1 #define HUD_Write(s) fputs(fh, s)
2 // q: quoted, n: not quoted
3 #define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
4 #define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
5 #define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel.panel_name, cvar_suf))
6 #define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel.panel_name, cvar_suf))
8 void HUD_Panel_ExportCfg(string cfgname)
11 string filename = strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg");
12 fh = fopen(filename, FILE_WRITE);
15 HUD_Write_Cvar_q("hud_skin");
16 HUD_Write_Cvar_q("hud_panel_bg");
17 HUD_Write_Cvar_q("hud_panel_bg_color");
18 HUD_Write_Cvar_q("hud_panel_bg_color_team");
19 HUD_Write_Cvar_q("hud_panel_bg_alpha");
20 HUD_Write_Cvar_q("hud_panel_bg_border");
21 HUD_Write_Cvar_q("hud_panel_bg_padding");
22 HUD_Write_Cvar_q("hud_panel_fg_alpha");
25 HUD_Write_Cvar_q("hud_dock");
26 HUD_Write_Cvar_q("hud_dock_color");
27 HUD_Write_Cvar_q("hud_dock_color_team");
28 HUD_Write_Cvar_q("hud_dock_alpha");
31 HUD_Write_Cvar_q("hud_progressbar_alpha");
32 HUD_Write_Cvar_q("hud_progressbar_strength_color");
33 HUD_Write_Cvar_q("hud_progressbar_shield_color");
34 HUD_Write_Cvar_q("hud_progressbar_health_color");
35 HUD_Write_Cvar_q("hud_progressbar_armor_color");
36 HUD_Write_Cvar_q("hud_progressbar_fuel_color");
37 HUD_Write_Cvar_q("hud_progressbar_nexball_color");
38 HUD_Write_Cvar_q("hud_progressbar_speed_color");
39 HUD_Write_Cvar_q("hud_progressbar_acceleration_color");
40 HUD_Write_Cvar_q("hud_progressbar_acceleration_neg_color");
43 HUD_Write_Cvar_q("_hud_panelorder");
46 HUD_Write_Cvar_q("hud_configure_grid");
47 HUD_Write_Cvar_q("hud_configure_grid_xsize");
48 HUD_Write_Cvar_q("hud_configure_grid_ysize");
51 // common cvars for all panels
53 for (i = 0; i < HUD_PANEL_NUM; ++i)
57 HUD_Write_PanelCvar_n("");
58 HUD_Write_PanelCvar_q("_pos");
59 HUD_Write_PanelCvar_q("_size");
60 HUD_Write_PanelCvar_q("_bg");
61 HUD_Write_PanelCvar_q("_bg_color");
62 HUD_Write_PanelCvar_q("_bg_color_team");
63 HUD_Write_PanelCvar_q("_bg_alpha");
64 HUD_Write_PanelCvar_q("_bg_border");
65 HUD_Write_PanelCvar_q("_bg_padding");
67 case HUD_PANEL_WEAPONS:
68 HUD_Write_PanelCvar_q("_accuracy");
69 HUD_Write_PanelCvar_q("_label");
70 HUD_Write_PanelCvar_q("_complainbubble");
71 HUD_Write_PanelCvar_q("_complainbubble_padding");
72 HUD_Write_PanelCvar_q("_complainbubble_time");
73 HUD_Write_PanelCvar_q("_complainbubble_fadetime");
74 HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
75 HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
76 HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
77 HUD_Write_PanelCvar_q("_ammo");
78 HUD_Write_PanelCvar_q("_ammo_color");
79 HUD_Write_PanelCvar_q("_ammo_alpha");
80 HUD_Write_PanelCvar_q("_aspect");
81 HUD_Write_PanelCvar_q("_timeout");
82 HUD_Write_PanelCvar_q("_timeout_effect");
83 HUD_Write_PanelCvar_q("_timeout_fadebgmin");
84 HUD_Write_PanelCvar_q("_timeout_fadefgmin");
85 HUD_Write_PanelCvar_q("_timeout_speed_in");
86 HUD_Write_PanelCvar_q("_timeout_speed_out");
87 HUD_Write_PanelCvar_q("_onlyowned");
90 HUD_Write_PanelCvar_q("_onlycurrent");
91 HUD_Write_PanelCvar_q("_iconalign");
92 HUD_Write_PanelCvar_q("_progressbar");
93 HUD_Write_PanelCvar_q("_progressbar_name");
94 HUD_Write_PanelCvar_q("_progressbar_xoffset");
95 HUD_Write_PanelCvar_q("_text");
97 case HUD_PANEL_POWERUPS:
98 HUD_Write_PanelCvar_q("_flip");
99 HUD_Write_PanelCvar_q("_iconalign");
100 HUD_Write_PanelCvar_q("_baralign");
101 HUD_Write_PanelCvar_q("_progressbar");
102 HUD_Write_PanelCvar_q("_progressbar_strength");
103 HUD_Write_PanelCvar_q("_progressbar_shield");
104 HUD_Write_PanelCvar_q("_text");
106 case HUD_PANEL_HEALTHARMOR:
107 HUD_Write_PanelCvar_q("_flip");
108 HUD_Write_PanelCvar_q("_iconalign");
109 HUD_Write_PanelCvar_q("_baralign");
110 HUD_Write_PanelCvar_q("_progressbar");
111 HUD_Write_PanelCvar_q("_progressbar_health");
112 HUD_Write_PanelCvar_q("_progressbar_armor");
113 HUD_Write_PanelCvar_q("_progressbar_gfx");
114 HUD_Write_PanelCvar_q("_progressbar_gfx_smooth");
115 HUD_Write_PanelCvar_q("_text");
117 case HUD_PANEL_NOTIFY:
118 HUD_Write_PanelCvar_q("_flip");
119 HUD_Write_PanelCvar_q("_fontsize");
120 HUD_Write_PanelCvar_q("_time");
121 HUD_Write_PanelCvar_q("_fadetime");
122 HUD_Write_PanelCvar_q("_icon_aspect");
124 case HUD_PANEL_TIMER:
125 HUD_Write_PanelCvar_q("_increment");
127 case HUD_PANEL_RADAR:
128 HUD_Write_PanelCvar_q("_foreground_alpha");
129 HUD_Write_PanelCvar_q("_rotation");
130 HUD_Write_PanelCvar_q("_zoommode");
131 HUD_Write_PanelCvar_q("_scale");
132 HUD_Write_PanelCvar_q("_maximized_scale");
133 HUD_Write_PanelCvar_q("_maximized_size");
134 HUD_Write_PanelCvar_q("_maximized_rotation");
135 HUD_Write_PanelCvar_q("_maximized_zoommode");
137 case HUD_PANEL_SCORE:
138 HUD_Write_PanelCvar_q("_rankings");
141 HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
143 case HUD_PANEL_MODICONS:
144 HUD_Write_PanelCvar_q("_ca_layout");
145 HUD_Write_PanelCvar_q("_dom_layout");
146 HUD_Write_PanelCvar_q("_freezetag_layout");
148 case HUD_PANEL_PRESSEDKEYS:
149 HUD_Write_PanelCvar_q("_aspect");
150 HUD_Write_PanelCvar_q("_attack");
152 case HUD_PANEL_ENGINEINFO:
153 HUD_Write_PanelCvar_q("_framecounter_time");
154 HUD_Write_PanelCvar_q("_framecounter_decimals");
156 case HUD_PANEL_INFOMESSAGES:
157 HUD_Write_PanelCvar_q("_flip");
159 case HUD_PANEL_PHYSICS:
160 HUD_Write_PanelCvar_q("_speed_unit");
161 HUD_Write_PanelCvar_q("_speed_unit_show");
162 HUD_Write_PanelCvar_q("_speed_max");
163 HUD_Write_PanelCvar_q("_speed_vertical");
164 HUD_Write_PanelCvar_q("_topspeed");
165 HUD_Write_PanelCvar_q("_topspeed_time");
166 HUD_Write_PanelCvar_q("_acceleration_max");
167 HUD_Write_PanelCvar_q("_acceleration_vertical");
168 HUD_Write_PanelCvar_q("_flip");
169 HUD_Write_PanelCvar_q("_baralign");
170 HUD_Write_PanelCvar_q("_progressbar");
171 HUD_Write_PanelCvar_q("_progressbar_acceleration_mode");
172 HUD_Write_PanelCvar_q("_progressbar_acceleration_scale");
173 HUD_Write_PanelCvar_q("_progressbar_acceleration_nonlinear");
174 HUD_Write_PanelCvar_q("_text");
175 HUD_Write_PanelCvar_q("_text_scale");
177 case HUD_PANEL_CENTERPRINT:
178 HUD_Write_PanelCvar_q("_align");
179 HUD_Write_PanelCvar_q("_flip");
180 HUD_Write_PanelCvar_q("_fontscale");
181 HUD_Write_PanelCvar_q("_time");
182 HUD_Write_PanelCvar_q("_fade_in");
183 HUD_Write_PanelCvar_q("_fade_out");
184 HUD_Write_PanelCvar_q("_fade_subsequent");
185 HUD_Write_PanelCvar_q("_fade_subsequent_passone");
186 HUD_Write_PanelCvar_q("_fade_subsequent_passone_minalpha");
187 HUD_Write_PanelCvar_q("_fade_subsequent_passtwo");
188 HUD_Write_PanelCvar_q("_fade_subsequent_passtwo_minalpha");
189 HUD_Write_PanelCvar_q("_fade_subsequent_minfontsize");
190 HUD_Write_PanelCvar_q("_fade_minfontsize");
195 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
197 printf(_("^2Successfully exported to %s! (Note: It's saved in data/data/)\n"), filename);
201 printf(_("^1Couldn't write to %s\n"), filename);
204 void HUD_Configure_Exit_Force()
209 localcmd("togglemenu\n");
211 cvar_set("_hud_configure", "0");
214 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
215 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
218 float myCenter_x, myCenter_y, targCenter_x, targCenter_y;
222 for (i = 0; i < HUD_PANEL_NUM; ++i) {
223 panel = hud_panel[i];
224 if(panel == highlightedPanel) continue;
225 HUD_Panel_UpdatePosSize()
226 if(!panel_enabled) continue;
228 panel_pos -= '1 1 0' * panel_bg_border;
229 panel_size += '2 2 0' * panel_bg_border;
231 if(myPos_y + mySize_y < panel_pos_y)
233 if(myPos_y > panel_pos_y + panel_size_y)
236 if(myPos_x + mySize_x < panel_pos_x)
238 if(myPos_x > panel_pos_x + panel_size_x)
241 // OK, there IS a collision.
243 myCenter_x = myPos_x + 0.5 * mySize_x;
244 myCenter_y = myPos_y + 0.5 * mySize_y;
246 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
247 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
249 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
251 if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
252 myTarget_x = panel_pos_x - mySize_x;
253 else // push it upwards
254 myTarget_y = panel_pos_y - mySize_y;
256 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
258 if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
259 myTarget_x = panel_pos_x + panel_size_x;
260 else // push it upwards
261 myTarget_y = panel_pos_y - mySize_y;
263 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
265 if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
266 myTarget_x = panel_pos_x - mySize_x;
267 else // push it downwards
268 myTarget_y = panel_pos_y + panel_size_y;
270 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
272 if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
273 myTarget_x = panel_pos_x + panel_size_x;
274 else // push it downwards
275 myTarget_y = panel_pos_y + panel_size_y;
277 //if(cvar("hud_configure_checkcollisions_debug"))
278 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
284 void HUD_Panel_SetPos(vector pos)
286 panel = highlightedPanel;
287 HUD_Panel_UpdatePosSize()
291 //if(cvar("hud_configure_checkcollisions_debug"))
292 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
294 if(autocvar_hud_configure_grid)
296 pos_x = floor((pos_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
297 pos_y = floor((pos_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
300 if(hud_configure_checkcollisions)
301 pos = HUD_Panel_CheckMove(pos, mySize);
303 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
304 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
307 s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
309 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
312 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
313 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
318 float dist_x, dist_y;
320 ratio = mySize_x/mySize_y;
322 for (i = 0; i < HUD_PANEL_NUM; ++i) {
323 panel = hud_panel[i];
324 if(panel == highlightedPanel) continue;
325 HUD_Panel_UpdatePosSize()
326 if(!panel_enabled) continue;
328 panel_pos -= '1 1 0' * panel_bg_border;
329 panel_size += '2 2 0' * panel_bg_border;
331 targEndPos = panel_pos + panel_size;
333 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
334 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
337 if (resizeCorner == 1)
339 // check if this panel is on our way
340 if (resizeorigin_x <= panel_pos_x)
342 if (resizeorigin_y <= panel_pos_y)
344 if (targEndPos_x <= resizeorigin_x - mySize_x)
346 if (targEndPos_y <= resizeorigin_y - mySize_y)
349 // there is a collision:
350 // detect which side of the panel we are facing is actually limiting the resizing
351 // (which side the resize direction finds for first) and reduce the size up to there
353 // dist is the distance between resizeorigin and the "analogous" point of the panel
354 // in this case between resizeorigin (bottom-right point) and the bottom-right point of the panel
355 dist_x = resizeorigin_x - targEndPos_x;
356 dist_y = resizeorigin_y - targEndPos_y;
357 if (dist_y <= 0 || dist_x / dist_y > ratio)
358 mySize_x = min(mySize_x, dist_x);
360 mySize_y = min(mySize_y, dist_y);
362 else if (resizeCorner == 2)
364 if (resizeorigin_x >= targEndPos_x)
366 if (resizeorigin_y <= panel_pos_y)
368 if (panel_pos_x >= resizeorigin_x + mySize_x)
370 if (targEndPos_y <= resizeorigin_y - mySize_y)
373 dist_x = panel_pos_x - resizeorigin_x;
374 dist_y = resizeorigin_y - targEndPos_y;
375 if (dist_y <= 0 || dist_x / dist_y > ratio)
376 mySize_x = min(mySize_x, dist_x);
378 mySize_y = min(mySize_y, dist_y);
380 else if (resizeCorner == 3)
382 if (resizeorigin_x <= panel_pos_x)
384 if (resizeorigin_y >= targEndPos_y)
386 if (targEndPos_x <= resizeorigin_x - mySize_x)
388 if (panel_pos_y >= resizeorigin_y + mySize_y)
391 dist_x = resizeorigin_x - targEndPos_x;
392 dist_y = panel_pos_y - resizeorigin_y;
393 if (dist_y <= 0 || dist_x / dist_y > ratio)
394 mySize_x = min(mySize_x, dist_x);
396 mySize_y = min(mySize_y, dist_y);
398 else if (resizeCorner == 4)
400 if (resizeorigin_x >= targEndPos_x)
402 if (resizeorigin_y >= targEndPos_y)
404 if (panel_pos_x >= resizeorigin_x + mySize_x)
406 if (panel_pos_y >= resizeorigin_y + mySize_y)
409 dist_x = panel_pos_x - resizeorigin_x;
410 dist_y = panel_pos_y - resizeorigin_y;
411 if (dist_y <= 0 || dist_x / dist_y > ratio)
412 mySize_x = min(mySize_x, dist_x);
414 mySize_y = min(mySize_y, dist_y);
416 //if(cvar("hud_configure_checkcollisions_debug"))
417 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
423 void HUD_Panel_SetPosSize(vector mySize)
425 panel = highlightedPanel;
426 HUD_Panel_UpdatePosSize()
428 resizeorigin = panel_click_resizeorigin;
429 local noref vector myPos; // fteqcc sucks
431 // minimum panel size cap
432 mySize_x = max(0.025 * vid_conwidth, mySize_x);
433 mySize_y = max(0.025 * vid_conheight, mySize_y);
435 if(highlightedPanel == HUD_PANEL(CHAT)) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
437 mySize_x = max(17 * autocvar_con_chatsize, mySize_x);
438 mySize_y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize_y);
441 // collision testing|
442 // -----------------+
444 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
445 if(resizeCorner == 1) {
446 myPos_x = resizeorigin_x - mySize_x;
447 myPos_y = resizeorigin_y - mySize_y;
448 } else if(resizeCorner == 2) {
449 myPos_x = resizeorigin_x;
450 myPos_y = resizeorigin_y - mySize_y;
451 } else if(resizeCorner == 3) {
452 myPos_x = resizeorigin_x - mySize_x;
453 myPos_y = resizeorigin_y;
454 } else { // resizeCorner == 4
455 myPos_x = resizeorigin_x;
456 myPos_y = resizeorigin_y;
459 // left/top screen edges
461 mySize_x = mySize_x + myPos_x;
463 mySize_y = mySize_y + myPos_y;
465 // bottom/right screen edges
466 if(myPos_x + mySize_x > vid_conwidth)
467 mySize_x = vid_conwidth - myPos_x;
468 if(myPos_y + mySize_y > vid_conheight)
469 mySize_y = vid_conheight - myPos_y;
471 //if(cvar("hud_configure_checkcollisions_debug"))
472 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
474 // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
475 if(autocvar_hud_configure_grid)
477 mySize_x = floor((mySize_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
478 mySize_y = floor((mySize_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
481 if(hud_configure_checkcollisions)
482 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
484 // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
485 mySize_x = max(0.025 * vid_conwidth, mySize_x);
486 mySize_y = max(0.025 * vid_conheight, mySize_y);
488 // do another pos check, as size might have changed by now
489 if(resizeCorner == 1) {
490 myPos_x = resizeorigin_x - mySize_x;
491 myPos_y = resizeorigin_y - mySize_y;
492 } else if(resizeCorner == 2) {
493 myPos_x = resizeorigin_x;
494 myPos_y = resizeorigin_y - mySize_y;
495 } else if(resizeCorner == 3) {
496 myPos_x = resizeorigin_x - mySize_x;
497 myPos_y = resizeorigin_y;
498 } else { // resizeCorner == 4
499 myPos_x = resizeorigin_x;
500 myPos_y = resizeorigin_y;
503 //if(cvar("hud_configure_checkcollisions_debug"))
504 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
507 s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
508 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
510 s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
511 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
514 float pressed_key_time;
515 vector highlightedPanel_initial_pos, highlightedPanel_initial_size;
516 void HUD_Panel_Arrow_Action(float nPrimary)
518 if(!highlightedPanel)
521 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
524 if(autocvar_hud_configure_grid)
526 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
528 if (hudShiftState & S_SHIFT)
529 step = hud_configure_realGridSize_y;
531 step = 2 * hud_configure_realGridSize_y;
535 if (hudShiftState & S_SHIFT)
536 step = hud_configure_realGridSize_x;
538 step = 2 * hud_configure_realGridSize_x;
543 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
544 step = vid_conheight;
547 if (hudShiftState & S_SHIFT)
548 step = (step / 256); // more precision
550 step = (step / 64) * (1 + 2 * (time - pressed_key_time));
553 panel = highlightedPanel;
554 HUD_Panel_UpdatePosSize()
556 highlightedPanel_initial_pos = panel_pos;
557 highlightedPanel_initial_size = panel_size;
559 if (hudShiftState & S_ALT) // resize
561 highlightedAction = 1;
562 if(nPrimary == K_UPARROW)
564 else if(nPrimary == K_RIGHTARROW)
566 else if(nPrimary == K_LEFTARROW)
568 else // if(nPrimary == K_DOWNARROW)
571 // ctrl+arrow reduces the size, instead of increasing it
572 // Note that ctrl disables collisions check too, but it's fine
573 // since we don't collide with anything reducing the size
574 if (hudShiftState & S_CTRL) {
576 resizeCorner = 5 - resizeCorner;
581 panel_click_resizeorigin = panel_pos;
582 if(resizeCorner == 1) {
583 panel_click_resizeorigin += mySize;
585 } else if(resizeCorner == 2) {
586 panel_click_resizeorigin_y += mySize_y;
588 } else if(resizeCorner == 3) {
589 panel_click_resizeorigin_x += mySize_x;
591 } else { // resizeCorner == 4
594 HUD_Panel_SetPosSize(mySize);
598 highlightedAction = 2;
601 if(nPrimary == K_UPARROW)
603 else if(nPrimary == K_DOWNARROW)
605 else if(nPrimary == K_LEFTARROW)
607 else // if(nPrimary == K_RIGHTARROW)
610 HUD_Panel_SetPos(pos);
613 panel = highlightedPanel;
614 HUD_Panel_UpdatePosSize()
616 if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
619 panel_pos_backup = highlightedPanel_initial_pos;
620 panel_size_backup = highlightedPanel_initial_size;
621 highlightedPanel_backup = highlightedPanel;
625 const float S_MOUSE1 = 1;
626 const float S_MOUSE2 = 2;
627 const float S_MOUSE3 = 4;
629 float prevMouseClicked; // previous state
630 float prevMouseClickedTime; // time during previous left mouse click, to check for doubleclicks
631 vector prevMouseClickedPos; // pos during previous left mouse click, to check for doubleclicks
633 void HUD_Panel_EnableMenu();
634 entity tab_panels[HUD_PANEL_MAX];
636 vector tab_panel_pos;
638 void HUD_Panel_FirstInDrawQ(float id);
639 void reset_tab_panels()
642 for(i = 0; i < HUD_PANEL_NUM; ++i)
643 tab_panels[i] = world;
645 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
652 if(!autocvar__hud_configure)
657 mousepos_x = nPrimary;
658 mousepos_y = nSecondary;
662 // block any input while a menu dialog is fading
663 // don't block mousepos read as it leads to cursor jumps in the interaction with the menu
664 if(autocvar__menu_alpha)
671 // allow console bind to work
674 con_keys = findkeysforcommand("toggleconsole", 0);
675 keys = tokenize(con_keys); // findkeysforcommand returns data for this
677 float hit_con_bind = 0, i;
678 for (i = 0; i < keys; ++i)
680 if(nPrimary == stof(argv(i)))
684 if(bInputType == 0) {
685 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
686 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
687 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
689 else if(bInputType == 1) {
690 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
691 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
692 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
695 if(nPrimary == K_CTRL)
697 if (bInputType == 1) //ctrl has been released
701 //switch to selected panel
702 highlightedPanel = tab_panel;
703 highlightedAction = 0;
704 HUD_Panel_FirstInDrawQ(highlightedPanel.panel_id);
711 if(nPrimary == K_MOUSE1)
713 if(bInputType == 0) // key pressed
714 mouseClicked |= S_MOUSE1;
715 else if(bInputType == 1) // key released
716 mouseClicked -= (mouseClicked & S_MOUSE1);
718 else if(nPrimary == K_MOUSE2)
720 if(bInputType == 0) // key pressed
721 mouseClicked |= S_MOUSE2;
722 else if(bInputType == 1) // key released
723 mouseClicked -= (mouseClicked & S_MOUSE2);
725 else if(nPrimary == K_ESCAPE)
730 localcmd("menu_showhudexit\n");
732 else if(nPrimary == K_BACKSPACE && hudShiftState & S_CTRL)
737 cvar_set("_hud_configure", "0");
739 else if(nPrimary == K_TAB && hudShiftState & S_CTRL) // select and highlight another panel
741 if (bInputType == 1 || mouseClicked)
744 //FIXME: if a panel is highlighted, has the same pos_x and lays in the same level
745 //of other panels then next consecutive ctrl-tab will select the highlighted panel too
746 //(it should only after every other panel of the hud)
747 //It's a minor bug anyway, we can live with it
749 entity starting_panel;
750 entity old_tab_panel = tab_panel;
751 if (!tab_panel) //first press of TAB
753 if (highlightedPanel)
755 panel = highlightedPanel;
756 HUD_Panel_UpdatePosSize()
760 starting_panel = highlightedPanel;
761 tab_panel_pos = panel_pos; //to compute level
765 if ( ((!tab_backward) && (hudShiftState & S_SHIFT)) || (tab_backward && !(hudShiftState & S_SHIFT)) ) //tab direction changed?
767 starting_panel = tab_panel;
769 tab_backward = (hudShiftState & S_SHIFT);
771 float k, level = 0, start_pos_x;
772 vector candidate_pos = '0 0 0';
773 const float LEVELS_NUM = 4;
774 float level_height = vid_conheight / LEVELS_NUM;
776 level = floor(tab_panel_pos_y / level_height) * level_height; //starting level
777 candidate_pos_x = (!tab_backward) ? vid_conwidth : 0;
778 start_pos_x = tab_panel_pos_x;
783 for(i = 0; i < HUD_PANEL_NUM; ++i)
785 panel = hud_panel[i];
786 if (panel == tab_panels[i] || panel == starting_panel)
788 HUD_Panel_UpdatePosSize()
789 if (panel_pos_y >= level && (panel_pos_y - level) < level_height)
790 if ( ( !tab_backward && panel_pos_x >= start_pos_x && (panel_pos_x < candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y <= candidate_pos_y)) )
791 || ( tab_backward && panel_pos_x <= start_pos_x && (panel_pos_x > candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y >= candidate_pos_y)) ) )
794 tab_panel_pos = candidate_pos = panel_pos;
799 if (k == LEVELS_NUM) //tab_panel not found
807 starting_panel = old_tab_panel;
808 old_tab_panel = world;
809 goto find_tab_panel; //u must find tab_panel!
813 level = mod(level + level_height, vid_conheight);
815 candidate_pos_x = vid_conwidth;
819 level = mod(level - level_height, vid_conheight);
820 start_pos_x = vid_conwidth;
825 tab_panels[tab_panel.panel_id] = tab_panel;
827 else if(nPrimary == K_SPACE && hudShiftState & S_CTRL) // enable/disable highlighted panel or dock
829 if (bInputType == 1 || mouseClicked)
832 if (highlightedPanel)
833 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name), ftos(!cvar(strcat("hud_panel_", highlightedPanel.panel_name))));
835 cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
837 else if(nPrimary == 'c' && hudShiftState & S_CTRL) // copy highlighted panel size
839 if (bInputType == 1 || mouseClicked)
842 if (highlightedPanel)
844 panel = highlightedPanel;
845 HUD_Panel_UpdatePosSize()
846 panel_size_copied = panel_size;
849 else if(nPrimary == 'v' && hudShiftState & S_CTRL) // past copied size on the highlighted panel
851 if (bInputType == 1 || mouseClicked)
854 if (panel_size_copied == '0 0 0' || !highlightedPanel)
857 panel = highlightedPanel;
858 HUD_Panel_UpdatePosSize()
860 // reduce size if it'd go beyond screen boundaries
861 vector tmp_size = panel_size_copied;
862 if (panel_pos_x + panel_size_copied_x > vid_conwidth)
863 tmp_size_x = vid_conwidth - panel_pos_x;
864 if (panel_pos_y + panel_size_copied_y > vid_conheight)
865 tmp_size_y = vid_conheight - panel_pos_y;
867 if (panel_size == tmp_size)
871 panel_pos_backup = panel_pos;
872 panel_size_backup = panel_size;
873 highlightedPanel_backup = highlightedPanel;
875 s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight));
876 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
878 else if(nPrimary == 'z' && hudShiftState & S_CTRL) // undo last action
880 if (bInputType == 1 || mouseClicked)
882 //restore previous values
883 if (highlightedPanel_backup)
885 s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
886 cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_pos"), s);
887 s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
888 cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_size"), s);
889 highlightedPanel_backup = world;
892 else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
896 pressed_key_time = 0;
899 else if (pressed_key_time == 0)
900 pressed_key_time = time;
903 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
905 else if(nPrimary == K_ENTER || nPrimary == K_SPACE || nPrimary == K_KP_ENTER)
909 if (highlightedPanel)
910 HUD_Panel_EnableMenu();
912 else if(hit_con_bind)
918 float HUD_Panel_Check_Mouse_Pos(float allow_move)
920 float i, j = 0, border;
922 while(j < HUD_PANEL_NUM)
927 panel = hud_panel[i];
928 HUD_Panel_UpdatePosSize()
930 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
933 if(allow_move && mousepos_x > panel_pos_x && mousepos_y > panel_pos_y && mousepos_x < panel_pos_x + panel_size_x && mousepos_y < panel_pos_y + panel_size_y)
937 // resize from topleft border
938 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
942 // resize from topright border
943 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
947 // resize from bottomleft border
948 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
952 // resize from bottomright border
953 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
961 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
962 void HUD_Panel_FirstInDrawQ(float id)
965 var float place = -1;
966 // find out where in the array our current id is, save into place
967 for(i = 0; i < HUD_PANEL_NUM; ++i)
969 if(panel_order[i] == id)
975 // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
977 place = HUD_PANEL_NUM - 1;
979 // move all ids up by one step in the array until "place"
980 for(i = place; i > 0; --i)
982 panel_order[i] = panel_order[i-1];
984 // now save the new top id
987 // let's save them into the cvar by some strcat trickery
989 for(i = 0; i < HUD_PANEL_NUM; ++i)
991 s = strcat(s, ftos(panel_order[i]), " ");
993 cvar_set("_hud_panelorder", s);
994 if(hud_panelorder_prev)
995 strunzone(hud_panelorder_prev);
996 hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
999 void HUD_Panel_Highlight(float allow_move)
1001 float i, j = 0, border;
1003 while(j < HUD_PANEL_NUM)
1008 panel = hud_panel[i];
1009 HUD_Panel_UpdatePosSize()
1011 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1014 if(allow_move && mousepos_x > panel_pos_x && mousepos_y > panel_pos_y && mousepos_x < panel_pos_x + panel_size_x && mousepos_y < panel_pos_y + panel_size_y)
1016 highlightedPanel = hud_panel[i];
1017 HUD_Panel_FirstInDrawQ(i);
1018 highlightedAction = 1;
1019 panel_click_distance = mousepos - panel_pos;
1022 // resize from topleft border
1023 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1025 highlightedPanel = hud_panel[i];
1026 HUD_Panel_FirstInDrawQ(i);
1027 highlightedAction = 2;
1029 panel_click_distance = mousepos - panel_pos;
1030 panel_click_resizeorigin = panel_pos + panel_size;
1033 // resize from topright border
1034 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1036 highlightedPanel = hud_panel[i];
1037 HUD_Panel_FirstInDrawQ(i);
1038 highlightedAction = 2;
1040 panel_click_distance_x = panel_size_x - mousepos_x + panel_pos_x;
1041 panel_click_distance_y = mousepos_y - panel_pos_y;
1042 panel_click_resizeorigin = panel_pos + eY * panel_size_y;
1045 // resize from bottomleft border
1046 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
1048 highlightedPanel = hud_panel[i];
1049 HUD_Panel_FirstInDrawQ(i);
1050 highlightedAction = 2;
1052 panel_click_distance_x = mousepos_x - panel_pos_x;
1053 panel_click_distance_y = panel_size_y - mousepos_y + panel_pos_y;
1054 panel_click_resizeorigin = panel_pos + eX * panel_size_x;
1057 // resize from bottomright border
1058 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
1060 highlightedPanel = hud_panel[i];
1061 HUD_Panel_FirstInDrawQ(i);
1062 highlightedAction = 2;
1064 panel_click_distance = panel_size - mousepos + panel_pos;
1065 panel_click_resizeorigin = panel_pos;
1069 highlightedPanel = world;
1070 highlightedAction = 0;
1073 void HUD_Panel_EnableMenu()
1076 localcmd("menu_showhudoptions ", highlightedPanel.panel_name, "\n");
1078 float mouse_over_panel;
1079 void HUD_Panel_Mouse()
1081 if(autocvar__menu_alpha == 1)
1084 if (!autocvar_hud_cursormode)
1086 mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
1088 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1089 mousepos_y = bound(0, mousepos_y, vid_conheight);
1094 if(prevMouseClicked == 0)
1098 //stop ctrl-tab selection
1102 HUD_Panel_Highlight(mouseClicked & S_MOUSE1); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1103 // and calls HUD_Panel_UpdatePosSize() for the highlighted panel
1104 if (highlightedPanel)
1106 highlightedPanel_initial_pos = panel_pos;
1107 highlightedPanel_initial_size = panel_size;
1109 // doubleclick check
1110 if ((mouseClicked & S_MOUSE1) && time - prevMouseClickedTime < 0.4 && highlightedPanel && prevMouseClickedPos == mousepos)
1112 mouseClicked = 0; // to prevent spam, I guess.
1113 HUD_Panel_EnableMenu();
1117 if (mouseClicked & S_MOUSE1)
1119 prevMouseClickedTime = time;
1120 prevMouseClickedPos = mousepos;
1122 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(mouseClicked & S_MOUSE1);
1127 panel = highlightedPanel;
1128 HUD_Panel_UpdatePosSize()
1131 if (highlightedPanel)
1133 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1134 if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
1136 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1138 panel_pos_backup = highlightedPanel_initial_pos;
1139 panel_size_backup = highlightedPanel_initial_size;
1140 highlightedPanel_backup = highlightedPanel;
1143 // in case the clicked panel is inside another panel and we aren't
1144 // moving it, avoid the immediate "fix" of its position/size
1145 // (often unwanted and hateful) by disabling collisions check
1146 hud_configure_checkcollisions = false;
1149 if(highlightedAction == 1)
1150 HUD_Panel_SetPos(mousepos - panel_click_distance);
1151 else if(highlightedAction == 2)
1153 vector mySize = '0 0 0';
1154 if(resizeCorner == 1) {
1155 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1156 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1157 } else if(resizeCorner == 2) {
1158 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1159 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1160 } else if(resizeCorner == 3) {
1161 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1162 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1163 } else { // resizeCorner == 4
1164 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1165 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1167 HUD_Panel_SetPosSize(mySize);
1172 if(menu_enabled == 2)
1173 mouse_over_panel = 0;
1175 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(TRUE);
1176 if (mouse_over_panel && !tab_panel)
1177 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1179 // draw cursor after performing move/resize to have the panel pos/size updated before mouse_over_panel
1180 const vector cursorsize = '32 32 0';
1181 float cursor_alpha = 1 - autocvar__menu_alpha;
1183 if(!mouse_over_panel)
1184 drawpic(mousepos, strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1185 else if(mouse_over_panel == 1)
1186 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_move.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1187 else if(mouse_over_panel == 2)
1188 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1190 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize2.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1192 prevMouseClicked = mouseClicked;
1194 void HUD_Configure_DrawGrid()
1197 if(autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
1199 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
1200 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
1201 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
1202 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
1205 s = eX + eY * vid_conheight;
1206 for(i = 1; i < 1/hud_configure_gridSize_x; ++i)
1207 drawfill(eX * i * hud_configure_realGridSize_x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
1209 s = eY + eX * vid_conwidth;
1210 for(i = 1; i < 1/hud_configure_gridSize_y; ++i)
1211 drawfill(eY * i * hud_configure_realGridSize_y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
1215 float _menu_alpha_prev;
1216 void HUD_Configure_Frame()
1219 if(autocvar__hud_configure)
1221 if(isdemo() || intermission == 2)
1223 HUD_Configure_Exit_Force();
1227 if(!hud_configure_prev || hud_configure_prev == -1)
1229 if(autocvar_hud_cursormode)
1232 for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
1233 hud_panel[panel_order[i]].update_time = time;
1236 // NOTE this check is necessary because _menu_alpha isn't updated the frame the menu gets enabled
1237 if(autocvar__menu_alpha != _menu_alpha_prev)
1239 if(autocvar__menu_alpha == 0)
1241 _menu_alpha_prev = autocvar__menu_alpha;
1244 HUD_Configure_DrawGrid();
1246 else if(hud_configure_prev)
1250 if(autocvar_hud_cursormode)
1255 const float hlBorderSize = 4;
1256 const string hlBorder = "gfx/hud/default/border_highlighted";
1257 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
1258 void HUD_Panel_HlBorder(float myBorder, vector color, float theAlpha)
1260 drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * theAlpha, DRAWFLAG_NORMAL);
1261 drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1262 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1263 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1264 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1267 void HUD_Configure_PostDraw()
1269 if(autocvar__hud_configure)
1274 HUD_Panel_UpdatePosSize()
1275 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
1277 if(highlightedPanel)
1279 panel = highlightedPanel;
1280 HUD_Panel_UpdatePosSize()
1281 HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha));