1 #define HUD_Write(s) fputs(fh, s)
2 // q: quoted, n: not quoted
3 #define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
4 #define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
5 #define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel_name, cvar_suf))
6 #define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel_name, cvar_suf))
8 void HUD_Panel_ExportCfg(string cfgname)
11 string filename = strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg");
12 fh = fopen(filename, FILE_WRITE);
15 HUD_Write_Cvar_q("hud_skin");
16 HUD_Write_Cvar_q("hud_panel_bg");
17 HUD_Write_Cvar_q("hud_panel_bg_color");
18 HUD_Write_Cvar_q("hud_panel_bg_color_team");
19 HUD_Write_Cvar_q("hud_panel_bg_alpha");
20 HUD_Write_Cvar_q("hud_panel_bg_border");
21 HUD_Write_Cvar_q("hud_panel_bg_padding");
22 HUD_Write_Cvar_q("hud_panel_fg_alpha");
25 HUD_Write_Cvar_q("hud_dock");
26 HUD_Write_Cvar_q("hud_dock_color");
27 HUD_Write_Cvar_q("hud_dock_color_team");
28 HUD_Write_Cvar_q("hud_dock_alpha");
31 HUD_Write_Cvar_q("hud_progressbar_alpha");
32 HUD_Write_Cvar_q("hud_progressbar_strength_color");
33 HUD_Write_Cvar_q("hud_progressbar_shield_color");
34 HUD_Write_Cvar_q("hud_progressbar_health_color");
35 HUD_Write_Cvar_q("hud_progressbar_armor_color");
36 HUD_Write_Cvar_q("hud_progressbar_fuel_color");
37 HUD_Write_Cvar_q("hud_progressbar_nexball_color");
38 HUD_Write_Cvar_q("hud_progressbar_speed_color");
39 HUD_Write_Cvar_q("hud_progressbar_acceleration_color");
40 HUD_Write_Cvar_q("hud_progressbar_acceleration_neg_color");
43 HUD_Write_Cvar_q("_hud_panelorder");
46 HUD_Write_Cvar_q("hud_configure_grid");
47 HUD_Write_Cvar_q("hud_configure_grid_xsize");
48 HUD_Write_Cvar_q("hud_configure_grid_ysize");
51 // common cvars for all panels
53 for (i = 0; i < HUD_PANEL_NUM; ++i)
57 HUD_Write_PanelCvar_n("");
58 HUD_Write_PanelCvar_q("_pos");
59 HUD_Write_PanelCvar_q("_size");
60 HUD_Write_PanelCvar_q("_bg");
61 HUD_Write_PanelCvar_q("_bg_color");
62 HUD_Write_PanelCvar_q("_bg_color_team");
63 HUD_Write_PanelCvar_q("_bg_alpha");
64 HUD_Write_PanelCvar_q("_bg_border");
65 HUD_Write_PanelCvar_q("_bg_padding");
67 case HUD_PANEL_WEAPONS:
68 HUD_Write_PanelCvar_q("_accuracy");
69 HUD_Write_PanelCvar_q("_label");
70 HUD_Write_PanelCvar_q("_complainbubble");
71 HUD_Write_PanelCvar_q("_complainbubble_padding");
72 HUD_Write_PanelCvar_q("_complainbubble_time");
73 HUD_Write_PanelCvar_q("_complainbubble_fadetime");
74 HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
75 HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
76 HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
77 HUD_Write_PanelCvar_q("_ammo");
78 HUD_Write_PanelCvar_q("_ammo_color");
79 HUD_Write_PanelCvar_q("_ammo_alpha");
80 HUD_Write_PanelCvar_q("_aspect");
81 HUD_Write_PanelCvar_q("_timeout");
82 HUD_Write_PanelCvar_q("_timeout_effect");
83 HUD_Write_PanelCvar_q("_onlyowned");
86 HUD_Write_PanelCvar_q("_onlycurrent");
87 HUD_Write_PanelCvar_q("_iconalign");
88 HUD_Write_PanelCvar_q("_progressbar");
89 HUD_Write_PanelCvar_q("_progressbar_name");
90 HUD_Write_PanelCvar_q("_progressbar_xoffset");
91 HUD_Write_PanelCvar_q("_text");
93 case HUD_PANEL_POWERUPS:
94 HUD_Write_PanelCvar_q("_flip");
95 HUD_Write_PanelCvar_q("_iconalign");
96 HUD_Write_PanelCvar_q("_baralign");
97 HUD_Write_PanelCvar_q("_progressbar");
98 HUD_Write_PanelCvar_q("_progressbar_strength");
99 HUD_Write_PanelCvar_q("_progressbar_shield");
100 HUD_Write_PanelCvar_q("_text");
102 case HUD_PANEL_HEALTHARMOR:
103 HUD_Write_PanelCvar_q("_flip");
104 HUD_Write_PanelCvar_q("_iconalign");
105 HUD_Write_PanelCvar_q("_baralign");
106 HUD_Write_PanelCvar_q("_progressbar");
107 HUD_Write_PanelCvar_q("_progressbar_health");
108 HUD_Write_PanelCvar_q("_progressbar_armor");
109 HUD_Write_PanelCvar_q("_progressbar_gfx");
110 HUD_Write_PanelCvar_q("_progressbar_gfx_smooth");
111 HUD_Write_PanelCvar_q("_text");
113 case HUD_PANEL_NOTIFY:
114 HUD_Write_PanelCvar_q("_flip");
115 HUD_Write_PanelCvar_q("_fontsize");
116 HUD_Write_PanelCvar_q("_print");
117 HUD_Write_PanelCvar_q("_time");
118 HUD_Write_PanelCvar_q("_fadetime");
120 case HUD_PANEL_TIMER:
121 HUD_Write_PanelCvar_q("_increment");
123 case HUD_PANEL_RADAR:
124 HUD_Write_PanelCvar_q("_foreground_alpha");
125 HUD_Write_PanelCvar_q("_rotation");
126 HUD_Write_PanelCvar_q("_zoommode");
127 HUD_Write_PanelCvar_q("_scale");
128 HUD_Write_PanelCvar_q("_maximized_scale");
129 HUD_Write_PanelCvar_q("_maximized_size");
131 case HUD_PANEL_SCORE:
132 HUD_Write_PanelCvar_q("_rankings");
135 HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
137 case HUD_PANEL_MODICONS:
138 HUD_Write_PanelCvar_q("_dom_layout");
140 case HUD_PANEL_PRESSEDKEYS:
141 HUD_Write_PanelCvar_q("_aspect");
143 case HUD_PANEL_ENGINEINFO:
144 HUD_Write_PanelCvar_q("_framecounter_time");
145 HUD_Write_PanelCvar_q("_framecounter_decimals");
147 case HUD_PANEL_INFOMESSAGES:
148 HUD_Write_PanelCvar_q("_flip");
150 case HUD_PANEL_PHYSICS:
151 HUD_Write_PanelCvar_q("_speed_unit");
152 HUD_Write_PanelCvar_q("_speed_unit_show");
153 HUD_Write_PanelCvar_q("_speed_max");
154 HUD_Write_PanelCvar_q("_speed_vertical");
155 HUD_Write_PanelCvar_q("_topspeed");
156 HUD_Write_PanelCvar_q("_topspeed_time");
157 HUD_Write_PanelCvar_q("_acceleration_max");
158 HUD_Write_PanelCvar_q("_acceleration_vertical");
159 HUD_Write_PanelCvar_q("_flip");
160 HUD_Write_PanelCvar_q("_baralign");
161 HUD_Write_PanelCvar_q("_progressbar");
162 HUD_Write_PanelCvar_q("_acceleration_mode");
163 HUD_Write_PanelCvar_q("_text");
165 case HUD_PANEL_CENTERPRINT:
166 HUD_Write_PanelCvar_q("_align");
167 HUD_Write_PanelCvar_q("_flip");
168 HUD_Write_PanelCvar_q("_fontscale");
169 HUD_Write_PanelCvar_q("_time");
170 HUD_Write_PanelCvar_q("_fade_in");
171 HUD_Write_PanelCvar_q("_fade_out");
172 HUD_Write_PanelCvar_q("_fade_subsequent");
173 HUD_Write_PanelCvar_q("_fade_subsequent_passone");
174 HUD_Write_PanelCvar_q("_fade_subsequent_passone_minalpha");
175 HUD_Write_PanelCvar_q("_fade_subsequent_passtwo");
176 HUD_Write_PanelCvar_q("_fade_subsequent_passtwo_minalpha");
177 HUD_Write_PanelCvar_q("_fade_subsequent_minfontsize");
178 HUD_Write_PanelCvar_q("_fade_minfontsize");
180 case HUD_PANEL_ITEMSTIME:
181 HUD_Write_PanelCvar_q("_iconalign");
182 HUD_Write_PanelCvar_q("_progressbar");
183 HUD_Write_PanelCvar_q("_progressbar_name");
184 HUD_Write_PanelCvar_q("_progressbar_xoffset");
185 HUD_Write_PanelCvar_q("_showspawned");
186 HUD_Write_PanelCvar_q("_text");
187 HUD_Write_PanelCvar_q("_ratio");
192 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
194 print(sprintf(_("^2Successfully exported to %s! (Note: It's saved in data/data/)\n"), filename));
198 print(sprintf(_("^1Couldn't write to %s\n"), filename));
201 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
202 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
205 float myCenter_x, myCenter_y, targCenter_x, targCenter_y;
209 for (i = 0; i < HUD_PANEL_NUM; ++i) {
210 if(i == highlightedPanel || !panel_enabled)
213 HUD_Panel_UpdatePosSizeForId(i);
215 panel_pos -= '1 1 0' * panel_bg_border;
216 panel_size += '2 2 0' * panel_bg_border;
218 if(myPos_y + mySize_y < panel_pos_y)
220 if(myPos_y > panel_pos_y + panel_size_y)
223 if(myPos_x + mySize_x < panel_pos_x)
225 if(myPos_x > panel_pos_x + panel_size_x)
228 // OK, there IS a collision.
230 myCenter_x = myPos_x + 0.5 * mySize_x;
231 myCenter_y = myPos_y + 0.5 * mySize_y;
233 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
234 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
236 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
238 if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
239 myTarget_x = panel_pos_x - mySize_x;
240 else // push it upwards
241 myTarget_y = panel_pos_y - mySize_y;
243 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
245 if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
246 myTarget_x = panel_pos_x + panel_size_x;
247 else // push it upwards
248 myTarget_y = panel_pos_y - mySize_y;
250 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
252 if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
253 myTarget_x = panel_pos_x - mySize_x;
254 else // push it downwards
255 myTarget_y = panel_pos_y + panel_size_y;
257 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
259 if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
260 myTarget_x = panel_pos_x + panel_size_x;
261 else // push it downwards
262 myTarget_y = panel_pos_y + panel_size_y;
264 //if(cvar("hud_configure_checkcollisions_debug"))
265 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
271 void HUD_Panel_SetPos(vector pos)
273 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
277 //if(cvar("hud_configure_checkcollisions_debug"))
278 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
280 if(autocvar_hud_configure_grid)
282 pos_x = floor((pos_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
283 pos_y = floor((pos_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
286 if(hud_configure_checkcollisions)
287 pos = HUD_Panel_CheckMove(pos, mySize);
289 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
290 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
293 s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
295 HUD_Panel_GetName(highlightedPanel);
296 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
299 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
300 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
305 float dist_x, dist_y;
307 ratio = mySize_x/mySize_y;
309 for (i = 0; i < HUD_PANEL_NUM; ++i) {
310 if(i == highlightedPanel || !panel_enabled)
313 HUD_Panel_UpdatePosSizeForId(i);
315 panel_pos -= '1 1 0' * panel_bg_border;
316 panel_size += '2 2 0' * panel_bg_border;
318 targEndPos = panel_pos + panel_size;
320 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
321 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
324 if (resizeCorner == 1)
326 // check if this panel is on our way
327 if (resizeorigin_x <= panel_pos_x)
329 if (resizeorigin_y <= panel_pos_y)
331 if (targEndPos_x <= resizeorigin_x - mySize_x)
333 if (targEndPos_y <= resizeorigin_y - mySize_y)
336 // there is a collision:
337 // detect which side of the panel we are facing is actually limiting the resizing
338 // (which side the resize direction finds for first) and reduce the size up to there
340 // dist is the distance between resizeorigin and the "analogous" point of the panel
341 // in this case between resizeorigin (bottom-right point) and the bottom-right point of the panel
342 dist_x = resizeorigin_x - targEndPos_x;
343 dist_y = resizeorigin_y - targEndPos_y;
344 if (dist_y <= 0 || dist_x / dist_y > ratio)
345 mySize_x = min(mySize_x, dist_x);
347 mySize_y = min(mySize_y, dist_y);
349 else if (resizeCorner == 2)
351 if (resizeorigin_x >= targEndPos_x)
353 if (resizeorigin_y <= panel_pos_y)
355 if (panel_pos_x >= resizeorigin_x + mySize_x)
357 if (targEndPos_y <= resizeorigin_y - mySize_y)
360 dist_x = panel_pos_x - resizeorigin_x;
361 dist_y = resizeorigin_y - targEndPos_y;
362 if (dist_y <= 0 || dist_x / dist_y > ratio)
363 mySize_x = min(mySize_x, dist_x);
365 mySize_y = min(mySize_y, dist_y);
367 else if (resizeCorner == 3)
369 if (resizeorigin_x <= panel_pos_x)
371 if (resizeorigin_y >= targEndPos_y)
373 if (targEndPos_x <= resizeorigin_x - mySize_x)
375 if (panel_pos_y >= resizeorigin_y + mySize_y)
378 dist_x = resizeorigin_x - targEndPos_x;
379 dist_y = panel_pos_y - resizeorigin_y;
380 if (dist_y <= 0 || dist_x / dist_y > ratio)
381 mySize_x = min(mySize_x, dist_x);
383 mySize_y = min(mySize_y, dist_y);
385 else if (resizeCorner == 4)
387 if (resizeorigin_x >= targEndPos_x)
389 if (resizeorigin_y >= targEndPos_y)
391 if (panel_pos_x >= resizeorigin_x + mySize_x)
393 if (panel_pos_y >= resizeorigin_y + mySize_y)
396 dist_x = panel_pos_x - resizeorigin_x;
397 dist_y = panel_pos_y - resizeorigin_y;
398 if (dist_y <= 0 || dist_x / dist_y > ratio)
399 mySize_x = min(mySize_x, dist_x);
401 mySize_y = min(mySize_y, dist_y);
403 //if(cvar("hud_configure_checkcollisions_debug"))
404 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
410 void HUD_Panel_SetPosSize(vector mySize)
412 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
414 resizeorigin = panel_click_resizeorigin;
415 local noref vector myPos; // fteqcc sucks
417 // minimum panel size cap
418 mySize_x = max(0.025 * vid_conwidth, mySize_x);
419 mySize_y = max(0.025 * vid_conheight, mySize_y);
421 if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
423 mySize_x = max(17 * autocvar_con_chatsize, mySize_x);
424 mySize_y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize_y);
427 // collision testing|
428 // -----------------+
430 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
431 if(resizeCorner == 1) {
432 myPos_x = resizeorigin_x - mySize_x;
433 myPos_y = resizeorigin_y - mySize_y;
434 } else if(resizeCorner == 2) {
435 myPos_x = resizeorigin_x;
436 myPos_y = resizeorigin_y - mySize_y;
437 } else if(resizeCorner == 3) {
438 myPos_x = resizeorigin_x - mySize_x;
439 myPos_y = resizeorigin_y;
440 } else { // resizeCorner == 4
441 myPos_x = resizeorigin_x;
442 myPos_y = resizeorigin_y;
445 // left/top screen edges
447 mySize_x = mySize_x + myPos_x;
449 mySize_y = mySize_y + myPos_y;
451 // bottom/right screen edges
452 if(myPos_x + mySize_x > vid_conwidth)
453 mySize_x = vid_conwidth - myPos_x;
454 if(myPos_y + mySize_y > vid_conheight)
455 mySize_y = vid_conheight - myPos_y;
457 //if(cvar("hud_configure_checkcollisions_debug"))
458 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
460 // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
461 if(autocvar_hud_configure_grid)
463 mySize_x = floor((mySize_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
464 mySize_y = floor((mySize_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
467 if(hud_configure_checkcollisions)
468 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
470 // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
471 mySize_x = max(0.025 * vid_conwidth, mySize_x);
472 mySize_y = max(0.025 * vid_conheight, mySize_y);
474 // do another pos check, as size might have changed by now
475 if(resizeCorner == 1) {
476 myPos_x = resizeorigin_x - mySize_x;
477 myPos_y = resizeorigin_y - mySize_y;
478 } else if(resizeCorner == 2) {
479 myPos_x = resizeorigin_x;
480 myPos_y = resizeorigin_y - mySize_y;
481 } else if(resizeCorner == 3) {
482 myPos_x = resizeorigin_x - mySize_x;
483 myPos_y = resizeorigin_y;
484 } else { // resizeCorner == 4
485 myPos_x = resizeorigin_x;
486 myPos_y = resizeorigin_y;
489 //if(cvar("hud_configure_checkcollisions_debug"))
490 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
492 HUD_Panel_GetName(highlightedPanel);
494 s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
495 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
497 s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
498 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
501 float pressed_key_time;
502 vector highlightedPanel_initial_pos, highlightedPanel_initial_size;
503 void HUD_Panel_Arrow_Action(float nPrimary)
505 if (highlightedPanel == -1)
508 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
511 if(autocvar_hud_configure_grid)
513 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
515 if (hudShiftState & S_SHIFT)
516 step = hud_configure_realGridSize_y;
518 step = 2 * hud_configure_realGridSize_y;
522 if (hudShiftState & S_SHIFT)
523 step = hud_configure_realGridSize_x;
525 step = 2 * hud_configure_realGridSize_x;
530 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
531 step = vid_conheight;
534 if (hudShiftState & S_SHIFT)
535 step = (step / 256); // more precision
537 step = (step / 64) * (1 + 2 * (time - pressed_key_time));
540 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
542 highlightedPanel_initial_pos = panel_pos;
543 highlightedPanel_initial_size = panel_size;
545 if (hudShiftState & S_ALT) // resize
547 highlightedAction = 1;
548 if(nPrimary == K_UPARROW)
550 else if(nPrimary == K_RIGHTARROW)
552 else if(nPrimary == K_LEFTARROW)
554 else // if(nPrimary == K_DOWNARROW)
557 // ctrl+arrow reduces the size, instead of increasing it
558 // Note that ctrl disables collisions check too, but it's fine
559 // since we don't collide with anything reducing the size
560 if (hudShiftState & S_CTRL) {
562 resizeCorner = 5 - resizeCorner;
567 panel_click_resizeorigin = panel_pos;
568 if(resizeCorner == 1) {
569 panel_click_resizeorigin += mySize;
571 } else if(resizeCorner == 2) {
572 panel_click_resizeorigin_y += mySize_y;
574 } else if(resizeCorner == 3) {
575 panel_click_resizeorigin_x += mySize_x;
577 } else { // resizeCorner == 4
580 HUD_Panel_SetPosSize(mySize);
584 highlightedAction = 2;
587 if(nPrimary == K_UPARROW)
589 else if(nPrimary == K_DOWNARROW)
591 else if(nPrimary == K_LEFTARROW)
593 else // if(nPrimary == K_RIGHTARROW)
596 HUD_Panel_SetPos(pos);
599 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
601 if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
604 panel_pos_backup = highlightedPanel_initial_pos;
605 panel_size_backup = highlightedPanel_initial_size;
606 highlightedPanel_backup = highlightedPanel;
610 const float S_MOUSE1 = 1;
611 const float S_MOUSE2 = 2;
612 const float S_MOUSE3 = 4;
614 float prevMouseClicked; // previous state
615 float prevMouseClickedTime; // time during previous left mouse click, to check for doubleclicks
616 vector prevMouseClickedPos; // pos during previous left mouse click, to check for doubleclicks
618 void HUD_Panel_EnableMenu();
619 float tab_panels[HUD_PANEL_NUM];
620 float tab_panel, tab_backward;
621 vector tab_panel_pos;
622 void HUD_Panel_FirstInDrawQ(float id);
623 void reset_tab_panels()
626 for(i = 0; i < HUD_PANEL_NUM; ++i)
629 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
633 // we only care for keyboard events
634 if(bInputType != 0 && bInputType != 1)
637 if(!autocvar__hud_configure)
640 // allow console bind to work
643 con_keys = findkeysforcommand("toggleconsole", 0);
644 keys = tokenize(con_keys); // findkeysforcommand returns data for this
646 float hit_con_bind, i;
647 for (i = 0; i < keys; ++i)
649 if(nPrimary == stof(argv(i)))
653 if(bInputType == 0) {
654 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
655 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
656 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
658 else if(bInputType == 1) {
659 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
660 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
661 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
664 if(nPrimary == K_CTRL)
666 if (bInputType == 1) //ctrl has been released
670 //switch to selected panel
671 highlightedPanel = tab_panel;
672 highlightedAction = 0;
673 HUD_Panel_FirstInDrawQ(highlightedPanel);
680 if(nPrimary == K_MOUSE1)
682 if(bInputType == 0) // key pressed
683 mouseClicked |= S_MOUSE1;
684 else if(bInputType == 1) // key released
685 mouseClicked -= (mouseClicked & S_MOUSE1);
687 else if(nPrimary == K_MOUSE2)
689 if(bInputType == 0) // key pressed
690 mouseClicked |= S_MOUSE2;
691 else if(bInputType == 1) // key released
692 mouseClicked -= (mouseClicked & S_MOUSE2);
694 else if(nPrimary == K_ESCAPE)
699 menu_enabled_time = time;
700 localcmd("menu_showhudexit\n");
702 else if(nPrimary == K_BACKSPACE && hudShiftState & S_CTRL)
707 cvar_set("_hud_configure", "0");
709 else if(nPrimary == K_TAB && hudShiftState & S_CTRL) // select and highlight another panel
711 if (bInputType == 1 || mouseClicked)
714 //FIXME: if a panel is highlighted, has the same pos_x and lays in the same level
715 //of other panels then next consecutive ctrl-tab will select the highlighted panel too
716 //(it should only after every other panel of the hud)
717 //It's a minor bug anyway, we can live with it
719 float starting_panel;
720 float old_tab_panel = tab_panel;
721 if (tab_panel == -1) //first press of TAB
723 if (highlightedPanel != -1)
724 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
727 starting_panel = highlightedPanel; //can be -1, it means no starting panel
728 tab_panel_pos = panel_pos; //to compute level
732 if ( ((!tab_backward) && (hudShiftState & S_SHIFT)) || (tab_backward && !(hudShiftState & S_SHIFT)) ) //tab direction changed?
734 starting_panel = tab_panel;
736 tab_backward = (hudShiftState & S_SHIFT);
738 float k, level, start_pos_x;
739 vector candidate_pos;
740 const float LEVELS_NUM = 4;
741 float level_height = vid_conheight / LEVELS_NUM;
743 level = floor(tab_panel_pos_y / level_height) * level_height; //starting level
744 candidate_pos_x = (!tab_backward) ? vid_conwidth : 0;
745 start_pos_x = tab_panel_pos_x;
750 for(i = 0; i < HUD_PANEL_NUM; ++i)
752 if (i == tab_panels[i] || i == starting_panel)
754 HUD_Panel_UpdatePosSizeForId(i)
755 if (panel_pos_y >= level && (panel_pos_y - level) < level_height)
756 if ( ( !tab_backward && panel_pos_x >= start_pos_x && (panel_pos_x < candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y <= candidate_pos_y)) )
757 || ( tab_backward && panel_pos_x <= start_pos_x && (panel_pos_x > candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y >= candidate_pos_y)) ) )
760 tab_panel_pos = candidate_pos = panel_pos;
765 if (k == LEVELS_NUM) //tab_panel not found
768 if (old_tab_panel == -2) //this prevents an infinite loop (should not happen normally)
773 starting_panel = old_tab_panel;
775 goto find_tab_panel; //u must find tab_panel!
779 level = mod(level + level_height, vid_conheight);
781 candidate_pos_x = vid_conwidth;
785 level = mod(level - level_height, vid_conheight);
786 start_pos_x = vid_conwidth;
791 tab_panels[tab_panel] = tab_panel;
793 else if(nPrimary == K_SPACE && hudShiftState & S_CTRL) // enable/disable highlighted panel or dock
795 if (bInputType == 1 || mouseClicked)
798 if (highlightedPanel != -1)
800 HUD_Panel_GetName(highlightedPanel);
801 cvar_set(strcat("hud_panel_", panel_name), ftos(!(panel_enabled)));
804 cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
806 else if(nPrimary == 'c' && hudShiftState & S_CTRL) // copy highlighted panel size
808 if (bInputType == 1 || mouseClicked)
811 if (highlightedPanel != -1)
813 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
814 panel_size_copied = panel_size;
815 highlightedPanel_copied = highlightedPanel;
818 else if(nPrimary == 'v' && hudShiftState & S_CTRL) // past copied size on the highlighted panel
820 if (bInputType == 1 || mouseClicked)
823 if (highlightedPanel_copied == -1 || highlightedPanel == -1)
826 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
828 // reduce size if it'd go beyond screen boundaries
829 vector tmp_size = panel_size_copied;
830 if (panel_pos_x + panel_size_copied_x > vid_conwidth)
831 tmp_size_x = vid_conwidth - panel_pos_x;
832 if (panel_pos_y + panel_size_copied_y > vid_conheight)
833 tmp_size_y = vid_conheight - panel_pos_y;
835 if (panel_size == tmp_size)
839 panel_pos_backup = panel_pos;
840 panel_size_backup = panel_size;
841 highlightedPanel_backup = highlightedPanel;
843 s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight));
844 HUD_Panel_GetName(highlightedPanel);
845 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
847 else if(nPrimary == 'z' && hudShiftState & S_CTRL) // undo last action
849 if (bInputType == 1 || mouseClicked)
851 //restore previous values
852 if (highlightedPanel_backup != -1)
854 HUD_Panel_GetName(highlightedPanel_backup);
855 s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
856 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
857 s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
858 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
859 highlightedPanel_backup = -1;
862 else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
866 pressed_key_time = 0;
869 else if (pressed_key_time == 0)
870 pressed_key_time = time;
873 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
875 else if(nPrimary == K_ENTER || nPrimary == K_SPACE || nPrimary == K_KP_ENTER)
879 if (highlightedPanel != -1)
880 HUD_Panel_EnableMenu();
882 else if(hit_con_bind)
888 float HUD_Panel_Check_Mouse_Pos(float allow_move)
892 while(j < HUD_PANEL_NUM)
897 HUD_Panel_UpdatePosSizeForId(i);
899 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
902 if(allow_move && mousepos_x >= panel_pos_x && mousepos_y >= panel_pos_y && mousepos_x <= panel_pos_x + panel_size_x && mousepos_y <= panel_pos_y + panel_size_y)
906 // resize from topleft border
907 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
911 // resize from topright border
912 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
916 // resize from bottomleft border
917 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
921 // resize from bottomright border
922 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
930 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
931 void HUD_Panel_FirstInDrawQ(float id)
934 var float place = -1;
935 // find out where in the array our current id is, save into place
936 for(i = 0; i < HUD_PANEL_NUM; ++i)
938 if(panel_order[i] == id)
944 // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
946 place = HUD_PANEL_NUM - 1;
948 // move all ids up by one step in the array until "place"
949 for(i = place; i > 0; --i)
951 panel_order[i] = panel_order[i-1];
953 // now save the new top id
956 // let's save them into the cvar by some strcat trickery
958 for(i = 0; i < HUD_PANEL_NUM; ++i)
960 s = strcat(s, ftos(panel_order[i]), " ");
962 cvar_set("_hud_panelorder", s);
963 if(hud_panelorder_prev)
964 strunzone(hud_panelorder_prev);
965 hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
968 void HUD_Panel_Highlight(float allow_move)
972 while(j < HUD_PANEL_NUM)
977 HUD_Panel_UpdatePosSizeForId(i);
979 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
982 if(allow_move && mousepos_x >= panel_pos_x && mousepos_y >= panel_pos_y && mousepos_x <= panel_pos_x + panel_size_x && mousepos_y <= panel_pos_y + panel_size_y)
984 highlightedPanel = i;
985 HUD_Panel_FirstInDrawQ(i);
986 highlightedAction = 1;
987 panel_click_distance = mousepos - panel_pos;
990 // resize from topleft border
991 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
993 highlightedPanel = i;
994 HUD_Panel_FirstInDrawQ(i);
995 highlightedAction = 2;
997 panel_click_distance = mousepos - panel_pos;
998 panel_click_resizeorigin = panel_pos + panel_size;
1001 // resize from topright border
1002 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1004 highlightedPanel = i;
1005 HUD_Panel_FirstInDrawQ(i);
1006 highlightedAction = 2;
1008 panel_click_distance_x = panel_size_x - mousepos_x + panel_pos_x;
1009 panel_click_distance_y = mousepos_y - panel_pos_y;
1010 panel_click_resizeorigin = panel_pos + eY * panel_size_y;
1013 // resize from bottomleft border
1014 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
1016 highlightedPanel = i;
1017 HUD_Panel_FirstInDrawQ(i);
1018 highlightedAction = 2;
1020 panel_click_distance_x = mousepos_x - panel_pos_x;
1021 panel_click_distance_y = panel_size_y - mousepos_y + panel_pos_y;
1022 panel_click_resizeorigin = panel_pos + eX * panel_size_x;
1025 // resize from bottomright border
1026 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
1028 highlightedPanel = i;
1029 HUD_Panel_FirstInDrawQ(i);
1030 highlightedAction = 2;
1032 panel_click_distance = panel_size - mousepos + panel_pos;
1033 panel_click_resizeorigin = panel_pos;
1037 highlightedPanel = -1;
1038 highlightedAction = 0;
1041 void HUD_Panel_EnableMenu()
1044 menu_enabled_time = time;
1045 HUD_Panel_GetName(highlightedPanel);
1046 localcmd("menu_showhudoptions ", panel_name, "\n");
1048 float mouse_over_panel;
1049 void HUD_Panel_Mouse()
1051 // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1052 if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1056 print("menu_enabled: ", ftos(menu_enabled), "\n");
1057 print("Highlighted: ", ftos(highlightedPanel), "\n");
1058 print("Menu theAlpha: ", ftos(autocvar__menu_alpha), "\n");
1061 // instantly hide the editor cursor if we open the HUDExit dialog
1062 // as hud_fade_alpha doesn't decrease to 0 in this case
1063 // TODO: find a way to fade the cursor out even in this case
1064 if(menu_enabled == 1 || (menu_enabled == 2 && !hud_fade_alpha))
1067 mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
1069 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1070 mousepos_y = bound(0, mousepos_y, vid_conheight);
1074 if(prevMouseClicked == 0)
1076 if (tab_panel != -1)
1078 //stop ctrl-tab selection
1082 HUD_Panel_Highlight(mouseClicked & S_MOUSE1); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1083 // and calls HUD_Panel_UpdatePosSizeForId() for the highlighted panel
1084 if (highlightedPanel != -1)
1086 highlightedPanel_initial_pos = panel_pos;
1087 highlightedPanel_initial_size = panel_size;
1089 // doubleclick check
1090 if ((mouseClicked & S_MOUSE1) && time - prevMouseClickedTime < 0.4 && highlightedPanel != -1 && prevMouseClickedPos == mousepos)
1092 mouseClicked = 0; // to prevent spam, I guess.
1093 HUD_Panel_EnableMenu();
1097 if (mouseClicked & S_MOUSE1)
1099 prevMouseClickedTime = time;
1100 prevMouseClickedPos = mousepos;
1102 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(mouseClicked & S_MOUSE1);
1106 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1108 if (highlightedPanel != -1)
1110 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1111 if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
1113 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1115 panel_pos_backup = highlightedPanel_initial_pos;
1116 panel_size_backup = highlightedPanel_initial_size;
1117 highlightedPanel_backup = highlightedPanel;
1120 // in case the clicked panel is inside another panel and we aren't
1121 // moving it, avoid the immediate "fix" of its position/size
1122 // (often unwanted and hateful) by disabling collisions check
1123 hud_configure_checkcollisions = false;
1126 if(highlightedAction == 1)
1127 HUD_Panel_SetPos(mousepos - panel_click_distance);
1128 else if(highlightedAction == 2)
1131 if(resizeCorner == 1) {
1132 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1133 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1134 } else if(resizeCorner == 2) {
1135 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1136 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1137 } else if(resizeCorner == 3) {
1138 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1139 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1140 } else { // resizeCorner == 4
1141 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1142 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1144 HUD_Panel_SetPosSize(mySize);
1149 if(menu_enabled == 2)
1150 mouse_over_panel = 0;
1152 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(TRUE);
1153 if (mouse_over_panel && tab_panel == -1)
1154 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1156 // draw cursor after performing move/resize to have the panel pos/size updated before mouse_over_panel
1157 const vector cursorsize = '32 32 0';
1159 if(!mouse_over_panel)
1160 drawpic(mousepos, strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursorsize, '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1161 else if(mouse_over_panel == 1)
1162 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_move.tga"), cursorsize, '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1163 else if(mouse_over_panel == 2)
1164 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize.tga"), cursorsize, '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1166 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize2.tga"), cursorsize, '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1168 prevMouseClicked = mouseClicked;
1171 const float hlBorderSize = 4;
1172 const string hlBorder = "gfx/hud/default/border_highlighted";
1173 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
1174 void HUD_Panel_HlBorder(float myBorder, vector color, float theAlpha)
1176 drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * theAlpha, DRAWFLAG_NORMAL);
1177 drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1178 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1179 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1180 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);