distance.x - mousepos.x;
1173 mySize.y = mousepos.y + panel_click_distance.y - panel_click_resizeorigin.y;
1174 } else { // resizeCorner == 4
1175 mySize.x = mousepos.x - (panel_click_resizeorigin.x - panel_click_distance.x);
1176 mySize.y = mousepos.y - (panel_click_resizeorigin.y - panel_click_distance.y);
1178 HUD_Panel_SetPosSize(mySize);
1183 if(prevMouseClicked)
1184 highlightedAction = 0;
1185 if(menu_enabled == 2)
1186 mouse_over_panel = 0;
1188 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(true);
1189 if (mouse_over_panel && !tab_panel)
1190 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1192 // draw cursor after performing move/resize to have the panel pos/size updated before mouse_over_panel
1193 const vector cursorsize = '32 32 0';
1194 float cursor_alpha = 1 - autocvar__menu_alpha;
1196 if(!mouse_over_panel)
1197 drawpic(mousepos, strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1198 else if(mouse_over_panel == 1)
1199 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_move.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1200 else if(mouse_over_panel == 2)
1201 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1203 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize2.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1205 prevMouseClicked = mouseClicked;
1207 void HUD_Configure_DrawGrid()
1210 if(autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
1212 hud_configure_gridSize.x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
1213 hud_configure_gridSize.y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
1214 hud_configure_realGridSize.x = hud_configure_gridSize.x * vid_conwidth;
1215 hud_configure_realGridSize.y = hud_configure_gridSize.y * vid_conheight;
1218 s = eX + eY * vid_conheight;
1219 for(i = 1; i < 1/hud_configure_gridSize.x; ++i)
1220 drawfill(eX * i * hud_configure_realGridSize.x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
1222 s = eY + eX * vid_conwidth;
1223 for(i = 1; i < 1/hud_configure_gridSize.y; ++i)
1224 drawfill(eY * i * hud_configure_realGridSize.y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
1228 float _menu_alpha_prev;
1229 void HUD_Configure_Frame()
1232 if(autocvar__hud_configure)
1234 if(isdemo() || intermission == 2)
1236 HUD_Configure_Exit_Force();
1240 if(!hud_configure_prev)
1242 if(autocvar_hud_cursormode)
1245 for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
1246 hud_panel[panel_order[i]].update_time = time;
1249 // NOTE this check is necessary because _menu_alpha isn't updated the frame the menu gets enabled
1250 if(autocvar__menu_alpha != _menu_alpha_prev)
1252 if(autocvar__menu_alpha == 0)
1254 _menu_alpha_prev = autocvar__menu_alpha;
1257 HUD_Configure_DrawGrid();
1259 else if(hud_configure_prev)
1263 if(autocvar_hud_cursormode)
1268 const float hlBorderSize = 2;
1269 const string hlBorder = "gfx/hud/default/border_highlighted";
1270 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
1271 void HUD_Panel_HlBorder(float myBorder, vector color, float theAlpha)
1273 drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * theAlpha, DRAWFLAG_NORMAL);
1274 drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size.x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1275 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size.y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size.x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1276 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size.y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1277 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size.x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size.y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1280 void HUD_Configure_PostDraw()
1282 if(autocvar__hud_configure)
1287 HUD_Panel_UpdatePosSize();
1288 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
1290 if(highlightedPanel)
1292 panel = highlightedPanel;
1293 HUD_Panel_UpdatePosSize();
1294 HUD_Panel_HlBorder(panel_bg_border * hlBorderSize, '0 0.5 1', 0.4 * (1 - autocvar__menu_alpha));