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Merge branch 'master' into Mario/physics
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud_config.qc
1 #define HUD_Write(s) fputs(fh, s)
2 // q: quoted, n: not quoted
3 #define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
4 #define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
5 #define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel.panel_name, cvar_suf))
6 #define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel.panel_name, cvar_suf))
7 // Save the config
8 void HUD_Panel_ExportCfg(string cfgname)
9 {
10         float fh;
11         string filename = strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg");
12         fh = fopen(filename, FILE_WRITE);
13         if(fh >= 0)
14         {
15                 HUD_Write_Cvar_q("hud_skin");
16                 HUD_Write_Cvar_q("hud_panel_bg");
17                 HUD_Write_Cvar_q("hud_panel_bg_color");
18                 HUD_Write_Cvar_q("hud_panel_bg_color_team");
19                 HUD_Write_Cvar_q("hud_panel_bg_alpha");
20                 HUD_Write_Cvar_q("hud_panel_bg_border");
21                 HUD_Write_Cvar_q("hud_panel_bg_padding");
22                 HUD_Write_Cvar_q("hud_panel_fg_alpha");
23                 HUD_Write("\n");
24
25                 HUD_Write_Cvar_q("hud_dock");
26                 HUD_Write_Cvar_q("hud_dock_color");
27                 HUD_Write_Cvar_q("hud_dock_color_team");
28                 HUD_Write_Cvar_q("hud_dock_alpha");
29                 HUD_Write("\n");
30
31                 HUD_Write_Cvar_q("hud_progressbar_alpha");
32                 HUD_Write_Cvar_q("hud_progressbar_strength_color");
33                 HUD_Write_Cvar_q("hud_progressbar_shield_color");
34                 HUD_Write_Cvar_q("hud_progressbar_health_color");
35                 HUD_Write_Cvar_q("hud_progressbar_armor_color");
36                 HUD_Write_Cvar_q("hud_progressbar_fuel_color");
37                 HUD_Write_Cvar_q("hud_progressbar_nexball_color");
38                 HUD_Write_Cvar_q("hud_progressbar_speed_color");
39                 HUD_Write_Cvar_q("hud_progressbar_acceleration_color");
40                 HUD_Write_Cvar_q("hud_progressbar_acceleration_neg_color");
41                 HUD_Write("\n");
42
43                 HUD_Write_Cvar_q("_hud_panelorder");
44                 HUD_Write("\n");
45
46                 HUD_Write_Cvar_q("hud_configure_grid");
47                 HUD_Write_Cvar_q("hud_configure_grid_xsize");
48                 HUD_Write_Cvar_q("hud_configure_grid_ysize");
49                 HUD_Write("\n");
50
51                 // common cvars for all panels
52                 float i;
53                 for (i = 0; i < HUD_PANEL_NUM; ++i)
54                 {
55                         panel = hud_panel[i];
56
57                         HUD_Write_PanelCvar_n("");
58                         HUD_Write_PanelCvar_q("_pos");
59                         HUD_Write_PanelCvar_q("_size");
60                         HUD_Write_PanelCvar_q("_bg");
61                         HUD_Write_PanelCvar_q("_bg_color");
62                         HUD_Write_PanelCvar_q("_bg_color_team");
63                         HUD_Write_PanelCvar_q("_bg_alpha");
64                         HUD_Write_PanelCvar_q("_bg_border");
65                         HUD_Write_PanelCvar_q("_bg_padding");
66                         switch(i) {
67                                 case HUD_PANEL_WEAPONS:
68                                         HUD_Write_PanelCvar_q("_accuracy");
69                                         HUD_Write_PanelCvar_q("_label");
70                                         HUD_Write_PanelCvar_q("_complainbubble");
71                                         HUD_Write_PanelCvar_q("_complainbubble_padding");
72                                         HUD_Write_PanelCvar_q("_complainbubble_time");
73                                         HUD_Write_PanelCvar_q("_complainbubble_fadetime");
74                                         HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
75                                         HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
76                                         HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
77                                         HUD_Write_PanelCvar_q("_ammo");
78                                         HUD_Write_PanelCvar_q("_ammo_color");
79                                         HUD_Write_PanelCvar_q("_ammo_alpha");
80                                         HUD_Write_PanelCvar_q("_aspect");
81                                         HUD_Write_PanelCvar_q("_timeout");
82                                         HUD_Write_PanelCvar_q("_timeout_effect");
83                                         HUD_Write_PanelCvar_q("_timeout_fadebgmin");
84                                         HUD_Write_PanelCvar_q("_timeout_fadefgmin");
85                                         HUD_Write_PanelCvar_q("_timeout_speed_in");
86                                         HUD_Write_PanelCvar_q("_timeout_speed_out");
87                                         HUD_Write_PanelCvar_q("_onlyowned");
88                                         break;
89                                 case HUD_PANEL_AMMO:
90                                         HUD_Write_PanelCvar_q("_onlycurrent");
91                                         HUD_Write_PanelCvar_q("_iconalign");
92                                         HUD_Write_PanelCvar_q("_progressbar");
93                                         HUD_Write_PanelCvar_q("_progressbar_name");
94                                         HUD_Write_PanelCvar_q("_progressbar_xoffset");
95                                         HUD_Write_PanelCvar_q("_text");
96                                         break;
97                                 case HUD_PANEL_POWERUPS:
98                                         HUD_Write_PanelCvar_q("_flip");
99                                         HUD_Write_PanelCvar_q("_iconalign");
100                                         HUD_Write_PanelCvar_q("_baralign");
101                                         HUD_Write_PanelCvar_q("_progressbar");
102                                         HUD_Write_PanelCvar_q("_progressbar_strength");
103                                         HUD_Write_PanelCvar_q("_progressbar_shield");
104                                         HUD_Write_PanelCvar_q("_text");
105                                         break;
106                                 case HUD_PANEL_HEALTHARMOR:
107                                         HUD_Write_PanelCvar_q("_flip");
108                                         HUD_Write_PanelCvar_q("_iconalign");
109                                         HUD_Write_PanelCvar_q("_baralign");
110                                         HUD_Write_PanelCvar_q("_progressbar");
111                                         HUD_Write_PanelCvar_q("_progressbar_health");
112                                         HUD_Write_PanelCvar_q("_progressbar_armor");
113                                         HUD_Write_PanelCvar_q("_progressbar_gfx");
114                                         HUD_Write_PanelCvar_q("_progressbar_gfx_smooth");
115                                         HUD_Write_PanelCvar_q("_text");
116                                         break;
117                                 case HUD_PANEL_NOTIFY:
118                                         HUD_Write_PanelCvar_q("_flip");
119                                         HUD_Write_PanelCvar_q("_fontsize");
120                                         HUD_Write_PanelCvar_q("_time");
121                                         HUD_Write_PanelCvar_q("_fadetime");
122                                         HUD_Write_PanelCvar_q("_icon_aspect");
123                                         break;
124                                 case HUD_PANEL_TIMER:
125                                         HUD_Write_PanelCvar_q("_increment");
126                                         break;
127                                 case HUD_PANEL_RADAR:
128                                         HUD_Write_PanelCvar_q("_foreground_alpha");
129                                         HUD_Write_PanelCvar_q("_rotation");
130                                         HUD_Write_PanelCvar_q("_zoommode");
131                                         HUD_Write_PanelCvar_q("_scale");
132                                         HUD_Write_PanelCvar_q("_maximized_scale");
133                                         HUD_Write_PanelCvar_q("_maximized_size");
134                                         HUD_Write_PanelCvar_q("_maximized_rotation");
135                                         HUD_Write_PanelCvar_q("_maximized_zoommode");
136                                         break;
137                                 case HUD_PANEL_SCORE:
138                                         HUD_Write_PanelCvar_q("_rankings");
139                                         break;
140                                 case HUD_PANEL_VOTE:
141                                         HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
142                                         break;
143                                 case HUD_PANEL_MODICONS:
144                                         HUD_Write_PanelCvar_q("_ca_layout");
145                                         HUD_Write_PanelCvar_q("_dom_layout");
146                                         HUD_Write_PanelCvar_q("_freezetag_layout");
147                                         break;
148                                 case HUD_PANEL_PRESSEDKEYS:
149                                         HUD_Write_PanelCvar_q("_aspect");
150                                         HUD_Write_PanelCvar_q("_attack");
151                                         break;
152                                 case HUD_PANEL_ENGINEINFO:
153                                         HUD_Write_PanelCvar_q("_framecounter_time");
154                                         HUD_Write_PanelCvar_q("_framecounter_decimals");
155                                         break;
156                                 case HUD_PANEL_INFOMESSAGES:
157                                         HUD_Write_PanelCvar_q("_flip");
158                                         break;
159                                 case HUD_PANEL_PHYSICS:
160                                         HUD_Write_PanelCvar_q("_speed_unit");
161                                         HUD_Write_PanelCvar_q("_speed_unit_show");
162                                         HUD_Write_PanelCvar_q("_speed_max");
163                                         HUD_Write_PanelCvar_q("_speed_vertical");
164                                         HUD_Write_PanelCvar_q("_topspeed");
165                                         HUD_Write_PanelCvar_q("_topspeed_time");
166                                         HUD_Write_PanelCvar_q("_acceleration_max");
167                                         HUD_Write_PanelCvar_q("_acceleration_vertical");
168                                         HUD_Write_PanelCvar_q("_flip");
169                                         HUD_Write_PanelCvar_q("_baralign");
170                                         HUD_Write_PanelCvar_q("_progressbar");
171                                         HUD_Write_PanelCvar_q("_progressbar_acceleration_mode");
172                                         HUD_Write_PanelCvar_q("_progressbar_acceleration_scale");
173                                         HUD_Write_PanelCvar_q("_progressbar_acceleration_nonlinear");
174                                         HUD_Write_PanelCvar_q("_text");
175                                         HUD_Write_PanelCvar_q("_text_scale");
176                                         break;
177                                 case HUD_PANEL_CENTERPRINT:
178                                         HUD_Write_PanelCvar_q("_align");
179                                         HUD_Write_PanelCvar_q("_flip");
180                                         HUD_Write_PanelCvar_q("_fontscale");
181                                         HUD_Write_PanelCvar_q("_time");
182                                         HUD_Write_PanelCvar_q("_fade_in");
183                                         HUD_Write_PanelCvar_q("_fade_out");
184                                         HUD_Write_PanelCvar_q("_fade_subsequent");
185                                         HUD_Write_PanelCvar_q("_fade_subsequent_passone");
186                                         HUD_Write_PanelCvar_q("_fade_subsequent_passone_minalpha");
187                                         HUD_Write_PanelCvar_q("_fade_subsequent_passtwo");
188                                         HUD_Write_PanelCvar_q("_fade_subsequent_passtwo_minalpha");
189                                         HUD_Write_PanelCvar_q("_fade_subsequent_minfontsize");
190                                         HUD_Write_PanelCvar_q("_fade_minfontsize");
191                                         break;
192                         }
193                         HUD_Write("\n");
194                 }
195                 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
196
197                 printf(_("^2Successfully exported to %s! (Note: It's saved in data/data/)\n"), filename);
198                 fclose(fh);
199         }
200         else
201                 printf(_("^1Couldn't write to %s\n"), filename);
202 }
203
204 void HUD_Configure_Exit_Force()
205 {
206         if (menu_enabled)
207         {
208                 menu_enabled = 0;
209                 localcmd("togglemenu\n");
210         }
211         cvar_set("_hud_configure", "0");
212 }
213
214 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
215 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
216 {
217         float i;
218         float myCenter_x, myCenter_y, targCenter_x, targCenter_y;
219         vector myTarget;
220         myTarget = myPos;
221
222         for (i = 0; i < HUD_PANEL_NUM; ++i) {
223                 panel = hud_panel[i];
224                 if(panel == highlightedPanel) continue;
225                 HUD_Panel_UpdatePosSize()
226                 if(!panel_enabled) continue;
227
228                 panel_pos -= '1 1 0' * panel_bg_border;
229                 panel_size += '2 2 0' * panel_bg_border;
230
231                 if(myPos_y + mySize_y < panel_pos_y)
232                         continue;
233                 if(myPos_y > panel_pos_y + panel_size_y)
234                         continue;
235
236                 if(myPos_x + mySize_x < panel_pos_x)
237                         continue;
238                 if(myPos_x > panel_pos_x + panel_size_x)
239                         continue;
240
241                 // OK, there IS a collision.
242
243                 myCenter_x = myPos_x + 0.5 * mySize_x;
244                 myCenter_y = myPos_y + 0.5 * mySize_y;
245
246                 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
247                 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
248
249                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
250                 {
251                         if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
252                                 myTarget_x = panel_pos_x - mySize_x;
253                         else // push it upwards
254                                 myTarget_y = panel_pos_y - mySize_y;
255                 }
256                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
257                 {
258                         if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
259                                 myTarget_x = panel_pos_x + panel_size_x;
260                         else // push it upwards
261                                 myTarget_y = panel_pos_y - mySize_y;
262                 }
263                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
264                 {
265                         if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
266                                 myTarget_x = panel_pos_x - mySize_x;
267                         else // push it downwards
268                                 myTarget_y = panel_pos_y + panel_size_y;
269                 }
270                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
271                 {
272                         if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
273                                 myTarget_x = panel_pos_x + panel_size_x;
274                         else // push it downwards
275                                 myTarget_y = panel_pos_y + panel_size_y;
276                 }
277                 //if(cvar("hud_configure_checkcollisions_debug"))
278                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
279         }
280
281         return myTarget;
282 }
283
284 void HUD_Panel_SetPos(vector pos)
285 {
286         panel = highlightedPanel;
287         HUD_Panel_UpdatePosSize()
288         vector mySize;
289         mySize = panel_size;
290
291         //if(cvar("hud_configure_checkcollisions_debug"))
292                 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
293
294         if(autocvar_hud_configure_grid)
295         {
296                 pos_x = floor((pos_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
297                 pos_y = floor((pos_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
298         }
299
300         if(hud_configure_checkcollisions)
301                 pos = HUD_Panel_CheckMove(pos, mySize);
302
303         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
304         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
305
306         string s;
307         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
308
309         cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
310 }
311
312 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
313 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
314         float i;
315
316         vector targEndPos;
317
318         float dist_x, dist_y;
319         float ratio;
320         ratio = mySize_x/mySize_y;
321
322         for (i = 0; i < HUD_PANEL_NUM; ++i) {
323                 panel = hud_panel[i];
324                 if(panel == highlightedPanel) continue;
325                 HUD_Panel_UpdatePosSize()
326                 if(!panel_enabled) continue;
327
328                 panel_pos -= '1 1 0' * panel_bg_border;
329                 panel_size += '2 2 0' * panel_bg_border;
330
331                 targEndPos = panel_pos + panel_size;
332
333                 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
334                 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
335                         continue;
336
337                 if (resizeCorner == 1)
338                 {
339                         // check if this panel is on our way
340                         if (resizeorigin_x <= panel_pos_x)
341                                 continue;
342                         if (resizeorigin_y <= panel_pos_y)
343                                 continue;
344                         if (targEndPos_x <= resizeorigin_x - mySize_x)
345                                 continue;
346                         if (targEndPos_y <= resizeorigin_y - mySize_y)
347                                 continue;
348
349                         // there is a collision:
350                         // detect which side of the panel we are facing is actually limiting the resizing
351                         // (which side the resize direction finds for first) and reduce the size up to there
352                         //
353                         // dist is the distance between resizeorigin and the "analogous" point of the panel
354                         // in this case between resizeorigin (bottom-right point) and the bottom-right point of the panel
355                         dist_x = resizeorigin_x - targEndPos_x;
356                         dist_y = resizeorigin_y - targEndPos_y;
357                         if (dist_y <= 0 || dist_x / dist_y > ratio)
358                                 mySize_x = min(mySize_x, dist_x);
359                         else
360                                 mySize_y = min(mySize_y, dist_y);
361                 }
362                 else if (resizeCorner == 2)
363                 {
364                         if (resizeorigin_x >= targEndPos_x)
365                                 continue;
366                         if (resizeorigin_y <= panel_pos_y)
367                                 continue;
368                         if (panel_pos_x >= resizeorigin_x + mySize_x)
369                                 continue;
370                         if (targEndPos_y <= resizeorigin_y - mySize_y)
371                                 continue;
372
373                         dist_x = panel_pos_x - resizeorigin_x;
374                         dist_y = resizeorigin_y - targEndPos_y;
375                         if (dist_y <= 0 || dist_x / dist_y > ratio)
376                                 mySize_x = min(mySize_x, dist_x);
377                         else
378                                 mySize_y = min(mySize_y, dist_y);
379                 }
380                 else if (resizeCorner == 3)
381                 {
382                         if (resizeorigin_x <= panel_pos_x)
383                                 continue;
384                         if (resizeorigin_y >= targEndPos_y)
385                                 continue;
386                         if (targEndPos_x <= resizeorigin_x - mySize_x)
387                                 continue;
388                         if (panel_pos_y >= resizeorigin_y + mySize_y)
389                                 continue;
390
391                         dist_x = resizeorigin_x - targEndPos_x;
392                         dist_y = panel_pos_y - resizeorigin_y;
393                         if (dist_y <= 0 || dist_x / dist_y > ratio)
394                                 mySize_x = min(mySize_x, dist_x);
395                         else
396                                 mySize_y = min(mySize_y, dist_y);
397                 }
398                 else if (resizeCorner == 4)
399                 {
400                         if (resizeorigin_x >= targEndPos_x)
401                                 continue;
402                         if (resizeorigin_y >= targEndPos_y)
403                                 continue;
404                         if (panel_pos_x >= resizeorigin_x + mySize_x)
405                                 continue;
406                         if (panel_pos_y >= resizeorigin_y + mySize_y)
407                                 continue;
408
409                         dist_x = panel_pos_x - resizeorigin_x;
410                         dist_y = panel_pos_y - resizeorigin_y;
411                         if (dist_y <= 0 || dist_x / dist_y > ratio)
412                                 mySize_x = min(mySize_x, dist_x);
413                         else
414                                 mySize_y = min(mySize_y, dist_y);
415                 }
416                 //if(cvar("hud_configure_checkcollisions_debug"))
417                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
418         }
419
420         return mySize;
421 }
422
423 void HUD_Panel_SetPosSize(vector mySize)
424 {
425         panel = highlightedPanel;
426         HUD_Panel_UpdatePosSize()
427         vector resizeorigin;
428         resizeorigin = panel_click_resizeorigin;
429         local noref vector myPos; // fteqcc sucks
430
431         // minimum panel size cap
432         mySize_x = max(0.025 * vid_conwidth, mySize_x);
433         mySize_y = max(0.025 * vid_conheight, mySize_y);
434
435         if(highlightedPanel == HUD_PANEL(CHAT)) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
436         {
437                 mySize_x = max(17 * autocvar_con_chatsize, mySize_x);
438                 mySize_y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize_y);
439         }
440
441         // collision testing|
442         // -----------------+
443
444         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
445         if(resizeCorner == 1) {
446                 myPos_x = resizeorigin_x - mySize_x;
447                 myPos_y = resizeorigin_y - mySize_y;
448         } else if(resizeCorner == 2) {
449                 myPos_x = resizeorigin_x;
450                 myPos_y = resizeorigin_y - mySize_y;
451         } else if(resizeCorner == 3) {
452                 myPos_x = resizeorigin_x - mySize_x;
453                 myPos_y = resizeorigin_y;
454         } else { // resizeCorner == 4
455                 myPos_x = resizeorigin_x;
456                 myPos_y = resizeorigin_y;
457         }
458
459         // left/top screen edges
460         if(myPos_x < 0)
461                 mySize_x = mySize_x + myPos_x;
462         if(myPos_y < 0)
463                 mySize_y = mySize_y + myPos_y;
464
465         // bottom/right screen edges
466         if(myPos_x + mySize_x > vid_conwidth)
467                 mySize_x = vid_conwidth - myPos_x;
468         if(myPos_y + mySize_y > vid_conheight)
469                 mySize_y = vid_conheight - myPos_y;
470
471         //if(cvar("hud_configure_checkcollisions_debug"))
472                 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
473
474         // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
475         if(autocvar_hud_configure_grid)
476         {
477                 mySize_x = floor((mySize_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
478                 mySize_y = floor((mySize_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
479         }
480
481         if(hud_configure_checkcollisions)
482                 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
483
484         // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
485         mySize_x = max(0.025 * vid_conwidth, mySize_x);
486         mySize_y = max(0.025 * vid_conheight, mySize_y);
487
488         // do another pos check, as size might have changed by now
489         if(resizeCorner == 1) {
490                 myPos_x = resizeorigin_x - mySize_x;
491                 myPos_y = resizeorigin_y - mySize_y;
492         } else if(resizeCorner == 2) {
493                 myPos_x = resizeorigin_x;
494                 myPos_y = resizeorigin_y - mySize_y;
495         } else if(resizeCorner == 3) {
496                 myPos_x = resizeorigin_x - mySize_x;
497                 myPos_y = resizeorigin_y;
498         } else { // resizeCorner == 4
499                 myPos_x = resizeorigin_x;
500                 myPos_y = resizeorigin_y;
501         }
502
503         //if(cvar("hud_configure_checkcollisions_debug"))
504                 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
505
506         string s;
507         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
508         cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
509
510         s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
511         cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
512 }
513
514 float pressed_key_time;
515 vector highlightedPanel_initial_pos, highlightedPanel_initial_size;
516 void HUD_Panel_Arrow_Action(float nPrimary)
517 {
518         if(!highlightedPanel)
519                 return;
520
521         hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
522
523         float step;
524         if(autocvar_hud_configure_grid)
525         {
526                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
527                 {
528                         if (hudShiftState & S_SHIFT)
529                                 step = hud_configure_realGridSize_y;
530                         else
531                                 step = 2 * hud_configure_realGridSize_y;
532                 }
533                 else
534                 {
535                         if (hudShiftState & S_SHIFT)
536                                 step = hud_configure_realGridSize_x;
537                         else
538                                 step = 2 * hud_configure_realGridSize_x;
539                 }
540         }
541         else
542         {
543                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
544                         step = vid_conheight;
545                 else
546                         step = vid_conwidth;
547                 if (hudShiftState & S_SHIFT)
548                         step = (step / 256); // more precision
549                 else
550                         step = (step / 64) * (1 + 2 * (time - pressed_key_time));
551         }
552
553         panel = highlightedPanel;
554         HUD_Panel_UpdatePosSize()
555
556         highlightedPanel_initial_pos = panel_pos;
557         highlightedPanel_initial_size = panel_size;
558
559         if (hudShiftState & S_ALT) // resize
560         {
561                 highlightedAction = 1;
562                 if(nPrimary == K_UPARROW)
563                         resizeCorner = 1;
564                 else if(nPrimary == K_RIGHTARROW)
565                         resizeCorner = 2;
566                 else if(nPrimary == K_LEFTARROW)
567                         resizeCorner = 3;
568                 else // if(nPrimary == K_DOWNARROW)
569                         resizeCorner = 4;
570
571                 // ctrl+arrow reduces the size, instead of increasing it
572                 // Note that ctrl disables collisions check too, but it's fine
573                 // since we don't collide with anything reducing the size
574                 if (hudShiftState & S_CTRL) {
575                         step = -step;
576                         resizeCorner = 5 - resizeCorner;
577                 }
578
579                 vector mySize;
580                 mySize = panel_size;
581                 panel_click_resizeorigin = panel_pos;
582                 if(resizeCorner == 1) {
583                         panel_click_resizeorigin += mySize;
584                         mySize_y += step;
585                 } else if(resizeCorner == 2) {
586                         panel_click_resizeorigin_y += mySize_y;
587                         mySize_x += step;
588                 } else if(resizeCorner == 3) {
589                         panel_click_resizeorigin_x += mySize_x;
590                         mySize_x += step;
591                 } else { // resizeCorner == 4
592                         mySize_y += step;
593                 }
594                 HUD_Panel_SetPosSize(mySize);
595         }
596         else // move
597         {
598                 highlightedAction = 2;
599                 vector pos;
600                 pos = panel_pos;
601                 if(nPrimary == K_UPARROW)
602                         pos_y -= step;
603                 else if(nPrimary == K_DOWNARROW)
604                         pos_y += step;
605                 else if(nPrimary == K_LEFTARROW)
606                         pos_x -= step;
607                 else // if(nPrimary == K_RIGHTARROW)
608                         pos_x += step;
609
610                 HUD_Panel_SetPos(pos);
611         }
612
613         panel = highlightedPanel;
614         HUD_Panel_UpdatePosSize()
615
616         if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
617         {
618                 // backup!
619                 panel_pos_backup = highlightedPanel_initial_pos;
620                 panel_size_backup = highlightedPanel_initial_size;
621                 highlightedPanel_backup = highlightedPanel;
622         }
623 }
624
625 const float S_MOUSE1 = 1;
626 const float S_MOUSE2 = 2;
627 const float S_MOUSE3 = 4;
628 float mouseClicked;
629 float prevMouseClicked; // previous state
630 float prevMouseClickedTime; // time during previous left mouse click, to check for doubleclicks
631 vector prevMouseClickedPos; // pos during previous left mouse click, to check for doubleclicks
632
633 void HUD_Panel_EnableMenu();
634 entity tab_panels[HUD_PANEL_MAX];
635 entity tab_panel;
636 vector tab_panel_pos;
637 float tab_backward;
638 void HUD_Panel_FirstInDrawQ(float id);
639 void reset_tab_panels()
640 {
641         int i;
642         for(i = 0; i < HUD_PANEL_NUM; ++i)
643                 tab_panels[i] = world;
644 }
645 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
646 {
647         string s;
648
649         if(bInputType == 2)
650                 return false;
651
652         if(!autocvar__hud_configure)
653                 return false;
654
655         if(bInputType == 3)
656         {
657                 mousepos_x = nPrimary;
658                 mousepos_y = nSecondary;
659                 return true;
660         }
661
662         // block any input while a menu dialog is fading
663         // don't block mousepos read as it leads to cursor jumps in the interaction with the menu
664         if(autocvar__menu_alpha)
665         {
666                 hudShiftState = 0;
667                 mouseClicked = 0;
668                 return true;
669         }
670
671         // allow console bind to work
672         string con_keys;
673         float keys;
674         con_keys = findkeysforcommand("toggleconsole", 0);
675         keys = tokenize(con_keys); // findkeysforcommand returns data for this
676
677         float hit_con_bind = 0, i;
678         for (i = 0; i < keys; ++i)
679         {
680                 if(nPrimary == stof(argv(i)))
681                         hit_con_bind = 1;
682         }
683
684         if(bInputType == 0) {
685                 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
686                 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
687                 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
688         }
689         else if(bInputType == 1) {
690                 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
691                 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
692                 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
693         }
694
695         if(nPrimary == K_CTRL)
696         {
697                 if (bInputType == 1) //ctrl has been released
698                 {
699                         if (tab_panel)
700                         {
701                                 //switch to selected panel
702                                 highlightedPanel = tab_panel;
703                                 highlightedAction = 0;
704                                 HUD_Panel_FirstInDrawQ(highlightedPanel.panel_id);
705                         }
706                         tab_panel = world;
707                         reset_tab_panels();
708                 }
709         }
710
711         if(nPrimary == K_MOUSE1)
712         {
713                 if(bInputType == 0) // key pressed
714                         mouseClicked |= S_MOUSE1;
715                 else if(bInputType == 1) // key released
716                         mouseClicked -= (mouseClicked & S_MOUSE1);
717         }
718         else if(nPrimary == K_MOUSE2)
719         {
720                 if(bInputType == 0) // key pressed
721                         mouseClicked |= S_MOUSE2;
722                 else if(bInputType == 1) // key released
723                         mouseClicked -= (mouseClicked & S_MOUSE2);
724         }
725         else if(nPrimary == K_ESCAPE)
726         {
727                 if (bInputType == 1)
728                         return true;
729                 menu_enabled = 1;
730                 localcmd("menu_showhudexit\n");
731         }
732         else if(nPrimary == K_BACKSPACE && hudShiftState & S_CTRL)
733         {
734                 if (bInputType == 1)
735                         return true;
736                 if (!menu_enabled)
737                         cvar_set("_hud_configure", "0");
738         }
739         else if(nPrimary == K_TAB && hudShiftState & S_CTRL) // select and highlight another panel
740         {
741                 if (bInputType == 1 || mouseClicked)
742                         return true;
743
744                 //FIXME: if a panel is highlighted, has the same pos_x and lays in the same level
745                 //of other panels then next consecutive ctrl-tab will select the highlighted panel too
746                 //(it should only after every other panel of the hud)
747                 //It's a minor bug anyway, we can live with it
748
749                 entity starting_panel;
750                 entity old_tab_panel = tab_panel;
751                 if (!tab_panel) //first press of TAB
752                 {
753                         if (highlightedPanel)
754                         {
755                                 panel = highlightedPanel;
756                                 HUD_Panel_UpdatePosSize()
757                         }
758                         else
759                                 panel_pos = '0 0 0';
760                         starting_panel = highlightedPanel;
761                         tab_panel_pos = panel_pos; //to compute level
762                 }
763                 else
764                 {
765                         if ( ((!tab_backward) && (hudShiftState & S_SHIFT)) || (tab_backward && !(hudShiftState & S_SHIFT)) ) //tab direction changed?
766                                 reset_tab_panels();
767                         starting_panel = tab_panel;
768                 }
769                 tab_backward = (hudShiftState & S_SHIFT);
770
771                 float k, level = 0, start_pos_x;
772                 vector candidate_pos = '0 0 0';
773                 const float LEVELS_NUM = 4;
774                 float level_height = vid_conheight / LEVELS_NUM;
775 :find_tab_panel
776                 level = floor(tab_panel_pos_y / level_height) * level_height; //starting level
777                 candidate_pos_x = (!tab_backward) ? vid_conwidth : 0;
778                 start_pos_x = tab_panel_pos_x;
779                 tab_panel = world;
780                 k=0;
781                 while(++k)
782                 {
783                         for(i = 0; i < HUD_PANEL_NUM; ++i)
784                         {
785                                 panel = hud_panel[i];
786                                 if (panel == tab_panels[i] || panel == starting_panel)
787                                         continue;
788                                 HUD_Panel_UpdatePosSize()
789                                 if (panel_pos_y >= level && (panel_pos_y - level) < level_height)
790                                 if (  ( !tab_backward && panel_pos_x >= start_pos_x && (panel_pos_x < candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y <= candidate_pos_y)) )
791                                         || ( tab_backward && panel_pos_x <= start_pos_x && (panel_pos_x > candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y >= candidate_pos_y)) )  )
792                                 {
793                                         tab_panel = panel;
794                                         tab_panel_pos = candidate_pos = panel_pos;
795                                 }
796                         }
797                         if (tab_panel)
798                                 break;
799                         if (k == LEVELS_NUM) //tab_panel not found
800                         {
801                                 reset_tab_panels();
802                                 if (!old_tab_panel)
803                                 {
804                                         tab_panel = world;
805                                         return true;
806                                 }
807                                 starting_panel = old_tab_panel;
808                                 old_tab_panel = world;
809                                 goto find_tab_panel; //u must find tab_panel!
810                         }
811                         if (!tab_backward)
812                         {
813                                 level = mod(level + level_height, vid_conheight);
814                                 start_pos_x = 0;
815                                 candidate_pos_x = vid_conwidth;
816                         }
817                         else
818                         {
819                                 level = mod(level - level_height, vid_conheight);
820                                 start_pos_x = vid_conwidth;
821                                 candidate_pos_x = 0;
822                         }
823                 }
824
825                 tab_panels[tab_panel.panel_id] = tab_panel;
826         }
827         else if(nPrimary == K_SPACE && hudShiftState & S_CTRL) // enable/disable highlighted panel or dock
828         {
829                 if (bInputType == 1 || mouseClicked)
830                         return true;
831
832                 if (highlightedPanel)
833                         cvar_set(strcat("hud_panel_", highlightedPanel.panel_name), ftos(!cvar(strcat("hud_panel_", highlightedPanel.panel_name))));
834                 else
835                         cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
836         }
837         else if(nPrimary == 'c' && hudShiftState & S_CTRL) // copy highlighted panel size
838         {
839                 if (bInputType == 1 || mouseClicked)
840                         return true;
841
842                 if (highlightedPanel)
843                 {
844                         panel = highlightedPanel;
845                         HUD_Panel_UpdatePosSize()
846                         panel_size_copied = panel_size;
847                 }
848         }
849         else if(nPrimary == 'v' && hudShiftState & S_CTRL) // past copied size on the highlighted panel
850         {
851                 if (bInputType == 1 || mouseClicked)
852                         return true;
853
854                 if (panel_size_copied == '0 0 0' || !highlightedPanel)
855                         return true;
856
857                 panel = highlightedPanel;
858                 HUD_Panel_UpdatePosSize()
859
860                 // reduce size if it'd go beyond screen boundaries
861                 vector tmp_size = panel_size_copied;
862                 if (panel_pos_x + panel_size_copied_x > vid_conwidth)
863                         tmp_size_x = vid_conwidth - panel_pos_x;
864                 if (panel_pos_y + panel_size_copied_y > vid_conheight)
865                         tmp_size_y = vid_conheight - panel_pos_y;
866
867                 if (panel_size == tmp_size)
868                         return true;
869
870                 // backup first!
871                 panel_pos_backup = panel_pos;
872                 panel_size_backup = panel_size;
873                 highlightedPanel_backup = highlightedPanel;
874
875                 s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight));
876                 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
877         }
878         else if(nPrimary == 'z' && hudShiftState & S_CTRL) // undo last action
879         {
880                 if (bInputType == 1 || mouseClicked)
881                         return true;
882                 //restore previous values
883                 if (highlightedPanel_backup)
884                 {
885                         s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
886                         cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_pos"), s);
887                         s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
888                         cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_size"), s);
889                         highlightedPanel_backup = world;
890                 }
891         }
892         else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
893         {
894                 if (bInputType == 1)
895                 {
896                         pressed_key_time = 0;
897                         return true;
898                 }
899                 else if (pressed_key_time == 0)
900                         pressed_key_time = time;
901
902                 if (!mouseClicked)
903                         HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
904         }
905         else if(nPrimary == K_ENTER || nPrimary == K_SPACE || nPrimary == K_KP_ENTER)
906         {
907                 if (bInputType == 1)
908                         return true;
909                 if (highlightedPanel)
910                         HUD_Panel_EnableMenu();
911         }
912         else if(hit_con_bind)
913                 return false;
914
915         return true;
916 }
917
918 float HUD_Panel_Check_Mouse_Pos(float allow_move)
919 {
920         float i, j = 0, border;
921
922         while(j < HUD_PANEL_NUM)
923         {
924                 i = panel_order[j];
925                 j += 1;
926
927                 panel = hud_panel[i];
928                 HUD_Panel_UpdatePosSize()
929
930                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
931
932                 // move
933                 if(allow_move && mousepos_x > panel_pos_x && mousepos_y > panel_pos_y && mousepos_x < panel_pos_x + panel_size_x && mousepos_y < panel_pos_y + panel_size_y)
934                 {
935                         return 1;
936                 }
937                 // resize from topleft border
938                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
939                 {
940                         return 2;
941                 }
942                 // resize from topright border
943                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
944                 {
945                         return 3;
946                 }
947                 // resize from bottomleft border
948                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
949                 {
950                         return 3;
951                 }
952                 // resize from bottomright border
953                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
954                 {
955                         return 2;
956                 }
957         }
958         return 0;
959 }
960
961 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
962 void HUD_Panel_FirstInDrawQ(float id)
963 {
964         float i;
965         var float place = -1;
966         // find out where in the array our current id is, save into place
967         for(i = 0; i < HUD_PANEL_NUM; ++i)
968         {
969                 if(panel_order[i] == id)
970                 {
971                         place = i;
972                         break;
973                 }
974         }
975         // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
976         if(place == -1)
977                 place = HUD_PANEL_NUM - 1;
978
979         // move all ids up by one step in the array until "place"
980         for(i = place; i > 0; --i)
981         {
982                 panel_order[i] = panel_order[i-1];
983         }
984         // now save the new top id
985         panel_order[0] = id;
986
987         // let's save them into the cvar by some strcat trickery
988         string s = "";
989         for(i = 0; i < HUD_PANEL_NUM; ++i)
990         {
991                 s = strcat(s, ftos(panel_order[i]), " ");
992         }
993         cvar_set("_hud_panelorder", s);
994         if(hud_panelorder_prev)
995                 strunzone(hud_panelorder_prev);
996         hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
997 }
998
999 void HUD_Panel_Highlight(float allow_move)
1000 {
1001         float i, j = 0, border;
1002
1003         while(j < HUD_PANEL_NUM)
1004         {
1005                 i = panel_order[j];
1006                 j += 1;
1007
1008                 panel = hud_panel[i];
1009                 HUD_Panel_UpdatePosSize()
1010
1011                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1012
1013                 // move
1014                 if(allow_move && mousepos_x > panel_pos_x && mousepos_y > panel_pos_y && mousepos_x < panel_pos_x + panel_size_x && mousepos_y < panel_pos_y + panel_size_y)
1015                 {
1016                         highlightedPanel = hud_panel[i];
1017                         HUD_Panel_FirstInDrawQ(i);
1018                         highlightedAction = 1;
1019                         panel_click_distance = mousepos - panel_pos;
1020                         return;
1021                 }
1022                 // resize from topleft border
1023                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1024                 {
1025                         highlightedPanel = hud_panel[i];
1026                         HUD_Panel_FirstInDrawQ(i);
1027                         highlightedAction = 2;
1028                         resizeCorner = 1;
1029                         panel_click_distance = mousepos - panel_pos;
1030                         panel_click_resizeorigin = panel_pos + panel_size;
1031                         return;
1032                 }
1033                 // resize from topright border
1034                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1035                 {
1036                         highlightedPanel = hud_panel[i];
1037                         HUD_Panel_FirstInDrawQ(i);
1038                         highlightedAction = 2;
1039                         resizeCorner = 2;
1040                         panel_click_distance_x = panel_size_x - mousepos_x + panel_pos_x;
1041                         panel_click_distance_y = mousepos_y - panel_pos_y;
1042                         panel_click_resizeorigin = panel_pos + eY * panel_size_y;
1043                         return;
1044                 }
1045                 // resize from bottomleft border
1046                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
1047                 {
1048                         highlightedPanel = hud_panel[i];
1049                         HUD_Panel_FirstInDrawQ(i);
1050                         highlightedAction = 2;
1051                         resizeCorner = 3;
1052                         panel_click_distance_x = mousepos_x - panel_pos_x;
1053                         panel_click_distance_y = panel_size_y - mousepos_y + panel_pos_y;
1054                         panel_click_resizeorigin = panel_pos + eX * panel_size_x;
1055                         return;
1056                 }
1057                 // resize from bottomright border
1058                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
1059                 {
1060                         highlightedPanel = hud_panel[i];
1061                         HUD_Panel_FirstInDrawQ(i);
1062                         highlightedAction = 2;
1063                         resizeCorner = 4;
1064                         panel_click_distance = panel_size - mousepos + panel_pos;
1065                         panel_click_resizeorigin = panel_pos;
1066                         return;
1067                 }
1068         }
1069         highlightedPanel = world;
1070         highlightedAction = 0;
1071 }
1072
1073 void HUD_Panel_EnableMenu()
1074 {
1075         menu_enabled = 2;
1076         localcmd("menu_showhudoptions ", highlightedPanel.panel_name, "\n");
1077 }
1078 float mouse_over_panel;
1079 void HUD_Panel_Mouse()
1080 {
1081         if(autocvar__menu_alpha == 1)
1082                 return;
1083
1084         if (!autocvar_hud_cursormode)
1085         {
1086                 mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
1087
1088                 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1089                 mousepos_y = bound(0, mousepos_y, vid_conheight);
1090         }
1091
1092         if(mouseClicked)
1093         {
1094                 if(prevMouseClicked == 0)
1095                 {
1096                         if (tab_panel)
1097                         {
1098                                 //stop ctrl-tab selection
1099                                 tab_panel = world;
1100                                 reset_tab_panels();
1101                         }
1102                         HUD_Panel_Highlight(mouseClicked & S_MOUSE1); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1103                                                                         // and calls HUD_Panel_UpdatePosSize() for the highlighted panel
1104                         if (highlightedPanel)
1105                         {
1106                                 highlightedPanel_initial_pos = panel_pos;
1107                                 highlightedPanel_initial_size = panel_size;
1108                         }
1109                         // doubleclick check
1110                         if ((mouseClicked & S_MOUSE1) && time - prevMouseClickedTime < 0.4 && highlightedPanel && prevMouseClickedPos == mousepos)
1111                         {
1112                                 mouseClicked = 0; // to prevent spam, I guess.
1113                                 HUD_Panel_EnableMenu();
1114                         }
1115                         else
1116                         {
1117                                 if (mouseClicked & S_MOUSE1)
1118                                 {
1119                                         prevMouseClickedTime = time;
1120                                         prevMouseClickedPos = mousepos;
1121                                 }
1122                                 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(mouseClicked & S_MOUSE1);
1123                         }
1124                 }
1125                 else
1126                 {
1127                         panel = highlightedPanel;
1128                         HUD_Panel_UpdatePosSize()
1129                 }
1130
1131                 if (highlightedPanel)
1132                 {
1133                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1134                         if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
1135                         {
1136                                 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1137                                 // backup!
1138                                 panel_pos_backup = highlightedPanel_initial_pos;
1139                                 panel_size_backup = highlightedPanel_initial_size;
1140                                 highlightedPanel_backup = highlightedPanel;
1141                         }
1142                         else
1143                                 // in case the clicked panel is inside another panel and we aren't
1144                                 // moving it, avoid the immediate "fix" of its position/size
1145                                 // (often unwanted and hateful) by disabling collisions check
1146                                 hud_configure_checkcollisions = false;
1147                 }
1148
1149                 if(highlightedAction == 1)
1150                         HUD_Panel_SetPos(mousepos - panel_click_distance);
1151                 else if(highlightedAction == 2)
1152                 {
1153                         vector mySize = '0 0 0';
1154                         if(resizeCorner == 1) {
1155                                 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1156                                 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1157                         } else if(resizeCorner == 2) {
1158                                 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1159                                 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1160                         } else if(resizeCorner == 3) {
1161                                 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1162                                 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1163                         } else { // resizeCorner == 4
1164                                 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1165                                 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1166                         }
1167                         HUD_Panel_SetPosSize(mySize);
1168                 }
1169         }
1170         else
1171         {
1172                 if(menu_enabled == 2)
1173                         mouse_over_panel = 0;
1174                 else
1175                         mouse_over_panel = HUD_Panel_Check_Mouse_Pos(TRUE);
1176                 if (mouse_over_panel && !tab_panel)
1177                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1178         }
1179         // draw cursor after performing move/resize to have the panel pos/size updated before mouse_over_panel
1180         const vector cursorsize = '32 32 0';
1181         float cursor_alpha = 1 - autocvar__menu_alpha;
1182
1183         if(!mouse_over_panel)
1184                 drawpic(mousepos, strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1185         else if(mouse_over_panel == 1)
1186                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_move.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1187         else if(mouse_over_panel == 2)
1188                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1189         else
1190                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize2.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1191
1192         prevMouseClicked = mouseClicked;
1193 }
1194 void HUD_Configure_DrawGrid()
1195 {
1196         float i;
1197         if(autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
1198         {
1199                 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
1200                 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
1201                 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
1202                 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
1203                 vector s;
1204                 // x-axis
1205                 s = eX + eY * vid_conheight;
1206                 for(i = 1; i < 1/hud_configure_gridSize_x; ++i)
1207                         drawfill(eX * i * hud_configure_realGridSize_x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
1208                 // y-axis
1209                 s = eY + eX * vid_conwidth;
1210                 for(i = 1; i < 1/hud_configure_gridSize_y; ++i)
1211                         drawfill(eY * i * hud_configure_realGridSize_y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
1212         }
1213 }
1214
1215 float _menu_alpha_prev;
1216 void HUD_Configure_Frame()
1217 {
1218         float i;
1219         if(autocvar__hud_configure)
1220         {
1221                 if(isdemo() || intermission == 2)
1222                 {
1223                         HUD_Configure_Exit_Force();
1224                         return;
1225                 }
1226
1227                 if(!hud_configure_prev || hud_configure_prev == -1)
1228                 {
1229                         if(autocvar_hud_cursormode)
1230                                 setcursormode(1);
1231                         hudShiftState = 0;
1232                         for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
1233                                 hud_panel[panel_order[i]].update_time = time;
1234                 }
1235
1236                 // NOTE this check is necessary because _menu_alpha isn't updated the frame the menu gets enabled
1237                 if(autocvar__menu_alpha != _menu_alpha_prev)
1238                 {
1239                         if(autocvar__menu_alpha == 0)
1240                                 menu_enabled = 0;
1241                         _menu_alpha_prev = autocvar__menu_alpha;
1242                 }
1243
1244                 HUD_Configure_DrawGrid();
1245         }
1246         else if(hud_configure_prev)
1247         {
1248                 if(menu_enabled)
1249                         menu_enabled = 0;
1250                 if(autocvar_hud_cursormode)
1251                         setcursormode(0);
1252         }
1253 }
1254
1255 const float hlBorderSize = 4;
1256 const string hlBorder = "gfx/hud/default/border_highlighted";
1257 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
1258 void HUD_Panel_HlBorder(float myBorder, vector color, float theAlpha)
1259 {
1260         drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * theAlpha, DRAWFLAG_NORMAL);
1261         drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1262         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1263         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1264         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1265 }
1266
1267 void HUD_Configure_PostDraw()
1268 {
1269         if(autocvar__hud_configure)
1270         {
1271                 if(tab_panel)
1272                 {
1273                         panel = tab_panel;
1274                         HUD_Panel_UpdatePosSize()
1275                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
1276                 }
1277                 if(highlightedPanel)
1278                 {
1279                         panel = highlightedPanel;
1280                         HUD_Panel_UpdatePosSize()
1281                         HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha));
1282                 }
1283         }
1284 }