1 #include "hud_config.qh"
6 #include "../common/constants.qh"
8 #include "../dpdefs/keycodes.qh"
11 #define HUD_Write(s) fputs(fh, s)
12 // q: quoted, n: not quoted
13 #define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
14 #define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
15 #define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel.panel_name, cvar_suf))
16 #define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel.panel_name, cvar_suf))
18 void HUD_Panel_ExportCfg(string cfgname)
21 string filename = strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg");
22 fh = fopen(filename, FILE_WRITE);
25 HUD_Write_Cvar_q("hud_skin");
26 HUD_Write_Cvar_q("hud_panel_bg");
27 HUD_Write_Cvar_q("hud_panel_bg_color");
28 HUD_Write_Cvar_q("hud_panel_bg_color_team");
29 HUD_Write_Cvar_q("hud_panel_bg_alpha");
30 HUD_Write_Cvar_q("hud_panel_bg_border");
31 HUD_Write_Cvar_q("hud_panel_bg_padding");
32 HUD_Write_Cvar_q("hud_panel_fg_alpha");
35 HUD_Write_Cvar_q("hud_dock");
36 HUD_Write_Cvar_q("hud_dock_color");
37 HUD_Write_Cvar_q("hud_dock_color_team");
38 HUD_Write_Cvar_q("hud_dock_alpha");
41 HUD_Write_Cvar_q("hud_progressbar_alpha");
42 HUD_Write_Cvar_q("hud_progressbar_strength_color");
43 HUD_Write_Cvar_q("hud_progressbar_shield_color");
44 HUD_Write_Cvar_q("hud_progressbar_health_color");
45 HUD_Write_Cvar_q("hud_progressbar_armor_color");
46 HUD_Write_Cvar_q("hud_progressbar_fuel_color");
47 HUD_Write_Cvar_q("hud_progressbar_nexball_color");
48 HUD_Write_Cvar_q("hud_progressbar_speed_color");
49 HUD_Write_Cvar_q("hud_progressbar_acceleration_color");
50 HUD_Write_Cvar_q("hud_progressbar_acceleration_neg_color");
53 HUD_Write_Cvar_q("_hud_panelorder");
56 HUD_Write_Cvar_q("hud_configure_grid");
57 HUD_Write_Cvar_q("hud_configure_grid_xsize");
58 HUD_Write_Cvar_q("hud_configure_grid_ysize");
61 // common cvars for all panels
63 for (i = 0; i < HUD_PANEL_NUM; ++i)
67 HUD_Write_PanelCvar_n("");
68 HUD_Write_PanelCvar_q("_pos");
69 HUD_Write_PanelCvar_q("_size");
70 HUD_Write_PanelCvar_q("_bg");
71 HUD_Write_PanelCvar_q("_bg_color");
72 HUD_Write_PanelCvar_q("_bg_color_team");
73 HUD_Write_PanelCvar_q("_bg_alpha");
74 HUD_Write_PanelCvar_q("_bg_border");
75 HUD_Write_PanelCvar_q("_bg_padding");
77 case HUD_PANEL_WEAPONS:
78 HUD_Write_PanelCvar_q("_accuracy");
79 HUD_Write_PanelCvar_q("_label");
80 HUD_Write_PanelCvar_q("_label_scale");
81 HUD_Write_PanelCvar_q("_complainbubble");
82 HUD_Write_PanelCvar_q("_complainbubble_padding");
83 HUD_Write_PanelCvar_q("_complainbubble_time");
84 HUD_Write_PanelCvar_q("_complainbubble_fadetime");
85 HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
86 HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
87 HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
88 HUD_Write_PanelCvar_q("_ammo");
89 HUD_Write_PanelCvar_q("_ammo_color");
90 HUD_Write_PanelCvar_q("_ammo_alpha");
91 HUD_Write_PanelCvar_q("_aspect");
92 HUD_Write_PanelCvar_q("_timeout");
93 HUD_Write_PanelCvar_q("_timeout_effect");
94 HUD_Write_PanelCvar_q("_timeout_fadebgmin");
95 HUD_Write_PanelCvar_q("_timeout_fadefgmin");
96 HUD_Write_PanelCvar_q("_timeout_speed_in");
97 HUD_Write_PanelCvar_q("_timeout_speed_out");
98 HUD_Write_PanelCvar_q("_onlyowned");
101 HUD_Write_PanelCvar_q("_onlycurrent");
102 HUD_Write_PanelCvar_q("_noncurrent_alpha");
103 HUD_Write_PanelCvar_q("_noncurrent_scale");
104 HUD_Write_PanelCvar_q("_iconalign");
105 HUD_Write_PanelCvar_q("_progressbar");
106 HUD_Write_PanelCvar_q("_progressbar_name");
107 HUD_Write_PanelCvar_q("_progressbar_xoffset");
108 HUD_Write_PanelCvar_q("_text");
110 case HUD_PANEL_POWERUPS:
111 HUD_Write_PanelCvar_q("_flip");
112 HUD_Write_PanelCvar_q("_iconalign");
113 HUD_Write_PanelCvar_q("_baralign");
114 HUD_Write_PanelCvar_q("_progressbar");
115 HUD_Write_PanelCvar_q("_progressbar_strength");
116 HUD_Write_PanelCvar_q("_progressbar_shield");
117 HUD_Write_PanelCvar_q("_text");
119 case HUD_PANEL_HEALTHARMOR:
120 HUD_Write_PanelCvar_q("_flip");
121 HUD_Write_PanelCvar_q("_iconalign");
122 HUD_Write_PanelCvar_q("_baralign");
123 HUD_Write_PanelCvar_q("_progressbar");
124 HUD_Write_PanelCvar_q("_progressbar_health");
125 HUD_Write_PanelCvar_q("_progressbar_armor");
126 HUD_Write_PanelCvar_q("_progressbar_gfx");
127 HUD_Write_PanelCvar_q("_progressbar_gfx_smooth");
128 HUD_Write_PanelCvar_q("_text");
130 case HUD_PANEL_NOTIFY:
131 HUD_Write_PanelCvar_q("_flip");
132 HUD_Write_PanelCvar_q("_fontsize");
133 HUD_Write_PanelCvar_q("_time");
134 HUD_Write_PanelCvar_q("_fadetime");
135 HUD_Write_PanelCvar_q("_icon_aspect");
137 case HUD_PANEL_TIMER:
138 HUD_Write_PanelCvar_q("_increment");
140 case HUD_PANEL_RADAR:
141 HUD_Write_PanelCvar_q("_foreground_alpha");
142 HUD_Write_PanelCvar_q("_rotation");
143 HUD_Write_PanelCvar_q("_zoommode");
144 HUD_Write_PanelCvar_q("_scale");
145 HUD_Write_PanelCvar_q("_maximized_scale");
146 HUD_Write_PanelCvar_q("_maximized_size");
147 HUD_Write_PanelCvar_q("_maximized_rotation");
148 HUD_Write_PanelCvar_q("_maximized_zoommode");
150 case HUD_PANEL_SCORE:
151 HUD_Write_PanelCvar_q("_rankings");
154 HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
156 case HUD_PANEL_MODICONS:
157 HUD_Write_PanelCvar_q("_ca_layout");
158 HUD_Write_PanelCvar_q("_dom_layout");
159 HUD_Write_PanelCvar_q("_freezetag_layout");
161 case HUD_PANEL_PRESSEDKEYS:
162 HUD_Write_PanelCvar_q("_aspect");
163 HUD_Write_PanelCvar_q("_attack");
165 case HUD_PANEL_ENGINEINFO:
166 HUD_Write_PanelCvar_q("_framecounter_time");
167 HUD_Write_PanelCvar_q("_framecounter_decimals");
169 case HUD_PANEL_INFOMESSAGES:
170 HUD_Write_PanelCvar_q("_flip");
172 case HUD_PANEL_PHYSICS:
173 HUD_Write_PanelCvar_q("_speed_unit");
174 HUD_Write_PanelCvar_q("_speed_unit_show");
175 HUD_Write_PanelCvar_q("_speed_max");
176 HUD_Write_PanelCvar_q("_speed_vertical");
177 HUD_Write_PanelCvar_q("_topspeed");
178 HUD_Write_PanelCvar_q("_topspeed_time");
179 HUD_Write_PanelCvar_q("_acceleration_max");
180 HUD_Write_PanelCvar_q("_acceleration_vertical");
181 HUD_Write_PanelCvar_q("_flip");
182 HUD_Write_PanelCvar_q("_baralign");
183 HUD_Write_PanelCvar_q("_progressbar");
184 HUD_Write_PanelCvar_q("_progressbar_acceleration_mode");
185 HUD_Write_PanelCvar_q("_progressbar_acceleration_scale");
186 HUD_Write_PanelCvar_q("_progressbar_acceleration_nonlinear");
187 HUD_Write_PanelCvar_q("_text");
188 HUD_Write_PanelCvar_q("_text_scale");
190 case HUD_PANEL_CENTERPRINT:
191 HUD_Write_PanelCvar_q("_align");
192 HUD_Write_PanelCvar_q("_flip");
193 HUD_Write_PanelCvar_q("_fontscale");
194 HUD_Write_PanelCvar_q("_time");
195 HUD_Write_PanelCvar_q("_fade_in");
196 HUD_Write_PanelCvar_q("_fade_out");
197 HUD_Write_PanelCvar_q("_fade_subsequent");
198 HUD_Write_PanelCvar_q("_fade_subsequent_passone");
199 HUD_Write_PanelCvar_q("_fade_subsequent_passone_minalpha");
200 HUD_Write_PanelCvar_q("_fade_subsequent_passtwo");
201 HUD_Write_PanelCvar_q("_fade_subsequent_passtwo_minalpha");
202 HUD_Write_PanelCvar_q("_fade_subsequent_minfontsize");
203 HUD_Write_PanelCvar_q("_fade_minfontsize");
208 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
210 printf(_("^2Successfully exported to %s! (Note: It's saved in data/data/)\n"), filename);
214 printf(_("^1Couldn't write to %s\n"), filename);
217 void HUD_Configure_Exit_Force()
222 localcmd("togglemenu\n");
224 cvar_set("_hud_configure", "0");
227 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
228 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
230 vector myCenter, targCenter;
231 vector myTarget = myPos;
233 for (i = 0; i < HUD_PANEL_NUM; ++i) {
234 panel = hud_panel[i];
235 if(panel == highlightedPanel) continue;
236 HUD_Panel_UpdatePosSize();
237 if(!panel_enabled) continue;
239 panel_pos -= '1 1 0' * panel_bg_border;
240 panel_size += '2 2 0' * panel_bg_border;
242 if(myPos.y + mySize.y < panel_pos.y)
244 if(myPos.y > panel_pos.y + panel_size.y)
247 if(myPos.x + mySize.x < panel_pos.x)
249 if(myPos.x > panel_pos.x + panel_size.x)
252 // OK, there IS a collision.
254 myCenter.x = myPos.x + 0.5 * mySize.x;
255 myCenter.y = myPos.y + 0.5 * mySize.y;
257 targCenter.x = panel_pos.x + 0.5 * panel_size.x;
258 targCenter.y = panel_pos.y + 0.5 * panel_size.y;
260 if(myCenter.x < targCenter.x && myCenter.y < targCenter.y) // top left (of the target panel)
262 if(myPos.x + mySize.x - panel_pos.x < myPos.y + mySize.y - panel_pos.y) // push it to the side
263 myTarget.x = panel_pos.x - mySize.x;
264 else // push it upwards
265 myTarget.y = panel_pos.y - mySize.y;
267 else if(myCenter.x > targCenter.x && myCenter.y < targCenter.y) // top right
269 if(panel_pos.x + panel_size.x - myPos.x < myPos.y + mySize.y - panel_pos.y) // push it to the side
270 myTarget.x = panel_pos.x + panel_size.x;
271 else // push it upwards
272 myTarget.y = panel_pos.y - mySize.y;
274 else if(myCenter.x < targCenter.x && myCenter.y > targCenter.y) // bottom left
276 if(myPos.x + mySize.x - panel_pos.x < panel_pos.y + panel_size.y - myPos.y) // push it to the side
277 myTarget.x = panel_pos.x - mySize.x;
278 else // push it downwards
279 myTarget.y = panel_pos.y + panel_size.y;
281 else if(myCenter.x > targCenter.x && myCenter.y > targCenter.y) // bottom right
283 if(panel_pos.x + panel_size.x - myPos.x < panel_pos.y + panel_size.y - myPos.y) // push it to the side
284 myTarget.x = panel_pos.x + panel_size.x;
285 else // push it downwards
286 myTarget.y = panel_pos.y + panel_size.y;
288 //if(cvar("hud_configure_checkcollisions_debug"))
289 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
295 void HUD_Panel_SetPos(vector pos)
297 panel = highlightedPanel;
298 HUD_Panel_UpdatePosSize();
302 //if(cvar("hud_configure_checkcollisions_debug"))
303 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
305 if(autocvar_hud_configure_grid)
307 pos.x = floor((pos.x/vid_conwidth)/hud_configure_gridSize.x + 0.5) * hud_configure_realGridSize.x;
308 pos.y = floor((pos.y/vid_conheight)/hud_configure_gridSize.y + 0.5) * hud_configure_realGridSize.y;
311 if(hud_configure_checkcollisions)
312 pos = HUD_Panel_CheckMove(pos, mySize);
314 pos.x = bound(0, pos.x, vid_conwidth - mySize.x);
315 pos.y = bound(0, pos.y, vid_conheight - mySize.y);
318 s = strcat(ftos(pos.x/vid_conwidth), " ", ftos(pos.y/vid_conheight));
320 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
323 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
324 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
327 float ratio = mySize.x/mySize.y;
329 for (i = 0; i < HUD_PANEL_NUM; ++i) {
330 panel = hud_panel[i];
331 if(panel == highlightedPanel) continue;
332 HUD_Panel_UpdatePosSize();
333 if(!panel_enabled) continue;
335 panel_pos -= '1 1 0' * panel_bg_border;
336 panel_size += '2 2 0' * panel_bg_border;
338 targEndPos = panel_pos + panel_size;
340 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
341 if(resizeorigin.x > panel_pos.x && resizeorigin.x < targEndPos.x && resizeorigin.y > panel_pos.y && resizeorigin.y < targEndPos.y)
344 if (resizeCorner == 1)
346 // check if this panel is on our way
347 if (resizeorigin.x <= panel_pos.x)
349 if (resizeorigin.y <= panel_pos.y)
351 if (targEndPos.x <= resizeorigin.x - mySize.x)
353 if (targEndPos.y <= resizeorigin.y - mySize.y)
356 // there is a collision:
357 // detect which side of the panel we are facing is actually limiting the resizing
358 // (which side the resize direction finds for first) and reduce the size up to there
360 // dist is the distance between resizeorigin and the "analogous" point of the panel
361 // in this case between resizeorigin (bottom-right point) and the bottom-right point of the panel
362 dist.x = resizeorigin.x - targEndPos.x;
363 dist.y = resizeorigin.y - targEndPos.y;
364 if (dist.y <= 0 || dist.x / dist.y > ratio)
365 mySize.x = min(mySize.x, dist.x);
367 mySize.y = min(mySize.y, dist.y);
369 else if (resizeCorner == 2)
371 if (resizeorigin.x >= targEndPos.x)
373 if (resizeorigin.y <= panel_pos.y)
375 if (panel_pos.x >= resizeorigin.x + mySize.x)
377 if (targEndPos.y <= resizeorigin.y - mySize.y)
380 dist.x = panel_pos.x - resizeorigin.x;
381 dist.y = resizeorigin.y - targEndPos.y;
382 if (dist.y <= 0 || dist.x / dist.y > ratio)
383 mySize.x = min(mySize.x, dist.x);
385 mySize.y = min(mySize.y, dist.y);
387 else if (resizeCorner == 3)
389 if (resizeorigin.x <= panel_pos.x)
391 if (resizeorigin.y >= targEndPos.y)
393 if (targEndPos.x <= resizeorigin.x - mySize.x)
395 if (panel_pos.y >= resizeorigin.y + mySize.y)
398 dist.x = resizeorigin.x - targEndPos.x;
399 dist.y = panel_pos.y - resizeorigin.y;
400 if (dist.y <= 0 || dist.x / dist.y > ratio)
401 mySize.x = min(mySize.x, dist.x);
403 mySize.y = min(mySize.y, dist.y);
405 else if (resizeCorner == 4)
407 if (resizeorigin.x >= targEndPos.x)
409 if (resizeorigin.y >= targEndPos.y)
411 if (panel_pos.x >= resizeorigin.x + mySize.x)
413 if (panel_pos.y >= resizeorigin.y + mySize.y)
416 dist.x = panel_pos.x - resizeorigin.x;
417 dist.y = panel_pos.y - resizeorigin.y;
418 if (dist.y <= 0 || dist.x / dist.y > ratio)
419 mySize.x = min(mySize.x, dist.x);
421 mySize.y = min(mySize.y, dist.y);
423 //if(cvar("hud_configure_checkcollisions_debug"))
424 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
430 void HUD_Panel_SetPosSize(vector mySize)
432 panel = highlightedPanel;
433 HUD_Panel_UpdatePosSize();
434 vector resizeorigin = panel_click_resizeorigin;
437 // minimum panel size cap
438 mySize.x = max(0.025 * vid_conwidth, mySize.x);
439 mySize.y = max(0.025 * vid_conheight, mySize.y);
441 if(highlightedPanel == HUD_PANEL(CHAT)) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
443 mySize.x = max(17 * autocvar_con_chatsize, mySize.x);
444 mySize.y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize.y);
447 // collision testing|
448 // -----------------+
450 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
451 if(resizeCorner == 1) {
452 myPos.x = resizeorigin.x - mySize.x;
453 myPos.y = resizeorigin.y - mySize.y;
454 } else if(resizeCorner == 2) {
455 myPos.x = resizeorigin.x;
456 myPos.y = resizeorigin.y - mySize.y;
457 } else if(resizeCorner == 3) {
458 myPos.x = resizeorigin.x - mySize.x;
459 myPos.y = resizeorigin.y;
460 } else { // resizeCorner == 4
461 myPos.x = resizeorigin.x;
462 myPos.y = resizeorigin.y;
465 // left/top screen edges
467 mySize.x = mySize.x + myPos.x;
469 mySize.y = mySize.y + myPos.y;
471 // bottom/right screen edges
472 if(myPos.x + mySize.x > vid_conwidth)
473 mySize.x = vid_conwidth - myPos.x;
474 if(myPos.y + mySize.y > vid_conheight)
475 mySize.y = vid_conheight - myPos.y;
477 //if(cvar("hud_configure_checkcollisions_debug"))
478 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
480 // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
481 if(autocvar_hud_configure_grid)
483 mySize.x = floor((mySize.x/vid_conwidth)/hud_configure_gridSize.x + 0.5) * hud_configure_realGridSize.x;
484 mySize.y = floor((mySize.y/vid_conheight)/hud_configure_gridSize.y + 0.5) * hud_configure_realGridSize.y;
487 if(hud_configure_checkcollisions)
488 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
490 // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
491 mySize.x = max(0.025 * vid_conwidth, mySize.x);
492 mySize.y = max(0.025 * vid_conheight, mySize.y);
494 // do another pos check, as size might have changed by now
495 if(resizeCorner == 1) {
496 myPos.x = resizeorigin.x - mySize.x;
497 myPos.y = resizeorigin.y - mySize.y;
498 } else if(resizeCorner == 2) {
499 myPos.x = resizeorigin.x;
500 myPos.y = resizeorigin.y - mySize.y;
501 } else if(resizeCorner == 3) {
502 myPos.x = resizeorigin.x - mySize.x;
503 myPos.y = resizeorigin.y;
504 } else { // resizeCorner == 4
505 myPos.x = resizeorigin.x;
506 myPos.y = resizeorigin.y;
509 //if(cvar("hud_configure_checkcollisions_debug"))
510 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
513 s = strcat(ftos(mySize.x/vid_conwidth), " ", ftos(mySize.y/vid_conheight));
514 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
516 s = strcat(ftos(myPos.x/vid_conwidth), " ", ftos(myPos.y/vid_conheight));
517 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
520 float pressed_key_time;
521 vector highlightedPanel_initial_pos, highlightedPanel_initial_size;
522 void HUD_Panel_Arrow_Action(float nPrimary)
524 if(!highlightedPanel)
527 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
530 if(autocvar_hud_configure_grid)
532 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
534 if (hudShiftState & S_SHIFT)
535 step = hud_configure_realGridSize.y;
537 step = 2 * hud_configure_realGridSize.y;
541 if (hudShiftState & S_SHIFT)
542 step = hud_configure_realGridSize.x;
544 step = 2 * hud_configure_realGridSize.x;
549 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
550 step = vid_conheight;
553 if (hudShiftState & S_SHIFT)
554 step = (step / 256); // more precision
556 step = (step / 64) * (1 + 2 * (time - pressed_key_time));
559 panel = highlightedPanel;
560 HUD_Panel_UpdatePosSize();
562 highlightedPanel_initial_pos = panel_pos;
563 highlightedPanel_initial_size = panel_size;
565 if (hudShiftState & S_ALT) // resize
567 if(nPrimary == K_UPARROW)
569 else if(nPrimary == K_RIGHTARROW)
571 else if(nPrimary == K_LEFTARROW)
573 else // if(nPrimary == K_DOWNARROW)
576 // ctrl+arrow reduces the size, instead of increasing it
577 // Note that ctrl disables collisions check too, but it's fine
578 // since we don't collide with anything reducing the size
579 if (hudShiftState & S_CTRL) {
581 resizeCorner = 5 - resizeCorner;
586 panel_click_resizeorigin = panel_pos;
587 if(resizeCorner == 1) {
588 panel_click_resizeorigin += mySize;
590 } else if(resizeCorner == 2) {
591 panel_click_resizeorigin.y += mySize.y;
593 } else if(resizeCorner == 3) {
594 panel_click_resizeorigin.x += mySize.x;
596 } else { // resizeCorner == 4
599 HUD_Panel_SetPosSize(mySize);
605 if(nPrimary == K_UPARROW)
607 else if(nPrimary == K_DOWNARROW)
609 else if(nPrimary == K_LEFTARROW)
611 else // if(nPrimary == K_RIGHTARROW)
614 HUD_Panel_SetPos(pos);
617 panel = highlightedPanel;
618 HUD_Panel_UpdatePosSize();
620 if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
623 panel_pos_backup = highlightedPanel_initial_pos;
624 panel_size_backup = highlightedPanel_initial_size;
625 highlightedPanel_backup = highlightedPanel;
629 const int S_MOUSE1 = 1;
630 const int S_MOUSE2 = 2;
631 const int S_MOUSE3 = 4;
633 int prevMouseClicked; // previous state
634 float prevMouseClickedTime; // time during previous left mouse click, to check for doubleclicks
635 vector prevMouseClickedPos; // pos during previous left mouse click, to check for doubleclicks
637 void HUD_Panel_EnableMenu();
638 entity tab_panels[HUD_PANEL_MAX];
640 vector tab_panel_pos;
642 void HUD_Panel_FirstInDrawQ(float id);
643 void reset_tab_panels()
646 for(i = 0; i < HUD_PANEL_NUM; ++i)
647 tab_panels[i] = world;
649 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
656 if(!autocvar__hud_configure)
661 mousepos.x = nPrimary;
662 mousepos.y = nSecondary;
666 // block any input while a menu dialog is fading
667 // don't block mousepos read as it leads to cursor jumps in the interaction with the menu
668 if(autocvar__menu_alpha)
675 // allow console bind to work
678 con_keys = findkeysforcommand("toggleconsole", 0);
679 keys = tokenize(con_keys); // findkeysforcommand returns data for this
681 bool hit_con_bind = false;
683 for (i = 0; i < keys; ++i)
685 if(nPrimary == stof(argv(i)))
689 if(bInputType == 0) {
690 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
691 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
692 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
694 else if(bInputType == 1) {
695 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
696 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
697 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
700 if(nPrimary == K_CTRL)
702 if (bInputType == 1) //ctrl has been released
706 //switch to selected panel
707 highlightedPanel = tab_panel;
708 highlightedAction = 0;
709 HUD_Panel_FirstInDrawQ(highlightedPanel.panel_id);
716 if(nPrimary == K_MOUSE1)
718 if(bInputType == 0) // key pressed
719 mouseClicked |= S_MOUSE1;
720 else if(bInputType == 1) // key released
721 mouseClicked -= (mouseClicked & S_MOUSE1);
723 else if(nPrimary == K_MOUSE2)
725 if(bInputType == 0) // key pressed
726 mouseClicked |= S_MOUSE2;
727 else if(bInputType == 1) // key released
728 mouseClicked -= (mouseClicked & S_MOUSE2);
730 else if(nPrimary == K_ESCAPE)
735 localcmd("menu_showhudexit\n");
737 else if(nPrimary == K_BACKSPACE && hudShiftState & S_CTRL)
742 cvar_set("_hud_configure", "0");
744 else if(nPrimary == K_TAB && hudShiftState & S_CTRL) // switch panel
746 if (bInputType == 1 || mouseClicked)
749 // FIXME minor bug: if a panel is highlighted, has the same pos_x and
750 // lays in the same level of another panel then the next consecutive
751 // CTRL TAB presses will reselect once more the highlighted panel
753 entity starting_panel;
754 entity old_tab_panel = tab_panel;
755 if (!tab_panel) //first press of TAB
757 if (highlightedPanel)
759 panel = highlightedPanel;
760 HUD_Panel_UpdatePosSize();
764 starting_panel = highlightedPanel;
765 tab_panel_pos = panel_pos; //to compute level
769 if ( ((!tab_backward) && (hudShiftState & S_SHIFT)) || (tab_backward && !(hudShiftState & S_SHIFT)) ) //tab direction changed?
771 starting_panel = tab_panel;
773 tab_backward = (hudShiftState & S_SHIFT);
775 float k, level = 0, start_posX;
776 vector candidate_pos = '0 0 0';
777 const float LEVELS_NUM = 4;
778 float level_height = vid_conheight / LEVELS_NUM;
780 level = floor(tab_panel_pos.y / level_height) * level_height; //starting level
781 candidate_pos.x = (!tab_backward) ? vid_conwidth : 0;
782 start_posX = tab_panel_pos.x;
787 for(i = 0; i < HUD_PANEL_NUM; ++i)
789 panel = hud_panel[i];
790 if (panel == tab_panels[i] || panel == starting_panel)
792 HUD_Panel_UpdatePosSize();
793 if (panel_pos.y >= level && (panel_pos.y - level) < level_height)
794 if ( ( !tab_backward && panel_pos.x >= start_posX && (panel_pos.x < candidate_pos.x || (panel_pos.x == candidate_pos.x && panel_pos.y <= candidate_pos.y)) )
795 || ( tab_backward && panel_pos.x <= start_posX && (panel_pos.x > candidate_pos.x || (panel_pos.x == candidate_pos.x && panel_pos.y >= candidate_pos.y)) ) )
798 tab_panel_pos = candidate_pos = panel_pos;
803 if (k == LEVELS_NUM) //tab_panel not found
811 starting_panel = old_tab_panel;
812 old_tab_panel = world;
813 goto find_tab_panel; //u must find tab_panel!
817 level = (level + level_height) % vid_conheight;
819 candidate_pos.x = vid_conwidth;
823 level = (level - level_height) % vid_conheight;
824 start_posX = vid_conwidth;
829 tab_panels[tab_panel.panel_id] = tab_panel;
831 else if(nPrimary == K_SPACE && hudShiftState & S_CTRL) // enable/disable highlighted panel or dock
833 if (bInputType == 1 || mouseClicked)
836 if (highlightedPanel)
837 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name), ftos(!cvar(strcat("hud_panel_", highlightedPanel.panel_name))));
839 cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
841 else if(nPrimary == 'c' && hudShiftState & S_CTRL) // copy highlighted panel size
843 if (bInputType == 1 || mouseClicked)
846 if (highlightedPanel)
848 panel = highlightedPanel;
849 HUD_Panel_UpdatePosSize();
850 panel_size_copied = panel_size;
853 else if(nPrimary == 'v' && hudShiftState & S_CTRL) // past copied size on the highlighted panel
855 if (bInputType == 1 || mouseClicked)
858 if (panel_size_copied == '0 0 0' || !highlightedPanel)
861 panel = highlightedPanel;
862 HUD_Panel_UpdatePosSize();
864 // reduce size if it'd go beyond screen boundaries
865 vector tmp_size = panel_size_copied;
866 if (panel_pos.x + panel_size_copied.x > vid_conwidth)
867 tmp_size.x = vid_conwidth - panel_pos.x;
868 if (panel_pos.y + panel_size_copied.y > vid_conheight)
869 tmp_size.y = vid_conheight - panel_pos.y;
871 if (panel_size == tmp_size)
875 panel_pos_backup = panel_pos;
876 panel_size_backup = panel_size;
877 highlightedPanel_backup = highlightedPanel;
879 s = strcat(ftos(tmp_size.x/vid_conwidth), " ", ftos(tmp_size.y/vid_conheight));
880 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
882 else if(nPrimary == 'z' && hudShiftState & S_CTRL) // undo last action
884 if (bInputType == 1 || mouseClicked)
886 //restore previous values
887 if (highlightedPanel_backup)
889 s = strcat(ftos(panel_pos_backup.x/vid_conwidth), " ", ftos(panel_pos_backup.y/vid_conheight));
890 cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_pos"), s);
891 s = strcat(ftos(panel_size_backup.x/vid_conwidth), " ", ftos(panel_size_backup.y/vid_conheight));
892 cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_size"), s);
893 highlightedPanel_backup = world;
896 else if(nPrimary == 's' && hudShiftState & S_CTRL) // save config
898 if (bInputType == 1 || mouseClicked)
900 localcmd("hud save myconfig\n");
902 else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
906 pressed_key_time = 0;
909 else if (pressed_key_time == 0)
910 pressed_key_time = time;
913 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
915 else if(nPrimary == K_ENTER || nPrimary == K_SPACE || nPrimary == K_KP_ENTER)
919 if (highlightedPanel)
920 HUD_Panel_EnableMenu();
922 else if(hit_con_bind || nPrimary == K_PAUSE)
928 float HUD_Panel_Check_Mouse_Pos(float allow_move)
931 while(j < HUD_PANEL_NUM)
936 panel = hud_panel[i];
937 HUD_Panel_UpdatePosSize();
939 float border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
942 if(allow_move && mousepos.x > panel_pos.x && mousepos.y > panel_pos.y && mousepos.x < panel_pos.x + panel_size.x && mousepos.y < panel_pos.y + panel_size.y)
946 // resize from topleft border
947 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
951 // resize from topright border
952 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
956 // resize from bottomleft border
957 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + panel_size.y + border)
961 // resize from bottomright border
962 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + panel_size.y + border)
970 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
971 void HUD_Panel_FirstInDrawQ(float id)
975 // find out where in the array our current id is, save into place
976 for(i = 0; i < HUD_PANEL_NUM; ++i)
978 if(panel_order[i] == id)
984 // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
986 place = HUD_PANEL_NUM - 1;
988 // move all ids up by one step in the array until "place"
989 for(i = place; i > 0; --i)
991 panel_order[i] = panel_order[i-1];
993 // now save the new top id
996 // let's save them into the cvar by some strcat trickery
998 for(i = 0; i < HUD_PANEL_NUM; ++i)
1000 s = strcat(s, ftos(panel_order[i]), " ");
1002 cvar_set("_hud_panelorder", s);
1003 if(hud_panelorder_prev)
1004 strunzone(hud_panelorder_prev);
1005 hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
1008 void HUD_Panel_Highlight(float allow_move)
1012 while(j < HUD_PANEL_NUM)
1017 panel = hud_panel[i];
1018 HUD_Panel_UpdatePosSize();
1020 float border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1023 if(allow_move && mousepos.x > panel_pos.x && mousepos.y > panel_pos.y && mousepos.x < panel_pos.x + panel_size.x && mousepos.y < panel_pos.y + panel_size.y)
1025 highlightedPanel = hud_panel[i];
1026 HUD_Panel_FirstInDrawQ(i);
1027 highlightedAction = 1;
1028 panel_click_distance = mousepos - panel_pos;
1031 // resize from topleft border
1032 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
1034 highlightedPanel = hud_panel[i];
1035 HUD_Panel_FirstInDrawQ(i);
1036 highlightedAction = 2;
1038 panel_click_distance = mousepos - panel_pos;
1039 panel_click_resizeorigin = panel_pos + panel_size;
1042 // resize from topright border
1043 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
1045 highlightedPanel = hud_panel[i];
1046 HUD_Panel_FirstInDrawQ(i);
1047 highlightedAction = 2;
1049 panel_click_distance.x = panel_size.x - mousepos.x + panel_pos.x;
1050 panel_click_distance.y = mousepos.y - panel_pos.y;
1051 panel_click_resizeorigin = panel_pos + eY * panel_size.y;
1054 // resize from bottomleft border
1055 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + panel_size.y + border)
1057 highlightedPanel = hud_panel[i];
1058 HUD_Panel_FirstInDrawQ(i);
1059 highlightedAction = 2;
1061 panel_click_distance.x = mousepos.x - panel_pos.x;
1062 panel_click_distance.y = panel_size.y - mousepos.y + panel_pos.y;
1063 panel_click_resizeorigin = panel_pos + eX * panel_size.x;
1066 // resize from bottomright border
1067 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + panel_size.y + border)
1069 highlightedPanel = hud_panel[i];
1070 HUD_Panel_FirstInDrawQ(i);
1071 highlightedAction = 2;
1073 panel_click_distance = panel_size - mousepos + panel_pos;
1074 panel_click_resizeorigin = panel_pos;
1078 highlightedPanel = world;
1079 highlightedAction = 0;
1082 void HUD_Panel_EnableMenu()
1085 localcmd("menu_showhudoptions ", highlightedPanel.panel_name, "\n");
1087 float mouse_over_panel;
1088 void HUD_Panel_Mouse()
1090 if(autocvar__menu_alpha == 1)
1093 if (!autocvar_hud_cursormode)
1095 mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
1097 mousepos.x = bound(0, mousepos.x, vid_conwidth);
1098 mousepos.y = bound(0, mousepos.y, vid_conheight);
1103 if(prevMouseClicked == 0)
1107 //stop ctrl-tab selection
1111 HUD_Panel_Highlight(mouseClicked & S_MOUSE1); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1112 // and calls HUD_Panel_UpdatePosSize() for the highlighted panel
1113 if (highlightedPanel)
1115 highlightedPanel_initial_pos = panel_pos;
1116 highlightedPanel_initial_size = panel_size;
1118 // doubleclick check
1119 if ((mouseClicked & S_MOUSE1) && time - prevMouseClickedTime < 0.4 && highlightedPanel && prevMouseClickedPos == mousepos)
1121 mouseClicked = 0; // to prevent spam, I guess.
1122 HUD_Panel_EnableMenu();
1126 if (mouseClicked & S_MOUSE1)
1128 prevMouseClickedTime = time;
1129 prevMouseClickedPos = mousepos;
1131 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(mouseClicked & S_MOUSE1);
1136 panel = highlightedPanel;
1137 HUD_Panel_UpdatePosSize();
1140 if (highlightedPanel)
1142 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1143 if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
1145 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1147 panel_pos_backup = highlightedPanel_initial_pos;
1148 panel_size_backup = highlightedPanel_initial_size;
1149 highlightedPanel_backup = highlightedPanel;
1152 // in case the clicked panel is inside another panel and we aren't
1153 // moving it, avoid the immediate "fix" of its position/size
1154 // (often unwanted and hateful) by disabling collisions check
1155 hud_configure_checkcollisions = false;
1158 if(highlightedAction == 1)
1159 HUD_Panel_SetPos(mousepos - panel_click_distance);
1160 else if(highlightedAction == 2)
1162 vector mySize = '0 0 0';
1163 if(resizeCorner == 1) {
1164 mySize.x = panel_click_resizeorigin.x - (mousepos.x - panel_click_distance.x);
1165 mySize.y = panel_click_resizeorigin.y - (mousepos.y - panel_click_distance.y);
1166 } else if(resizeCorner == 2) {
1167 mySize.x = mousepos.x + panel_click_distance.x - panel_click_resizeorigin.x;
1168 mySize.y = panel_click_distance.y + panel_click_resizeorigin.y - mousepos.y;
1169 } else if(resizeCorner == 3) {
1170 mySize.x = panel_click_resizeorigin.x + panel_click_distance.x - mousepos.x;
1171 mySize.y = mousepos.y + panel_click_distance.y - panel_click_resizeorigin.y;
1172 } else { // resizeCorner == 4
1173 mySize.x = mousepos.x - (panel_click_resizeorigin.x - panel_click_distance.x);
1174 mySize.y = mousepos.y - (panel_click_resizeorigin.y - panel_click_distance.y);
1176 HUD_Panel_SetPosSize(mySize);
1181 if(prevMouseClicked)
1182 highlightedAction = 0;
1183 if(menu_enabled == 2)
1184 mouse_over_panel = 0;
1186 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(true);
1187 if (mouse_over_panel && !tab_panel)
1188 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1190 // draw cursor after performing move/resize to have the panel pos/size updated before mouse_over_panel
1191 const vector cursorsize = '32 32 0';
1192 float cursor_alpha = 1 - autocvar__menu_alpha;
1194 if(!mouse_over_panel)
1195 drawpic(mousepos, strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1196 else if(mouse_over_panel == 1)
1197 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_move.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1198 else if(mouse_over_panel == 2)
1199 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1201 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize2.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1203 prevMouseClicked = mouseClicked;
1205 void HUD_Configure_DrawGrid()
1208 if(autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
1210 hud_configure_gridSize.x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
1211 hud_configure_gridSize.y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
1212 hud_configure_realGridSize.x = hud_configure_gridSize.x * vid_conwidth;
1213 hud_configure_realGridSize.y = hud_configure_gridSize.y * vid_conheight;
1216 s = eX + eY * vid_conheight;
1217 for(i = 1; i < 1/hud_configure_gridSize.x; ++i)
1218 drawfill(eX * i * hud_configure_realGridSize.x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
1220 s = eY + eX * vid_conwidth;
1221 for(i = 1; i < 1/hud_configure_gridSize.y; ++i)
1222 drawfill(eY * i * hud_configure_realGridSize.y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
1226 float _menu_alpha_prev;
1227 void HUD_Configure_Frame()
1230 if(autocvar__hud_configure)
1232 if(isdemo() || intermission == 2)
1234 HUD_Configure_Exit_Force();
1238 if(!hud_configure_prev)
1240 if(autocvar_hud_cursormode)
1243 for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
1244 hud_panel[panel_order[i]].update_time = time;
1247 // NOTE this check is necessary because _menu_alpha isn't updated the frame the menu gets enabled
1248 if(autocvar__menu_alpha != _menu_alpha_prev)
1250 if(autocvar__menu_alpha == 0)
1252 _menu_alpha_prev = autocvar__menu_alpha;
1255 HUD_Configure_DrawGrid();
1257 else if(hud_configure_prev)
1261 if(autocvar_hud_cursormode)
1266 const float hlBorderSize = 2;
1267 const string hlBorder = "gfx/hud/default/border_highlighted";
1268 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
1269 void HUD_Panel_HlBorder(float myBorder, vector color, float theAlpha)
1271 drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * theAlpha, DRAWFLAG_NORMAL);
1272 drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size.x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1273 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size.y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size.x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1274 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size.y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1275 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size.x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size.y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1278 void HUD_Configure_PostDraw()
1280 if(autocvar__hud_configure)
1285 HUD_Panel_UpdatePosSize();
1286 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
1288 if(highlightedPanel)
1290 panel = highlightedPanel;
1291 HUD_Panel_UpdatePosSize();
1292 HUD_Panel_HlBorder(panel_bg_border * hlBorderSize, '0 0.5 1', 0.4 * (1 - autocvar__menu_alpha));