]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/client/hud_config.qc
Merge branch 'master' into terencehill/itemstime
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud_config.qc
1 #define HUD_Write(s) fputs(fh, s)
2 // q: quoted, n: not quoted
3 #define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
4 #define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
5 #define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel_name, cvar_suf))
6 #define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel_name, cvar_suf))
7 // Save the config
8 void HUD_Panel_ExportCfg(string cfgname)
9 {
10         float fh;
11         string filename = strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg");
12         fh = fopen(filename, FILE_WRITE);
13         if(fh >= 0)
14         {
15                 HUD_Write_Cvar_q("hud_skin");
16                 HUD_Write_Cvar_q("hud_panel_bg");
17                 HUD_Write_Cvar_q("hud_panel_bg_color");
18                 HUD_Write_Cvar_q("hud_panel_bg_color_team");
19                 HUD_Write_Cvar_q("hud_panel_bg_alpha");
20                 HUD_Write_Cvar_q("hud_panel_bg_border");
21                 HUD_Write_Cvar_q("hud_panel_bg_padding");
22                 HUD_Write_Cvar_q("hud_panel_fg_alpha");
23                 HUD_Write("\n");
24
25                 HUD_Write_Cvar_q("hud_dock");
26                 HUD_Write_Cvar_q("hud_dock_color");
27                 HUD_Write_Cvar_q("hud_dock_color_team");
28                 HUD_Write_Cvar_q("hud_dock_alpha");
29                 HUD_Write("\n");
30
31                 HUD_Write_Cvar_q("hud_progressbar_alpha");
32                 HUD_Write_Cvar_q("hud_progressbar_strength_color");
33                 HUD_Write_Cvar_q("hud_progressbar_shield_color");
34                 HUD_Write_Cvar_q("hud_progressbar_health_color");
35                 HUD_Write_Cvar_q("hud_progressbar_armor_color");
36                 HUD_Write_Cvar_q("hud_progressbar_fuel_color");
37                 HUD_Write_Cvar_q("hud_progressbar_nexball_color");
38                 HUD_Write_Cvar_q("hud_progressbar_speed_color");
39                 HUD_Write_Cvar_q("hud_progressbar_acceleration_color");
40                 HUD_Write_Cvar_q("hud_progressbar_acceleration_neg_color");
41                 HUD_Write("\n");
42
43                 HUD_Write_Cvar_q("_hud_panelorder");
44                 HUD_Write("\n");
45
46                 HUD_Write_Cvar_q("hud_configure_grid");
47                 HUD_Write_Cvar_q("hud_configure_grid_xsize");
48                 HUD_Write_Cvar_q("hud_configure_grid_ysize");
49                 HUD_Write("\n");
50
51                 // common cvars for all panels
52                 float i;
53                 for (i = 0; i < HUD_PANEL_NUM; ++i)
54                 {
55                         HUD_Panel_GetName(i);
56
57                         HUD_Write_PanelCvar_n("");
58                         HUD_Write_PanelCvar_q("_pos");
59                         HUD_Write_PanelCvar_q("_size");
60                         HUD_Write_PanelCvar_q("_bg");
61                         HUD_Write_PanelCvar_q("_bg_color");
62                         HUD_Write_PanelCvar_q("_bg_color_team");
63                         HUD_Write_PanelCvar_q("_bg_alpha");
64                         HUD_Write_PanelCvar_q("_bg_border");
65                         HUD_Write_PanelCvar_q("_bg_padding");
66                         switch(i) {
67                                 case HUD_PANEL_WEAPONS: 
68                                         HUD_Write_PanelCvar_q("_accuracy");
69                                         HUD_Write_PanelCvar_q("_label");
70                                         HUD_Write_PanelCvar_q("_complainbubble");
71                                         HUD_Write_PanelCvar_q("_complainbubble_padding");
72                                         HUD_Write_PanelCvar_q("_complainbubble_time");
73                                         HUD_Write_PanelCvar_q("_complainbubble_fadetime");
74                                         HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
75                                         HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
76                                         HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
77                                         HUD_Write_PanelCvar_q("_ammo");
78                                         HUD_Write_PanelCvar_q("_ammo_color");
79                                         HUD_Write_PanelCvar_q("_ammo_alpha");
80                                         HUD_Write_PanelCvar_q("_aspect");
81                                         HUD_Write_PanelCvar_q("_timeout");
82                                         HUD_Write_PanelCvar_q("_timeout_effect");
83                                         HUD_Write_PanelCvar_q("_onlyowned");
84                                         break;
85                                 case HUD_PANEL_AMMO:
86                                         HUD_Write_PanelCvar_q("_onlycurrent");
87                                         HUD_Write_PanelCvar_q("_iconalign");
88                                         HUD_Write_PanelCvar_q("_progressbar");
89                                         HUD_Write_PanelCvar_q("_progressbar_name");
90                                         HUD_Write_PanelCvar_q("_progressbar_xoffset");
91                                         HUD_Write_PanelCvar_q("_text");
92                                         break;
93                                 case HUD_PANEL_POWERUPS:
94                                         HUD_Write_PanelCvar_q("_flip");
95                                         HUD_Write_PanelCvar_q("_iconalign");
96                                         HUD_Write_PanelCvar_q("_baralign");
97                                         HUD_Write_PanelCvar_q("_progressbar");
98                                         HUD_Write_PanelCvar_q("_progressbar_strength");
99                                         HUD_Write_PanelCvar_q("_progressbar_shield");
100                                         HUD_Write_PanelCvar_q("_text");
101                                         break;
102                                 case HUD_PANEL_HEALTHARMOR:
103                                         HUD_Write_PanelCvar_q("_flip");
104                                         HUD_Write_PanelCvar_q("_iconalign");
105                                         HUD_Write_PanelCvar_q("_baralign");
106                                         HUD_Write_PanelCvar_q("_progressbar");
107                                         HUD_Write_PanelCvar_q("_progressbar_health");
108                                         HUD_Write_PanelCvar_q("_progressbar_armor");
109                                         HUD_Write_PanelCvar_q("_progressbar_gfx");
110                                         HUD_Write_PanelCvar_q("_progressbar_gfx_smooth");
111                                         HUD_Write_PanelCvar_q("_text");
112                                         break;
113                                 case HUD_PANEL_NOTIFY:
114                                         HUD_Write_PanelCvar_q("_flip");
115                                         HUD_Write_PanelCvar_q("_fontsize");
116                                         HUD_Write_PanelCvar_q("_print");
117                                         HUD_Write_PanelCvar_q("_time");
118                                         HUD_Write_PanelCvar_q("_fadetime");
119                                         break;
120                                 case HUD_PANEL_TIMER:
121                                         HUD_Write_PanelCvar_q("_increment");
122                                         break;
123                                 case HUD_PANEL_RADAR:
124                                         HUD_Write_PanelCvar_q("_foreground_alpha");
125                                         HUD_Write_PanelCvar_q("_rotation");
126                                         HUD_Write_PanelCvar_q("_zoommode");
127                                         HUD_Write_PanelCvar_q("_scale");
128                                         HUD_Write_PanelCvar_q("_maximized_scale");
129                                         HUD_Write_PanelCvar_q("_maximized_size");
130                                         break;
131                                 case HUD_PANEL_SCORE:
132                                         HUD_Write_PanelCvar_q("_rankings");
133                                         break;
134                                 case HUD_PANEL_VOTE:
135                                         HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
136                                         break;
137                                 case HUD_PANEL_MODICONS:
138                                         HUD_Write_PanelCvar_q("_dom_layout");
139                                         break;
140                                 case HUD_PANEL_PRESSEDKEYS:
141                                         HUD_Write_PanelCvar_q("_aspect");
142                                         break;
143                                 case HUD_PANEL_ENGINEINFO:
144                                         HUD_Write_PanelCvar_q("_framecounter_time");
145                                         HUD_Write_PanelCvar_q("_framecounter_decimals");
146                                         break;
147                                 case HUD_PANEL_INFOMESSAGES:
148                                         HUD_Write_PanelCvar_q("_flip");
149                                         break;
150                                 case HUD_PANEL_PHYSICS:
151                                         HUD_Write_PanelCvar_q("_speed_unit");
152                                         HUD_Write_PanelCvar_q("_speed_unit_show");
153                                         HUD_Write_PanelCvar_q("_speed_max");
154                                         HUD_Write_PanelCvar_q("_speed_vertical");
155                                         HUD_Write_PanelCvar_q("_topspeed");
156                                         HUD_Write_PanelCvar_q("_topspeed_time");
157                                         HUD_Write_PanelCvar_q("_acceleration_max");
158                                         HUD_Write_PanelCvar_q("_acceleration_vertical");
159                                         HUD_Write_PanelCvar_q("_flip");
160                                         HUD_Write_PanelCvar_q("_baralign");
161                                         HUD_Write_PanelCvar_q("_progressbar");
162                                         HUD_Write_PanelCvar_q("_acceleration_mode");
163                                         HUD_Write_PanelCvar_q("_text");
164                                         break;
165                                 case HUD_PANEL_CENTERPRINT:
166                                         HUD_Write_PanelCvar_q("_align");
167                                         HUD_Write_PanelCvar_q("_flip");
168                                         HUD_Write_PanelCvar_q("_fontscale");
169                                         HUD_Write_PanelCvar_q("_time");
170                                         HUD_Write_PanelCvar_q("_fade_in");
171                                         HUD_Write_PanelCvar_q("_fade_out");
172                                         HUD_Write_PanelCvar_q("_fade_subsequent");
173                                         HUD_Write_PanelCvar_q("_fade_subsequent_passone");
174                                         HUD_Write_PanelCvar_q("_fade_subsequent_passone_minalpha");
175                                         HUD_Write_PanelCvar_q("_fade_subsequent_passtwo");
176                                         HUD_Write_PanelCvar_q("_fade_subsequent_passtwo_minalpha");
177                                         HUD_Write_PanelCvar_q("_fade_subsequent_minfontsize");
178                                         HUD_Write_PanelCvar_q("_fade_minfontsize");
179                                         break;
180                                 case HUD_PANEL_ITEMSTIME:
181                                         HUD_Write_PanelCvar_q("_iconalign");
182                                         HUD_Write_PanelCvar_q("_progressbar");
183                                         HUD_Write_PanelCvar_q("_progressbar_name");
184                                         HUD_Write_PanelCvar_q("_progressbar_xoffset");
185                                         HUD_Write_PanelCvar_q("_showspawned");
186                                         HUD_Write_PanelCvar_q("_text");
187                                         HUD_Write_PanelCvar_q("_ratio");
188                                         break;
189                         }
190                         HUD_Write("\n");
191                 }
192                 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
193
194                 print(sprintf(_("^2Successfully exported to %s! (Note: It's saved in data/data/)\n"), filename));
195                 fclose(fh);
196         }
197         else
198                 print(sprintf(_("^1Couldn't write to %s\n"), filename));
199 }
200
201 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
202 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
203 {
204         float i;
205         float myCenter_x, myCenter_y, targCenter_x, targCenter_y;
206         vector myTarget;
207         myTarget = myPos;
208
209         for (i = 0; i < HUD_PANEL_NUM; ++i) {
210                 if(i == highlightedPanel || !panel_enabled)
211                         continue;
212
213                 HUD_Panel_UpdatePosSizeForId(i);
214
215                 panel_pos -= '1 1 0' * panel_bg_border;
216                 panel_size += '2 2 0' * panel_bg_border;
217
218                 if(myPos_y + mySize_y < panel_pos_y)
219                         continue;
220                 if(myPos_y > panel_pos_y + panel_size_y)
221                         continue;
222
223                 if(myPos_x + mySize_x < panel_pos_x)
224                         continue;
225                 if(myPos_x > panel_pos_x + panel_size_x)
226                         continue;
227
228                 // OK, there IS a collision.
229
230                 myCenter_x = myPos_x + 0.5 * mySize_x;
231                 myCenter_y = myPos_y + 0.5 * mySize_y;
232
233                 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
234                 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
235
236                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
237                 {
238                         if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
239                                 myTarget_x = panel_pos_x - mySize_x;
240                         else // push it upwards
241                                 myTarget_y = panel_pos_y - mySize_y;
242                 }
243                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
244                 {
245                         if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
246                                 myTarget_x = panel_pos_x + panel_size_x;
247                         else // push it upwards
248                                 myTarget_y = panel_pos_y - mySize_y;
249                 }
250                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
251                 {
252                         if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
253                                 myTarget_x = panel_pos_x - mySize_x;
254                         else // push it downwards
255                                 myTarget_y = panel_pos_y + panel_size_y;
256                 }
257                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
258                 {
259                         if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
260                                 myTarget_x = panel_pos_x + panel_size_x;
261                         else // push it downwards
262                                 myTarget_y = panel_pos_y + panel_size_y;
263                 }
264                 //if(cvar("hud_configure_checkcollisions_debug"))
265                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
266         }
267
268         return myTarget;
269 }
270
271 void HUD_Panel_SetPos(vector pos)
272 {
273         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
274         vector mySize;
275         mySize = panel_size;
276
277         //if(cvar("hud_configure_checkcollisions_debug"))
278                 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
279
280         if(autocvar_hud_configure_grid)
281         {
282                 pos_x = floor((pos_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
283                 pos_y = floor((pos_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
284         }
285
286         if(hud_configure_checkcollisions)
287                 pos = HUD_Panel_CheckMove(pos, mySize);
288
289         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
290         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
291
292         string s;
293         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
294
295         HUD_Panel_GetName(highlightedPanel);
296         cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
297 }
298
299 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
300 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
301         float i;
302
303         vector targEndPos;
304
305         float dist_x, dist_y;
306         float ratio;
307         ratio = mySize_x/mySize_y;
308
309         for (i = 0; i < HUD_PANEL_NUM; ++i) {
310                 if(i == highlightedPanel || !panel_enabled)
311                         continue;
312
313                 HUD_Panel_UpdatePosSizeForId(i);
314
315                 panel_pos -= '1 1 0' * panel_bg_border;
316                 panel_size += '2 2 0' * panel_bg_border;
317
318                 targEndPos = panel_pos + panel_size;
319
320                 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
321                 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
322                         continue;
323
324                 if (resizeCorner == 1)
325                 {
326                         // check if this panel is on our way
327                         if (resizeorigin_x <= panel_pos_x)
328                                 continue;
329                         if (resizeorigin_y <= panel_pos_y)
330                                 continue;
331                         if (targEndPos_x <= resizeorigin_x - mySize_x)
332                                 continue;
333                         if (targEndPos_y <= resizeorigin_y - mySize_y)
334                                 continue;
335
336                         // there is a collision:
337                         // detect which side of the panel we are facing is actually limiting the resizing
338                         // (which side the resize direction finds for first) and reduce the size up to there
339                         //
340                         // dist is the distance between resizeorigin and the "analogous" point of the panel
341                         // in this case between resizeorigin (bottom-right point) and the bottom-right point of the panel
342                         dist_x = resizeorigin_x - targEndPos_x;
343                         dist_y = resizeorigin_y - targEndPos_y;
344                         if (dist_y <= 0 || dist_x / dist_y > ratio)
345                                 mySize_x = min(mySize_x, dist_x);
346                         else
347                                 mySize_y = min(mySize_y, dist_y);
348                 }
349                 else if (resizeCorner == 2)
350                 {
351                         if (resizeorigin_x >= targEndPos_x)
352                                 continue;
353                         if (resizeorigin_y <= panel_pos_y)
354                                 continue;
355                         if (panel_pos_x >= resizeorigin_x + mySize_x)
356                                 continue;
357                         if (targEndPos_y <= resizeorigin_y - mySize_y)
358                                 continue;
359
360                         dist_x = panel_pos_x - resizeorigin_x;
361                         dist_y = resizeorigin_y - targEndPos_y;
362                         if (dist_y <= 0 || dist_x / dist_y > ratio)
363                                 mySize_x = min(mySize_x, dist_x);
364                         else
365                                 mySize_y = min(mySize_y, dist_y);
366                 }
367                 else if (resizeCorner == 3)
368                 {
369                         if (resizeorigin_x <= panel_pos_x)
370                                 continue;
371                         if (resizeorigin_y >= targEndPos_y)
372                                 continue;
373                         if (targEndPos_x <= resizeorigin_x - mySize_x)
374                                 continue;
375                         if (panel_pos_y >= resizeorigin_y + mySize_y)
376                                 continue;
377
378                         dist_x = resizeorigin_x - targEndPos_x;
379                         dist_y = panel_pos_y - resizeorigin_y;
380                         if (dist_y <= 0 || dist_x / dist_y > ratio)
381                                 mySize_x = min(mySize_x, dist_x);
382                         else
383                                 mySize_y = min(mySize_y, dist_y);
384                 }
385                 else if (resizeCorner == 4)
386                 {
387                         if (resizeorigin_x >= targEndPos_x)
388                                 continue;
389                         if (resizeorigin_y >= targEndPos_y)
390                                 continue;
391                         if (panel_pos_x >= resizeorigin_x + mySize_x)
392                                 continue;
393                         if (panel_pos_y >= resizeorigin_y + mySize_y)
394                                 continue;
395
396                         dist_x = panel_pos_x - resizeorigin_x;
397                         dist_y = panel_pos_y - resizeorigin_y;
398                         if (dist_y <= 0 || dist_x / dist_y > ratio)
399                                 mySize_x = min(mySize_x, dist_x);
400                         else
401                                 mySize_y = min(mySize_y, dist_y);
402                 }
403                 //if(cvar("hud_configure_checkcollisions_debug"))
404                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
405         }
406
407         return mySize;
408 }
409
410 void HUD_Panel_SetPosSize(vector mySize)
411 {
412         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
413         vector resizeorigin;
414         resizeorigin = panel_click_resizeorigin;
415         local noref vector myPos; // fteqcc sucks
416
417         // minimum panel size cap
418         mySize_x = max(0.025 * vid_conwidth, mySize_x);
419         mySize_y = max(0.025 * vid_conheight, mySize_y);
420
421         if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
422         {
423                 mySize_x = max(17 * autocvar_con_chatsize, mySize_x);
424                 mySize_y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize_y);
425         }
426
427         // collision testing|
428         // -----------------+
429
430         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
431         if(resizeCorner == 1) {
432                 myPos_x = resizeorigin_x - mySize_x;
433                 myPos_y = resizeorigin_y - mySize_y;
434         } else if(resizeCorner == 2) {
435                 myPos_x = resizeorigin_x;
436                 myPos_y = resizeorigin_y - mySize_y;
437         } else if(resizeCorner == 3) {
438                 myPos_x = resizeorigin_x - mySize_x;
439                 myPos_y = resizeorigin_y;
440         } else { // resizeCorner == 4
441                 myPos_x = resizeorigin_x;
442                 myPos_y = resizeorigin_y;
443         }
444
445         // left/top screen edges
446         if(myPos_x < 0)
447                 mySize_x = mySize_x + myPos_x;
448         if(myPos_y < 0)
449                 mySize_y = mySize_y + myPos_y;
450
451         // bottom/right screen edges
452         if(myPos_x + mySize_x > vid_conwidth)
453                 mySize_x = vid_conwidth - myPos_x;
454         if(myPos_y + mySize_y > vid_conheight)
455                 mySize_y = vid_conheight - myPos_y;
456
457         //if(cvar("hud_configure_checkcollisions_debug"))
458                 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
459
460         // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
461         if(autocvar_hud_configure_grid)
462         {
463                 mySize_x = floor((mySize_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
464                 mySize_y = floor((mySize_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
465         }
466
467         if(hud_configure_checkcollisions)
468                 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
469
470         // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
471         mySize_x = max(0.025 * vid_conwidth, mySize_x);
472         mySize_y = max(0.025 * vid_conheight, mySize_y);
473
474         // do another pos check, as size might have changed by now
475         if(resizeCorner == 1) {
476                 myPos_x = resizeorigin_x - mySize_x;
477                 myPos_y = resizeorigin_y - mySize_y;
478         } else if(resizeCorner == 2) {
479                 myPos_x = resizeorigin_x;
480                 myPos_y = resizeorigin_y - mySize_y;
481         } else if(resizeCorner == 3) {
482                 myPos_x = resizeorigin_x - mySize_x;
483                 myPos_y = resizeorigin_y;
484         } else { // resizeCorner == 4
485                 myPos_x = resizeorigin_x;
486                 myPos_y = resizeorigin_y;
487         }
488
489         //if(cvar("hud_configure_checkcollisions_debug"))
490                 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
491
492         HUD_Panel_GetName(highlightedPanel);
493         string s;
494         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
495         cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
496
497         s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
498         cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
499 }
500
501 float pressed_key_time;
502 vector highlightedPanel_initial_pos, highlightedPanel_initial_size;
503 void HUD_Panel_Arrow_Action(float nPrimary)
504 {
505         if (highlightedPanel == -1)
506                 return;
507
508         hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
509
510         float step;
511         if(autocvar_hud_configure_grid)
512         {
513                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
514                 {
515                         if (hudShiftState & S_SHIFT)
516                                 step = hud_configure_realGridSize_y;
517                         else
518                                 step = 2 * hud_configure_realGridSize_y;
519                 }
520                 else
521                 {
522                         if (hudShiftState & S_SHIFT)
523                                 step = hud_configure_realGridSize_x;
524                         else
525                                 step = 2 * hud_configure_realGridSize_x;
526                 }
527         }
528         else
529         {
530                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
531                         step = vid_conheight;
532                 else
533                         step = vid_conwidth;
534                 if (hudShiftState & S_SHIFT)
535                         step = (step / 256); // more precision
536                 else
537                         step = (step / 64) * (1 + 2 * (time - pressed_key_time));
538         }
539
540         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
541
542         highlightedPanel_initial_pos = panel_pos;
543         highlightedPanel_initial_size = panel_size;
544
545         if (hudShiftState & S_ALT) // resize
546         {
547                 highlightedAction = 1;
548                 if(nPrimary == K_UPARROW)
549                         resizeCorner = 1;
550                 else if(nPrimary == K_RIGHTARROW)
551                         resizeCorner = 2;
552                 else if(nPrimary == K_LEFTARROW)
553                         resizeCorner = 3;
554                 else // if(nPrimary == K_DOWNARROW)
555                         resizeCorner = 4;
556
557                 // ctrl+arrow reduces the size, instead of increasing it
558                 // Note that ctrl disables collisions check too, but it's fine
559                 // since we don't collide with anything reducing the size
560                 if (hudShiftState & S_CTRL) {
561                         step = -step;
562                         resizeCorner = 5 - resizeCorner;
563                 }
564
565                 vector mySize;
566                 mySize = panel_size;
567                 panel_click_resizeorigin = panel_pos;
568                 if(resizeCorner == 1) {
569                         panel_click_resizeorigin += mySize;
570                         mySize_y += step;
571                 } else if(resizeCorner == 2) {
572                         panel_click_resizeorigin_y += mySize_y;
573                         mySize_x += step;
574                 } else if(resizeCorner == 3) {
575                         panel_click_resizeorigin_x += mySize_x;
576                         mySize_x += step;
577                 } else { // resizeCorner == 4
578                         mySize_y += step;
579                 }
580                 HUD_Panel_SetPosSize(mySize);
581         }
582         else // move
583         {
584                 highlightedAction = 2;
585                 vector pos;
586                 pos = panel_pos;
587                 if(nPrimary == K_UPARROW)
588                         pos_y -= step;
589                 else if(nPrimary == K_DOWNARROW)
590                         pos_y += step;
591                 else if(nPrimary == K_LEFTARROW)
592                         pos_x -= step;
593                 else // if(nPrimary == K_RIGHTARROW)
594                         pos_x += step;
595
596                 HUD_Panel_SetPos(pos);
597         }
598
599         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
600
601         if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
602         {
603                 // backup!
604                 panel_pos_backup = highlightedPanel_initial_pos;
605                 panel_size_backup = highlightedPanel_initial_size;
606                 highlightedPanel_backup = highlightedPanel;
607         }
608 }
609
610 const float S_MOUSE1 = 1;
611 const float S_MOUSE2 = 2;
612 const float S_MOUSE3 = 4;
613 float mouseClicked;
614 float prevMouseClicked; // previous state
615 float prevMouseClickedTime; // time during previous left mouse click, to check for doubleclicks
616 vector prevMouseClickedPos; // pos during previous left mouse click, to check for doubleclicks
617
618 void HUD_Panel_EnableMenu();
619 float tab_panels[HUD_PANEL_NUM];
620 float tab_panel, tab_backward;
621 vector tab_panel_pos;
622 void HUD_Panel_FirstInDrawQ(float id);
623 void reset_tab_panels()
624 {
625         int i;
626         for(i = 0; i < HUD_PANEL_NUM; ++i)
627                 tab_panels[i] = -1;
628 }
629 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
630 {
631         string s;
632
633         // we only care for keyboard events
634         if(bInputType != 0 && bInputType != 1)
635                 return false;
636
637         if(!autocvar__hud_configure)
638                 return false;
639
640         // allow console bind to work
641         string con_keys;
642         float keys;
643         con_keys = findkeysforcommand("toggleconsole", 0);
644         keys = tokenize(con_keys); // findkeysforcommand returns data for this
645
646         float hit_con_bind, i;
647         for (i = 0; i < keys; ++i)
648         {
649                 if(nPrimary == stof(argv(i)))
650                         hit_con_bind = 1;
651         }
652
653         if(bInputType == 0) {
654                 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
655                 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
656                 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
657         }
658         else if(bInputType == 1) {
659                 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
660                 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
661                 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
662         }
663
664         if(nPrimary == K_CTRL)
665         {
666                 if (bInputType == 1) //ctrl has been released
667                 {
668                         if (tab_panel != -1)
669                         {
670                                 //switch to selected panel
671                                 highlightedPanel = tab_panel;
672                                 highlightedAction = 0;
673                                 HUD_Panel_FirstInDrawQ(highlightedPanel);
674                         }
675                         tab_panel = -1;
676                         reset_tab_panels();
677                 }
678         }
679
680         if(nPrimary == K_MOUSE1)
681         {
682                 if(bInputType == 0) // key pressed
683                         mouseClicked |= S_MOUSE1;
684                 else if(bInputType == 1) // key released
685                         mouseClicked -= (mouseClicked & S_MOUSE1);
686         }
687         else if(nPrimary == K_MOUSE2)
688         {
689                 if(bInputType == 0) // key pressed
690                         mouseClicked |= S_MOUSE2;
691                 else if(bInputType == 1) // key released
692                         mouseClicked -= (mouseClicked & S_MOUSE2);
693         }
694         else if(nPrimary == K_ESCAPE)
695         {
696                 if (bInputType == 1)
697                         return true;
698                 menu_enabled = 1;
699                 menu_enabled_time = time;
700                 localcmd("menu_showhudexit\n");
701         }
702         else if(nPrimary == K_BACKSPACE && hudShiftState & S_CTRL)
703         {
704                 if (bInputType == 1)
705                         return true;
706                 if (!menu_enabled)
707                         cvar_set("_hud_configure", "0");
708         }
709         else if(nPrimary == K_TAB && hudShiftState & S_CTRL) // select and highlight another panel
710         {
711                 if (bInputType == 1 || mouseClicked)
712                         return true;
713
714                 //FIXME: if a panel is highlighted, has the same pos_x and lays in the same level
715                 //of other panels then next consecutive ctrl-tab will select the highlighted panel too
716                 //(it should only after every other panel of the hud)
717                 //It's a minor bug anyway, we can live with it
718
719                 float starting_panel;
720                 float old_tab_panel = tab_panel;
721                 if (tab_panel == -1) //first press of TAB
722                 {
723                         if (highlightedPanel != -1)
724                                 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
725                         else
726                                 panel_pos = '0 0 0';
727                         starting_panel = highlightedPanel; //can be -1, it means no starting panel
728                         tab_panel_pos = panel_pos; //to compute level
729                 }
730                 else
731                 {
732                         if ( ((!tab_backward) && (hudShiftState & S_SHIFT)) || (tab_backward && !(hudShiftState & S_SHIFT)) ) //tab direction changed?
733                                 reset_tab_panels();
734                         starting_panel = tab_panel;
735                 }
736                 tab_backward = (hudShiftState & S_SHIFT);
737
738                 float k, level, start_pos_x;
739                 vector candidate_pos;
740                 const float LEVELS_NUM = 4;
741                 float level_height = vid_conheight / LEVELS_NUM;
742 :find_tab_panel
743                 level = floor(tab_panel_pos_y / level_height) * level_height; //starting level
744                 candidate_pos_x = (!tab_backward) ? vid_conwidth : 0;
745                 start_pos_x = tab_panel_pos_x;
746                 tab_panel = -1;
747                 k=0;
748                 while(++k)
749                 {
750                         for(i = 0; i < HUD_PANEL_NUM; ++i)
751                         {
752                                 if (i == tab_panels[i] || i == starting_panel)
753                                         continue;
754                                 HUD_Panel_UpdatePosSizeForId(i)
755                                 if (panel_pos_y >= level && (panel_pos_y - level) < level_height)
756                                 if (  ( !tab_backward && panel_pos_x >= start_pos_x && (panel_pos_x < candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y <= candidate_pos_y)) )
757                                         || ( tab_backward && panel_pos_x <= start_pos_x && (panel_pos_x > candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y >= candidate_pos_y)) )  )
758                                 {
759                                         tab_panel = i;
760                                         tab_panel_pos = candidate_pos = panel_pos;
761                                 }
762                         }
763                         if (tab_panel != -1)
764                                 break;
765                         if (k == LEVELS_NUM) //tab_panel not found
766                         {
767                                 reset_tab_panels();
768                                 if (old_tab_panel == -2) //this prevents an infinite loop (should not happen normally)
769                                 {
770                                         tab_panel = -1;
771                                         return true;
772                                 }
773                                 starting_panel = old_tab_panel;
774                                 old_tab_panel = -2;
775                                 goto find_tab_panel; //u must find tab_panel!
776                         }
777                         if (!tab_backward)
778                         {
779                                 level = mod(level + level_height, vid_conheight);
780                                 start_pos_x = 0;
781                                 candidate_pos_x = vid_conwidth;
782                         }
783                         else
784                         {
785                                 level = mod(level - level_height, vid_conheight);
786                                 start_pos_x = vid_conwidth;
787                                 candidate_pos_x = 0;
788                         }
789                 }
790
791                 tab_panels[tab_panel] = tab_panel;
792         }
793         else if(nPrimary == K_SPACE && hudShiftState & S_CTRL) // enable/disable highlighted panel or dock
794         {
795                 if (bInputType == 1 || mouseClicked)
796                         return true;
797
798                 if (highlightedPanel != -1)
799                 {
800                         HUD_Panel_GetName(highlightedPanel);
801                         cvar_set(strcat("hud_panel_", panel_name), ftos(!(panel_enabled)));
802                 }
803                 else
804                         cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
805         }
806         else if(nPrimary == 'c' && hudShiftState & S_CTRL) // copy highlighted panel size
807         {
808                 if (bInputType == 1 || mouseClicked)
809                         return true;
810
811                 if (highlightedPanel != -1)
812                 {
813                         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
814                         panel_size_copied = panel_size;
815                         highlightedPanel_copied = highlightedPanel;
816                 }
817         }
818         else if(nPrimary == 'v' && hudShiftState & S_CTRL) // past copied size on the highlighted panel
819         {
820                 if (bInputType == 1 || mouseClicked)
821                         return true;
822
823                 if (highlightedPanel_copied == -1 || highlightedPanel == -1)
824                         return true;
825
826                 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
827
828                 // reduce size if it'd go beyond screen boundaries
829                 vector tmp_size = panel_size_copied;
830                 if (panel_pos_x + panel_size_copied_x > vid_conwidth)
831                         tmp_size_x = vid_conwidth - panel_pos_x;
832                 if (panel_pos_y + panel_size_copied_y > vid_conheight)
833                         tmp_size_y = vid_conheight - panel_pos_y;
834
835                 if (panel_size == tmp_size)
836                         return true;
837
838                 // backup first!
839                 panel_pos_backup = panel_pos;
840                 panel_size_backup = panel_size;
841                 highlightedPanel_backup = highlightedPanel;
842
843                 s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight));
844                 HUD_Panel_GetName(highlightedPanel);
845                 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
846         }
847         else if(nPrimary == 'z' && hudShiftState & S_CTRL) // undo last action
848         {
849                 if (bInputType == 1 || mouseClicked)
850                         return true;
851                 //restore previous values
852                 if (highlightedPanel_backup != -1)
853                 {
854                         HUD_Panel_GetName(highlightedPanel_backup);
855                         s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
856                         cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
857                         s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
858                         cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
859                         highlightedPanel_backup = -1;
860                 }
861         }
862         else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
863         {
864                 if (bInputType == 1)
865                 {
866                         pressed_key_time = 0;
867                         return true;
868                 }
869                 else if (pressed_key_time == 0)
870                         pressed_key_time = time;
871
872                 if (!mouseClicked)
873                         HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
874         }
875         else if(nPrimary == K_ENTER || nPrimary == K_SPACE || nPrimary == K_KP_ENTER)
876         {
877                 if (bInputType == 1)
878                         return true;
879                 if (highlightedPanel != -1)
880                         HUD_Panel_EnableMenu();
881         }
882         else if(hit_con_bind)
883                 return false;
884
885         return true;
886 }
887
888 float HUD_Panel_Check_Mouse_Pos(float allow_move)
889 {
890         float i, j, border;
891
892         while(j < HUD_PANEL_NUM)
893         {
894                 i = panel_order[j];
895                 j += 1;
896
897                 HUD_Panel_UpdatePosSizeForId(i);
898
899                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
900
901                 // move
902                 if(allow_move && mousepos_x >= panel_pos_x && mousepos_y >= panel_pos_y && mousepos_x <= panel_pos_x + panel_size_x && mousepos_y <= panel_pos_y + panel_size_y)
903                 {
904                         return 1;
905                 }
906                 // resize from topleft border
907                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
908                 {
909                         return 2;
910                 }
911                 // resize from topright border
912                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
913                 {
914                         return 3;
915                 }
916                 // resize from bottomleft border
917                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
918                 {
919                         return 3;
920                 }
921                 // resize from bottomright border
922                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
923                 {
924                         return 2;
925                 }
926         }
927         return 0;
928 }
929
930 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
931 void HUD_Panel_FirstInDrawQ(float id)
932 {
933         float i;
934         var float place = -1;
935         // find out where in the array our current id is, save into place
936         for(i = 0; i < HUD_PANEL_NUM; ++i)
937         {
938                 if(panel_order[i] == id)
939                 {
940                         place = i;
941                         break;
942                 }
943         }
944         // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
945         if(place == -1)
946                 place = HUD_PANEL_NUM - 1;
947
948         // move all ids up by one step in the array until "place"
949         for(i = place; i > 0; --i)
950         {
951                 panel_order[i] = panel_order[i-1];
952         }
953         // now save the new top id
954         panel_order[0] = id;
955         
956         // let's save them into the cvar by some strcat trickery
957         string s;
958         for(i = 0; i < HUD_PANEL_NUM; ++i)
959         {
960                 s = strcat(s, ftos(panel_order[i]), " ");
961         }
962         cvar_set("_hud_panelorder", s);
963         if(hud_panelorder_prev)
964                 strunzone(hud_panelorder_prev);
965         hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
966 }
967
968 void HUD_Panel_Highlight(float allow_move)
969 {
970         float i, j, border;
971
972         while(j < HUD_PANEL_NUM)
973         {
974                 i = panel_order[j];
975                 j += 1;
976
977                 HUD_Panel_UpdatePosSizeForId(i);
978
979                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
980
981                 // move
982                 if(allow_move && mousepos_x >= panel_pos_x && mousepos_y >= panel_pos_y && mousepos_x <= panel_pos_x + panel_size_x && mousepos_y <= panel_pos_y + panel_size_y)
983                 {
984                         highlightedPanel = i;
985                         HUD_Panel_FirstInDrawQ(i);
986                         highlightedAction = 1;
987                         panel_click_distance = mousepos - panel_pos;
988                         return;
989                 }
990                 // resize from topleft border
991                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
992                 {
993                         highlightedPanel = i;
994                         HUD_Panel_FirstInDrawQ(i);
995                         highlightedAction = 2;
996                         resizeCorner = 1;
997                         panel_click_distance = mousepos - panel_pos;
998                         panel_click_resizeorigin = panel_pos + panel_size;
999                         return;
1000                 }
1001                 // resize from topright border
1002                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1003                 {
1004                         highlightedPanel = i;
1005                         HUD_Panel_FirstInDrawQ(i);
1006                         highlightedAction = 2;
1007                         resizeCorner = 2;
1008                         panel_click_distance_x = panel_size_x - mousepos_x + panel_pos_x;
1009                         panel_click_distance_y = mousepos_y - panel_pos_y;
1010                         panel_click_resizeorigin = panel_pos + eY * panel_size_y;
1011                         return;
1012                 }
1013                 // resize from bottomleft border
1014                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
1015                 {
1016                         highlightedPanel = i;
1017                         HUD_Panel_FirstInDrawQ(i);
1018                         highlightedAction = 2;
1019                         resizeCorner = 3;
1020                         panel_click_distance_x = mousepos_x - panel_pos_x;
1021                         panel_click_distance_y = panel_size_y - mousepos_y + panel_pos_y;
1022                         panel_click_resizeorigin = panel_pos + eX * panel_size_x;
1023                         return;
1024                 }
1025                 // resize from bottomright border
1026                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
1027                 {
1028                         highlightedPanel = i;
1029                         HUD_Panel_FirstInDrawQ(i);
1030                         highlightedAction = 2;
1031                         resizeCorner = 4;
1032                         panel_click_distance = panel_size - mousepos + panel_pos;
1033                         panel_click_resizeorigin = panel_pos;
1034                         return;
1035                 }
1036         }
1037         highlightedPanel = -1;
1038         highlightedAction = 0;
1039 }
1040
1041 void HUD_Panel_EnableMenu()
1042 {
1043         menu_enabled = 2;
1044         menu_enabled_time = time;
1045         HUD_Panel_GetName(highlightedPanel);
1046         localcmd("menu_showhudoptions ", panel_name, "\n");
1047 }
1048 float mouse_over_panel;
1049 void HUD_Panel_Mouse()
1050 {
1051         // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1052         if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1053                 menu_enabled = 0;
1054
1055         /*
1056         print("menu_enabled: ", ftos(menu_enabled), "\n");
1057         print("Highlighted: ", ftos(highlightedPanel), "\n");
1058         print("Menu theAlpha: ", ftos(autocvar__menu_alpha), "\n");
1059         */
1060
1061         // instantly hide the editor cursor if we open the HUDExit dialog
1062         // as hud_fade_alpha doesn't decrease to 0 in this case
1063         // TODO: find a way to fade the cursor out even in this case
1064         if(menu_enabled == 1 || (menu_enabled == 2 && !hud_fade_alpha))
1065                 return;
1066
1067         mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
1068
1069         mousepos_x = bound(0, mousepos_x, vid_conwidth);
1070         mousepos_y = bound(0, mousepos_y, vid_conheight);
1071
1072         if(mouseClicked)
1073         {
1074                 if(prevMouseClicked == 0)
1075                 {
1076                         if (tab_panel != -1)
1077                         {
1078                                 //stop ctrl-tab selection
1079                                 tab_panel = -1;
1080                                 reset_tab_panels();
1081                         }
1082                         HUD_Panel_Highlight(mouseClicked & S_MOUSE1); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1083                                                                         // and calls HUD_Panel_UpdatePosSizeForId() for the highlighted panel
1084                         if (highlightedPanel != -1)
1085                         {
1086                                 highlightedPanel_initial_pos = panel_pos;
1087                                 highlightedPanel_initial_size = panel_size;
1088                         }
1089                         // doubleclick check
1090                         if ((mouseClicked & S_MOUSE1) && time - prevMouseClickedTime < 0.4 && highlightedPanel != -1 && prevMouseClickedPos == mousepos)
1091                         {
1092                                 mouseClicked = 0; // to prevent spam, I guess.
1093                                 HUD_Panel_EnableMenu();
1094                         }
1095                         else
1096                         {
1097                                 if (mouseClicked & S_MOUSE1)
1098                                 {
1099                                         prevMouseClickedTime = time;
1100                                         prevMouseClickedPos = mousepos;
1101                                 }
1102                                 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(mouseClicked & S_MOUSE1);
1103                         }
1104                 }
1105                 else
1106                         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1107
1108                 if (highlightedPanel != -1)
1109                 {
1110                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1111                         if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
1112                         {
1113                                 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1114                                 // backup!
1115                                 panel_pos_backup = highlightedPanel_initial_pos;
1116                                 panel_size_backup = highlightedPanel_initial_size;
1117                                 highlightedPanel_backup = highlightedPanel;
1118                         }
1119                         else
1120                                 // in case the clicked panel is inside another panel and we aren't
1121                                 // moving it, avoid the immediate "fix" of its position/size
1122                                 // (often unwanted and hateful) by disabling collisions check
1123                                 hud_configure_checkcollisions = false;
1124                 }
1125
1126                 if(highlightedAction == 1)
1127                         HUD_Panel_SetPos(mousepos - panel_click_distance);
1128                 else if(highlightedAction == 2)
1129                 {
1130                         vector mySize;
1131                         if(resizeCorner == 1) {
1132                                 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1133                                 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1134                         } else if(resizeCorner == 2) {
1135                                 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1136                                 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1137                         } else if(resizeCorner == 3) {
1138                                 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1139                                 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1140                         } else { // resizeCorner == 4
1141                                 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1142                                 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1143                         }
1144                         HUD_Panel_SetPosSize(mySize);
1145                 }
1146         }
1147         else
1148         {
1149                 if(menu_enabled == 2)
1150                         mouse_over_panel = 0;
1151                 else
1152                         mouse_over_panel = HUD_Panel_Check_Mouse_Pos(TRUE);
1153                 if (mouse_over_panel && tab_panel == -1)
1154                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1155         }
1156         // draw cursor after performing move/resize to have the panel pos/size updated before mouse_over_panel
1157         const vector cursorsize = '32 32 0';
1158
1159         if(!mouse_over_panel)
1160                 drawpic(mousepos, strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursorsize, '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1161         else if(mouse_over_panel == 1)
1162                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_move.tga"), cursorsize, '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1163         else if(mouse_over_panel == 2)
1164                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize.tga"), cursorsize, '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1165         else
1166                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize2.tga"), cursorsize, '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1167
1168         prevMouseClicked = mouseClicked;
1169 }
1170
1171 const float hlBorderSize = 4;
1172 const string hlBorder = "gfx/hud/default/border_highlighted";
1173 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
1174 void HUD_Panel_HlBorder(float myBorder, vector color, float theAlpha)
1175 {
1176         drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * theAlpha, DRAWFLAG_NORMAL);
1177         drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1178         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1179         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1180         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1181 }