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1 #define HUD_PANEL_MAX 24
2 entity hud_panel[HUD_PANEL_MAX];
3 #define HUD_PANEL_FIRST 0
4 float HUD_PANEL_NUM;
5 float HUD_PANEL_LAST;
6
7 float panel_order[HUD_PANEL_MAX];
8 string hud_panelorder_prev;
9
10 float hud_draw_maximized;
11 float hud_panel_radar_maximized;
12 float hud_panel_quickmenu;
13
14 vector mousepos;
15 vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
16 vector panel_click_resizeorigin; // coordinates for opposite point when resizing
17 float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
18 entity highlightedPanel;
19 float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
20
21 const float BORDER_MULTIPLIER = 0.25;
22 float scoreboard_bottom;
23 float weapon_accuracy[WEP_MAXCOUNT];
24
25 float complain_weapon;
26 string complain_weapon_name;
27 float complain_weapon_type;
28 float complain_weapon_time;
29
30 float ps_primary, ps_secondary;
31 float ts_primary, ts_secondary;
32
33 float last_switchweapon;
34 float last_activeweapon;
35 float weapontime;
36 float weaponprevtime;
37
38 float teamnagger;
39
40 float hud_configure_checkcollisions;
41 float hud_configure_prev;
42 noref vector hud_configure_gridSize; // fteqcc sucks
43 noref vector hud_configure_realGridSize; // fteqcc sucks
44
45 float hudShiftState;
46 const float S_SHIFT = 1;
47 const float S_CTRL = 2;
48 const float S_ALT = 4;
49
50 float menu_enabled; // 1 showing the entire HUD, 2 showing only the clicked panel
51 float menu_enabled_time;
52
53 float hud_fade_alpha;
54
55 string hud_skin_path;
56 string hud_skin_prev;
57
58 vector myteamcolors;
59
60 var vector progressbar_color;
61
62 entity highlightedPanel_backup;
63 var vector panel_pos_backup;
64 var vector panel_size_backup;
65
66 var vector panel_size_copied;
67
68 entity panel;
69 .string panel_name;
70 .float panel_id;
71 .vector current_panel_pos;
72 .vector current_panel_size;
73 .string current_panel_bg;
74 .float current_panel_bg_alpha;
75 .float current_panel_bg_border;
76 .vector current_panel_bg_color;
77 .float current_panel_bg_color_team;
78 .float current_panel_bg_padding;
79 .float current_panel_fg_alpha;
80 .float update_time;
81 var float panel_enabled;
82 var vector panel_pos;
83 var vector panel_size;
84 var string panel_bg;
85 var string panel_bg_str; // "_str" vars contain the raw value of the cvar, non-"_str" contains what hud.qc code should use
86 var vector panel_bg_color;
87 var string panel_bg_color_str;
88 var float panel_bg_color_team;
89 var string panel_bg_color_team_str;
90 var float panel_fg_alpha;
91 var float panel_bg_alpha;
92 var string panel_bg_alpha_str;
93 var float panel_bg_border;
94 var string panel_bg_border_str;
95 var float panel_bg_padding;
96 var string panel_bg_padding_str;
97
98 .void() panel_draw;
99
100 float current_player;
101
102
103 #define HUD_PANELS \
104         HUD_PANEL(WEAPONS      , HUD_Weapons      , weapons) \
105         HUD_PANEL(AMMO         , HUD_Ammo         , ammo) \
106         HUD_PANEL(POWERUPS     , HUD_Powerups     , powerups) \
107         HUD_PANEL(HEALTHARMOR  , HUD_HealthArmor  , healtharmor) \
108         HUD_PANEL(NOTIFY       , HUD_Notify       , notify) \
109         HUD_PANEL(TIMER        , HUD_Timer        , timer) \
110         HUD_PANEL(RADAR        , HUD_Radar        , radar) \
111         HUD_PANEL(SCORE        , HUD_Score        , score) \
112         HUD_PANEL(RACETIMER    , HUD_RaceTimer    , racetimer) \
113         HUD_PANEL(VOTE         , HUD_Vote         , vote) \
114         HUD_PANEL(MODICONS     , HUD_ModIcons     , modicons) \
115         HUD_PANEL(PRESSEDKEYS  , HUD_PressedKeys  , pressedkeys) \
116         HUD_PANEL(CHAT         , HUD_Chat         , chat) \
117         HUD_PANEL(ENGINEINFO   , HUD_EngineInfo   , engineinfo) \
118         HUD_PANEL(INFOMESSAGES , HUD_InfoMessages , infomessages) \
119         HUD_PANEL(PHYSICS      , HUD_Physics      , physics) \
120         HUD_PANEL(CENTERPRINT  , HUD_CenterPrint  , centerprint) \
121         HUD_PANEL(QUICKMENU    , HUD_QuickMenu    , quickmenu) 
122
123 #define HUD_PANEL(NAME,draw_func,name) \
124         float HUD_PANEL_##NAME; \
125         void ##draw_func(void); \
126         void RegisterHUD_Panel_##NAME() \
127         { \
128                 HUD_PANEL_LAST = HUD_PANEL_##NAME = HUD_PANEL_NUM; \
129                 entity hud_panelent = spawn(); \
130                 hud_panel[HUD_PANEL_##NAME] = hud_panelent; \
131                 hud_panelent.classname = "hud_panel"; \
132                 hud_panelent.panel_name = #name; \
133                 hud_panelent.panel_id = HUD_PANEL_##NAME; \
134                 hud_panelent.panel_draw = ##draw_func; \
135                 ++HUD_PANEL_NUM; \
136         } \
137         ACCUMULATE_FUNCTION(RegisterHUD_Panels, RegisterHUD_Panel_##NAME)
138
139 HUD_PANELS
140 #undef HUD_PANEL
141
142 #define HUD_PANEL(NAME) hud_panel[HUD_PANEL_##NAME]
143
144
145 // Because calling lots of functions in QC apparently cuts fps in half on many machines:
146 // ----------------------
147 // MACRO HELL STARTS HERE
148 // ----------------------
149 // Little help for the poor people who have to make sense of this: Start from the bottom ;)
150
151 #define HUD_Panel_GetProgressBarColor(item) \
152                 progressbar_color = stov(cvar_string("hud_progressbar_" #item "_color"))
153 #define HUD_Panel_GetProgressBarColorForString(item) \
154 switch(item) {\
155         case "health": HUD_Panel_GetProgressBarColor(health); break;\
156         case "armor": HUD_Panel_GetProgressBarColor(armor); break;\
157         case "strength": HUD_Panel_GetProgressBarColor(strength); break;\
158         case "shield": HUD_Panel_GetProgressBarColor(shield); break;\
159         case "fuel": HUD_Panel_GetProgressBarColor(fuel); break;\
160         case "nexball": HUD_Panel_GetProgressBarColor(nexball); break;\
161         case "speed": HUD_Panel_GetProgressBarColor(speed); break;\
162         case "acceleration": HUD_Panel_GetProgressBarColor(acceleration); break;\
163         case "acceleration_neg": HUD_Panel_GetProgressBarColor(acceleration_neg); break;\
164 } ENDS_WITH_CURLY_BRACE
165
166 // Get value for panel_bg: if "" fetch default, else use panel_bg_str
167 // comment on last line of macro: // we probably want to see a background in config mode at all times...
168 #define HUD_Panel_GetBg()\
169 if(!autocvar__hud_configure && panel_bg_str == "0") {\
170         panel_bg = "0";\
171 } else {\
172         if(panel_bg_str == "") {\
173                 panel_bg_str = autocvar_hud_panel_bg;\
174         }\
175         if(panel_bg_str == "0" && !autocvar__hud_configure) {\
176                         panel_bg = "0";\
177         } else {\
178                 if (panel_bg_str == "0" && autocvar__hud_configure)\
179                         panel_bg_alpha_str = "0";\
180                 panel_bg = strcat(hud_skin_path, "/", panel_bg_str);\
181                 if(precache_pic(panel_bg) == "") {\
182                         panel_bg = strcat(hud_skin_path, "/", "border_default");\
183                         if(precache_pic(panel_bg) == "") {\
184                                 panel_bg = strcat("gfx/hud/default/", "border_default");\
185                         }\
186                 }\
187         }\
188 }
189
190 // Get value for panel_bg_color: if "" fetch default, else use panel_bg_color. Convert pants, shirt or teamcolor into a vector.
191 #define HUD_Panel_GetColor()\
192 if((teamplay) && panel_bg_color_team) {\
193         if(autocvar__hud_configure && myteam == NUM_SPECTATOR)\
194                 panel_bg_color = '1 0 0' * panel_bg_color_team;\
195         else\
196                 panel_bg_color = myteamcolors * panel_bg_color_team;\
197 } else if (autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && panel_bg_color_team) {\
198         panel_bg_color = '1 0 0' * panel_bg_color_team;\
199 } else {\
200         if(panel_bg_color_str == "") {\
201                 panel_bg_color = autocvar_hud_panel_bg_color;\
202         } else {\
203                 if(panel_bg_color_str == "shirt") {\
204                         panel_bg_color = colormapPaletteColor(floor(stof(getplayerkeyvalue(current_player - 1, "colors")) / 16), 0);\
205                 } else if(panel_bg_color_str == "pants") {\
206                         panel_bg_color = colormapPaletteColor(mod(stof(getplayerkeyvalue(current_player - 1, "colors")), 16), 1);\
207                 } else {\
208                         panel_bg_color = stov(panel_bg_color_str);\
209                 }\
210         }\
211 }
212
213 // Get value for panel_bg_color_team: if "" fetch default, else use panel_bg_color_team_str
214 #define HUD_Panel_GetColorTeam()\
215 if(panel_bg_color_team_str == "") {\
216         panel_bg_color_team = autocvar_hud_panel_bg_color_team;\
217 } else {\
218         panel_bg_color_team = stof(panel_bg_color_team_str);\
219 }
220
221 // the check doesn't allow to fade this panel when showing the panel-specific menu dialog
222 #define HUD_Panel_ApplyFadeAlpha()\
223 if(!(menu_enabled == 2 && panel == highlightedPanel))\
224 {\
225         panel_bg_alpha *= hud_fade_alpha;\
226         panel_fg_alpha *= hud_fade_alpha;\
227 } ENDS_WITH_CURLY_BRACE
228
229 // Get value for panel_bg_alpha: if "" fetch default, else use panel_bg_alpha. Also do various menu dialog fadeout/in checks, and minalpha checks
230 // comment on line 3 of macro: // do not set a minalpha cap when showing the config dialog for this panel
231 #define HUD_Panel_GetBgAlpha()\
232 if(panel_bg_alpha_str == "") {\
233         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);\
234 }\
235 panel_bg_alpha = stof(panel_bg_alpha_str);\
236 if(autocvar__hud_configure) {\
237         if(!panel_enabled)\
238                 panel_bg_alpha = 0.25;\
239         else if(menu_enabled == 2 && panel == highlightedPanel)\
240                 panel_bg_alpha = (1 - autocvar__menu_alpha) * max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha) + autocvar__menu_alpha * panel_bg_alpha;\
241         else\
242                 panel_bg_alpha = max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha);\
243 }
244
245 // Get value for panel_fg_alpha. Also do various minalpha checks
246 // comment on line 2 of macro: // ALWAYS show disabled panels at 0.25 alpha when in config mode
247 #define HUD_Panel_GetFgAlpha()\
248 panel_fg_alpha = autocvar_hud_panel_fg_alpha;\
249 if(autocvar__hud_configure && !panel_enabled)\
250         panel_fg_alpha = 0.25;\
251
252 // Get border. See comments above, it's similar.
253 #define HUD_Panel_GetBorder()\
254 if(panel_bg_border_str == "") {\
255         panel_bg_border = autocvar_hud_panel_bg_border;\
256 } else {\
257         panel_bg_border = stof(panel_bg_border_str);\
258 } ENDS_WITH_CURLY_BRACE
259
260 // Scale the pos and size vectors to absolute coordinates
261 #define HUD_Panel_GetScaledVectors()\
262 panel_pos_x *= vid_conwidth;\
263 panel_pos_y *= vid_conheight;\
264 panel_size_x *= vid_conwidth;\
265 panel_size_y *= vid_conheight;
266
267 // Get padding. See comments above, it's similar.
268 // last line is a port of the old function, basically always make sure the panel contents are at least 5 pixels tall/wide, to disallow extreme padding values
269 #define HUD_Panel_GetPadding()\
270 if(panel_bg_padding_str == "") {\
271         panel_bg_padding = autocvar_hud_panel_bg_padding;\
272 } else {\
273         panel_bg_padding = stof(panel_bg_padding_str);\
274 }\
275 panel_bg_padding = min(min(panel_size_x, panel_size_y)/2 - 5, panel_bg_padding);
276
277 // Point to the macros above (stupid max macro length)
278 #define HUD_Panel_GetStringVars()\
279 HUD_Panel_GetBg()\
280 if (panel_bg != "0") {\
281         HUD_Panel_GetColorTeam()\
282         HUD_Panel_GetColor()\
283         HUD_Panel_GetBgAlpha()\
284         HUD_Panel_GetBorder()\
285 }\
286 HUD_Panel_GetFgAlpha()\
287 HUD_Panel_GetScaledVectors()\
288 HUD_Panel_GetPadding()
289
290 // return smoothly faded pos of given panel when a dialog is active
291 var vector menu_enable_panelpos;
292 #define HUD_Panel_GetMenuPos() \
293 if(panel_size_x > panel_size_y)\
294         menu_enable_panelpos = eX * 0.5 * vid_conwidth - eX * 0.5 * panel_size_x + eY * 0.82 * vid_conheight;\
295 else\
296         menu_enable_panelpos = eY * 0.5 * vid_conheight - eY * 0.5 * panel_size_y + eX * 0.7 * vid_conwidth;\
297 panel_pos = (1 - autocvar__menu_alpha) * panel_pos + (autocvar__menu_alpha) * menu_enable_panelpos;
298
299 // return smoothly faded size of given panel when a dialog is active
300 //var vector menu_enable_maxsize;
301 var float menu_enable_maxsize_x;
302 var float menu_enable_maxsize_y;
303 var vector menu_enable_size;
304 #define HUD_Panel_GetMenuSize()\
305 menu_enable_maxsize_x = 0.3 * vid_conwidth;\
306 menu_enable_maxsize_y = 0.18 * vid_conheight;\
307 if(panel_size_x > panel_size_y)\
308 {\
309         if(panel_size_y > menu_enable_maxsize_y)\
310         {\
311                 menu_enable_size_y = menu_enable_maxsize_y;\
312                 menu_enable_size_x = panel_size_x * (menu_enable_maxsize_y/panel_size_y);\
313                 panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size;\
314         }\
315 }\
316 else\
317 {\
318         if(panel_size_x > menu_enable_maxsize_x)\
319         {\
320                 menu_enable_size_x = menu_enable_maxsize_x;\
321                 menu_enable_size_y = panel_size_y * (menu_enable_maxsize_x/panel_size_x);\
322                 panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size;\
323         }\
324 }
325
326 // NOTE: in hud_configure mode cvars must be reloaded every frame
327 #define HUD_Panel_UpdateCvars() \
328 if(panel.update_time <= time) { \
329         if(autocvar__hud_configure) panel_enabled = cvar(strcat("hud_panel_", panel.panel_name)); \
330         panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos"))); \
331         panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size"))); \
332         panel_bg_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg")); \
333         panel_bg_color_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color")); \
334         panel_bg_color_team_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color_team")); \
335         panel_bg_alpha_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_alpha")); \
336         panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border")); \
337         panel_bg_padding_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_padding")); \
338         HUD_Panel_GetStringVars()\
339         if(menu_enabled == 2 && panel == highlightedPanel) {\
340                 HUD_Panel_GetMenuSize()\
341                 HUD_Panel_GetMenuPos()\
342         } \
343         panel.current_panel_pos = panel_pos; \
344         panel.current_panel_size = panel_size; \
345         if(panel.current_panel_bg) \
346                 strunzone(panel.current_panel_bg); \
347         if(panel_bg == "")\
348         {\
349                 /*print(sprintf("^xf08 %s panel: panel_bg is empty\n", panel.panel_name));*/\
350                 panel_bg = "0";\
351         }\
352         panel.current_panel_bg = strzone(panel_bg); \
353         panel.current_panel_bg_alpha = panel_bg_alpha; \
354         panel.current_panel_bg_border = panel_bg_border; \
355         panel.current_panel_bg_color = panel_bg_color; \
356         panel.current_panel_bg_color_team = panel_bg_color_team; \
357         panel.current_panel_bg_padding = panel_bg_padding; \
358         panel.current_panel_fg_alpha = panel_fg_alpha; \
359         panel.update_time = (autocvar__hud_configure) ? time : time + autocvar_hud_panel_update_interval; \
360 } else { \
361         panel_pos = panel.current_panel_pos; \
362         panel_size = panel.current_panel_size; \
363         panel_bg = panel.current_panel_bg; \
364         if(panel.current_panel_bg == "")\
365         {\
366                 /*print(sprintf("^xf08 %s panel: panel.current_panel_bg is empty\n", panel.panel_name));*/\
367                 panel_bg = "0";\
368         }\
369         panel_bg_alpha = panel.current_panel_bg_alpha; \
370         panel_bg_border = panel.current_panel_bg_border; \
371         panel_bg_color = panel.current_panel_bg_color; \
372         panel_bg_color_team = panel.current_panel_bg_color_team; \
373         panel_bg_padding = panel.current_panel_bg_padding; \
374         panel_fg_alpha = panel.current_panel_fg_alpha; \
375 } ENDS_WITH_CURLY_BRACE
376
377 #define HUD_Panel_UpdatePosSize() {\
378 panel_enabled = cvar(strcat("hud_panel_", panel.panel_name)); \
379 panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos"))); \
380 panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size"))); \
381 HUD_Panel_GetScaledVectors()\
382 if(menu_enabled == 2 && panel == highlightedPanel) {\
383         HUD_Panel_GetMenuSize()\
384         HUD_Panel_GetMenuPos()\
385 }\
386 panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border")); \
387 HUD_Panel_GetBorder() \
388 } ENDS_WITH_CURLY_BRACE
389
390
391 #define KN_MAX_ENTRIES 10
392
393 float kn_index;
394 float notify_times[KN_MAX_ENTRIES];
395 string notify_icon[KN_MAX_ENTRIES];
396 string notify_attackers[KN_MAX_ENTRIES];
397 string notify_victims[KN_MAX_ENTRIES];
398 void HUD_Notify_Push(string icon, string attacker, string victim);