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1 #define HUD_Write(s) fputs(fh, s)
2 // q: quoted, n: not quoted
3 #define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
4 #define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
5 #define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel.panel_name, cvar_suf))
6 #define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel.panel_name, cvar_suf))
7 // Save the config
8 void HUD_Panel_ExportCfg(string cfgname)
9 {
10         float fh;
11         string filename = strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg");
12         fh = fopen(filename, FILE_WRITE);
13         if(fh >= 0)
14         {
15                 HUD_Write_Cvar_q("hud_skin");
16                 HUD_Write_Cvar_q("hud_panel_bg");
17                 HUD_Write_Cvar_q("hud_panel_bg_color");
18                 HUD_Write_Cvar_q("hud_panel_bg_color_team");
19                 HUD_Write_Cvar_q("hud_panel_bg_alpha");
20                 HUD_Write_Cvar_q("hud_panel_bg_border");
21                 HUD_Write_Cvar_q("hud_panel_bg_padding");
22                 HUD_Write_Cvar_q("hud_panel_fg_alpha");
23                 HUD_Write("\n");
24
25                 HUD_Write_Cvar_q("hud_dock");
26                 HUD_Write_Cvar_q("hud_dock_color");
27                 HUD_Write_Cvar_q("hud_dock_color_team");
28                 HUD_Write_Cvar_q("hud_dock_alpha");
29                 HUD_Write("\n");
30
31                 HUD_Write_Cvar_q("hud_progressbar_alpha");
32                 HUD_Write_Cvar_q("hud_progressbar_strength_color");
33                 HUD_Write_Cvar_q("hud_progressbar_shield_color");
34                 HUD_Write_Cvar_q("hud_progressbar_health_color");
35                 HUD_Write_Cvar_q("hud_progressbar_armor_color");
36                 HUD_Write_Cvar_q("hud_progressbar_fuel_color");
37                 HUD_Write_Cvar_q("hud_progressbar_nexball_color");
38                 HUD_Write_Cvar_q("hud_progressbar_speed_color");
39                 HUD_Write_Cvar_q("hud_progressbar_acceleration_color");
40                 HUD_Write_Cvar_q("hud_progressbar_acceleration_neg_color");
41                 HUD_Write("\n");
42
43                 HUD_Write_Cvar_q("_hud_panelorder");
44                 HUD_Write("\n");
45
46                 HUD_Write_Cvar_q("hud_configure_grid");
47                 HUD_Write_Cvar_q("hud_configure_grid_xsize");
48                 HUD_Write_Cvar_q("hud_configure_grid_ysize");
49                 HUD_Write("\n");
50
51                 // common cvars for all panels
52                 float i;
53                 for (i = 0; i < HUD_PANEL_NUM; ++i)
54                 {
55                         panel = hud_panel[i];
56
57                         HUD_Write_PanelCvar_n("");
58                         HUD_Write_PanelCvar_q("_pos");
59                         HUD_Write_PanelCvar_q("_size");
60                         HUD_Write_PanelCvar_q("_bg");
61                         HUD_Write_PanelCvar_q("_bg_color");
62                         HUD_Write_PanelCvar_q("_bg_color_team");
63                         HUD_Write_PanelCvar_q("_bg_alpha");
64                         HUD_Write_PanelCvar_q("_bg_border");
65                         HUD_Write_PanelCvar_q("_bg_padding");
66                         switch(i) {
67                                 case HUD_PANEL_WEAPONS:
68                                         HUD_Write_PanelCvar_q("_accuracy");
69                                         HUD_Write_PanelCvar_q("_label");
70                                         HUD_Write_PanelCvar_q("_complainbubble");
71                                         HUD_Write_PanelCvar_q("_complainbubble_padding");
72                                         HUD_Write_PanelCvar_q("_complainbubble_time");
73                                         HUD_Write_PanelCvar_q("_complainbubble_fadetime");
74                                         HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
75                                         HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
76                                         HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
77                                         HUD_Write_PanelCvar_q("_ammo");
78                                         HUD_Write_PanelCvar_q("_ammo_color");
79                                         HUD_Write_PanelCvar_q("_ammo_alpha");
80                                         HUD_Write_PanelCvar_q("_aspect");
81                                         HUD_Write_PanelCvar_q("_timeout");
82                                         HUD_Write_PanelCvar_q("_timeout_effect");
83                                         HUD_Write_PanelCvar_q("_timeout_fadebgmin");
84                                         HUD_Write_PanelCvar_q("_timeout_fadefgmin");
85                                         HUD_Write_PanelCvar_q("_timeout_speed_in");
86                                         HUD_Write_PanelCvar_q("_timeout_speed_out");
87                                         HUD_Write_PanelCvar_q("_onlyowned");
88                                         break;
89                                 case HUD_PANEL_AMMO:
90                                         HUD_Write_PanelCvar_q("_onlycurrent");
91                                         HUD_Write_PanelCvar_q("_iconalign");
92                                         HUD_Write_PanelCvar_q("_progressbar");
93                                         HUD_Write_PanelCvar_q("_progressbar_name");
94                                         HUD_Write_PanelCvar_q("_progressbar_xoffset");
95                                         HUD_Write_PanelCvar_q("_text");
96                                         break;
97                                 case HUD_PANEL_POWERUPS:
98                                         HUD_Write_PanelCvar_q("_flip");
99                                         HUD_Write_PanelCvar_q("_iconalign");
100                                         HUD_Write_PanelCvar_q("_baralign");
101                                         HUD_Write_PanelCvar_q("_progressbar");
102                                         HUD_Write_PanelCvar_q("_progressbar_strength");
103                                         HUD_Write_PanelCvar_q("_progressbar_shield");
104                                         HUD_Write_PanelCvar_q("_text");
105                                         break;
106                                 case HUD_PANEL_HEALTHARMOR:
107                                         HUD_Write_PanelCvar_q("_flip");
108                                         HUD_Write_PanelCvar_q("_iconalign");
109                                         HUD_Write_PanelCvar_q("_baralign");
110                                         HUD_Write_PanelCvar_q("_progressbar");
111                                         HUD_Write_PanelCvar_q("_progressbar_health");
112                                         HUD_Write_PanelCvar_q("_progressbar_armor");
113                                         HUD_Write_PanelCvar_q("_progressbar_gfx");
114                                         HUD_Write_PanelCvar_q("_progressbar_gfx_smooth");
115                                         HUD_Write_PanelCvar_q("_text");
116                                         break;
117                                 case HUD_PANEL_NOTIFY:
118                                         HUD_Write_PanelCvar_q("_flip");
119                                         HUD_Write_PanelCvar_q("_fontsize");
120                                         HUD_Write_PanelCvar_q("_time");
121                                         HUD_Write_PanelCvar_q("_fadetime");
122                                         HUD_Write_PanelCvar_q("_icon_aspect");
123                                         break;
124                                 case HUD_PANEL_TIMER:
125                                         HUD_Write_PanelCvar_q("_increment");
126                                         break;
127                                 case HUD_PANEL_RADAR:
128                                         HUD_Write_PanelCvar_q("_foreground_alpha");
129                                         HUD_Write_PanelCvar_q("_rotation");
130                                         HUD_Write_PanelCvar_q("_zoommode");
131                                         HUD_Write_PanelCvar_q("_scale");
132                                         HUD_Write_PanelCvar_q("_maximized_scale");
133                                         HUD_Write_PanelCvar_q("_maximized_size");
134                                         HUD_Write_PanelCvar_q("_maximized_rotation");
135                                         HUD_Write_PanelCvar_q("_maximized_zoommode");
136                                         break;
137                                 case HUD_PANEL_SCORE:
138                                         HUD_Write_PanelCvar_q("_rankings");
139                                         break;
140                                 case HUD_PANEL_VOTE:
141                                         HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
142                                         break;
143                                 case HUD_PANEL_MODICONS:
144                                         HUD_Write_PanelCvar_q("_ca_layout");
145                                         HUD_Write_PanelCvar_q("_dom_layout");
146                                         HUD_Write_PanelCvar_q("_freezetag_layout");
147                                         break;
148                                 case HUD_PANEL_PRESSEDKEYS:
149                                         HUD_Write_PanelCvar_q("_aspect");
150                                         HUD_Write_PanelCvar_q("_attack");
151                                         break;
152                                 case HUD_PANEL_ENGINEINFO:
153                                         HUD_Write_PanelCvar_q("_framecounter_time");
154                                         HUD_Write_PanelCvar_q("_framecounter_decimals");
155                                         break;
156                                 case HUD_PANEL_INFOMESSAGES:
157                                         HUD_Write_PanelCvar_q("_flip");
158                                         break;
159                                 case HUD_PANEL_PHYSICS:
160                                         HUD_Write_PanelCvar_q("_speed_unit");
161                                         HUD_Write_PanelCvar_q("_speed_unit_show");
162                                         HUD_Write_PanelCvar_q("_speed_max");
163                                         HUD_Write_PanelCvar_q("_speed_vertical");
164                                         HUD_Write_PanelCvar_q("_topspeed");
165                                         HUD_Write_PanelCvar_q("_topspeed_time");
166                                         HUD_Write_PanelCvar_q("_acceleration_max");
167                                         HUD_Write_PanelCvar_q("_acceleration_vertical");
168                                         HUD_Write_PanelCvar_q("_flip");
169                                         HUD_Write_PanelCvar_q("_baralign");
170                                         HUD_Write_PanelCvar_q("_progressbar");
171                                         HUD_Write_PanelCvar_q("_progressbar_acceleration_mode");
172                                         HUD_Write_PanelCvar_q("_progressbar_acceleration_scale");
173                                         HUD_Write_PanelCvar_q("_progressbar_acceleration_nonlinear");
174                                         HUD_Write_PanelCvar_q("_text");
175                                         HUD_Write_PanelCvar_q("_text_scale");
176                                         break;
177                                 case HUD_PANEL_CENTERPRINT:
178                                         HUD_Write_PanelCvar_q("_align");
179                                         HUD_Write_PanelCvar_q("_flip");
180                                         HUD_Write_PanelCvar_q("_fontscale");
181                                         HUD_Write_PanelCvar_q("_time");
182                                         HUD_Write_PanelCvar_q("_fade_in");
183                                         HUD_Write_PanelCvar_q("_fade_out");
184                                         HUD_Write_PanelCvar_q("_fade_subsequent");
185                                         HUD_Write_PanelCvar_q("_fade_subsequent_passone");
186                                         HUD_Write_PanelCvar_q("_fade_subsequent_passone_minalpha");
187                                         HUD_Write_PanelCvar_q("_fade_subsequent_passtwo");
188                                         HUD_Write_PanelCvar_q("_fade_subsequent_passtwo_minalpha");
189                                         HUD_Write_PanelCvar_q("_fade_subsequent_minfontsize");
190                                         HUD_Write_PanelCvar_q("_fade_minfontsize");
191                                         break;
192                                 case HUD_PANEL_ITEMSTIME:
193                                         HUD_Write_PanelCvar_q("_iconalign");
194                                         HUD_Write_PanelCvar_q("_progressbar");
195                                         HUD_Write_PanelCvar_q("_progressbar_name");
196                                         HUD_Write_PanelCvar_q("_progressbar_reduced");
197                                         HUD_Write_PanelCvar_q("_showspawned");
198                                         HUD_Write_PanelCvar_q("_text");
199                                         HUD_Write_PanelCvar_q("_ratio");
200                                         HUD_Write_PanelCvar_q("_size_dinamic");
201                                         break;
202                         }
203                         HUD_Write("\n");
204                 }
205                 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
206
207                 printf(_("^2Successfully exported to %s! (Note: It's saved in data/data/)\n"), filename);
208                 fclose(fh);
209         }
210         else
211                 printf(_("^1Couldn't write to %s\n"), filename);
212 }
213
214 void HUD_Configure_Exit_Force()
215 {
216         if (menu_enabled)
217         {
218                 menu_enabled = 0;
219                 localcmd("togglemenu\n");
220         }
221         cvar_set("_hud_configure", "0");
222 }
223
224 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
225 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
226 {
227         float i;
228         float myCenter_x, myCenter_y, targCenter_x, targCenter_y;
229         vector myTarget;
230         myTarget = myPos;
231
232         for (i = 0; i < HUD_PANEL_NUM; ++i) {
233                 panel = hud_panel[i];
234                 if(panel == highlightedPanel) continue;
235                 HUD_Panel_UpdatePosSize()
236                 if(!panel_enabled) continue;
237
238                 panel_pos -= '1 1 0' * panel_bg_border;
239                 panel_size += '2 2 0' * panel_bg_border;
240
241                 if(myPos_y + mySize_y < panel_pos_y)
242                         continue;
243                 if(myPos_y > panel_pos_y + panel_size_y)
244                         continue;
245
246                 if(myPos_x + mySize_x < panel_pos_x)
247                         continue;
248                 if(myPos_x > panel_pos_x + panel_size_x)
249                         continue;
250
251                 // OK, there IS a collision.
252
253                 myCenter_x = myPos_x + 0.5 * mySize_x;
254                 myCenter_y = myPos_y + 0.5 * mySize_y;
255
256                 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
257                 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
258
259                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
260                 {
261                         if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
262                                 myTarget_x = panel_pos_x - mySize_x;
263                         else // push it upwards
264                                 myTarget_y = panel_pos_y - mySize_y;
265                 }
266                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
267                 {
268                         if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
269                                 myTarget_x = panel_pos_x + panel_size_x;
270                         else // push it upwards
271                                 myTarget_y = panel_pos_y - mySize_y;
272                 }
273                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
274                 {
275                         if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
276                                 myTarget_x = panel_pos_x - mySize_x;
277                         else // push it downwards
278                                 myTarget_y = panel_pos_y + panel_size_y;
279                 }
280                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
281                 {
282                         if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
283                                 myTarget_x = panel_pos_x + panel_size_x;
284                         else // push it downwards
285                                 myTarget_y = panel_pos_y + panel_size_y;
286                 }
287                 //if(cvar("hud_configure_checkcollisions_debug"))
288                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
289         }
290
291         return myTarget;
292 }
293
294 void HUD_Panel_SetPos(vector pos)
295 {
296         panel = highlightedPanel;
297         HUD_Panel_UpdatePosSize()
298         vector mySize;
299         mySize = panel_size;
300
301         //if(cvar("hud_configure_checkcollisions_debug"))
302                 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
303
304         if(autocvar_hud_configure_grid)
305         {
306                 pos_x = floor((pos_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
307                 pos_y = floor((pos_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
308         }
309
310         if(hud_configure_checkcollisions)
311                 pos = HUD_Panel_CheckMove(pos, mySize);
312
313         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
314         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
315
316         string s;
317         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
318
319         cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
320 }
321
322 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
323 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
324         float i;
325
326         vector targEndPos;
327
328         float dist_x, dist_y;
329         float ratio;
330         ratio = mySize_x/mySize_y;
331
332         for (i = 0; i < HUD_PANEL_NUM; ++i) {
333                 panel = hud_panel[i];
334                 if(panel == highlightedPanel) continue;
335                 HUD_Panel_UpdatePosSize()
336                 if(!panel_enabled) continue;
337
338                 panel_pos -= '1 1 0' * panel_bg_border;
339                 panel_size += '2 2 0' * panel_bg_border;
340
341                 targEndPos = panel_pos + panel_size;
342
343                 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
344                 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
345                         continue;
346
347                 if (resizeCorner == 1)
348                 {
349                         // check if this panel is on our way
350                         if (resizeorigin_x <= panel_pos_x)
351                                 continue;
352                         if (resizeorigin_y <= panel_pos_y)
353                                 continue;
354                         if (targEndPos_x <= resizeorigin_x - mySize_x)
355                                 continue;
356                         if (targEndPos_y <= resizeorigin_y - mySize_y)
357                                 continue;
358
359                         // there is a collision:
360                         // detect which side of the panel we are facing is actually limiting the resizing
361                         // (which side the resize direction finds for first) and reduce the size up to there
362                         //
363                         // dist is the distance between resizeorigin and the "analogous" point of the panel
364                         // in this case between resizeorigin (bottom-right point) and the bottom-right point of the panel
365                         dist_x = resizeorigin_x - targEndPos_x;
366                         dist_y = resizeorigin_y - targEndPos_y;
367                         if (dist_y <= 0 || dist_x / dist_y > ratio)
368                                 mySize_x = min(mySize_x, dist_x);
369                         else
370                                 mySize_y = min(mySize_y, dist_y);
371                 }
372                 else if (resizeCorner == 2)
373                 {
374                         if (resizeorigin_x >= targEndPos_x)
375                                 continue;
376                         if (resizeorigin_y <= panel_pos_y)
377                                 continue;
378                         if (panel_pos_x >= resizeorigin_x + mySize_x)
379                                 continue;
380                         if (targEndPos_y <= resizeorigin_y - mySize_y)
381                                 continue;
382
383                         dist_x = panel_pos_x - resizeorigin_x;
384                         dist_y = resizeorigin_y - targEndPos_y;
385                         if (dist_y <= 0 || dist_x / dist_y > ratio)
386                                 mySize_x = min(mySize_x, dist_x);
387                         else
388                                 mySize_y = min(mySize_y, dist_y);
389                 }
390                 else if (resizeCorner == 3)
391                 {
392                         if (resizeorigin_x <= panel_pos_x)
393                                 continue;
394                         if (resizeorigin_y >= targEndPos_y)
395                                 continue;
396                         if (targEndPos_x <= resizeorigin_x - mySize_x)
397                                 continue;
398                         if (panel_pos_y >= resizeorigin_y + mySize_y)
399                                 continue;
400
401                         dist_x = resizeorigin_x - targEndPos_x;
402                         dist_y = panel_pos_y - resizeorigin_y;
403                         if (dist_y <= 0 || dist_x / dist_y > ratio)
404                                 mySize_x = min(mySize_x, dist_x);
405                         else
406                                 mySize_y = min(mySize_y, dist_y);
407                 }
408                 else if (resizeCorner == 4)
409                 {
410                         if (resizeorigin_x >= targEndPos_x)
411                                 continue;
412                         if (resizeorigin_y >= targEndPos_y)
413                                 continue;
414                         if (panel_pos_x >= resizeorigin_x + mySize_x)
415                                 continue;
416                         if (panel_pos_y >= resizeorigin_y + mySize_y)
417                                 continue;
418
419                         dist_x = panel_pos_x - resizeorigin_x;
420                         dist_y = panel_pos_y - resizeorigin_y;
421                         if (dist_y <= 0 || dist_x / dist_y > ratio)
422                                 mySize_x = min(mySize_x, dist_x);
423                         else
424                                 mySize_y = min(mySize_y, dist_y);
425                 }
426                 //if(cvar("hud_configure_checkcollisions_debug"))
427                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
428         }
429
430         return mySize;
431 }
432
433 void HUD_Panel_SetPosSize(vector mySize)
434 {
435         panel = highlightedPanel;
436         HUD_Panel_UpdatePosSize()
437         vector resizeorigin;
438         resizeorigin = panel_click_resizeorigin;
439         local noref vector myPos; // fteqcc sucks
440
441         // minimum panel size cap
442         mySize_x = max(0.025 * vid_conwidth, mySize_x);
443         mySize_y = max(0.025 * vid_conheight, mySize_y);
444
445         if(highlightedPanel == HUD_PANEL(CHAT)) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
446         {
447                 mySize_x = max(17 * autocvar_con_chatsize, mySize_x);
448                 mySize_y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize_y);
449         }
450
451         // collision testing|
452         // -----------------+
453
454         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
455         if(resizeCorner == 1) {
456                 myPos_x = resizeorigin_x - mySize_x;
457                 myPos_y = resizeorigin_y - mySize_y;
458         } else if(resizeCorner == 2) {
459                 myPos_x = resizeorigin_x;
460                 myPos_y = resizeorigin_y - mySize_y;
461         } else if(resizeCorner == 3) {
462                 myPos_x = resizeorigin_x - mySize_x;
463                 myPos_y = resizeorigin_y;
464         } else { // resizeCorner == 4
465                 myPos_x = resizeorigin_x;
466                 myPos_y = resizeorigin_y;
467         }
468
469         // left/top screen edges
470         if(myPos_x < 0)
471                 mySize_x = mySize_x + myPos_x;
472         if(myPos_y < 0)
473                 mySize_y = mySize_y + myPos_y;
474
475         // bottom/right screen edges
476         if(myPos_x + mySize_x > vid_conwidth)
477                 mySize_x = vid_conwidth - myPos_x;
478         if(myPos_y + mySize_y > vid_conheight)
479                 mySize_y = vid_conheight - myPos_y;
480
481         //if(cvar("hud_configure_checkcollisions_debug"))
482                 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
483
484         // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
485         if(autocvar_hud_configure_grid)
486         {
487                 mySize_x = floor((mySize_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
488                 mySize_y = floor((mySize_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
489         }
490
491         if(hud_configure_checkcollisions)
492                 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
493
494         // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
495         mySize_x = max(0.025 * vid_conwidth, mySize_x);
496         mySize_y = max(0.025 * vid_conheight, mySize_y);
497
498         // do another pos check, as size might have changed by now
499         if(resizeCorner == 1) {
500                 myPos_x = resizeorigin_x - mySize_x;
501                 myPos_y = resizeorigin_y - mySize_y;
502         } else if(resizeCorner == 2) {
503                 myPos_x = resizeorigin_x;
504                 myPos_y = resizeorigin_y - mySize_y;
505         } else if(resizeCorner == 3) {
506                 myPos_x = resizeorigin_x - mySize_x;
507                 myPos_y = resizeorigin_y;
508         } else { // resizeCorner == 4
509                 myPos_x = resizeorigin_x;
510                 myPos_y = resizeorigin_y;
511         }
512
513         //if(cvar("hud_configure_checkcollisions_debug"))
514                 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
515
516         string s;
517         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
518         cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
519
520         s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
521         cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
522 }
523
524 float pressed_key_time;
525 vector highlightedPanel_initial_pos, highlightedPanel_initial_size;
526 void HUD_Panel_Arrow_Action(float nPrimary)
527 {
528         if(!highlightedPanel)
529                 return;
530
531         hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
532
533         float step;
534         if(autocvar_hud_configure_grid)
535         {
536                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
537                 {
538                         if (hudShiftState & S_SHIFT)
539                                 step = hud_configure_realGridSize_y;
540                         else
541                                 step = 2 * hud_configure_realGridSize_y;
542                 }
543                 else
544                 {
545                         if (hudShiftState & S_SHIFT)
546                                 step = hud_configure_realGridSize_x;
547                         else
548                                 step = 2 * hud_configure_realGridSize_x;
549                 }
550         }
551         else
552         {
553                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
554                         step = vid_conheight;
555                 else
556                         step = vid_conwidth;
557                 if (hudShiftState & S_SHIFT)
558                         step = (step / 256); // more precision
559                 else
560                         step = (step / 64) * (1 + 2 * (time - pressed_key_time));
561         }
562
563         panel = highlightedPanel;
564         HUD_Panel_UpdatePosSize()
565
566         highlightedPanel_initial_pos = panel_pos;
567         highlightedPanel_initial_size = panel_size;
568
569         if (hudShiftState & S_ALT) // resize
570         {
571                 highlightedAction = 1;
572                 if(nPrimary == K_UPARROW)
573                         resizeCorner = 1;
574                 else if(nPrimary == K_RIGHTARROW)
575                         resizeCorner = 2;
576                 else if(nPrimary == K_LEFTARROW)
577                         resizeCorner = 3;
578                 else // if(nPrimary == K_DOWNARROW)
579                         resizeCorner = 4;
580
581                 // ctrl+arrow reduces the size, instead of increasing it
582                 // Note that ctrl disables collisions check too, but it's fine
583                 // since we don't collide with anything reducing the size
584                 if (hudShiftState & S_CTRL) {
585                         step = -step;
586                         resizeCorner = 5 - resizeCorner;
587                 }
588
589                 vector mySize;
590                 mySize = panel_size;
591                 panel_click_resizeorigin = panel_pos;
592                 if(resizeCorner == 1) {
593                         panel_click_resizeorigin += mySize;
594                         mySize_y += step;
595                 } else if(resizeCorner == 2) {
596                         panel_click_resizeorigin_y += mySize_y;
597                         mySize_x += step;
598                 } else if(resizeCorner == 3) {
599                         panel_click_resizeorigin_x += mySize_x;
600                         mySize_x += step;
601                 } else { // resizeCorner == 4
602                         mySize_y += step;
603                 }
604                 HUD_Panel_SetPosSize(mySize);
605         }
606         else // move
607         {
608                 highlightedAction = 2;
609                 vector pos;
610                 pos = panel_pos;
611                 if(nPrimary == K_UPARROW)
612                         pos_y -= step;
613                 else if(nPrimary == K_DOWNARROW)
614                         pos_y += step;
615                 else if(nPrimary == K_LEFTARROW)
616                         pos_x -= step;
617                 else // if(nPrimary == K_RIGHTARROW)
618                         pos_x += step;
619
620                 HUD_Panel_SetPos(pos);
621         }
622
623         panel = highlightedPanel;
624         HUD_Panel_UpdatePosSize()
625
626         if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
627         {
628                 // backup!
629                 panel_pos_backup = highlightedPanel_initial_pos;
630                 panel_size_backup = highlightedPanel_initial_size;
631                 highlightedPanel_backup = highlightedPanel;
632         }
633 }
634
635 const float S_MOUSE1 = 1;
636 const float S_MOUSE2 = 2;
637 const float S_MOUSE3 = 4;
638 float mouseClicked;
639 float prevMouseClicked; // previous state
640 float prevMouseClickedTime; // time during previous left mouse click, to check for doubleclicks
641 vector prevMouseClickedPos; // pos during previous left mouse click, to check for doubleclicks
642
643 void HUD_Panel_EnableMenu();
644 entity tab_panels[HUD_PANEL_MAX];
645 entity tab_panel;
646 vector tab_panel_pos;
647 float tab_backward;
648 void HUD_Panel_FirstInDrawQ(float id);
649 void reset_tab_panels()
650 {
651         int i;
652         for(i = 0; i < HUD_PANEL_NUM; ++i)
653                 tab_panels[i] = world;
654 }
655 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
656 {
657         string s;
658
659         if(bInputType == 2)
660                 return false;
661
662         if(!autocvar__hud_configure)
663                 return false;
664
665         if(bInputType == 3)
666         {
667                 mousepos_x = nPrimary;
668                 mousepos_y = nSecondary;
669                 return true;
670         }
671
672         // block any input while a menu dialog is fading
673         // don't block mousepos read as it leads to cursor jumps in the interaction with the menu
674         if(autocvar__menu_alpha)
675         {
676                 hudShiftState = 0;
677                 mouseClicked = 0;
678                 return true;
679         }
680
681         // allow console bind to work
682         string con_keys;
683         float keys;
684         con_keys = findkeysforcommand("toggleconsole", 0);
685         keys = tokenize(con_keys); // findkeysforcommand returns data for this
686
687         float hit_con_bind = 0, i;
688         for (i = 0; i < keys; ++i)
689         {
690                 if(nPrimary == stof(argv(i)))
691                         hit_con_bind = 1;
692         }
693
694         if(bInputType == 0) {
695                 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
696                 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
697                 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
698         }
699         else if(bInputType == 1) {
700                 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
701                 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
702                 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
703         }
704
705         if(nPrimary == K_CTRL)
706         {
707                 if (bInputType == 1) //ctrl has been released
708                 {
709                         if (tab_panel)
710                         {
711                                 //switch to selected panel
712                                 highlightedPanel = tab_panel;
713                                 highlightedAction = 0;
714                                 HUD_Panel_FirstInDrawQ(highlightedPanel.panel_id);
715                         }
716                         tab_panel = world;
717                         reset_tab_panels();
718                 }
719         }
720
721         if(nPrimary == K_MOUSE1)
722         {
723                 if(bInputType == 0) // key pressed
724                         mouseClicked |= S_MOUSE1;
725                 else if(bInputType == 1) // key released
726                         mouseClicked -= (mouseClicked & S_MOUSE1);
727         }
728         else if(nPrimary == K_MOUSE2)
729         {
730                 if(bInputType == 0) // key pressed
731                         mouseClicked |= S_MOUSE2;
732                 else if(bInputType == 1) // key released
733                         mouseClicked -= (mouseClicked & S_MOUSE2);
734         }
735         else if(nPrimary == K_ESCAPE)
736         {
737                 if (bInputType == 1)
738                         return true;
739                 menu_enabled = 1;
740                 localcmd("menu_showhudexit\n");
741         }
742         else if(nPrimary == K_BACKSPACE && hudShiftState & S_CTRL)
743         {
744                 if (bInputType == 1)
745                         return true;
746                 if (!menu_enabled)
747                         cvar_set("_hud_configure", "0");
748         }
749         else if(nPrimary == K_TAB && hudShiftState & S_CTRL) // select and highlight another panel
750         {
751                 if (bInputType == 1 || mouseClicked)
752                         return true;
753
754                 //FIXME: if a panel is highlighted, has the same pos_x and lays in the same level
755                 //of other panels then next consecutive ctrl-tab will select the highlighted panel too
756                 //(it should only after every other panel of the hud)
757                 //It's a minor bug anyway, we can live with it
758
759                 entity starting_panel;
760                 entity old_tab_panel = tab_panel;
761                 if (!tab_panel) //first press of TAB
762                 {
763                         if (highlightedPanel)
764                         {
765                                 panel = highlightedPanel;
766                                 HUD_Panel_UpdatePosSize()
767                         }
768                         else
769                                 panel_pos = '0 0 0';
770                         starting_panel = highlightedPanel;
771                         tab_panel_pos = panel_pos; //to compute level
772                 }
773                 else
774                 {
775                         if ( ((!tab_backward) && (hudShiftState & S_SHIFT)) || (tab_backward && !(hudShiftState & S_SHIFT)) ) //tab direction changed?
776                                 reset_tab_panels();
777                         starting_panel = tab_panel;
778                 }
779                 tab_backward = (hudShiftState & S_SHIFT);
780
781                 float k, level = 0, start_pos_x;
782                 vector candidate_pos = '0 0 0';
783                 const float LEVELS_NUM = 4;
784                 float level_height = vid_conheight / LEVELS_NUM;
785 :find_tab_panel
786                 level = floor(tab_panel_pos_y / level_height) * level_height; //starting level
787                 candidate_pos_x = (!tab_backward) ? vid_conwidth : 0;
788                 start_pos_x = tab_panel_pos_x;
789                 tab_panel = world;
790                 k=0;
791                 while(++k)
792                 {
793                         for(i = 0; i < HUD_PANEL_NUM; ++i)
794                         {
795                                 panel = hud_panel[i];
796                                 if (panel == tab_panels[i] || panel == starting_panel)
797                                         continue;
798                                 HUD_Panel_UpdatePosSize()
799                                 if (panel_pos_y >= level && (panel_pos_y - level) < level_height)
800                                 if (  ( !tab_backward && panel_pos_x >= start_pos_x && (panel_pos_x < candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y <= candidate_pos_y)) )
801                                         || ( tab_backward && panel_pos_x <= start_pos_x && (panel_pos_x > candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y >= candidate_pos_y)) )  )
802                                 {
803                                         tab_panel = panel;
804                                         tab_panel_pos = candidate_pos = panel_pos;
805                                 }
806                         }
807                         if (tab_panel)
808                                 break;
809                         if (k == LEVELS_NUM) //tab_panel not found
810                         {
811                                 reset_tab_panels();
812                                 if (!old_tab_panel)
813                                 {
814                                         tab_panel = world;
815                                         return true;
816                                 }
817                                 starting_panel = old_tab_panel;
818                                 old_tab_panel = world;
819                                 goto find_tab_panel; //u must find tab_panel!
820                         }
821                         if (!tab_backward)
822                         {
823                                 level = (level + level_height) % vid_conheight;
824                                 start_pos_x = 0;
825                                 candidate_pos_x = vid_conwidth;
826                         }
827                         else
828                         {
829                                 level = (level - level_height) % vid_conheight;
830                                 start_pos_x = vid_conwidth;
831                                 candidate_pos_x = 0;
832                         }
833                 }
834
835                 tab_panels[tab_panel.panel_id] = tab_panel;
836         }
837         else if(nPrimary == K_SPACE && hudShiftState & S_CTRL) // enable/disable highlighted panel or dock
838         {
839                 if (bInputType == 1 || mouseClicked)
840                         return true;
841
842                 if (highlightedPanel)
843                         cvar_set(strcat("hud_panel_", highlightedPanel.panel_name), ftos(!cvar(strcat("hud_panel_", highlightedPanel.panel_name))));
844                 else
845                         cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
846         }
847         else if(nPrimary == 'c' && hudShiftState & S_CTRL) // copy highlighted panel size
848         {
849                 if (bInputType == 1 || mouseClicked)
850                         return true;
851
852                 if (highlightedPanel)
853                 {
854                         panel = highlightedPanel;
855                         HUD_Panel_UpdatePosSize()
856                         panel_size_copied = panel_size;
857                 }
858         }
859         else if(nPrimary == 'v' && hudShiftState & S_CTRL) // past copied size on the highlighted panel
860         {
861                 if (bInputType == 1 || mouseClicked)
862                         return true;
863
864                 if (panel_size_copied == '0 0 0' || !highlightedPanel)
865                         return true;
866
867                 panel = highlightedPanel;
868                 HUD_Panel_UpdatePosSize()
869
870                 // reduce size if it'd go beyond screen boundaries
871                 vector tmp_size = panel_size_copied;
872                 if (panel_pos_x + panel_size_copied_x > vid_conwidth)
873                         tmp_size_x = vid_conwidth - panel_pos_x;
874                 if (panel_pos_y + panel_size_copied_y > vid_conheight)
875                         tmp_size_y = vid_conheight - panel_pos_y;
876
877                 if (panel_size == tmp_size)
878                         return true;
879
880                 // backup first!
881                 panel_pos_backup = panel_pos;
882                 panel_size_backup = panel_size;
883                 highlightedPanel_backup = highlightedPanel;
884
885                 s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight));
886                 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
887         }
888         else if(nPrimary == 'z' && hudShiftState & S_CTRL) // undo last action
889         {
890                 if (bInputType == 1 || mouseClicked)
891                         return true;
892                 //restore previous values
893                 if (highlightedPanel_backup)
894                 {
895                         s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
896                         cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_pos"), s);
897                         s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
898                         cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_size"), s);
899                         highlightedPanel_backup = world;
900                 }
901         }
902         else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
903         {
904                 if (bInputType == 1)
905                 {
906                         pressed_key_time = 0;
907                         return true;
908                 }
909                 else if (pressed_key_time == 0)
910                         pressed_key_time = time;
911
912                 if (!mouseClicked)
913                         HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
914         }
915         else if(nPrimary == K_ENTER || nPrimary == K_SPACE || nPrimary == K_KP_ENTER)
916         {
917                 if (bInputType == 1)
918                         return true;
919                 if (highlightedPanel)
920                         HUD_Panel_EnableMenu();
921         }
922         else if(hit_con_bind)
923                 return false;
924
925         return true;
926 }
927
928 float HUD_Panel_Check_Mouse_Pos(float allow_move)
929 {
930         float i, j = 0, border;
931
932         while(j < HUD_PANEL_NUM)
933         {
934                 i = panel_order[j];
935                 j += 1;
936
937                 panel = hud_panel[i];
938                 HUD_Panel_UpdatePosSize()
939
940                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
941
942                 // move
943                 if(allow_move && mousepos_x > panel_pos_x && mousepos_y > panel_pos_y && mousepos_x < panel_pos_x + panel_size_x && mousepos_y < panel_pos_y + panel_size_y)
944                 {
945                         return 1;
946                 }
947                 // resize from topleft border
948                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
949                 {
950                         return 2;
951                 }
952                 // resize from topright border
953                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
954                 {
955                         return 3;
956                 }
957                 // resize from bottomleft border
958                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
959                 {
960                         return 3;
961                 }
962                 // resize from bottomright border
963                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
964                 {
965                         return 2;
966                 }
967         }
968         return 0;
969 }
970
971 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
972 void HUD_Panel_FirstInDrawQ(float id)
973 {
974         float i;
975         var float place = -1;
976         // find out where in the array our current id is, save into place
977         for(i = 0; i < HUD_PANEL_NUM; ++i)
978         {
979                 if(panel_order[i] == id)
980                 {
981                         place = i;
982                         break;
983                 }
984         }
985         // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
986         if(place == -1)
987                 place = HUD_PANEL_NUM - 1;
988
989         // move all ids up by one step in the array until "place"
990         for(i = place; i > 0; --i)
991         {
992                 panel_order[i] = panel_order[i-1];
993         }
994         // now save the new top id
995         panel_order[0] = id;
996
997         // let's save them into the cvar by some strcat trickery
998         string s = "";
999         for(i = 0; i < HUD_PANEL_NUM; ++i)
1000         {
1001                 s = strcat(s, ftos(panel_order[i]), " ");
1002         }
1003         cvar_set("_hud_panelorder", s);
1004         if(hud_panelorder_prev)
1005                 strunzone(hud_panelorder_prev);
1006         hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
1007 }
1008
1009 void HUD_Panel_Highlight(float allow_move)
1010 {
1011         float i, j = 0, border;
1012
1013         while(j < HUD_PANEL_NUM)
1014         {
1015                 i = panel_order[j];
1016                 j += 1;
1017
1018                 panel = hud_panel[i];
1019                 HUD_Panel_UpdatePosSize()
1020
1021                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1022
1023                 // move
1024                 if(allow_move && mousepos_x > panel_pos_x && mousepos_y > panel_pos_y && mousepos_x < panel_pos_x + panel_size_x && mousepos_y < panel_pos_y + panel_size_y)
1025                 {
1026                         highlightedPanel = hud_panel[i];
1027                         HUD_Panel_FirstInDrawQ(i);
1028                         highlightedAction = 1;
1029                         panel_click_distance = mousepos - panel_pos;
1030                         return;
1031                 }
1032                 // resize from topleft border
1033                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1034                 {
1035                         highlightedPanel = hud_panel[i];
1036                         HUD_Panel_FirstInDrawQ(i);
1037                         highlightedAction = 2;
1038                         resizeCorner = 1;
1039                         panel_click_distance = mousepos - panel_pos;
1040                         panel_click_resizeorigin = panel_pos + panel_size;
1041                         return;
1042                 }
1043                 // resize from topright border
1044                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1045                 {
1046                         highlightedPanel = hud_panel[i];
1047                         HUD_Panel_FirstInDrawQ(i);
1048                         highlightedAction = 2;
1049                         resizeCorner = 2;
1050                         panel_click_distance_x = panel_size_x - mousepos_x + panel_pos_x;
1051                         panel_click_distance_y = mousepos_y - panel_pos_y;
1052                         panel_click_resizeorigin = panel_pos + eY * panel_size_y;
1053                         return;
1054                 }
1055                 // resize from bottomleft border
1056                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
1057                 {
1058                         highlightedPanel = hud_panel[i];
1059                         HUD_Panel_FirstInDrawQ(i);
1060                         highlightedAction = 2;
1061                         resizeCorner = 3;
1062                         panel_click_distance_x = mousepos_x - panel_pos_x;
1063                         panel_click_distance_y = panel_size_y - mousepos_y + panel_pos_y;
1064                         panel_click_resizeorigin = panel_pos + eX * panel_size_x;
1065                         return;
1066                 }
1067                 // resize from bottomright border
1068                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
1069                 {
1070                         highlightedPanel = hud_panel[i];
1071                         HUD_Panel_FirstInDrawQ(i);
1072                         highlightedAction = 2;
1073                         resizeCorner = 4;
1074                         panel_click_distance = panel_size - mousepos + panel_pos;
1075                         panel_click_resizeorigin = panel_pos;
1076                         return;
1077                 }
1078         }
1079         highlightedPanel = world;
1080         highlightedAction = 0;
1081 }
1082
1083 void HUD_Panel_EnableMenu()
1084 {
1085         menu_enabled = 2;
1086         localcmd("menu_showhudoptions ", highlightedPanel.panel_name, "\n");
1087 }
1088 float mouse_over_panel;
1089 void HUD_Panel_Mouse()
1090 {
1091         if(autocvar__menu_alpha == 1)
1092                 return;
1093
1094         if (!autocvar_hud_cursormode)
1095         {
1096                 mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
1097
1098                 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1099                 mousepos_y = bound(0, mousepos_y, vid_conheight);
1100         }
1101
1102         if(mouseClicked)
1103         {
1104                 if(prevMouseClicked == 0)
1105                 {
1106                         if (tab_panel)
1107                         {
1108                                 //stop ctrl-tab selection
1109                                 tab_panel = world;
1110                                 reset_tab_panels();
1111                         }
1112                         HUD_Panel_Highlight(mouseClicked & S_MOUSE1); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1113                                                                         // and calls HUD_Panel_UpdatePosSize() for the highlighted panel
1114                         if (highlightedPanel)
1115                         {
1116                                 highlightedPanel_initial_pos = panel_pos;
1117                                 highlightedPanel_initial_size = panel_size;
1118                         }
1119                         // doubleclick check
1120                         if ((mouseClicked & S_MOUSE1) && time - prevMouseClickedTime < 0.4 && highlightedPanel && prevMouseClickedPos == mousepos)
1121                         {
1122                                 mouseClicked = 0; // to prevent spam, I guess.
1123                                 HUD_Panel_EnableMenu();
1124                         }
1125                         else
1126                         {
1127                                 if (mouseClicked & S_MOUSE1)
1128                                 {
1129                                         prevMouseClickedTime = time;
1130                                         prevMouseClickedPos = mousepos;
1131                                 }
1132                                 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(mouseClicked & S_MOUSE1);
1133                         }
1134                 }
1135                 else
1136                 {
1137                         panel = highlightedPanel;
1138                         HUD_Panel_UpdatePosSize()
1139                 }
1140
1141                 if (highlightedPanel)
1142                 {
1143                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1144                         if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
1145                         {
1146                                 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1147                                 // backup!
1148                                 panel_pos_backup = highlightedPanel_initial_pos;
1149                                 panel_size_backup = highlightedPanel_initial_size;
1150                                 highlightedPanel_backup = highlightedPanel;
1151                         }
1152                         else
1153                                 // in case the clicked panel is inside another panel and we aren't
1154                                 // moving it, avoid the immediate "fix" of its position/size
1155                                 // (often unwanted and hateful) by disabling collisions check
1156                                 hud_configure_checkcollisions = false;
1157                 }
1158
1159                 if(highlightedAction == 1)
1160                         HUD_Panel_SetPos(mousepos - panel_click_distance);
1161                 else if(highlightedAction == 2)
1162                 {
1163                         vector mySize = '0 0 0';
1164                         if(resizeCorner == 1) {
1165                                 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1166                                 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1167                         } else if(resizeCorner == 2) {
1168                                 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1169                                 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1170                         } else if(resizeCorner == 3) {
1171                                 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1172                                 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1173                         } else { // resizeCorner == 4
1174                                 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1175                                 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1176                         }
1177                         HUD_Panel_SetPosSize(mySize);
1178                 }
1179         }
1180         else
1181         {
1182                 if(menu_enabled == 2)
1183                         mouse_over_panel = 0;
1184                 else
1185                         mouse_over_panel = HUD_Panel_Check_Mouse_Pos(TRUE);
1186                 if (mouse_over_panel && !tab_panel)
1187                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1188         }
1189         // draw cursor after performing move/resize to have the panel pos/size updated before mouse_over_panel
1190         const vector cursorsize = '32 32 0';
1191         float cursor_alpha = 1 - autocvar__menu_alpha;
1192
1193         if(!mouse_over_panel)
1194                 drawpic(mousepos, strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1195         else if(mouse_over_panel == 1)
1196                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_move.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1197         else if(mouse_over_panel == 2)
1198                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1199         else
1200                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize2.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1201
1202         prevMouseClicked = mouseClicked;
1203 }
1204 void HUD_Configure_DrawGrid()
1205 {
1206         float i;
1207         if(autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
1208         {
1209                 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
1210                 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
1211                 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
1212                 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
1213                 vector s;
1214                 // x-axis
1215                 s = eX + eY * vid_conheight;
1216                 for(i = 1; i < 1/hud_configure_gridSize_x; ++i)
1217                         drawfill(eX * i * hud_configure_realGridSize_x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
1218                 // y-axis
1219                 s = eY + eX * vid_conwidth;
1220                 for(i = 1; i < 1/hud_configure_gridSize_y; ++i)
1221                         drawfill(eY * i * hud_configure_realGridSize_y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
1222         }
1223 }
1224
1225 float _menu_alpha_prev;
1226 void HUD_Configure_Frame()
1227 {
1228         float i;
1229         if(autocvar__hud_configure)
1230         {
1231                 if(isdemo() || intermission == 2)
1232                 {
1233                         HUD_Configure_Exit_Force();
1234                         return;
1235                 }
1236
1237                 if(!hud_configure_prev || hud_configure_prev == -1)
1238                 {
1239                         if(autocvar_hud_cursormode)
1240                                 setcursormode(1);
1241                         hudShiftState = 0;
1242                         for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
1243                                 hud_panel[panel_order[i]].update_time = time;
1244                 }
1245
1246                 // NOTE this check is necessary because _menu_alpha isn't updated the frame the menu gets enabled
1247                 if(autocvar__menu_alpha != _menu_alpha_prev)
1248                 {
1249                         if(autocvar__menu_alpha == 0)
1250                                 menu_enabled = 0;
1251                         _menu_alpha_prev = autocvar__menu_alpha;
1252                 }
1253
1254                 HUD_Configure_DrawGrid();
1255         }
1256         else if(hud_configure_prev)
1257         {
1258                 if(menu_enabled)
1259                         menu_enabled = 0;
1260                 if(autocvar_hud_cursormode)
1261                         setcursormode(0);
1262         }
1263 }
1264
1265 const float hlBorderSize = 4;
1266 const string hlBorder = "gfx/hud/default/border_highlighted";
1267 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
1268 void HUD_Panel_HlBorder(float myBorder, vector color, float theAlpha)
1269 {
1270         drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * theAlpha, DRAWFLAG_NORMAL);
1271         drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1272         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1273         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1274         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1275 }
1276
1277 void HUD_Configure_PostDraw()
1278 {
1279         if(autocvar__hud_configure)
1280         {
1281                 if(tab_panel)
1282                 {
1283                         panel = tab_panel;
1284                         HUD_Panel_UpdatePosSize()
1285                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
1286                 }
1287                 if(highlightedPanel)
1288                 {
1289                         panel = highlightedPanel;
1290                         HUD_Panel_UpdatePosSize()
1291                         HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha));
1292                 }
1293         }
1294 }