]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/client/hud_config.qc
Merge branch 'master' into terencehill/quickmenu
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud_config.qc
1 #define HUD_Write(s) fputs(fh, s)
2 // q: quoted, n: not quoted
3 #define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
4 #define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
5 #define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel_name, cvar_suf))
6 #define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel_name, cvar_suf))
7 // Save the config
8 void HUD_Panel_ExportCfg(string cfgname)
9 {
10         float fh;
11         string filename = strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg");
12         fh = fopen(filename, FILE_WRITE);
13         if(fh >= 0)
14         {
15                 HUD_Write_Cvar_q("hud_skin");
16                 HUD_Write_Cvar_q("hud_panel_bg");
17                 HUD_Write_Cvar_q("hud_panel_bg_color");
18                 HUD_Write_Cvar_q("hud_panel_bg_color_team");
19                 HUD_Write_Cvar_q("hud_panel_bg_alpha");
20                 HUD_Write_Cvar_q("hud_panel_bg_border");
21                 HUD_Write_Cvar_q("hud_panel_bg_padding");
22                 HUD_Write_Cvar_q("hud_panel_fg_alpha");
23                 HUD_Write("\n");
24
25                 HUD_Write_Cvar_q("hud_dock");
26                 HUD_Write_Cvar_q("hud_dock_color");
27                 HUD_Write_Cvar_q("hud_dock_color_team");
28                 HUD_Write_Cvar_q("hud_dock_alpha");
29                 HUD_Write("\n");
30
31                 HUD_Write_Cvar_q("hud_progressbar_alpha");
32                 HUD_Write_Cvar_q("hud_progressbar_strength_color");
33                 HUD_Write_Cvar_q("hud_progressbar_shield_color");
34                 HUD_Write_Cvar_q("hud_progressbar_health_color");
35                 HUD_Write_Cvar_q("hud_progressbar_armor_color");
36                 HUD_Write_Cvar_q("hud_progressbar_fuel_color");
37                 HUD_Write_Cvar_q("hud_progressbar_nexball_color");
38                 HUD_Write_Cvar_q("hud_progressbar_speed_color");
39                 HUD_Write_Cvar_q("hud_progressbar_acceleration_color");
40                 HUD_Write_Cvar_q("hud_progressbar_acceleration_neg_color");
41                 HUD_Write("\n");
42
43                 HUD_Write_Cvar_q("_hud_panelorder");
44                 HUD_Write("\n");
45
46                 HUD_Write_Cvar_q("hud_configure_grid");
47                 HUD_Write_Cvar_q("hud_configure_grid_xsize");
48                 HUD_Write_Cvar_q("hud_configure_grid_ysize");
49                 HUD_Write("\n");
50
51                 // common cvars for all panels
52                 float i;
53                 for (i = 0; i < HUD_PANEL_NUM; ++i)
54                 {
55                         HUD_Panel_GetName(i);
56
57                         HUD_Write_PanelCvar_n("");
58                         HUD_Write_PanelCvar_q("_pos");
59                         HUD_Write_PanelCvar_q("_size");
60                         HUD_Write_PanelCvar_q("_bg");
61                         HUD_Write_PanelCvar_q("_bg_color");
62                         HUD_Write_PanelCvar_q("_bg_color_team");
63                         HUD_Write_PanelCvar_q("_bg_alpha");
64                         HUD_Write_PanelCvar_q("_bg_border");
65                         HUD_Write_PanelCvar_q("_bg_padding");
66                         switch(i) {
67                                 case HUD_PANEL_WEAPONS:
68                                         HUD_Write_PanelCvar_q("_accuracy");
69                                         HUD_Write_PanelCvar_q("_label");
70                                         HUD_Write_PanelCvar_q("_complainbubble");
71                                         HUD_Write_PanelCvar_q("_complainbubble_padding");
72                                         HUD_Write_PanelCvar_q("_complainbubble_time");
73                                         HUD_Write_PanelCvar_q("_complainbubble_fadetime");
74                                         HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
75                                         HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
76                                         HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
77                                         HUD_Write_PanelCvar_q("_ammo");
78                                         HUD_Write_PanelCvar_q("_ammo_color");
79                                         HUD_Write_PanelCvar_q("_ammo_alpha");
80                                         HUD_Write_PanelCvar_q("_aspect");
81                                         HUD_Write_PanelCvar_q("_timeout");
82                                         HUD_Write_PanelCvar_q("_timeout_effect");
83                                         HUD_Write_PanelCvar_q("_timeout_fadebgmin");
84                                         HUD_Write_PanelCvar_q("_timeout_fadefgmin");
85                                         HUD_Write_PanelCvar_q("_timeout_speed_in");
86                                         HUD_Write_PanelCvar_q("_timeout_speed_out");
87                                         HUD_Write_PanelCvar_q("_onlyowned");
88                                         break;
89                                 case HUD_PANEL_AMMO:
90                                         HUD_Write_PanelCvar_q("_onlycurrent");
91                                         HUD_Write_PanelCvar_q("_iconalign");
92                                         HUD_Write_PanelCvar_q("_progressbar");
93                                         HUD_Write_PanelCvar_q("_progressbar_name");
94                                         HUD_Write_PanelCvar_q("_progressbar_xoffset");
95                                         HUD_Write_PanelCvar_q("_text");
96                                         break;
97                                 case HUD_PANEL_POWERUPS:
98                                         HUD_Write_PanelCvar_q("_flip");
99                                         HUD_Write_PanelCvar_q("_iconalign");
100                                         HUD_Write_PanelCvar_q("_baralign");
101                                         HUD_Write_PanelCvar_q("_progressbar");
102                                         HUD_Write_PanelCvar_q("_progressbar_strength");
103                                         HUD_Write_PanelCvar_q("_progressbar_shield");
104                                         HUD_Write_PanelCvar_q("_text");
105                                         break;
106                                 case HUD_PANEL_HEALTHARMOR:
107                                         HUD_Write_PanelCvar_q("_flip");
108                                         HUD_Write_PanelCvar_q("_iconalign");
109                                         HUD_Write_PanelCvar_q("_baralign");
110                                         HUD_Write_PanelCvar_q("_progressbar");
111                                         HUD_Write_PanelCvar_q("_progressbar_health");
112                                         HUD_Write_PanelCvar_q("_progressbar_armor");
113                                         HUD_Write_PanelCvar_q("_progressbar_gfx");
114                                         HUD_Write_PanelCvar_q("_progressbar_gfx_smooth");
115                                         HUD_Write_PanelCvar_q("_text");
116                                         break;
117                                 case HUD_PANEL_NOTIFY:
118                                         HUD_Write_PanelCvar_q("_flip");
119                                         HUD_Write_PanelCvar_q("_fontsize");
120                                         HUD_Write_PanelCvar_q("_time");
121                                         HUD_Write_PanelCvar_q("_fadetime");
122                                         break;
123                                 case HUD_PANEL_TIMER:
124                                         HUD_Write_PanelCvar_q("_increment");
125                                         break;
126                                 case HUD_PANEL_RADAR:
127                                         HUD_Write_PanelCvar_q("_foreground_alpha");
128                                         HUD_Write_PanelCvar_q("_rotation");
129                                         HUD_Write_PanelCvar_q("_zoommode");
130                                         HUD_Write_PanelCvar_q("_scale");
131                                         HUD_Write_PanelCvar_q("_maximized_scale");
132                                         HUD_Write_PanelCvar_q("_maximized_size");
133                                         HUD_Write_PanelCvar_q("_maximized_rotation");
134                                         HUD_Write_PanelCvar_q("_maximized_zoommode"); 
135                                         break;
136                                 case HUD_PANEL_SCORE:
137                                         HUD_Write_PanelCvar_q("_rankings");
138                                         break;
139                                 case HUD_PANEL_VOTE:
140                                         HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
141                                         break;
142                                 case HUD_PANEL_MODICONS:
143                                         HUD_Write_PanelCvar_q("_dom_layout");
144                                         break;
145                                 case HUD_PANEL_PRESSEDKEYS:
146                                         HUD_Write_PanelCvar_q("_aspect");
147                                         HUD_Write_PanelCvar_q("_attack");
148                                         break;
149                                 case HUD_PANEL_ENGINEINFO:
150                                         HUD_Write_PanelCvar_q("_framecounter_time");
151                                         HUD_Write_PanelCvar_q("_framecounter_decimals");
152                                         break;
153                                 case HUD_PANEL_INFOMESSAGES:
154                                         HUD_Write_PanelCvar_q("_flip");
155                                         break;
156                                 case HUD_PANEL_PHYSICS:
157                                         HUD_Write_PanelCvar_q("_speed_unit");
158                                         HUD_Write_PanelCvar_q("_speed_unit_show");
159                                         HUD_Write_PanelCvar_q("_speed_max");
160                                         HUD_Write_PanelCvar_q("_speed_vertical");
161                                         HUD_Write_PanelCvar_q("_topspeed");
162                                         HUD_Write_PanelCvar_q("_topspeed_time");
163                                         HUD_Write_PanelCvar_q("_acceleration_max");
164                                         HUD_Write_PanelCvar_q("_acceleration_vertical");
165                                         HUD_Write_PanelCvar_q("_flip");
166                                         HUD_Write_PanelCvar_q("_baralign");
167                                         HUD_Write_PanelCvar_q("_progressbar");
168                                         HUD_Write_PanelCvar_q("_progressbar_acceleration_mode");
169                                         HUD_Write_PanelCvar_q("_progressbar_acceleration_scale");
170                                         HUD_Write_PanelCvar_q("_progressbar_acceleration_nonlinear");
171                                         HUD_Write_PanelCvar_q("_text");
172                                         HUD_Write_PanelCvar_q("_text_scale");
173                                         break;
174                                 case HUD_PANEL_CENTERPRINT:
175                                         HUD_Write_PanelCvar_q("_align");
176                                         HUD_Write_PanelCvar_q("_flip");
177                                         HUD_Write_PanelCvar_q("_fontscale");
178                                         HUD_Write_PanelCvar_q("_time");
179                                         HUD_Write_PanelCvar_q("_fade_in");
180                                         HUD_Write_PanelCvar_q("_fade_out");
181                                         HUD_Write_PanelCvar_q("_fade_subsequent");
182                                         HUD_Write_PanelCvar_q("_fade_subsequent_passone");
183                                         HUD_Write_PanelCvar_q("_fade_subsequent_passone_minalpha");
184                                         HUD_Write_PanelCvar_q("_fade_subsequent_passtwo");
185                                         HUD_Write_PanelCvar_q("_fade_subsequent_passtwo_minalpha");
186                                         HUD_Write_PanelCvar_q("_fade_subsequent_minfontsize");
187                                         HUD_Write_PanelCvar_q("_fade_minfontsize");
188                                         break;
189                                 case HUD_PANEL_QUICKMENU:
190                                         HUD_Write_PanelCvar_q("_align");
191                                         break;
192                         }
193                         HUD_Write("\n");
194                 }
195                 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
196
197                 print(sprintf(_("^2Successfully exported to %s! (Note: It's saved in data/data/)\n"), filename));
198                 fclose(fh);
199         }
200         else
201                 print(sprintf(_("^1Couldn't write to %s\n"), filename));
202 }
203
204 void HUD_Configure_Exit_Force()
205 {
206         if (menu_enabled)
207         {
208                 menu_enabled = 0;
209                 localcmd("togglemenu\n");
210         }
211         cvar_set("_hud_configure", "0");
212 }
213
214 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
215 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
216 {
217         float i;
218         float myCenter_x, myCenter_y, targCenter_x, targCenter_y;
219         vector myTarget;
220         myTarget = myPos;
221
222         for (i = 0; i < HUD_PANEL_NUM; ++i) {
223                 if(i == highlightedPanel || !panel_enabled)
224                         continue;
225
226                 HUD_Panel_UpdatePosSizeForId(i);
227
228                 panel_pos -= '1 1 0' * panel_bg_border;
229                 panel_size += '2 2 0' * panel_bg_border;
230
231                 if(myPos_y + mySize_y < panel_pos_y)
232                         continue;
233                 if(myPos_y > panel_pos_y + panel_size_y)
234                         continue;
235
236                 if(myPos_x + mySize_x < panel_pos_x)
237                         continue;
238                 if(myPos_x > panel_pos_x + panel_size_x)
239                         continue;
240
241                 // OK, there IS a collision.
242
243                 myCenter_x = myPos_x + 0.5 * mySize_x;
244                 myCenter_y = myPos_y + 0.5 * mySize_y;
245
246                 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
247                 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
248
249                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
250                 {
251                         if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
252                                 myTarget_x = panel_pos_x - mySize_x;
253                         else // push it upwards
254                                 myTarget_y = panel_pos_y - mySize_y;
255                 }
256                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
257                 {
258                         if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
259                                 myTarget_x = panel_pos_x + panel_size_x;
260                         else // push it upwards
261                                 myTarget_y = panel_pos_y - mySize_y;
262                 }
263                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
264                 {
265                         if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
266                                 myTarget_x = panel_pos_x - mySize_x;
267                         else // push it downwards
268                                 myTarget_y = panel_pos_y + panel_size_y;
269                 }
270                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
271                 {
272                         if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
273                                 myTarget_x = panel_pos_x + panel_size_x;
274                         else // push it downwards
275                                 myTarget_y = panel_pos_y + panel_size_y;
276                 }
277                 //if(cvar("hud_configure_checkcollisions_debug"))
278                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
279         }
280
281         return myTarget;
282 }
283
284 void HUD_Panel_SetPos(vector pos)
285 {
286         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
287         vector mySize;
288         mySize = panel_size;
289
290         //if(cvar("hud_configure_checkcollisions_debug"))
291                 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
292
293         if(autocvar_hud_configure_grid)
294         {
295                 pos_x = floor((pos_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
296                 pos_y = floor((pos_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
297         }
298
299         if(hud_configure_checkcollisions)
300                 pos = HUD_Panel_CheckMove(pos, mySize);
301
302         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
303         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
304
305         string s;
306         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
307
308         HUD_Panel_GetName(highlightedPanel);
309         cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
310 }
311
312 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
313 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
314         float i;
315
316         vector targEndPos;
317
318         float dist_x, dist_y;
319         float ratio;
320         ratio = mySize_x/mySize_y;
321
322         for (i = 0; i < HUD_PANEL_NUM; ++i) {
323                 if(i == highlightedPanel || !panel_enabled)
324                         continue;
325
326                 HUD_Panel_UpdatePosSizeForId(i);
327
328                 panel_pos -= '1 1 0' * panel_bg_border;
329                 panel_size += '2 2 0' * panel_bg_border;
330
331                 targEndPos = panel_pos + panel_size;
332
333                 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
334                 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
335                         continue;
336
337                 if (resizeCorner == 1)
338                 {
339                         // check if this panel is on our way
340                         if (resizeorigin_x <= panel_pos_x)
341                                 continue;
342                         if (resizeorigin_y <= panel_pos_y)
343                                 continue;
344                         if (targEndPos_x <= resizeorigin_x - mySize_x)
345                                 continue;
346                         if (targEndPos_y <= resizeorigin_y - mySize_y)
347                                 continue;
348
349                         // there is a collision:
350                         // detect which side of the panel we are facing is actually limiting the resizing
351                         // (which side the resize direction finds for first) and reduce the size up to there
352                         //
353                         // dist is the distance between resizeorigin and the "analogous" point of the panel
354                         // in this case between resizeorigin (bottom-right point) and the bottom-right point of the panel
355                         dist_x = resizeorigin_x - targEndPos_x;
356                         dist_y = resizeorigin_y - targEndPos_y;
357                         if (dist_y <= 0 || dist_x / dist_y > ratio)
358                                 mySize_x = min(mySize_x, dist_x);
359                         else
360                                 mySize_y = min(mySize_y, dist_y);
361                 }
362                 else if (resizeCorner == 2)
363                 {
364                         if (resizeorigin_x >= targEndPos_x)
365                                 continue;
366                         if (resizeorigin_y <= panel_pos_y)
367                                 continue;
368                         if (panel_pos_x >= resizeorigin_x + mySize_x)
369                                 continue;
370                         if (targEndPos_y <= resizeorigin_y - mySize_y)
371                                 continue;
372
373                         dist_x = panel_pos_x - resizeorigin_x;
374                         dist_y = resizeorigin_y - targEndPos_y;
375                         if (dist_y <= 0 || dist_x / dist_y > ratio)
376                                 mySize_x = min(mySize_x, dist_x);
377                         else
378                                 mySize_y = min(mySize_y, dist_y);
379                 }
380                 else if (resizeCorner == 3)
381                 {
382                         if (resizeorigin_x <= panel_pos_x)
383                                 continue;
384                         if (resizeorigin_y >= targEndPos_y)
385                                 continue;
386                         if (targEndPos_x <= resizeorigin_x - mySize_x)
387                                 continue;
388                         if (panel_pos_y >= resizeorigin_y + mySize_y)
389                                 continue;
390
391                         dist_x = resizeorigin_x - targEndPos_x;
392                         dist_y = panel_pos_y - resizeorigin_y;
393                         if (dist_y <= 0 || dist_x / dist_y > ratio)
394                                 mySize_x = min(mySize_x, dist_x);
395                         else
396                                 mySize_y = min(mySize_y, dist_y);
397                 }
398                 else if (resizeCorner == 4)
399                 {
400                         if (resizeorigin_x >= targEndPos_x)
401                                 continue;
402                         if (resizeorigin_y >= targEndPos_y)
403                                 continue;
404                         if (panel_pos_x >= resizeorigin_x + mySize_x)
405                                 continue;
406                         if (panel_pos_y >= resizeorigin_y + mySize_y)
407                                 continue;
408
409                         dist_x = panel_pos_x - resizeorigin_x;
410                         dist_y = panel_pos_y - resizeorigin_y;
411                         if (dist_y <= 0 || dist_x / dist_y > ratio)
412                                 mySize_x = min(mySize_x, dist_x);
413                         else
414                                 mySize_y = min(mySize_y, dist_y);
415                 }
416                 //if(cvar("hud_configure_checkcollisions_debug"))
417                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
418         }
419
420         return mySize;
421 }
422
423 void HUD_Panel_SetPosSize(vector mySize)
424 {
425         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
426         vector resizeorigin;
427         resizeorigin = panel_click_resizeorigin;
428         local noref vector myPos; // fteqcc sucks
429
430         // minimum panel size cap
431         mySize_x = max(0.025 * vid_conwidth, mySize_x);
432         mySize_y = max(0.025 * vid_conheight, mySize_y);
433
434         if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
435         {
436                 mySize_x = max(17 * autocvar_con_chatsize, mySize_x);
437                 mySize_y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize_y);
438         }
439
440         // collision testing|
441         // -----------------+
442
443         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
444         if(resizeCorner == 1) {
445                 myPos_x = resizeorigin_x - mySize_x;
446                 myPos_y = resizeorigin_y - mySize_y;
447         } else if(resizeCorner == 2) {
448                 myPos_x = resizeorigin_x;
449                 myPos_y = resizeorigin_y - mySize_y;
450         } else if(resizeCorner == 3) {
451                 myPos_x = resizeorigin_x - mySize_x;
452                 myPos_y = resizeorigin_y;
453         } else { // resizeCorner == 4
454                 myPos_x = resizeorigin_x;
455                 myPos_y = resizeorigin_y;
456         }
457
458         // left/top screen edges
459         if(myPos_x < 0)
460                 mySize_x = mySize_x + myPos_x;
461         if(myPos_y < 0)
462                 mySize_y = mySize_y + myPos_y;
463
464         // bottom/right screen edges
465         if(myPos_x + mySize_x > vid_conwidth)
466                 mySize_x = vid_conwidth - myPos_x;
467         if(myPos_y + mySize_y > vid_conheight)
468                 mySize_y = vid_conheight - myPos_y;
469
470         //if(cvar("hud_configure_checkcollisions_debug"))
471                 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
472
473         // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
474         if(autocvar_hud_configure_grid)
475         {
476                 mySize_x = floor((mySize_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
477                 mySize_y = floor((mySize_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
478         }
479
480         if(hud_configure_checkcollisions)
481                 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
482
483         // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
484         mySize_x = max(0.025 * vid_conwidth, mySize_x);
485         mySize_y = max(0.025 * vid_conheight, mySize_y);
486
487         // do another pos check, as size might have changed by now
488         if(resizeCorner == 1) {
489                 myPos_x = resizeorigin_x - mySize_x;
490                 myPos_y = resizeorigin_y - mySize_y;
491         } else if(resizeCorner == 2) {
492                 myPos_x = resizeorigin_x;
493                 myPos_y = resizeorigin_y - mySize_y;
494         } else if(resizeCorner == 3) {
495                 myPos_x = resizeorigin_x - mySize_x;
496                 myPos_y = resizeorigin_y;
497         } else { // resizeCorner == 4
498                 myPos_x = resizeorigin_x;
499                 myPos_y = resizeorigin_y;
500         }
501
502         //if(cvar("hud_configure_checkcollisions_debug"))
503                 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
504
505         HUD_Panel_GetName(highlightedPanel);
506         string s;
507         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
508         cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
509
510         s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
511         cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
512 }
513
514 float pressed_key_time;
515 vector highlightedPanel_initial_pos, highlightedPanel_initial_size;
516 void HUD_Panel_Arrow_Action(float nPrimary)
517 {
518         if (highlightedPanel == -1)
519                 return;
520
521         hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
522
523         float step;
524         if(autocvar_hud_configure_grid)
525         {
526                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
527                 {
528                         if (hudShiftState & S_SHIFT)
529                                 step = hud_configure_realGridSize_y;
530                         else
531                                 step = 2 * hud_configure_realGridSize_y;
532                 }
533                 else
534                 {
535                         if (hudShiftState & S_SHIFT)
536                                 step = hud_configure_realGridSize_x;
537                         else
538                                 step = 2 * hud_configure_realGridSize_x;
539                 }
540         }
541         else
542         {
543                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
544                         step = vid_conheight;
545                 else
546                         step = vid_conwidth;
547                 if (hudShiftState & S_SHIFT)
548                         step = (step / 256); // more precision
549                 else
550                         step = (step / 64) * (1 + 2 * (time - pressed_key_time));
551         }
552
553         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
554
555         highlightedPanel_initial_pos = panel_pos;
556         highlightedPanel_initial_size = panel_size;
557
558         if (hudShiftState & S_ALT) // resize
559         {
560                 highlightedAction = 1;
561                 if(nPrimary == K_UPARROW)
562                         resizeCorner = 1;
563                 else if(nPrimary == K_RIGHTARROW)
564                         resizeCorner = 2;
565                 else if(nPrimary == K_LEFTARROW)
566                         resizeCorner = 3;
567                 else // if(nPrimary == K_DOWNARROW)
568                         resizeCorner = 4;
569
570                 // ctrl+arrow reduces the size, instead of increasing it
571                 // Note that ctrl disables collisions check too, but it's fine
572                 // since we don't collide with anything reducing the size
573                 if (hudShiftState & S_CTRL) {
574                         step = -step;
575                         resizeCorner = 5 - resizeCorner;
576                 }
577
578                 vector mySize;
579                 mySize = panel_size;
580                 panel_click_resizeorigin = panel_pos;
581                 if(resizeCorner == 1) {
582                         panel_click_resizeorigin += mySize;
583                         mySize_y += step;
584                 } else if(resizeCorner == 2) {
585                         panel_click_resizeorigin_y += mySize_y;
586                         mySize_x += step;
587                 } else if(resizeCorner == 3) {
588                         panel_click_resizeorigin_x += mySize_x;
589                         mySize_x += step;
590                 } else { // resizeCorner == 4
591                         mySize_y += step;
592                 }
593                 HUD_Panel_SetPosSize(mySize);
594         }
595         else // move
596         {
597                 highlightedAction = 2;
598                 vector pos;
599                 pos = panel_pos;
600                 if(nPrimary == K_UPARROW)
601                         pos_y -= step;
602                 else if(nPrimary == K_DOWNARROW)
603                         pos_y += step;
604                 else if(nPrimary == K_LEFTARROW)
605                         pos_x -= step;
606                 else // if(nPrimary == K_RIGHTARROW)
607                         pos_x += step;
608
609                 HUD_Panel_SetPos(pos);
610         }
611
612         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
613
614         if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
615         {
616                 // backup!
617                 panel_pos_backup = highlightedPanel_initial_pos;
618                 panel_size_backup = highlightedPanel_initial_size;
619                 highlightedPanel_backup = highlightedPanel;
620         }
621 }
622
623 const float S_MOUSE1 = 1;
624 const float S_MOUSE2 = 2;
625 const float S_MOUSE3 = 4;
626 float mouseClicked;
627 float prevMouseClicked; // previous state
628 float prevMouseClickedTime; // time during previous left mouse click, to check for doubleclicks
629 vector prevMouseClickedPos; // pos during previous left mouse click, to check for doubleclicks
630
631 void HUD_Panel_EnableMenu();
632 float tab_panels[HUD_PANEL_NUM];
633 float tab_panel, tab_backward;
634 vector tab_panel_pos;
635 void HUD_Panel_FirstInDrawQ(float id);
636 void reset_tab_panels()
637 {
638         int i;
639         for(i = 0; i < HUD_PANEL_NUM; ++i)
640                 tab_panels[i] = -1;
641 }
642 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
643 {
644         string s;
645
646         if(bInputType == 2)
647                 return false;
648
649         if(!autocvar__hud_configure)
650                 return false;
651
652         // block any input while a menu dialog is fading
653         if(autocvar__menu_alpha)
654                 return true;
655
656         if(bInputType == 3)
657         {
658                 mousepos_x = nPrimary;
659                 mousepos_y = nSecondary;
660                 return true;
661         }
662
663         // allow console bind to work
664         string con_keys;
665         float keys;
666         con_keys = findkeysforcommand("toggleconsole", 0);
667         keys = tokenize(con_keys); // findkeysforcommand returns data for this
668
669         float hit_con_bind = 0, i;
670         for (i = 0; i < keys; ++i)
671         {
672                 if(nPrimary == stof(argv(i)))
673                         hit_con_bind = 1;
674         }
675
676         if(bInputType == 0) {
677                 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
678                 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
679                 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
680         }
681         else if(bInputType == 1) {
682                 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
683                 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
684                 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
685         }
686
687         if(nPrimary == K_CTRL)
688         {
689                 if (bInputType == 1) //ctrl has been released
690                 {
691                         if (tab_panel != -1)
692                         {
693                                 //switch to selected panel
694                                 highlightedPanel = tab_panel;
695                                 highlightedAction = 0;
696                                 HUD_Panel_FirstInDrawQ(highlightedPanel);
697                         }
698                         tab_panel = -1;
699                         reset_tab_panels();
700                 }
701         }
702
703         if(nPrimary == K_MOUSE1)
704         {
705                 if(bInputType == 0) // key pressed
706                         mouseClicked |= S_MOUSE1;
707                 else if(bInputType == 1) // key released
708                         mouseClicked -= (mouseClicked & S_MOUSE1);
709         }
710         else if(nPrimary == K_MOUSE2)
711         {
712                 if(bInputType == 0) // key pressed
713                         mouseClicked |= S_MOUSE2;
714                 else if(bInputType == 1) // key released
715                         mouseClicked -= (mouseClicked & S_MOUSE2);
716         }
717         else if(nPrimary == K_ESCAPE)
718         {
719                 if (bInputType == 1)
720                         return true;
721                 menu_enabled = 1;
722                 menu_enabled_time = time;
723                 localcmd("menu_showhudexit\n");
724         }
725         else if(nPrimary == K_BACKSPACE && hudShiftState & S_CTRL)
726         {
727                 if (bInputType == 1)
728                         return true;
729                 if (!menu_enabled)
730                         cvar_set("_hud_configure", "0");
731         }
732         else if(nPrimary == K_TAB && hudShiftState & S_CTRL) // select and highlight another panel
733         {
734                 if (bInputType == 1 || mouseClicked)
735                         return true;
736
737                 //FIXME: if a panel is highlighted, has the same pos_x and lays in the same level
738                 //of other panels then next consecutive ctrl-tab will select the highlighted panel too
739                 //(it should only after every other panel of the hud)
740                 //It's a minor bug anyway, we can live with it
741
742                 float starting_panel;
743                 float old_tab_panel = tab_panel;
744                 if (tab_panel == -1) //first press of TAB
745                 {
746                         if (highlightedPanel != -1)
747                                 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
748                         else
749                                 panel_pos = '0 0 0';
750                         starting_panel = highlightedPanel; //can be -1, it means no starting panel
751                         tab_panel_pos = panel_pos; //to compute level
752                 }
753                 else
754                 {
755                         if ( ((!tab_backward) && (hudShiftState & S_SHIFT)) || (tab_backward && !(hudShiftState & S_SHIFT)) ) //tab direction changed?
756                                 reset_tab_panels();
757                         starting_panel = tab_panel;
758                 }
759                 tab_backward = (hudShiftState & S_SHIFT);
760
761                 float k, level = 0, start_pos_x;
762                 vector candidate_pos = '0 0 0';
763                 const float LEVELS_NUM = 4;
764                 float level_height = vid_conheight / LEVELS_NUM;
765 :find_tab_panel
766                 level = floor(tab_panel_pos_y / level_height) * level_height; //starting level
767                 candidate_pos_x = (!tab_backward) ? vid_conwidth : 0;
768                 start_pos_x = tab_panel_pos_x;
769                 tab_panel = -1;
770                 k=0;
771                 while(++k)
772                 {
773                         for(i = 0; i < HUD_PANEL_NUM; ++i)
774                         {
775                                 if (i == tab_panels[i] || i == starting_panel)
776                                         continue;
777                                 HUD_Panel_UpdatePosSizeForId(i)
778                                 if (panel_pos_y >= level && (panel_pos_y - level) < level_height)
779                                 if (  ( !tab_backward && panel_pos_x >= start_pos_x && (panel_pos_x < candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y <= candidate_pos_y)) )
780                                         || ( tab_backward && panel_pos_x <= start_pos_x && (panel_pos_x > candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y >= candidate_pos_y)) )  )
781                                 {
782                                         tab_panel = i;
783                                         tab_panel_pos = candidate_pos = panel_pos;
784                                 }
785                         }
786                         if (tab_panel != -1)
787                                 break;
788                         if (k == LEVELS_NUM) //tab_panel not found
789                         {
790                                 reset_tab_panels();
791                                 if (old_tab_panel == -2) //this prevents an infinite loop (should not happen normally)
792                                 {
793                                         tab_panel = -1;
794                                         return true;
795                                 }
796                                 starting_panel = old_tab_panel;
797                                 old_tab_panel = -2;
798                                 goto find_tab_panel; //u must find tab_panel!
799                         }
800                         if (!tab_backward)
801                         {
802                                 level = mod(level + level_height, vid_conheight);
803                                 start_pos_x = 0;
804                                 candidate_pos_x = vid_conwidth;
805                         }
806                         else
807                         {
808                                 level = mod(level - level_height, vid_conheight);
809                                 start_pos_x = vid_conwidth;
810                                 candidate_pos_x = 0;
811                         }
812                 }
813
814                 tab_panels[tab_panel] = tab_panel;
815         }
816         else if(nPrimary == K_SPACE && hudShiftState & S_CTRL) // enable/disable highlighted panel or dock
817         {
818                 if (bInputType == 1 || mouseClicked)
819                         return true;
820
821                 if (highlightedPanel != -1)
822                 {
823                         HUD_Panel_GetName(highlightedPanel);
824                         cvar_set(strcat("hud_panel_", panel_name), ftos(!(panel_enabled)));
825                 }
826                 else
827                         cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
828         }
829         else if(nPrimary == 'c' && hudShiftState & S_CTRL) // copy highlighted panel size
830         {
831                 if (bInputType == 1 || mouseClicked)
832                         return true;
833
834                 if (highlightedPanel != -1)
835                 {
836                         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
837                         panel_size_copied = panel_size;
838                         highlightedPanel_copied = highlightedPanel;
839                 }
840         }
841         else if(nPrimary == 'v' && hudShiftState & S_CTRL) // past copied size on the highlighted panel
842         {
843                 if (bInputType == 1 || mouseClicked)
844                         return true;
845
846                 if (highlightedPanel_copied == -1 || highlightedPanel == -1)
847                         return true;
848
849                 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
850
851                 // reduce size if it'd go beyond screen boundaries
852                 vector tmp_size = panel_size_copied;
853                 if (panel_pos_x + panel_size_copied_x > vid_conwidth)
854                         tmp_size_x = vid_conwidth - panel_pos_x;
855                 if (panel_pos_y + panel_size_copied_y > vid_conheight)
856                         tmp_size_y = vid_conheight - panel_pos_y;
857
858                 if (panel_size == tmp_size)
859                         return true;
860
861                 // backup first!
862                 panel_pos_backup = panel_pos;
863                 panel_size_backup = panel_size;
864                 highlightedPanel_backup = highlightedPanel;
865
866                 s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight));
867                 HUD_Panel_GetName(highlightedPanel);
868                 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
869         }
870         else if(nPrimary == 'z' && hudShiftState & S_CTRL) // undo last action
871         {
872                 if (bInputType == 1 || mouseClicked)
873                         return true;
874                 //restore previous values
875                 if (highlightedPanel_backup != -1)
876                 {
877                         HUD_Panel_GetName(highlightedPanel_backup);
878                         s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
879                         cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
880                         s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
881                         cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
882                         highlightedPanel_backup = -1;
883                 }
884         }
885         else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
886         {
887                 if (bInputType == 1)
888                 {
889                         pressed_key_time = 0;
890                         return true;
891                 }
892                 else if (pressed_key_time == 0)
893                         pressed_key_time = time;
894
895                 if (!mouseClicked)
896                         HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
897         }
898         else if(nPrimary == K_ENTER || nPrimary == K_SPACE || nPrimary == K_KP_ENTER)
899         {
900                 if (bInputType == 1)
901                         return true;
902                 if (highlightedPanel != -1)
903                         HUD_Panel_EnableMenu();
904         }
905         else if(hit_con_bind)
906                 return false;
907
908         return true;
909 }
910
911 float HUD_Panel_Check_Mouse_Pos(float allow_move)
912 {
913         float i, j = 0, border;
914
915         while(j < HUD_PANEL_NUM)
916         {
917                 i = panel_order[j];
918                 j += 1;
919
920                 HUD_Panel_UpdatePosSizeForId(i);
921
922                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
923
924                 // move
925                 if(allow_move && mousepos_x > panel_pos_x && mousepos_y > panel_pos_y && mousepos_x < panel_pos_x + panel_size_x && mousepos_y < panel_pos_y + panel_size_y)
926                 {
927                         return 1;
928                 }
929                 // resize from topleft border
930                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
931                 {
932                         return 2;
933                 }
934                 // resize from topright border
935                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
936                 {
937                         return 3;
938                 }
939                 // resize from bottomleft border
940                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
941                 {
942                         return 3;
943                 }
944                 // resize from bottomright border
945                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
946                 {
947                         return 2;
948                 }
949         }
950         return 0;
951 }
952
953 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
954 void HUD_Panel_FirstInDrawQ(float id)
955 {
956         float i;
957         var float place = -1;
958         // find out where in the array our current id is, save into place
959         for(i = 0; i < HUD_PANEL_NUM; ++i)
960         {
961                 if(panel_order[i] == id)
962                 {
963                         place = i;
964                         break;
965                 }
966         }
967         // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
968         if(place == -1)
969                 place = HUD_PANEL_NUM - 1;
970
971         // move all ids up by one step in the array until "place"
972         for(i = place; i > 0; --i)
973         {
974                 panel_order[i] = panel_order[i-1];
975         }
976         // now save the new top id
977         panel_order[0] = id;
978         
979         // let's save them into the cvar by some strcat trickery
980         string s = "";
981         for(i = 0; i < HUD_PANEL_NUM; ++i)
982         {
983                 s = strcat(s, ftos(panel_order[i]), " ");
984         }
985         cvar_set("_hud_panelorder", s);
986         if(hud_panelorder_prev)
987                 strunzone(hud_panelorder_prev);
988         hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
989 }
990
991 void HUD_Panel_Highlight(float allow_move)
992 {
993         float i, j = 0, border;
994
995         while(j < HUD_PANEL_NUM)
996         {
997                 i = panel_order[j];
998                 j += 1;
999
1000                 HUD_Panel_UpdatePosSizeForId(i);
1001
1002                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1003
1004                 // move
1005                 if(allow_move && mousepos_x > panel_pos_x && mousepos_y > panel_pos_y && mousepos_x < panel_pos_x + panel_size_x && mousepos_y < panel_pos_y + panel_size_y)
1006                 {
1007                         highlightedPanel = i;
1008                         HUD_Panel_FirstInDrawQ(i);
1009                         highlightedAction = 1;
1010                         panel_click_distance = mousepos - panel_pos;
1011                         return;
1012                 }
1013                 // resize from topleft border
1014                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1015                 {
1016                         highlightedPanel = i;
1017                         HUD_Panel_FirstInDrawQ(i);
1018                         highlightedAction = 2;
1019                         resizeCorner = 1;
1020                         panel_click_distance = mousepos - panel_pos;
1021                         panel_click_resizeorigin = panel_pos + panel_size;
1022                         return;
1023                 }
1024                 // resize from topright border
1025                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1026                 {
1027                         highlightedPanel = i;
1028                         HUD_Panel_FirstInDrawQ(i);
1029                         highlightedAction = 2;
1030                         resizeCorner = 2;
1031                         panel_click_distance_x = panel_size_x - mousepos_x + panel_pos_x;
1032                         panel_click_distance_y = mousepos_y - panel_pos_y;
1033                         panel_click_resizeorigin = panel_pos + eY * panel_size_y;
1034                         return;
1035                 }
1036                 // resize from bottomleft border
1037                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
1038                 {
1039                         highlightedPanel = i;
1040                         HUD_Panel_FirstInDrawQ(i);
1041                         highlightedAction = 2;
1042                         resizeCorner = 3;
1043                         panel_click_distance_x = mousepos_x - panel_pos_x;
1044                         panel_click_distance_y = panel_size_y - mousepos_y + panel_pos_y;
1045                         panel_click_resizeorigin = panel_pos + eX * panel_size_x;
1046                         return;
1047                 }
1048                 // resize from bottomright border
1049                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
1050                 {
1051                         highlightedPanel = i;
1052                         HUD_Panel_FirstInDrawQ(i);
1053                         highlightedAction = 2;
1054                         resizeCorner = 4;
1055                         panel_click_distance = panel_size - mousepos + panel_pos;
1056                         panel_click_resizeorigin = panel_pos;
1057                         return;
1058                 }
1059         }
1060         highlightedPanel = -1;
1061         highlightedAction = 0;
1062 }
1063
1064 void HUD_Panel_EnableMenu()
1065 {
1066         menu_enabled = 2;
1067         menu_enabled_time = time;
1068         HUD_Panel_GetName(highlightedPanel);
1069         localcmd("menu_showhudoptions ", panel_name, "\n");
1070 }
1071 float mouse_over_panel;
1072 void HUD_Panel_Mouse()
1073 {
1074         // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1075         if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1076                 menu_enabled = 0;
1077
1078         /*
1079         print("menu_enabled: ", ftos(menu_enabled), "\n");
1080         print("Highlighted: ", ftos(highlightedPanel), "\n");
1081         print("Menu theAlpha: ", ftos(autocvar__menu_alpha), "\n");
1082         */
1083
1084         if(autocvar__menu_alpha == 1)
1085                 return;
1086
1087         if not(autocvar_hud_cursormode)
1088         {
1089                 mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
1090                 
1091                 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1092                 mousepos_y = bound(0, mousepos_y, vid_conheight);
1093         }
1094
1095         if(mouseClicked)
1096         {
1097                 if(prevMouseClicked == 0)
1098                 {
1099                         if (tab_panel != -1)
1100                         {
1101                                 //stop ctrl-tab selection
1102                                 tab_panel = -1;
1103                                 reset_tab_panels();
1104                         }
1105                         HUD_Panel_Highlight(mouseClicked & S_MOUSE1); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1106                                                                         // and calls HUD_Panel_UpdatePosSizeForId() for the highlighted panel
1107                         if (highlightedPanel != -1)
1108                         {
1109                                 highlightedPanel_initial_pos = panel_pos;
1110                                 highlightedPanel_initial_size = panel_size;
1111                         }
1112                         // doubleclick check
1113                         if ((mouseClicked & S_MOUSE1) && time - prevMouseClickedTime < 0.4 && highlightedPanel != -1 && prevMouseClickedPos == mousepos)
1114                         {
1115                                 mouseClicked = 0; // to prevent spam, I guess.
1116                                 HUD_Panel_EnableMenu();
1117                         }
1118                         else
1119                         {
1120                                 if (mouseClicked & S_MOUSE1)
1121                                 {
1122                                         prevMouseClickedTime = time;
1123                                         prevMouseClickedPos = mousepos;
1124                                 }
1125                                 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(mouseClicked & S_MOUSE1);
1126                         }
1127                 }
1128                 else
1129                         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1130
1131                 if (highlightedPanel != -1)
1132                 {
1133                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1134                         if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
1135                         {
1136                                 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1137                                 // backup!
1138                                 panel_pos_backup = highlightedPanel_initial_pos;
1139                                 panel_size_backup = highlightedPanel_initial_size;
1140                                 highlightedPanel_backup = highlightedPanel;
1141                         }
1142                         else
1143                                 // in case the clicked panel is inside another panel and we aren't
1144                                 // moving it, avoid the immediate "fix" of its position/size
1145                                 // (often unwanted and hateful) by disabling collisions check
1146                                 hud_configure_checkcollisions = false;
1147                 }
1148
1149                 if(highlightedAction == 1)
1150                         HUD_Panel_SetPos(mousepos - panel_click_distance);
1151                 else if(highlightedAction == 2)
1152                 {
1153                         vector mySize = '0 0 0';
1154                         if(resizeCorner == 1) {
1155                                 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1156                                 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1157                         } else if(resizeCorner == 2) {
1158                                 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1159                                 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1160                         } else if(resizeCorner == 3) {
1161                                 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1162                                 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1163                         } else { // resizeCorner == 4
1164                                 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1165                                 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1166                         }
1167                         HUD_Panel_SetPosSize(mySize);
1168                 }
1169         }
1170         else
1171         {
1172                 if(menu_enabled == 2)
1173                         mouse_over_panel = 0;
1174                 else
1175                         mouse_over_panel = HUD_Panel_Check_Mouse_Pos(TRUE);
1176                 if (mouse_over_panel && tab_panel == -1)
1177                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1178         }
1179         // draw cursor after performing move/resize to have the panel pos/size updated before mouse_over_panel
1180         const vector cursorsize = '32 32 0';
1181         float cursor_alpha = 1 - autocvar__menu_alpha;
1182
1183         if(!mouse_over_panel)
1184                 drawpic(mousepos, strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1185         else if(mouse_over_panel == 1)
1186                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_move.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1187         else if(mouse_over_panel == 2)
1188                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1189         else
1190                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize2.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1191
1192         prevMouseClicked = mouseClicked;
1193 }
1194
1195 const float hlBorderSize = 4;
1196 const string hlBorder = "gfx/hud/default/border_highlighted";
1197 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
1198 void HUD_Panel_HlBorder(float myBorder, vector color, float theAlpha)
1199 {
1200         drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * theAlpha, DRAWFLAG_NORMAL);
1201         drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1202         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1203         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1204         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1205 }